Skill

Bellow is a digest of the rules which Servant stats work under.

Parameters
These are the basic quantified values of Servants' parameters. Note that even E Rank is already above what a ordinary human can achieve.


 * For Noble Phantams, + modifiers represent the capacity of a temporary boost of power if certain conditions are met. + means a two-times increase, ++ a three-times increase and +++ a four-times increase.
 * A A++ Rank Noble Phantasm is said to be a mystery on the level of Divine Spirits.
 * A C Rank Noble Phantasm has is equivalent in power to a A Rank normal attack.
 * A A Rank Magecraft is already on the level of High-Thaumaturgy.
 * A EX Rank represents a value that cannot be quantified under the rules shown above.

Independent Action
The capacity to take action without receiving a supply of prana from the Master. At the higher ranks it is also possible to remain for extended periods of time in this world without a established contract.
 * A+: As long as an alternative source of prana is available, a Servant can remain in this world indefinitely even without a Master.
 * A: It is possible take action even without a Master. However, to use Noble Phantasms of great prana consumption, back up from the Master is necessary.
 * B: Capable of remaining in this world for two days without a stablished contract. Also capable to live on for a short period of time after suffering extensive damage on his spiritual core.
 * C: Capable of remaining in this world for one day without a stablished contract.

Item Construction
The skill to manufacture magical items.
 * A: Capable of making healing potions that grant limited immortality.

Mad Enhancement
Raises basic parameters in exchange of hindering mental capacities. In some cases, also seals away Personal Skills.
 * B: Boost up all parameters, but takes away most of sanity.
 * C: Boost up all parameters except Luck and Mana, but in exchange one can no longer think and speak properly.

Magic Resistance
Protection against magical effects. Differently from the Resistance effect that merely rejects prana, this ability cancels the spells altogheter. Important to note that the term "verse" seen bellow refers to a set of three lines. Thus, a chant of two verses is equivalent to a Six-Line incantation.
 * A: Cancel spells bellow A-Rank. In practice, the Servant is untouchable to modern magi.
 * B: Cancel spells with a chant bellow three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected.
 * C: Cancel spells with a chant bellow two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.
 * D: Cancel Single-Action spells. Equivalent to a basic protective amulet.
 * E: Cannot cancel spells, but magic damage is reduced somewhat.

Presence Concealment
The capacity to hide one's presence as a Servant.
 * A+: It is possible to disappear completely and become almost impossible to be detected. However, efficacy will decrease once preparations to attack are taken.
 * D: Suitable for spying.

Riding
The expertize to ride animals and vehicles.
 * A+: Creatures on the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the ''Dragon Kind.
 * A: All creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts.
 * B: Most creatures can be ride with above average skill. However, cannot ride those of Demoniac Beast and Holy Beast-rank.

Territory Creation
Foundation of a field that increases one's capacities as a magus.
 * A: Creation of a "Temple", which is superior to a "Workshop", becomes possible.
 * B: Creation of a "Workshop" becomes possible.

Battle Continuation
Capacity to remain fighting even severely wounded.
 * A: Will remain alive as long as does not receive a fatal injury.

Bravery
Capacity to resist mental interference such as pressure, confusion and fascination.
 * B: Bonus effect of increasing melee damage. (In Heracles's case, it cannot be used due effect of Mad Enhancement)

Charisma
The talent to lead an army.
 * A+: Boost of both performance and morale of troops. At this point it can no longer be called just allure, but rather it is a spell (curse) in itself.
 * A: Achieved the greatest level of allure as a human being.
 * B: Suitable for a king of a country.
 * E: Performance of troops increase at the expense of their morale.

Clairvoyance
Superior visual perception. Higher levels grants power of precognition and detection of thing which are beyond normal eyesight.
 * C: Capable of keeping track of fast-moving object within a range of 4kms. (EMIYA acquires this by applying Reinforcement on his eyes).

Disengage
The ability to break away from combat.
 * C: Bonus effect of returning battle conditions to what they were at the beginning of the match.

