List of Magic Spells

A list of the several mysteries of Magecraft present in the Nasuverse.

=By nature=

Curses
Cursed Boundary Layer

呪層界 - Jusoukai

Matou Sakura makes a cursed shadow expand itself around her and uses it for teleporting herself, repairing physical damage, restraining and consuming others, tentacle attacks and generating her Shadow Giants. Created by the combination her Shadow Element, the Magecraft of Matou line and Angra Mainyu’s power.

Gandr

ガンド

A simple curse originated from Scandinavia, decreases the physical health of the target. Because the curse properly said is released from the caster’s index finger and the target must be within the field of vision to be aimed at, it is dubbed Gandr Shot. A Gandr with so much prana concentrated into it that becomes capable of physical interference is called Fin Shot. Tohsaka Rin’s Fin Shot has roughly the destructive power of a pistol bullet and while a single hit is not enough to kill someone, is still capable of knocking out a normal person. The Edelfelt are among the best Gandr-users in the world.

Geis
The practice of establishing a Geis (ゲッシュ) is forming a curse over a target that imposes a mystical restriction over one's action with the consent of both parties. Rin describes it as something that cannot be used readily as it is one of the worst curses. The version she uses on Emiya Shirou forces him to not go against any of her commands for the duration of the Holy Grail War. The verses of the incantation travel through his nerves to become infused into his body and mind, and the bind of the spell, described as a "second heart", is placed right next to his heart. It is similar to a Command Spells used on a Servant, but it is not almighty in its applications. It cannot be used to command anything to do his own life, but it can be used to bind him at her own command. Once he plans on going against Rin's wishes of killing Matou Sakura, he finds that he cannot move his body at all to stop her. He is immediately freed upon Sakura's death, as there is no longer any reason to bind him. Another geis shown is the one placed upon Cú Chulainn that forces him to yield in battle against an Ulster-born adversary wielding Caladbolg.

One even more merciless version of a geis is a Self-Geis Scroll (セルフギアス・スクロール). Placing a written contract upon a scroll of vellum that would appear as only meaningless figures and well-made patterns to those who are not magi, it is a curse that directly binds the Thaumaturgical Crest of the target. The signature of the declarer is signed in blood and infused with prana to show that the spell has been established and activated. The contract lists the target of the binding magecraft, an oath from the target, and the conditions to accept the contract. Once the conditions are fulfilled, the target will give up part of their free will, and the contract will be confirmed as an unbreakable curse. It forcibly uses the functions of the targets' Crests upon themselves to enforce the contract, and it is a power unable to be erased by any method in theory. Even if the caster's life is lost, the Crest would bind the soul of the dead man and not pass down to future generations. It is a very dangerous magecraft made for the treacherous society of magi where a contract involving offering a maximal concession that absolutely cannot be disobeyed is required.

Earth Magecraft
Magecraft highly tuned to the Earth Element.

Petrification Magecraft

石化魔術 - Sekika majutsu

A type of Magecraft that only few modern magi possess. Its power is inferior to that of the Cybele Mystic Eyes.

Flame Magecraft
Magecraft highly tuned with the Fire Element. Unnamed examples include a certain visible curse that is powered by the caster’s hatred, it causes blood to be ignited and burn like gasoline once in contact with the air.

Sea of Flames

炎の海 - Honoo no umi

One of Cornelius Alba's spells. Cause blue flames with temperature of 1,000 degrees Celsius to erupt from the ground for a few seconds.

Spontaneous Combustion

発火魔術

A power that causes the target to combust, the type of Magecraft that Kokutou Azaka excels at. Her particular incantations for this spell consist of single words with musical notations.

Flowing/Transferring of Power
力の流動・転移 - Chikara no Ryuudou/Teni

Spell that deal with transference of energy or information from an object to another. An unnamed example is a certain ritual that allows one to reacquire past knowledge and abilities by performing a spiritual possession on one of his past incarnations. In the Fate/Stay Night’s Unlimited Blade Works route, a similar phenomenon allowed Emiya Shirou to absorb Archer's memories and skills by just having contact with him.

Jewel Magecraft

宝石魔術 - Houseki majutsu

The type of Thaumaturgy that the Tohsaka family is specialized at, jewels are said to be able to absorb and accumulate the thoughts of its owners, so the same thing is valid for prana. Among the jewels of the world, there are those that spent years under the ground having contact with the spirits of nature. These special jewels became "stained" with power of said spirits and can be used as a simplified type of Thaumaturgical Crest.

