List of unused Fate/Apocrypha Servant designs

This is a list of characters originally appearing in a canceled online game project for Fate/Apocrypha. They collected a number of the initial Servant designs in Fate/complete material IV Extra material. The project was revived in novel format afterwards. Please refer to the main article for characters that appear in the novel.

Astolfo
Astolfo, the Twelfth Paladin of Charlemagne (シャルルマーニュ十二勇士) is a Servant of the Rider class designed by Konoe Ototsugu and Hoshizora Meteo. In the Charlemagne Legend, he is the son of an English king, and one of Charlemagne's twelve faithful Paladins. He is beautiful beyond all compare, but he is also a frightfully unparalleled blabbermouth, prone to speaking on and on until those involved lose all rationality. His conversations, through no ill intent on his part, have a way of meandering toward maximum social awkwardness. His hobby of adventuring gets himself mixed up in an assorted amount of mischief due to him constantly popping up everywhere. He states that his hair ornaments, which seem like something a princess would wear, are an "irresistible proof of friendship" that he uses to restore peace to his depressively mad boon ally, Orlando. His main weapons are a sword and chain mail.

Noble Phantasm
La Black Luna (Lunatic Moon): The Magic Flute That Calls Panic (恐慌呼び起こせし魔笛)

A horn that strikes fear into the hearts of all who hear its sound, prompting instinctive escape. Does not affect Heroic Spirits with magical resistance, but normal mages are not immune to its influence. Normally a small horn that hangs from the Servant's belt, it increases in size when activated, becoming large enough to enclose the Servant. Given to the Servant by the good witch Logestila of Avalon as a means to remove a large flock of harpies.

Atalanta
Atalanta, the Chaste Huntress (純潔の狩人) is a Servant of the Archer class designed by Myogaya Jinroku, she is a huntress in Greek mythology. Born in the natural paradise Arcadia, she speaks in an old fashion. She was abandoned in the mountains immediately after birth, and survived by being nurtured by a female bear, sacred beast of the goddess Artemis. She has the same egotism and view on life and death as a wild animal, so it is natural to her to steal food to live. However, she will help any child left behind as much as she can, as gratitude for the care she received herself. Her wish to the Holy Grail is for a world where every child can be raised with love.

Legend
Though she was born as the princess of Arcadia, Atalanta was abandoned in the mountain, but she survived thanks to divine protection from Artemis. In gratitude, she is a fervent follower of Artemis. She grows into an excellent huntress, and accompanies the Argonauts. She is most known for the hunt of the Calydonian boar. She then returned to her birth land, but her father, who never had a son, commanded her to get married. As she had pledged a vow of virginity to the goddess, she proclaimed "I will only marry one who can beat me in a footrace. Those who lose will be killed." She torn into a great number of challengers, but at last, she lost when she was tricked into picking up irresistible golden apples thrown in front of her, and she had to break her vow.

Skills
Crossing Arcadia (アルカディア越え): N/A

Can move while jumping over all kinds of obstacles on the field, including enemies.

"Arcadia, my far-away homeland, I shall jump stone by stone across the steep mountain range that lead to you." (「遥かなる吾が故郷アルカディア、峻険なる山嶺連なりし彼の地の岩から岩へと、飛び渡り遊びし吾なりき」).

Aesthetics of the Last Spurt (追い込みの美学): N/A

Can anticipate the enemy by letting him take the initiative and then confirming his actions. Even in footraces, she always made her opponent run ahead.

"Go ahead. I shall pass in front of you afterward like a squall." (「先に行け. しかるのち吾、疾風となりて汝を抜き去るべし」).

The Golden Apple (黄金のリンゴ): N/A

Draws the enemy near by displaying a treasured item.

"Look, this is the fruit of fate. This glorious treasure once sparked the burning of Troy. Come closer if you wish for it." (「見よ、これが運命の果実也. ひとたび投げられれば栄華を極めしトロイアをも焼き払うこの賜物. 望まば近くに寄って見よ」).

Noble Phantasms
The Disputed Spoils of War (諍いの戦利品)

A boar's pelt (with head attached) attained as booty of the Calydonian Boar Hunt. By releasing prana, high-speed traveling long distances in a straight line becomes possible. While moving, characters in the traveled route enter in disorder and start killing each other by mistake. When the king of Calydon forgot the offerings to Artemis in a harvest festival, the angry goddess let this boar loose over the land. The hero of Calydon who loved Atalanta, Meleager, finished it off, but because Atalanta refused his wishes of handing over the achievement, the concerning fate of said achievement brought discord to the country.

The Complaint Message on the Arrow (訴状の矢文)

By sending a letter affixed to an arrow requesting divine protection with the "Celestial Bow" received from the guardian deity Artemis, in the next turn a rain of arrows will downpour and perform an attack on all units. The letter on the arrow will randomly reach either Artemis or Apollo. If it reaches Artemis then all women will become targets, while if it reaches Apollo all men will be targeted. This Noble Phantasm is associated with the episode in which Artemis and Apollo shot to death all the children of the fertile woman Niobe, because she boasted that she was greater than their mother Leto because "Leto had fewer children".

The Beast of Divine Punishment (神罰の野獣)

The condition in which "The Disputed Spoils of War" is clad over the body comfortably from the head and power of the Calydonian Boar is made one's own possession. Offensive power, defensive power and movement capacity are raised and one's life-force can be recovered about just as much as the damage dealt to the enemy. The wild boar dispatched by Artemis divine punishment was both giant as a mountain and brutal and attempted to completely devour the crops of the city-state Calydon. The power attained through this Noble Phantasm is the Calydonian Boar itself, which was not stopped without making victims even after brave warriors from all over Greece were called.