Divinity
Measures the strength of one's divine ancestry. The amount of divine blood inside a demigod.
 * A+: (Gilgamesh original value as a 2/3 demigod)
 * A:
 * B: (Gilgamesh effective value, which was reduced due his dislike of the gods)
 * E-: (Medusa's divinity was reduced after her transformation into the Gorgon)

Eternal Arms Mastership

 * A+:

Expert of Many Specializations

 * A+:

Eye for Art

 * E-:

Eye of the Mind (Fake)
A sixth sense for avoiding danger.
 * A: Bonus effect of offering resistance against penalties caused by visual obstructions.
 * B:

Eye of the Mind (True)
Heightened insight that was refined through experience.
 * B: Capable of calm analysis of the conditions of battle and deduction of appropriate course of action. As long as there is a 1% winning change, the Servant is capable of devising a comeback strategy to escape from a predicament.

Golden Rule
Measures one's fortune to acquire wealths.
 * A: Money problems are completely unknown.

Heart of Harmony
Prevents decrease of a technique's effectiveness after it is used against the same opponent more than once.
 * B:

High Speed Divine Words
The power to activate thaumaturgy without the use of Magic Circuits. The language of the Age of Gods, back when words played a heavy role in spellcasting. As such, it is power long lost by modern magi.
 * A: High-Thaumaturgy-level Magecraft can be cast at the speed of Single-Action spells.

Instinct
The power to "feel" the most favorable developments for oneself during battle.
 * A: Refined sixth sense is now close to true precognition. Bonus effect of reducing by half the penalties caused by obstructed vision and hearing.
 * B: (As Saber Alter, Arturia's rank was lowered due to the restriction that comes with the rage caused by the corruption of Angra Mainyu)

Librarian of Stored Knowledge

 * C:

Mental Pollution

 * A:

Military Tactics

 * B:

Monstrous Strength
An ability possessed by monsters and beasts, temporary boost of the Strength parameter by one rank for a time limit determined by the ranking of this skill.
 * B: (the longer Medusa is under the influence of this skill, the more she turns into the legendary monster Gorgon)

Mystic Eyes
Possession of Mystic Eyes that are capable of interfering with the outside world.
 * A+: Cybele

Mystic Face
A spell (curse) inherent of one's facial features which is cast as soon as the target look at the user's face.
 * C: Effects are similar to those of a Charm-type Mystic Eyes.

Prana Burst
Increase of performance by impregnating one's weapons and body with magical energy and instantly expelling it. Simply put, recreating the effect of jet burst by expending large amounts of prana.
 * A: A normal weapon that is not on the level of a divine mystery can be destroyed in one blow. Raises defense in several times. (Arturia uses this skill mainly for defense and high-speed movement. As Saber Alter, her magical energy will cover her body in this fashion regardless of her will)

Projectile (Daggers)
Capable of throwing daggers as projectile weapons.
 * B: Daggers have the speed and precision of bullets.

Protection from Arrows
Increased defense against ranged attacks by predicting the projectile trajectory through exceptional means such as hearing the sound of air being cut or sensing the killing intent of the enemy.
 * B: (an inborn ability of Cu Chulainn, as long as the shooter is within his line of sight, he can track down ranged weapons with his eyes and defend against them. Does not apply for attacks made from super long range or with a great area of effect)

Protection from Wind
A charm (spell) originated from the Middle East, used mainly for protection against sandstorms and Jinns.
 * A:

Rune Magic
Knowledge about this type of Magecraft originated from northern Europe.
 * B: capable of using 18 different runes.

Self-Modification
A form of self-recovery by assimilating parts of others' body into oneself. The higher the rank, less human someone is.
 * C:

Sorcery
Knowledge about modern Magecraft.
 * C-: Capable of using only orthodox Thaumaturgy.

Vitrification
Protection against mental interference due having a clear and serene mentality.
 * B+: (As he is not a true assassin, Kojirou cannot truly make use of the Assassin Class Skill Presence Concealment. However, with this ability he is able to simulate its effects to some extent)