Once prana is embedded into a jewel, it will be tinted by the mystical properties of the stone, and the magus can then use that power whenever and in whatever way he finds necessary. A specific example would be the topaz, which has properties that makes it optimal for anti-spirits tasks. Tohsaka Rin used one of these bound to a wind spell against Saber during the Prologue of Fate/Stay Night. Within a few limits, is possible to modify the properties of a jewel so it can be used for different purposes, but as a consequence its efficiency will not be optimal.

By releasing all the energy of the jewel at once, it will produce the effect that is most tuned for at maximum power, but at the expenses of burning out the jewel to ashes. Depending of the amount of prana stored inside the jewel, it is possible to cast a High Thaumaturgy-level spell instantly. The same rules apply if the magus decides to use the jewel as a single use explosive. It is possible to preserve the jewel by simply removing the power stored from inside of it and use that to strengthen a spell cast by normal means, but overall effect will be decreased.

At the beginning of the 5th Grail War, Tohsaka Rin had 10 jewels worth ¥10,000,000 per stone. Each one of these jewels had stored inside them prana equivalent to an A Rank attack, which took Rin over 10 years to accumulate. A direct hit from four of those was enough to take one of Berserker's lives.

Reincarnation

転生 - Tensei

To be reborn into another body while retaining characteristics of past life, so far presented more along the same lines of Transference of Consciousness Magecraft, but in which the magus takes over the control of the body. Usually used when the target is still a baby, known examples are all imperfect since past traits are not fully retained. In this case what the magus is really doing is repeatedly recreating imperfect copies of himself, each copy potentially being far inferior and having no guarantee that the new child will have all the abilities as the original. To transfer one’s mind and soul completely onto a familiar with a soul and take control of its body also falls within the domains of Reincarnation Magecraft.

Shared Perception

共有知覚 - Kyouyuu chikaku

A spell that allows a magus to share the sensorial inputs (sight, hearing, etc.) of a creature that he has a pass of prana with (such as the one established in a contract between Master and Servant). Approval from the other party is a requirement. Uses include monitoring of target’s activities at distance and it is especially effective if said target is trained for scouting operations. Kotomine Kirei learned this from Tohsaka Tokiomi.

Transference of Consciousness

意識の転移 - Ishiki no teni

To transmit one’s consciousness into another object to acquire information from a different perspective. Widely used by magus onto their familiars so to remotely control them at distance as well as to performing spiritual possession on inanimate objects. If the target has his own soul and personality, the body control will remain with him. If the magus own body is disturbed, the spell will be immediately canceled and his consciousness will be forced back. Likewise, no matter how complete the transference is, once the body of the magus dies his consciousness will fade away with it. The Einzbern are particularly proficient with this Magecraft.

Material Transmutation
Spells that interfere with the properties of an object. Include Reinforcement and Gradation Air Magecraft.

Alteration
変化 - Henge

The intermediary step between Reinforcement and Projection, to give an object a property or effect that it originally didn’t have.

Cremation Sacrament

火葬式典 - Kasou shikiten

A spell sigil engraved in the Black Keys that makes them burn once they pierce the target. Since it is originated from the "heretical" Thaumaturgy, not many Executors can use this. Ciel learned it thanks to the bits of knowledge about Magecraft that she got from Roa.

Dokhma Sacrament

風葬式典 - Fuusou shikiten

A spell sigil engraved in the Black Keys that makes them dehydrate the target once hit by the blades. Another spell that few Executors other than Ciel can use due its connections to Magecraft.

Interment Sacrament

土葬式典 - Dosou shikiten

A spell sigil engraved in the Black Keys that cause petrification of the target once hit by the blades. Another spells that few Executors other than Ciel can use due its connections to Magecraft.

Jhator Sacrament

鳥葬式典 - Chousou shikiten

A spell sigil engraved in the Black Keys that call forth crows to devour the target that was pierced by the blades. Another spell that few Executor other than Ciel can use due its connections to Magecraft.