The Seven Arrows of the Big Dipper (北斗の七矢)

Meteor arrows that rain incessantly from the "seven stars of the Ursa Major" in heavens. 7 consecutive attacks are possible. Only in the first strike the target can be designated arbitrarily, and thereafter the attacks converge at said target. Fundamentally, the target cannot be altered, but if said target dies in middle of the attack, the remaining number of strikes will be divided among different targets on that location at random. The Ursa Major is Callisto, one of the nymphs that serve Artemis who had her figure transformed as divine punishment for breaking the vow of chastity and later was raised to a constellation. Really, Artemis is a goddess with a deep connection to bears.

David
David, King of Israel (イスラエル王) is a Servant of the Archer class designed by Hoshizora Meteo, the king of ancient Israel who appears in the Old Testament. Placing his duty as an agent of God first and foremost, he possesses the strength of will to maintain an extreme calm in the face of utter desperation, clear-mindedly evaluating his situation in a realistic manner. To his view, "All humans upon this earth have a place within God's plan," and should be regarded with appropriate respect. Typical of many heroes, however, he has a weakness for women with nice bodies, occasionally muttering, "I wish to take a wife for myself ..." Though he is considered an unparalleled genius in his talent with a harp, he possesses little skill in dancing. However, he favors both as his pastimes

Legend
As a shepherd, he was told by the prophet Samuel that he had been given a special role from God. He is famous for episodes such as performing with a harp in front of Saul, king of Israel, to exorcise him from an evil spirit, and defeating the Philistine giant Goliath. Saul soon became jealous of David's glory in battle, and he became the target of assassination attempts. However, after Saul dies in battle with the Philistines, David ascends the throne and conquers Jerusalem. David's only disgrace is his disregarding the law to pursue the married woman Bathsheba. He murders his vassal to obtain her, and he endures God's punishment for it in his last years.

Skills
Divine Protection (神の加護): N/A

The form and flesh of a man prophecized to be king, bearing the quick-wittedness and brute strength to defeat beasts unaided. Though he has been resurrected by the power of the Grail, Servant does not regard himself as a vessel to the soul of his original -- merely as an instrument of God. He does not terribly mind this existence, content merely to feel the grace of his Lord.

Harp Performance (竪琴の演奏): N/A

In life, the Servant is said to have exorcized evil spirits on the behalf of King Saul of Israel with use of his harp alone. His skill with the instrument is such that he is capable of purging mental interference and restoring psychological stability to those who listen to his music. However, the accuracy of projectiles and polearms suffer a large Rank Down within hearing range. The Servant's act of exorcism may have a modern analogue in musical therapy.

Divinity (神性): N/A

Though the Servant was originally a mere shepherd in life, as an ancestor of Christ, he qualified weakly as a being of divine nature -- perhaps equivalent in rank to Joseph of Nazareth. He possesses some defense against the action of conceptual relics and Noble Phantasms based in the divinity of Christ (though not those based in the divinity of God) -- for example, "holy shrouds," "the stakes of the Crucifixion," and "the Lancea Longini"; possibly even "the Holy Grail."

Charisma (カリスマ): N/A

A prodigy of military tactics and command in life, the Servant called to arms a force of 320 thousand men to seize the city of Jerusalem. For the long path of bloodshed that he wrought as a military leader, he later deemed to seek the forgiveness of God by building a place of worship in his capital. (Due to certain circumstances, it was not built until the reign of his son, Solomon.)

Noble Phantasms
Hamesh Avanim: The Five Stones

The slingshot that defeated the giant Goliath. A Noble Phantasm that consists of five decorated stones bound by the line of a sling, normally carried behind the Servant's waist. Hamesh Avanim expresses David's generosity: As projectiles, the first four stones are used as warning shots as the Servant attempts to persuade his opponent to lay down arms. If said opponent fails to comply, the fifth stone may be launched -- a rapid, nonlethal attack that is extremely difficult to evade. Normal Heroic Spirits are rendered unconscious on impact, and their belongings are "redesignated" to the possession of the user of the Hamesh Avanim; that is, even if they take hold of their former Noble Phantasms, usage is disallowed by divine authority. The sling itself is the true Hamesh Avanim, and the five projectiles are merely normal stones that have undergone transfiguration; they may be unendingly replenished.

Sacrifice: Flames Upon the Altar

The "flame that carries the hottest heat, shinning brightly, which flared up by God's commands" which appears in the Book of Numbers of the Old Testament. A phantasmal incense burner in deactivation. Ketoret is burned within, and when the violet fumes that issue have enveloped the target, thunderclouds and mist gather overhead -- giving the impression of Mount Sinai; from them, a fire descends from the heavens, incinerating without a trace all those who would oppose the will of God. The flames are shaped like an altar.

Ark: The Chest of the Covenant

A wooden box that contains the original engravings of the Ten Commandments issued to Moses by God. As a Noble Phantasm, its effect is narrow but absolute; besides the Servant that carries them, all those who would deem to touch the box without authorization are drained of their prana unto death. Upon seizure of Jerusalem and the removal of the Philistines, King David of Israel appointed the city as his capital, and situated within it the Ark of the Covenant.

Frankenstein
Frankenstein, Frankenstein's Monster (フランケンシュタインの怪物), is a Servant of the Berserker class designed by Hoshizora Meteo. She is the cyborg that appears in Mary Shelley's novel. Normally slow to respond in interpersonal interaction, she exhibits surprising agility and toughness in combat; in Berserk Mode, she executes commands with extreme faithfulness. Due to a lack of skill in expression, and fearful of her own monstrous nature, she maintains a shy silence that conceals her high intelligence and empathetic capabilities (except for the emotion of sorrow). Extremely mindful of energy conservation; if her Master leaves the lights on in the bathroom after use, she will turn it off for him.

