Fate/Extra CCC

Fate/Extra CCC is a sequel and companion game for Fate/Extra. Originally announced for release in Japan during spring 2012, the game was later pushed to Winter 2012 and then given a firm release date for February 21, 2013.

As with its predecessor, the game will be developed by Imageepoch in collaboration with Type-Moon. Kinoko Nasu will be writing the scenario, and Takashi Takeuchi will be the character designer, while Rco Wada will be doing the illustrations.

Story
The game is set after a failed Holy Grail War; the story is a not a direct continuation of Extra, but something more similar to a Sakura route like the Rin and Rani routes of Extra. Alternately, given the stated tone of the sequel, it has been described as a kind of "Heaven's Feel" route for the setting.

Shifting the stage of the fight from the "near side" of the moon where Extra took place, CCC has been described as taking place on the "far side" (Sakura's Labyrinth). The setting is similar, but a fatal error has occurred in the Moon Cell ultra-computer that generated the virtual world seen in Extra.

The state of the world itself has mutated into a collapsed Holy Grail War where the Serial Phantasm has failed and there is no longer a structured system of battle, and the key to everything is a girl known as Sakura. It is an "obscene, voluptuous story" about "eros", “girl’s passion” and a "love poem that scorches the moon".

The plot is set to rewrite the computer world, where something strange happened and Tsukumihara Academy is different. The protagonist, him/herself, is looking for a way to escape from the world, together with his/her Servant. The first trailer shows the protagonist, Sakura, Leo, Rin, Shinji, Rani and Julius, including Gawain, is discussing something in a council room. In contrast with Fate/Extra, Rin is a magician while Shinji is a skilled hacker.

Rin is shown to have an extra role on her own story in the game named "Rin Secret Garden". A screenshot shown in where the protagonist will fight her, there's a display of her artwork. The protagonist and his/her Servant must dive into her mind, which divided into a number of levels. There, Rin declares herself as the "Queen of the Moon".

Characters
The Protagonist, who can be male or female, from the first game will return as the main character, and Saber, Caster, and Archer will return as the selectable Servants. Gilgamesh is also featured as a new selectable Servant. Both genders of the Protagonist and the three returning Servants will each have an alternate costume, which includes Saber's "Saber Bride" costume, that can be chosen for them to wear instead of their original attire.

Sakura, originally a trivial NPC character in Fate/Extra, will have a tremendously larger role in the new game. Many of the supporting characters return. Rin, Shinji, Leo and his servant, Julius, and Rani VIII been shown to have roles. In a shared screenshot of the game, Kirei is shown to be the commissary keeper.

New characters in the game will include BB, Meltlillith, and Passion Lip - all three who greatly resemble Sakura, Lancer, and the new Master and Servant pair of Jinako Karigiri and Karna.

Development
Fate/Extra CCC is a companion game of Fate/Extra, serving as the "Heaven's Feel" route, that was announced in September 2011 for release in the winter of 2012. The official release date was pushed back a second time with it's final release date set at 21 February 21st, 2013. Unlike the prequel, Type-Moon promised the gamers that Fate/Extra CCC will have more voice acting.

It is confirmed to have the TYPE-MOON Virgin White Box as the Limited Edition of the game, which contains a Saber Bride figma, an artbook titled Fate/EXTRA CCC Visual Works, a sticker set of the chibi-sized four playable Servants, and a Saber Character CD with, her voice actor, performed her three character songs. For those who pre-order the game will be rewarded Virgin Bride.

It was planned around the time Fate/Extra went on sale, but put on hold until they knew if people wanted a sequel. Aside from the staff requesting Jinako Karigiri, Kinoko Nasu had far more free range with the story than with Extra, so he was able to write as he pleased. He feels the tone of the story is more compared to Fate/stay night's  feel. The reason for the delay is that the prototype version felt much like a rehash of the first game, so they decided to redo the environments from scratch after getting a two month extension from the company. Nasu decided to expand the scenario, but it required another extension after he realized he couldn't make it in the two months. He believes that it will likely be his finale for writing the Fate series, not including other guest writers.

Staff

 * Kinoko Nasu as scenario writer.
 * Rco Wada as character designer and artist.
 * Huke as weapon designer.
 * Takashi Takeuchi as character design supervision.
 * SHAFT as the animation opening sequence producer.

Music
In the first trailer, performed the official theme song of the game titled "Sakura Meikyuu" (サクラメイキュウ).