Reinforcement
Reinforcement (強化 kyouka) is the most difficult magecraft with the purpose of pushing a basis to the utmost. It is the foundation of all magecraft that enhance the existence of the target by pouring prana, but as no clear expression of how much it can be enhanced is defined, almighty reinforcements are rare. It is the same as adding something to an object that is already complete, in case of failure the target will receive it as a poison. Success requires a good grasp of the inner structure to fill openings with prana. Reinforcing the purpose of existence would be increasing the sharpness of a knife, the nourishment of food, or in the case of a living creature, physical strength and durability. It is impossible to reinforce something vague. As living things will resist invasion of your prana, reinforcing someone else is the hardest. By putting this in application, Emiya Shirou is able to create a bow out of the branch of a tree, repair a soccer ball, or change the shape of an object.

Mental Interference
Spells that cause some sort of effect on the target’s mind.

Memory Manipulation (記憶操作, Kioku sousa)

Alteration of the mind’s records to make a person forget about a certain event, effectiveness is limited by the number of deviations between what the target remembers and what the people around him remembers. A magus that has been discovered by normal people is expected to at least cast this on his witnesses.

Command

Bends the target's will to the caster's. The subjugation lasts for success levels in rounds, but during that time the subject will do anything the caster wants as long as it does not contradict his basic nature. It can be cast and recast as necessary. Touko used this spell on a criminal to learn what crime he had committed in the third Kara No Kyoukai film.

Runes
ルーン

A type of Magecraft originated in the old Scandinavia, symbols that once inscribed automatically realize mysteries accordingly with the meaning that they represent. Possessing mechanics similar to the Thaumaturgical Crests, their usage is unpopular within the Mage's Association. It is possible to affect a target with a Rune inscribed at distance, but the rate of success is low with the target that possesses Magic Circuits due the effect of Resistance. In this case, the Rune must be inscribed directly onto the body. If used in combinations, it is possible to create Bounded Fields with them.

These runes seem to be [in part] based off the real-world occult Armanen runes, as well as the historic Futhark runes, considering that they mention that Lancer knows "all 18" and there were exactly 18 in the Armanen, but many of the runes mentioned are under their Futhark names. The Armanen runes are claimed to be the 18 runes that Odin, God of Runes, encrypted into the Rúnatal of the Hàvamàl in the Poetic Edda.

Ansuz

アンサズ

Aozaki Touko inscribes this Rune with the flame of her cigarette to make said flames to spread over the target. She once used it at distance against a Wraith-possessed corpse, but it was ineffective. In the Unlimited Blade Works route, the one that Cu Chulainn used was able to completely burn down the Einzbern Castle. However, the odd thing is that in real life, Ansuz is not a rune of fire, but of air. It is considered the rune of luck, insight, inspiration, communication, and invocation of divine power or assistance. It can also be used in combinations to unleash "blocks" or "locks" on power, metaphorically or literally; or increase active magical energies. Its meaning is "Æsir" (gods) and it is the rune of signals.

Ath nGabla

アトゴウラ

Cu Chulainn’s spell for death-matches, a curse of one-on-one combat amongst the Knights of the Red Branch. Once it is cast by inscribing Algiz, Nauthiz, Ansuz and Inguz in this successive order, the caster becomes forbidden of retreating and the target cannot refuse combat. The name means "Ford of the Forked Branch" in Old Irish and is called "Shoal of Four Branches" in Fate/Unlimited Codes. It comes from a scene in the Táin Bó Cúailnge where Cu Chulainn beheads an entire troop of Connacht soldiers and sticks their head on a forked stake. It is made up of Algiz, rune of warding and channeling the energies of other runes; Nauthiz, rune of restriction and fearlessness in the face of certain death; Ansuz, rune of communication and increasing active and passive magickal energies; and Inguz, rune of loyalty and ending cycles of events or specific situations.

Berkana

A rune that Cu Chulainn uses for tracking purposes. It uses stones as material components. In real life, this is the rune of the earth and the great mother Gaia, of concealment, liberation, and fertility; the renewal of spring. Its meaning is "birch-goddess" and it is the rune of growth.

Kenaz

ケナズ

Bazett uses this Rune to enhance her sight. In real life it is the rune of the forge, vitality, and recreation, vision and inspiration, one of the fire runes; but it is not "destruction by fire" but "creation by fire"─harnessed power, transformation. Its meaning is "beacon" and it is the rune of opening.

Sowilo

ソウェル

The Rune of fire. In real life it is the rune of the sun, of invincible willpower and boundless confidence, victory; the sword of cleansing flame. Its meaning is "sun" and it is the rune of wholeness.