Legend
An artificial lifeform created by the researcher Frankenstein; she was rejected by her creator when she professed a love for him. Fearful of her interests, her creator dismembered her and escaped to his birthplace in an Alpine village outside Geneva. Reassembling herself and tracking him on instinct, she began to recognize over time that though she was kind in nature, she was also an existence of cursed monstrosity. The understanding of the reasoning behind her creator's rejection drove her to anger and despair, and she took the lives of his family members, pursuing him across Europe in the aftermath. Her creator eventually underwent a mental breakdown and took his own life. At the loss of the subject of her love, hopes, and hatred, the automaton drowned herself in the icy waters of the Arctic.

Skills
Scream of the False Lifeform (Scream of Terror) (虚ろなる生者の嘆き(Scream of Terror)): N/A

The Servant is capable of emitting an immense scream, temporarily robbing enemies and allies alike of their ability to think and respond; those who do not expect it or are incapable of the mental resilience to withstand it may temporarily lose their ability to breathe. The effectiveness of the skill is increased with activation of Mad Enhancement. Incidentally, in Berserk Mode, the Servant expresses approval with the phrase "Yaaa," and disapproval with the phrase "Uiii," but it is impossible to discern anything but madness.

Galvanism (ガルバニズム): N/A

Unrestricted conversion and accumulation of prana and bio-electric energy. Thaumaturgical attacks involving no material existence -- wind manipulation, energy bullets, beam attacks -- are converted to electricity and rendered without effect, discharged into the environment. Absorbed electricity may be used to implement rapid self-repair and physical attribute reinforcement. Like Phlogiston and Ether, the concept of Galvinism, which explains organic activity as a bio-electric process, falls under the domain of Alchemy.

Noble Phantasms
Bridal Chest: A Maiden's Chastity

A large mace used by the Servant as a striking weapon, which gives off discharges electricity with the appearance of tree branches. In reality, the Servant's reactor core / heart is contained within the large spherical bulb, and the fin on the opposite end remotely transfers energy to the Servant's main body. With high efficiency, the implement continuously gathers energy wasted by the Servant or present in her surroundings, and is constantly manifested outside of combat to power her. If exposed to a high-prana environment -- for example, in the midst of combat -- the function of Galvinism and the Bridal Chest combine to qualify the Noble Phantasm as a "Type II Perpetual Motion Engine."

Blasted Tree: The Lightning Tree of Crucifixion

Use of the Bridal Chest in a suicide move -- the fin of the mace is planted into the ground, and the reactor's limiters are completely released, discharging all gathered electricity into the surrounding environment as an area of effect attack with target homing; momentarily giving the Noble Phantasm in the silhouette of a towering tree. May be implemented from the Servant's own body rather than the Bridal Chest if the enemy force is a single opponent within short range. Use of this technique results in permanent deactivation, but there is a low probability that a second Frankenstein's Monster will be materialized in the wake of the attack. However, in death, it would be impossible for the Servant to witness the results of her actions.

Joan of Arc
Joan of Arc, the Standard-Bearer who Correctly Guides the Holy Grail War (聖杯戦争を正しく導く旗手) is a Servant of the Ruler class, with the additional classification of the Saber class, designed by Kinoko Nasu. She is a Catholic saint born in Domrémy, France, and the heroine of France who liberated Orléans in the Hundred Years' War. She is a special Heroic Spirit summoned by the Holy Grail itself to act as the administrator of the Holy Grail War. This allows her to retain the memories of each repeating "game" unlike other Servants. She is taciturn and cool when acting as a Servant, but her natural self is a plain and quiet sixteen-year-old girl. She puts order first, and will wield a sword for the sake of the rules, but fundamentally believes "all people and Heroic Spirits participating in the Holy Grail War are important". The design was also used in anime adaptation of Fate/Zero.

Skills
Magic Resistance (対魔力): EX

In addition to the Magic Resistance of the Saber Class, she demonstrates a high anti-magic from her unwavering piety. However, since it is just averting (evading) the Magecraft, only Joan will be saved against a wide-range magic attack. It cannot cope with the sacraments of the Church.

Revelation (啓示): N/A

A Skill equivalent to "Instinct". Instinct is a sixth sense regarding battles, but "Revelation" accommodates all matters related to the achievement of a goal (for instance, choosing the most suitable path while traveling). Because there is no basis (so she thinks), it cannot be explained well to others.

Charisma (カリスマ): N/A

The natural talent to command an army. Joan's figure participating in the assaults hoisting a flag raised the morale of the soldiers to the limit and united the troops. Thanks to her charisma, it is possible to make others believe in the contents of the "revelations" without basis.

Saint (聖人): N/A

Indicates being acknowledged as a saint. When summoned as a Servant, the ability of saint is selected one among "raising the effectiveness of sacraments", "automatic HP recovery", "1 Rank-Up to Charisma" and "production of a holy shroud is possible".

Noble Phantasms
La Pucelle: The Crimson Holy Woman

A holy sword that manifest flames which uses the line of a death poem "O Lord, I entrust this body to you---" as activation incantation. A conceptual crystallization weapon that interpreted Joan's burning at the stake in an attack-like fashion. A subspecies of Reality Marble, an imagined landscape crystallized as a sword. This sword is Heroic Spirit Joan of Arc herself and after the battle in which this Noble Phantasm was manifested, Joan will be extinguished.

Karna
Karna, Son of the Sun God (太陽神の子) is a Servant of the Lancer class designed by Kinoko Nasu. He can also take on the Archer and Rider classes.

