User blog comment:Skeith9/Heroic Spirits Speculation/@comment-59.189.201.212-20140515054412/@comment-24762556-20140517025303

I feel that if you count per story(ie. route), even FSN has a balanced cast. Going by the amount of prominence of males VS females (importance to plot, screen time, characterization, etc), since in each route the prominence of each female goes up and down like a seesaw. True that same can be said for many male characters, but that doesn't change the fact that as one character loses prominence in a route, another is to gain prominence to take his/her place, and this applies to all routes for both male and female.

Given that a straight out harem route doesn't exist, "corny harem situation" should never be a problem.

Zero's cast isn't made to counter FSN's large female roster, its simply that Urobuchi doesn't genderswap his heroes, most Masters' story demand that the characters have to be men to work(Kiritsugu, Kirei, Tokiomi, Kariya, Kayneth) or would be incredibly awkward if its played by a female(Ryunosuke), saving the female roles for the non-Masters which often has less prominence. Waver however may as well be a girl and it won't change the plot in anyway whatsoever.

If you're asking for a perfect counter to FSN's large female cast, then there's simply the Prototypes which basically is a Josei-genre version of FSN with attractive men showing their abs and sparkling a lot. As a Jojo Kimyou no Bouken fan I don't mind that though as long as they're not objectified to the extent of being Edward Cullen.

As for the problem I have against your idea here's some reasons, note that this is intended to be a logical criticism and not me being a player hater, feel free to criticize my NPs back if you want.

1) Kiss of Judas still is pretty useless as the only type of magic it can cancel is protections. That seems like a pretty limited debuff especially when the condition is that difficult to accomplish(having mud dolls do it for you may help, but those mud dolls still would have a hard time closing in on something like Lancers)

2) Akeldama feels very much like a generic ninja clone technique, or Caster's summoning of familiar pawns. You may argue that the mud dolls are immortal, but basically that's no different from Casters respawning their minions, and it's already done by 3 Casters (Medea, Gilles, Avicebron).

3) As I've stated in my NP sheet, the symbol of Judas's betrayal should not be something Judas can afford to throw around lightly every fight. It was the symbol of one of the biggest event in religious history which triggers not only Judas's treachery but his downfall as well, I think it should be depicted as a NP that has more potential of actually being a pivotal turnaround of a war, which doesn't neccessarily means it must be strong, but means that it can deliver a huge impacts to at least Judas, his Master, and the target of the silver coin NP, if not the entire cast altogether.