Unknown Runes
Besides the ones mentioned above, the following unnamed Runes are also known to exist:


 * A Rune that can erase memories, limitations of its use is the same than that of the Memory Manipulation Magecraft. Bazett inscribe it using a special talon and can do it so efficiently that use in middle of combat is possible. It is probably "Mannaz", the rune of memory and mental powers.
 * Rune of hardening that Bazett inscribed on her gloves. Combined with her fighting style the final effect is powerful enough to crush a human head with a punch. It is possibly "Eihwaz", the rune of death, defense, endurance, and storing/sending power. Confirmed in Fate/Unlimited Codes.
 * Speed enhancing Rune that Bazett inscribes with the heel of her shoes. It is probably "Uruz", the rune of strength and physical power, but it may be "Raidho", the rune of travel.
 * In Fate/Unlimited Codes, Bazett has a super known as "Red Branch/High Lance" which consists of a diving kick attack. She says "Ansuz-Eihwaz" prior to performing the attack, activating the runes on her foot. Ansuz is likely used to either unlock or increase the magical power while Eihwaz is used similarly to the above use on her gloves to harden them.
 * A Rune that Cu Chulainn uses to temporary boosts his attack power. With the help of it he has enough strength to bypass God Hand’s protection and kill Berserker. It may be "Uruz", the ox, rune of strength and vitality; it may also be "Thurisaz", the giant, rune of gateway and force.

Wind Magecraft
Magecraft highly tuned with the Wind Element.

Air Strike

空気打ち - Kuuki uchi

Not much is known about this spell other than it is the one that Forte is particularly proficient with.

Protection Against Wind

風除けの加護 - Kazeyoke no Kago

A mystic charm originated from the Middle East, it offers protection against phenomena related to the wind. Original use was to guard oneself against sandstorms and the spirits known as Jinn. Used by True Assassin, note that the real name of this spell was never revealed.

=By schools=


 * Numerology - Michael Roa Valdamjong
 * Starmine and Starbow - Aozaki Aoko

Alchemy
A school that aims at the study and manipulation of the flow of matter. The Thaumaturgy of the Einzbern family is based on this school and focus mostly in the creation and use of matter. Known applications of their Magecraft include coining of homunculus, creation of the vessel for the Holy Grail and Transference of Consciousness spells. As such, the magi of the Einzbern are not actually fit for direct combat, although that does not mean that they are weak in any way.

Transmutation

The field in which the Einzbern truly specialize in, to do things like manipulating the configuration of noble metals. Irisviel developed an application of this for combat-purposes use: to pass prana through metal-wires so to shape the threads accordingly with her mental images. The precision of the shapes and the fluidity how she can change between them serves as a statement on how the Einzbern Thaumaturgy excels in Alchemy.

Memory Partition

Memory Partition is an ability the Alchemists of Atlas use to split the mind into several autonomous parts like a computer. The average alchemist can create three to five partitions, while prodigies such as Sion Eltnam Atlasia can create up to seven partitions.

Holy Church
聖堂教会 - Seidou Kyoukai

The Holy Sacraments of the Church, its Thaumaturgical Theory is the most widespread and well stabilized in the world.

Baptism Sacrament

洗礼詠唱 - Senrei eishou

Purification Incantations. The sole mystery that is freely taught to all members of the Church. A simple ritual with an aria that falls on the Ten-Count category, it is capable of exorcising Demons and sending Wraiths back to the world of the dead. Possess weak capacities of physical interference, but its power is overwhelming against spiritual bodies. Ineffective against spirits on the level of Servants though.

Houjutsu
方術／法術 - Houjutsu

The other name given to the Thaumaturgical Theory of the Onmyoudou, a variant of the Chinese school of Thaumaturgy that uses the concept of yin and yang as foundation. The predominant system of Magecraft in Japan, it is ideologically incompatible with the Western schools of Thaumaturgy. A system that excels at divination, curses and the like, its most famous practitioner was Abe no Seimei.

Edict of Binding

禁縛の勅 - Kibaku no Mikotonori

A spell that restrains non-humans, it is completely useless against humans and hybrids of humans with other creatures. This flaw led to formation of Demon Hunter Organization in Japan that used different methods in fighting demon hybrids.