The invulnerable hero of the Indian epic Mahabharata. His personality is cold and unforgiving. Although conversing with him may give the impression that he is indecisive and somewhat boring, in reality he is always deep in thought and has a loyal heart. He gives an impression of being cold and cruel because he believes that most things and events are “normal”, and therefore he does not interfere. Due to this characteristic, he does not really have negative emotions such as hatred and jealousy. Because his behaviors target people’s “true nature that should not be put to words”, he is disliked by many.

Legend
Karna was born between a human mother Kunti and the Sun God Surya. As proof of being the son of Surya, he was given a golden armor that granted invulnerability. However, Kunti abandoned Karna and became the queen of King Kuru. Not knowing who his mother was, Karna grew up with a low social status. However, he soon made his existence known to the world by becoming the honored guest of the Royal House Kauravas, who were hostile to King Kuru. Karna participated in the wars around the borders and fought on an equal footing with Arjuna, son of Kunti and Thunder God Indra. Karna eventually fell in battle after being robbed of his golden armor by Indra, suffering many curses, and losing all of his allies. He died in the hands of his half-brother Arjuna. However, he did not hate anyone and accepted his death.

Skills
Magic Resistance (対魔力): C

Negates Magecraft with an aria of two verses or lower. Cannot defend against large-scale Magecraft such as High-Thaumaturgy or Greater Rituals. However, when receiving the effect of the golden armor Noble Phantasm, it will not be limited to this.

Riding (騎乗): A

All vehicles and all beasts excepting those of Phantasmal Beast and Divine Beast-rank can be freely operated. His figure driving a war chariot and running across the battlefield is depicted in the Mahabharata. Its rank is high enough to have aptitude for the Rider Class.

Uncrowned Arms Mastership (無冠の武芸): N/A

Arms competency that was not recognized by others due various reasons. To the opponents, the rank of his sword, spear, bow, Riding and Divinity appears to be one degree lower than what it actually is. If his true name is revealed, this effect will be terminated.

Discernment of the Poor (貧者の見識): A

Insight to see through the opponent's character and attribute. He will not be deceived by excuses and deceptions from words. It expresses the power to grasp the true nature of the opponent possessed by Karna, who was blessed with the opportunity to inquire about the life and value of the weak due to being someone without a single relative.

Prana Burst (Flames) (魔力放出（炎）) : A

The power to put prana into weapons. In Karna's case, blazing flames become prana to dwell in the weapon used. This Skill is usually active and all the weapons that Karna grasps receive this effect.

Divinity (神性) : A

As the son of the Sun Deity Surya and having united with Surya after death, Karna possesses the highest Divine Spirit aptitude. This Divine Spirit aptitude exhibits high defensive power in regards to sun deity-lineage's Heroic Spirits of Divinity B or lower.

Noble Phantasms
Kavacha & Kundala: O Sun, Become Armor

The golden armor and earring given by Karna's mother, Kundi, who felt fear in becoming an unmarried mother and prayed to Surya to protect her son. A powerful defensive-type Noble Phantasm that emits the radiance of the sun. Because it's light itself taken shape, it is difficult to destroy even to the gods. It is integrated with Karna's body.

Brahmastra: O Brahma, Wrap the Earth

An Anti-Army, Anti-Country Noble Phantasm granted to Karna by Parashurama of the Brahmin. If his Class is Archer it will be a bow, while under other Classes it will manifest as a different projectile weapon. By calling upon the name of the god Brahma it will pursue the enemy and surely hit, but because of a curse it cannot be used on opponents of greater ability than himself.

Brahmastra Kundala: O Brahma, Curse Me

Karna's hidden Noble Phantasm. His trump card. The projectile weapon Brahmastra is bestowed with the sweltering heat effect of Karna's attribute and then fired. The Brahmastra, which already had a wide effective range to begin with, has its effective range further widened and its power exceptionally raised. Its performance is to the point of being compared to nuclear weapons.

Vasavi Shakti: O Sun, Abide to Death

An one-shot only spear of light that takes down even gods. A spear of mortality made out of lightning. When Indra snatched away the golden armor, since Karna's posture was too much noble, he thought that it had to be rewarded. Manifested by converting the golden armor, in exchange of a tremendous defensive power a spear with a powerful "anti-god" performance is equipped.

Musashibo Benkei
Musashibou Benkei, the Warrior Monk (荒法師) is a Servant of the Lancer class designed by Myogaya Jinroku. The legendary warrior monk that served Minamoto no Yoshitsune, whose exploits are documented in the Gikeiki, and numerous other accounts ...

... who is, in actually, a completely different individual named Hitachibou Kaison. Originally, Hitachibou served Yoshitsune alongside the real Musashibou Benkei, but in their final battle at Koromogawa no Tate, he abandoned his comrades in fear for his own life. Motivated by guilt and shame at his cowardice, he attained a limited immortality with study of esoteric Buddhist practices, and assumed the identity of Benkei for the remainder of his years -- spreading the legend of Benkei's ideal heroism and unyielding loyalty. It is in part by Hitachibou's efforts that Benkei attained status as a Heroic Spirit. Incidentally, his imitation of Benkei is imperfect, and occasionally hints at his true personality -- facetious and jesting.

Legend
Musashibou Benkei is a loyal retainer of Minamoto no Yoshitsune, possessing both resourcefulness and bravery, with knowledge of Kabuki and Joururi (narrative singing), widely beloved. Comparatively, there is few evidence that Hitachibou Kaison actually existed, though there is a quick mention in the Gikeiki that they shared joy and sorrow, but he is nothing more than a supporting role. In fact, that role is to be the one who runs away instantly. However, his existence does influence the tale of Yoshitsune, be that in an unexpected manner. Kaison takes the stage as the narrator who survived the battle of Koromogawa, passing down Yoshitsune's legend in many places. This shameful Kaison takes the impressive duty to go beyond his shame and live in disgrace, wandering around.