Kongouyaku - Shuku

金剛訳・粛

Usually called simply Shuku, one of the spells that Araya Souren uses on the Ogawa Mansion. Crushing of an area of space after chanting an aria of just one word followed by a clench of the fist. Aozaki Touko was surprised to find out about the existence of a Magecraft capable of spatial interference that could be so easily actualized.

Shikigami Exertion

式神行使

A symbol of power for the Onmyouji, Shikigami are beings that are at the disposal of the practitioner similarly to the Western familiars. Creatures that share a spiritual connection with its master after receiving a part of his self, their powers are limited to a single-purpose curse and once the contract has been formed they will remain for as long as their master’s power does not runs out.

Taizouyaku – Ten

胎蔵訳・転

One of the spells of Araya Souren, its powers is unknown.

=Others=

Counter Magic
Counter Magic (抗魔術) is a Magecraft that disrupts the activity of Magic Circuits, thus preventing the conversion of prana and the casting of spells.

Divine Words
Divine Words (神言) are a Thaumaturgical Theory and language from the Age of Gods that modern humans can no longer pronounce. They are fundamentally different from modern incantations due to words themselves having power during that era, while modern incantations are mainly just a means of self-hypnosis to work one's circuits. They are found in each of the divine eras in history, and Caster uses the Divine Words from Greek mythology.

Formalcraft
フォーマルクラフト/儀式魔術

An ancient system of thaumaturgy that compensates for lack of power and the weakness of the caster through the use of rituals, sacrifices, and magic circles -- generally favored by magi of weak bloodlines. Relies primarily on mana and very little on od. Knowledge is a strong requirement. Used by Sajyou Ayaka, who called it "thaumaturgy for dummies." Allows for the conversion of elements (元素変換 Genso henkan). A positive Magecraft.

Time Manipulation
Time Manipulation is the result of the Emiya family spending generations researching and seeking the magecraft that controls time. It is the ability to separate the passage of time inside a designated space from the "flow of time" in the outside world. It is classified as High-Thaumaturgy in the form of a Bounded Field that can be regarded as a type of Reality Marble in a way, but still not something extraordinarily difficult to utilize like other time related magecraft or something on the level of the True Magic that is unable to be replicated. It allows for "time adjustment" that can only stagnate the time which has passed and accelerate time in the future rather than something more advanced like "time modification", which has the ability to reverse cause and effect and change the past. It is generally used with large scale rituals that require a large amount of prana and planning in order to activate it. Emiya Kiritsugu didn't continue this research due to it not being useful in combat, and instead took the knowledge left by his predecessors to create Innate Time Control. It limits the Bounded Field to his own body, so that it can be used at any time without expending large amounts of prana or requiring a ritual. The Mage's Association has the majority of the Emiya family's Thaumaturgical Crest, and the rest remained with Kiritsugu until his death due to not passing it on to Emiya Shirou.

Unified Language
The Unified Language (統一言語), referred to as "The Book of the False God", is the language of ancient Babylonia, a time when no other languages existed and no distinction was made between the speeches of humans, creatures, and living and non-living things. The "truth" spoken before humans became scattered across the world can directly draw from the records, memories, and phenomena recorded by the world, similar in concept to the Akashic Records. It is spoken directly through the soul resonating with Akasha, allowing it to act as a powerful form of telepathy and hypnotism. The receivers must obey the speaker, known as a "Master of Babel", unquestioningly, as a human rejecting the words of the Unified Language would be the same as rejecting their own existence. Being able to speak the Unified Language allows resistance against this effect. It is considered several ranks above Divine Words in "power", though it lacks the Divine Word's ability to affect nature. Before the events of Kara no Kyoukai, Kurogiri Satsuki is the only living Unified Linguist.

Witchcraft
ウィッチクラフト

Cursing Techniques (呪術 Jujutsu).The common term given to the practices that one would expect from the traditional (and very cliché-like) witches and shamans. Things that fall along the lines of potions, medicines, spirit exorcism and curses that uses a material medium (ex: a straw doll). Have a strong presence within the Japanese supernatural world. Users include Kuonji Alice and, at first, Sajyou Ayaka. The playable Servant, Caster, in Fate/Extra has the Witchcraft skill at rank EX. Her list of in-game skills is on her talk page.

Unnamed spells known to exist include:


 * A spell is cast on Matou Zouken’s body and the Worms that form it. The spell causes deterioration of any strange body that harms it, dissolving it in a matter of moments.