Skills
Attendant of Iron (くろがねの傅): N/A

With proximity of presence alone, the Servant is capable of reinforcing his Master's physical attributes. The original Musashibou Benkei possessed six black birthmarks, said to have appeared because his mother ingested metal (kurogane) during her pregnancy. Itsuki, in the Shinto tradition, was a title ascribed to servants of a god; Yoshitsune, a beautiful child, is regarded to have possessed the aspect of a godling, and Benkei was his faithful servant. The ability "Kurogane no Itsuki" may have been designed to mimic this pattern.

Exorcism of Apparitions (怨霊調伏): N/A

With an invocation of nine characters -- the kuji Rin Pyou Tou Sha Kai Jin Retsu Zai Zen (臨兵闘者皆陣列在前) -- curses of evil origin may be defended against and nullified. If successful, an opponent's use of magecraft may be sealed; and in certain circumstances, appropriated by the Servant as part of his own repertoire in limited capacity. Musashibou Benkei possessed a similar technique as a monk (described in a passage of The Subscription List), and the Servant has imitated said ability with his own skills as an actor.

Blank Subscription List (白紙の勧進帳): N/A

A counterfeit decree with effect equivalent to a Command Seal expenditure originating from an opponent's Master, which orders that "no Noble Phantasms may be used" within a given engagement. If successful, even if the targeted Servant is unfooled by apparent origin of the decree, it must be obeyed. A mental interference technique with a probability of negated each turn with a successful roll of a resistance check on the part of the opponent. However, in the condition that the influence of the skill is removed, reapplication becomes possible.

Noble Phantasms
Eighth Implement (八ツ道具)

An opponent's Noble Phantasm may be temporarily claimed as the 8th of the Servant's Seven Implements, and manipulated with some proficiency even if its usage is unfamiliar. A weapon claimed in this manner must be returned to the opponent of its origin after a certain number of turns, but may be launched as a projectile to deal damage upon return. Rather than owing to some inability on the Servant's part to permanently maintain an eighth implement, he opts to relinquish an implement upon satisfaction of his curiosity in its use.

Benkei Butsu (Buddha) (弁慶仏)

Slicing the space about him with a long blade, the servant manifests multiple replicas of Benkei, equivalent in attributes to his base level of strength -- and capable of walling off the original from an opponent's attack. A single deployment of the Noble Phantasm creates one to seven replicas at random, and the results cannot be determined by the servant. The Servant's own attributes are temporarily boosted by a function of the number of replicas that remain manifest and undestroyed.

The Pilgrimage of the Five Hundred Arhat (五百羅漢補陀落渡海,)

Five hundred Arhat -- those who embark upon a pilgrimage to the Pure Land of the West in an effort to attain Enlightenment in life in a practice known as Fudarakutokai (補陀落渡海) -- are summoned, streaming forth in a holy procession. All those who stand within their path that fail a resistance roll are dragged with them, ultimately dematerializing to the Void with the procession. Amen.

Saint George
Saint George, the Dragon-killing Saint (ドラゴン殺しの聖者), is a Servant of the Rider class designed by Kiyomune Miwa. A saint of the Catholic Church -- an upright man who tasks himself to protect the meager, indiscriminate in his kindness. It is his firm belief that anyone is capable of error, and that anyone is capable of learning from their mistakes and returning to path of virtue; those who would oppress others and permit violence to rule their hearts and actions have merely fallen prey to their own weakness. On his watch, however, none shall be permitted to injure others; and if necessary, his sword shall be drawn intervene. A lover of travel, he has recently grown interested in the cameras of the modern era.

Legend
His main stories are in the Golden Legend, a collection of legends on saints, and in the Seven Champions of Christendom. In the Golden Legend, he was passing through a village that offered a sacrifice to calm a dragon, and defeated the dragon by throwing his spear. Having captured the dragon, he killed it only on the condition that the whole country the village was in adopted Christianity. In the Seven Champions of Christendom, he was kidnapped by a witch and raised by her, but he realized she was evil and sealed her in a cave, releasing 6 other saints from the same circumstances. He then went to Egypt and rescued a princess offered as a sacrifice to a dragon, killing the dragon by striking it at a spot uncovered by scales with Ascalon, a sword offered to him by the witch who had raised him.

Skills
Magic Resistance (対魔力): A

In the Servant's era of origin -- when Magecraft still retained its ancient strength -- countless wielders of the arcane arts attempted to bring him low with their spells, but he managed to emerge unscathed. For his skill in this ability, it would not be an exaggeration to title the Servant a "Magus Killer.".

Riding (騎乗): B

Though classed as a Rider, and noted in his heroic legend to defeated a dragon on horseback, the Servant is not exceptionally skilled in mounted maneuverability. He receives a class bonus in this ability as a Servant, but in life, his apparent expertise in riding would be rightfully attributed to the skill of his trusted steed, Bayard.

Battle Continuation (戦闘続行): A

Beloved by the World, the unyielding force of life within the Servant permits the continuation of combat even in the event of fatal injury. He is further driven by a conscientiousness of the faith and expectations of those he desires to protect. A divine protection from the Earth rooted in the veneration of Georgius as a Patron of Harvest.

Instinct (直感): C

Upon engagement, the Servant is capable of optimizing his position by identifying and exploiting favorable developments. However, the skill cannot be activated except for defensive purposes. The Servant typically uses this ability to vaguely divine the intent of an opponent so as to determine whether engagement is an appropriate course of action, or if the opponent is an "enemy that must be fought."

Guardian Knight (守護騎士): A+

The Servant receives a temporary attribute bonus if acting in the defense of others. A protector of numerous nations and expansive regions in life, the Servant is capable of deriving effectively unlimited defensive capabilities from those who place their faith and expectations in him.

Soul of a Martyr (殉教者の魂): B+

Nullification of mental interference through firmness of faith. In life, the Servant endured persecution and torture at the hands those who would see him denounce his faith, but never once did he falter in his ministry of Christ.

Divinity (神性): C

As the Servant was revered as a saint in the medieval era, the strength of his nature as a divine spirit is equivalent in rank to the deities of minor cults and the forgotten gods of yore. Incidentally, the name "Georgius" was originally related in sense to the tilling of the earth in ancient farming communities -- rooted in the reverence of the Middle Eastern God of Harvest, Ba'al.

Noble Phantasms
Ascalon: The Blessed Sword By Which Force is Slain

An invincible weapon that delivers its holder from those who would intend harm. Its "invincibility" comes not from capacity to defeat foes, but capacity to defend from all harm. However, by reversing its protective power, it can becomes a sword that pierces through any kind of armor.

Abyssus Draconis: Thou Shalt a Serpent Become

An Anti-Army Noble Phantasm that transfigures a given target into a draconian being. Though said function appears to be associated with the Servant's cross-emblazoned surcoat, strictly speaking, the phenomenon is implemented through the Servant's unshakeable faith; the surcoat is merely a focus, and cannot independently activate as a Noble Phantasm.

Interfectum Dracones: Dragon Slayer

A gestalt Anti-Unit Noble Phantasm generated through the interaction of the Servant's nature as a slayer of dragons and the capabilities of Ascalon, dealing massive damage to beings of draconian origin. The blade form deployed in melee combat can be used as a medium to release lance-like projectiles of light, piercing targets at long range.

Bayard: The Phantom War Horse

A magical white horse, conferred to the Servant by a witch who fell in love with him despite initial intentions to bewitch and tempt in the chronicles of the "Seven Champions of Christendom." He who rides upon Bayard is impervious to harm, and -- for a single instance -- capable of completely nullifying a lethal attack.

Sakata Kintoki
Sakata Kintoki, Kintarou of Mount Ashigara (足柄山の金太郎), is a Servant of the Berserker class designed by Jin Haganeya, he is one of Yorimitsu's "Four Heavenly Kings". His childhood name, Kintarou, is famous. He is wild and arrogant, but firm and righteous. As he is particularly kind to mothers and children, he is a hero to all children. His mentality is that of an average grade schooler. Being summoned in the modern age, he quickly adopted popular habits. He likes flashy things and loves shining things; he absolutely adores gold. He says "gold" and "golden" a lot about everything. He only is very bad at love, which is his biggest weak point.

Legend
There are many legends about him, but no historical records to support them. He is the son of Raijin as a red dragon, and his mother is a cannibal mountain witch living on Mount Ashigara. Kintoki was raised with the strength of a monster, fighting and killing beasts in the mountain. Eventually, his mother, an ogress, was vanquished by Usui Sadamitsu, but Kintoki, taken to Minamoto no Yorimitsu, was taught the way of man, and became his retainer. He participated in many hunts for demons as one of the Four Heavenly Kings of Yorimitsu. He is famous for the episode of the battle against Shuten-douji on Ooe-yama, where he disguised himself as mountain priest, drugged Shuten-douji's alcohol and struck him down. In that episode, he fell in love with the demon Shuten-douji disguised as a beautiful girl, and then had to carry this burden for the rest of his life.

Skills
Mad Enhancement (狂化): E

Normally does not receive the benefits of Mad Enhancement. In exchange, he retains a normal capacity to think. A Luck Check is performed whenever damage is received, failure results in him going wild and Stats excepting MGI and LCK being raised. On that occasion, his whole body becomes red.

Animal Dialogue (動物会話): C

Communication of intention with animals that don't possess words. Since it's not like the intellect of the animals improve, very complex nuances are not conveyed. Even then, maybe because Kintoki's mental structure is close to animals, they strangely get into a mutual understanding.

Natural Body (天性の肉体): C

Possesses a perfect body as a living being from birth. The owner of this Skill is treated as if his STR is always Rank-Up. Furthermore, even without training his muscles are brawny and his body shape doesn't change no matter how much calories he intakes.

Divinity (神性): D

Divine Spirit aptitude that comes from origins as a thunder deity's son. Because his mother was a man-eating mountain witch, the rank is low. It will rarely activate as resistance in regards to the attack of Heroic Spirits that possess thunder deity-lineage roots and legends.

Noble Phantasms
Golden Eater

A huge Masakari axe that carries the power of the thunder deity and cannot be handled without Kintoki's superhuman strength. It is loaded with 15 cartridges with thunder put into them and destructive power is raised with their detonation. Probably there is a different true name, but Kintoki activates it with this name.

Golden Spark

An Anti-Army Noble Phantasm usage in which a flash of lightning is released from Golden Eater and mows down the surrounding enemies. It activates by using 3 of the 15 loaded cartridges. The fact that is activates with a suspicious true name is just like Golden Eater.

Unreasonably golden.

Siegfried
Siegfried, the Dragon-Blooded Knight (竜血の騎士), is a Servant of the Saber class, designed by TYPE-MOON. He can also take on the Rider class. He is the hero portrayed as the main character of the German Nibelungenlied epic. Prince of the Netherlands, he wields the precious sword Balmung which he received from the Nibelungen family, and has fought in many campaigns and adventures. His most well known feat is killing the evil dragon Fafnir. He then bathed in the blood of the dragon, and has obtained an invincible body. His personality is truly that of a noble knight. But because he never speaks a word, it is unknown what he really thinks.

Legend
Siegfried has been in battles ever since he was a young man, and he has gained an invincible body from his victory over Fafnir in battle for the treasure of the Nibelungen family. But when he bathed in the dragon's blood, a tree leaf stuck to his back, making it his one weak point. Adding to the growing ranks of the Burgundians, he brought them many victories, and married Kriemhild, sister of the Burgundian king, accessing the throne of Netherlands. But after a trick to marry the Burgundian king to the queen of Iceland, Brünnhilde, he was assassinated by a vassal of the Burgundians who struck him on his weak point. This connects to the revenge tragedy of his wife Kriemhild for the murder of her husband in the later half of the tale.

Semiramis
Semiramis, Wise Queen of Assyria (アッシリアの賢女王, Asshiria no Kenjoou) is a Servant of the Assassin class designed by TYPE-MOON, who uses poison as her weapon. She is a legendary queen who reigned over the empire of Assyria. Since her childhood, she has studied a wide range of disciplines such as cosmetics, hairdressing, dancing clothing, music, astronomy, and her beautiful face has captivated many men. A very enthusiastic person, she indulges in luxury and decadence. Her passion has led her to start a war to possess a single man, and to poison her husband, the king, for politics. But her abilities as a queen are indisputable, as she has led many expeditions, as seen on walls and the.

Legend
Born from the Syrian mermaid goddess Atargatis and a human man, and left on the waterfront by her loveless mother. She was wrapped in the warm wings of a dove, and fed with the dove's milk. Semiramis was then found and educated by the shepherd Simmas until she married Onnes, an old general; but she was then taken away by the Syrian king Ninus who fell in love with her thanks to her beautiful face. This forced Onnes to commit suicide, and after Semiramis earned the favors of the king with original battle plans, she married him and formally became queen. A few days after the marriage, she killed the king with poison, and reigned as a regent over Assyria for the next few decades. This is the oldest case of murder by poisoning in legends.

Shakespeare
Shakespeare, the Playwright (劇作家), is a Servant of the Caster class designed by Shoji Gatoh. He is a legendary playwright of England -- gentlemanly and soft-spoken. Placing the importance of the Story above all else, he will lie and cheat and by any means conduct himself that he might witness the unfolding of a grand tale, beautiful beyond compare. Consequently, he tends to distance himself from mentality of the "participant," taking instead the perspective of an abstract, "Authorial" third person. His regard for others differs by individual, dependent on their qualification as a special existence, or "protagonist" -- he interacts with "normal humans" only in a shallow, dismissive manner; and expresses an extreme interest in "protagonists." In slight narcissism, he frequently drops such self-authored quotes as, "Things bad begun make strong themselves by ill." He's taken a liking to certain terminology from modern fiction, such as "Death-Flagging." Incidentally, there was an undocumented period of seven years in Shakespeare's lifetime ...

Legend
He is a poet and playwright (1564-1616) from the Elizabethan England. He is representative of authors of the western world, and still has a large influence over modern literature. He wrote too many masterpieces to list, but his four greatest tragedies rising above all others are "Othello", "Macbeth", "Hamlet" and "King Lear". His father was an affluent man in Stratford, but it is uncertain if Shakespeare received a higher education. There are many mysteries in his career, such as a gap of seven years. In his early days as a playwright, his productions revolved around comedy, then historical drama, before he changed his style for magnificent tragedy. At the same time, he also played as an actor in the underground, and he was the target of slander and derision from influential people.

Skills
Enchant (エンチャント): N/A

The appendage of improved attributes and functionality to others their precious articles. Typically used to reinforce the battle capabilities of the Servant's Master, such that the Servant may act as an impartial observer and carefully document the Master's psychological state.

Self-Preservation (自己保存): N/A

Though he possesses no combat capabilities, so long as he preserves his Master's safety to the lowest possible degree, he maintains the skill to escape from nearly all harm -- meaning that he never engages any opponents himself. The Servant favors a "high risk, high return" tactic, where "returns" is related to the fruits of his observation.

Noble Phantasm
'The Globe: Seat of the King'' ((The Globe))

Shakespeare's theatrical company, which was patronized by King James I. A Noble Phantasm that permits the Servant to accurately assume the aspect of another individual -- passing scrutiny while disguised even if he interacts with those to whom the personage he portrays is well-known. Used for purposes of social engineering.

'First Folio: When the Curtain Rises, the Applause Shall Be As Ten Thousand Thunders'' ((First Folio))

A tome that may -- for a limited number of instances -- alter or falsify the outcome of a phenomenon occurring within sight. Though this Noble Phantasm is functionally useless in the face of an enemy that outclasses the Servant in every attribute, with skillful deployment, it has a chance of inflicting death upon otherwise defeatable opponents. (He is able to use this Noble Phantasm to defeat opponents that he is stronger than. It is useless against opponents stronger than him. However, he doesn't actually like fighting, so it's essentially a "lazy man's instant victory device.") Activated with the incantation "NON SANZ DROICT" ("Not Without Right" -- the motto on Shakespeare's coat of arms).

Spartacus
Spartacus, the Gladiator (剣闘士) is a Servant of the Berserker class designed by Gen Urobuchi, he is a Roman gladiator. He never questions his faith that it is a strength of humanity to endure anything. He only ever acts according to one single thought. To revolt against the oppressor, and to protect the oppressed. Following the most virtuous option, he will chose the path of suffering. He will not strike an enemy in numerical inferiority, and he will only fight back an enemy stronger than him. He strikes back after stopping the enemy's attack, and turns the table back to grasp victory only at the last minute. It is very frightening when a scar-riddled face remains composed and smiling regardless of whether you strike him or he strikes you.

Legend
A gladiator captured by Romans, he was affiliated with a gladiator training camp in the Campania region. But in 73 B.C., he deserted along with 78 companions. The Romans dispatched a troupe of 3,000 men to pursue them, but Spartacus ambushed them. This victory encouraged servants all around to revolt, and the rebel army grew to 7,000 men. Heading North, the rebel army kept defeating the Roman army, but failed to cross the Alps, and headed to the island of Sicily instead, hiring pirates; but the pirates betrayed them, and they were attacked by the Romans. Spartacus died in that battle. It is believed his body was scarred beyond recognition.

Skills
Mad Enhancement (狂化): N/A

Rank-Up parameters, but robs most of reason. Even while under Mad Enhancement, Spartacus can normally speak things such as "Those who are bound are strong! For until the time when they are set free, anger and sadness will continue to be accumulated." However, because he is fixated with thoughts of "always making the most difficult choices", he never listen what people have to say. In practice, it is impossible to come to a mutual understanding of intentions with him. Spartacus is indeed an uncontrollable Berserker.

The Honor of the Battered (被虐の誉れ): N/A

In the instance that Spartacus' injuries are repaired by means of magecraft, the required prana cost is quartered. In truth, the pain inflicted heightens his combat focus, allowing him to tap into his full potential; by corollary, if he is not injured, he cannot fight at full strength. The notion that "one must first conquer the pain inflicted by the enemy to attain absolute victory" is a fundamental premise of Spartacus' tactics.

Noble Phantasm
The Howl of the Wounded Beast (疵獣の咆吼)

A permanently active-type of Noble Phantasm. It is possible to convert part of the damage inflicted by the enemy into prana and accumulate it in the body. The efficiency of this conversion into prana raises the more Spartacus physical strength decreases. The prana that was accumulated in the body like this can be used to boost Spartacus' abilities. If he is damaged to the point of being on the verge of death, possibly an enormous prana enough to destroy everything before Spartacus' eyes will be saved up. Since he unified the rebel army that was just a simple gathering and attained successive victories over the powerful Roman Army, it is thought that his popularity and abilities as a war commander were excellent. But before all that, the main reason why he collected popularity was due being a hero that "always won by reversal", symbolized by this Noble Phantasm. For the soldiers of the rebel army, the more hopeless the progress of battle was, more certain the victory beyond that became. He himself is not aware of this, but this reversal strategy conforms with the principles of showmanship and made him extraordinarily popular as a gladiator. He certainly has no motive to seek the Holy Grail; his dearest wish is just to proceed to field of battles. Because for Spartacus, who only aspire to rescue the oppressed and rebel against the oppressor, the battlefield is a place where there is just weak and strong and also a place full of the everlasting pain and trials that he desires.

Vlad III
Vlad III, the Lord Impaler (串刺し公ヴラド三世) is the lord impaler of the Principality of Wallachia. Motivated by a love of his nation and a duty to maintain its sovereignty and power, he purged all who would oppose its interests. Though there is an aura danger about him, he in fact possesses a modest and considerate personality; but his opinions and unrestrained manner of expression lend easily to the impression that he is a sociopath who has disengaged himself from the standard mores of society. He tries to ignore the reputation of the vampire modeled after him in a mature manner -- but somehow, representations of him that he comes across will end up being destroyed.

Vlad III is a Servant of the Lancer class designed by Gen Urobuchi. He differs from the Fate/Extra incarnation of Lancer.

Legend
This is the real man (1431-1476) who was the model for the legend of Dracula. He had a very clear sense of justice but was also brutal, as he executed about one fifth of the population of his country through his life. His homeland, Wallachia, was a small country stuck between the large nations of Turkey and Hungary. He led a tragic life, during which he murdered his father, buried his older brother alive, and went to war against his younger brother. His war against Turkey was a desperate battle including guerrilla warfare and scorched earth tactics, and several times, he left mountains of Turkish enemy soldiers he impaled. He was captured in Hungary due to political circumstances, and spent 12 years in prison. Then, in 1476, he turned his back on Orthodox Church and converted his country to Catholicism; the same year, he died in battle against the Turkish army and his younger brother Radu. He was 45.

Skills
Demonic Defender of the State (護国の鬼将): N/A

Capacity of the Servant to mark a region as his personal dominion by securing the surrounding leylines prior to an engagement, permitting reinforcement of his combat capabilities when fighting in defense. Kazikli Bey is a Noble Phantasm that may be deployed only within the marked domain.

Noble Phantasm
Kazıklı Bei: The Lord of Execution

A noble phantasm deployable only within the Servant's marked domain. Within a range of 1 kilometer, a maximum of 20 thousand pikes can gradually manifest over time, bursting from the ground to impale opponents. Manifested pikes remain as a physical barrier that eliminates free ground, and evasion thus becomes less likely with passage of time. The sight of the pikes impose a curse-like psychological effect, destabilizing an opponent's mental condition with oppressive anxiety or fear.

Legend of Dracula: The Succession of Blood

An ability gained through the distortion of the Servant's heroic legend. The Servant can alter his aspect to become the vampire modeled after him. In exchange for the sealing of his normal skills and Noble Phantasms, all attributes are boosted, and he obtains the capacity to shapeshift into mist and assorted animals. Being in nature similar to a Dead Apostle, he possesses the Curse of Restoration and the Mystic Eye of Enchantment, as well as weaknesses against daylight and holy symbols.