Kairi Sisigou

Kairi Sisigou (獅子劫界離) is the Master of Saber of Red in the Great Holy Grail War of Fate/Apocrypha.

Appearance
Sisigou has a scarred face, razor-sharp eyes with a noticable gaze, a muscular frame, and a black jacket fashioned from hides skinned from magical beasts. He carries a thick stench of blood and gunpowder emanating from his entire body due to the battlefields he has worked in as a freelance bounty hunter. He simply thinks that he looks formidable and that having clothing different from regular magi may be unsettling, but he cannot understand the fear he instills within people. Simply walking down the street is enough to have police perform multiple body searches, and even magi stay away from him in fear. Although magi may work under questionable ethics, they still find that which is horrible horrifying.

Background
"It's like my youth that was spent stepping over corpses."

- Kairi Sisigou

Kairi is the seventh generation head of the Sisigou family. His father, Touki Sisigou (獅子劫燈貴), had been highly praised at the Clock Tower, so it was expected that his son would naturally pursue the path of a researcher. He left the Clock Tower before the end of his third year, leaving his education behind to become a bounty hunter and a freelancer. Within ten years, his fame was well known throughout the world of Magus that even the thaumaturgical underground had heard of him.

Personality
Kairi has a wish that he wants granted, but does not consider it urgent nor did he have any hope of actually achieving it. He claims that his wish as a Magus is to bring prosperity to his clan. Though he had thrown his hopes aside, the possibility of obtain the Holy Grail has brought it before his grasp. He is a pragmatic man who thinks over his actions in relation to what he can achieve, unwilling to take risks that have little outcome of success like directly having to combat Servants. He accepts that even with their advantage in their location, Yggdmillennia is not at an overwhelming advantage with the other side having an equal amount of Servants.

He enjoys smoking, using a Taiwanese brand rare enough that being able to buy one case from another magus was almost a miracle, but he finds they taste awful. He feels the clash of rare status and foul taste allows for him to feel the transiency of the world.

Summoning a Servant with a similar personality, he develops a good relationship with his Saber. He cannot deny that he would choose her over King Arthur if given the choice due to her having the more interesting personality. He believes he could never have summoned a proper Knight of the Round Table in the first place, and that regardless of the notions of right and wrong, that her path to rebellion was something that took courage. When seeing her extreme confidence in herself, he can see that they have the same personality trait.

Fate/Apocrypha
With the advent of the Great Holy Grail War, Sisigou responds to the summons of Rocco Belfaban, but he is held up by police searching him three times, each avoided by casting a suggestion on them, severely questioned by the security magi four times, and he has to deal with students staring at him in fear; all due to his appearance. Upon meeting with Belfaban, he notes a preserved juvenile hydra within his collection, but Belfaban passes it of as a forgery. Belfaban proceeds to explain the specifics of the true purpose of reaching the Root, Yggdmillennia's role, and the unique circumstances of the war.

Belfaban explains the Red and Black factions, presenting Sisigou with a shard of the Round Table to use as a catalyst. The piece simply looks like wood that has signs of having been worked on, but touching it allows for a sort of heat to be felt within it. Due to its general nature, he is told that he will likely obtain the knight closest to him in personality, but he is happy that it will guarantee a strong Servant. He agrees to Belfaban's terms, and he asks for half of the payment due to the danger of the task, taking the hydra to Belfaban's displeasure.

He immediately boards a flight to Bucharest, Romania, all his equipment already prepared at the time he was first contacted about the job. Studying the materials about the Holy Grail given to him, he arrives in Romania and instantly obtains Command Spells upon leaving the plane. He decided to summon his Servant before heading into enemy territory, and he is pleased that Bucharest's six hundred years of history and powerful leylines will allow for a proper summoning.

After establishing a Bounded Field to ward people away from the cemetery he chose, he begins preparing for the ritual. Reflecting on the war while he waits for the right time to start, he thinks over his wish and the feasibility of fighting. He decides that his time to back out already long passed, and that there would be nowhere to return even if he was able. Pleased with his mental state, he begins the incantation to summon his Servant. At the same time as the Black Faction summons the rest of their Servants, Saber of Red is summoned into the world.

As he tries to introduce himself, Saber is displeased about being summoned in such a location, but understands upon deducing that he is a necromancer. Due to her Secret of Pedigree, he is unable to tell her true name, so she takes it off to reveal her face. He is shocked at her being female, which earns her instant ire. As he promises never to bring it up again, she is somewhat placated, but is then instantly angered again after learning that the she was summoned with a shard of the Round Table. After she destroys it in disgust, the act allows him to deduce her true name due to Mordred being one who would bare malice towards their common symbol.

They begin to discuss her past, and he learns of her wish to challenge the sword of appointment. Although he questions her surety that she can pull it without fail, she moves the discussion along to taking immediate action against the Black Faction. As he tries to explain the need to scout out information before diving into battle, they receive an invitation from one of Assassin of Red's dove to meet with other members of the Red Faction. As they head to the meeting place, he agrees to buy Saber some clothing so that she can appear during the day without her armor drawing suspicion. They arrive at the church in Sighisoara the the designated time of nine in the morning, and they are greeted by Shirou Kotomine. He asks Saber to detect the presence of Servants, but while she cannot sense any, she tells him to be cautious.

Kairi believes he recognizes something from Shirou's name, but cannot put it to mind. When Shirou requests that he materialize his Servant, he begins to deny the request until Saber interrupts him and suggests that he proceed due to her previous feeling of unease. Shirou seems slightly perturbed upon her materialization, due to not being ale to tell her statistics using his Ruler-class abilities, but quickly dismisses it and orders for Assassin to show herself. Kairi is taken aback as she appears right next to where he was sitting, and he quickly pulls away from her as she attempts to reach for his hand. Shirou lightly chides her for troubling him, and he begins reviewing the facts of the war. Discussing the parameters of the Black Faction and likelihood of Lancer of Black being Vlad III, Shirou states that Lancer of Red and Rider of Red are a match for him.

This causes Saber to momentarily think that one could potentially be her father, but he dismisses the thought, hoping that their forces won't be divided from the very start by such an event. As Shirou asks for Saber's true name, Kairi declines to provide it, uneasy about fighting on the same side as Shirou and Assassin. Sensing deception from them, he plans to work alone, but offers to buy information from them. Shirou says that he will provide them with information, but that it is unfortunate that they will not stand together. Quickly leaving the church, he immediately expects someone to be following, but Saber confirms that there is no one. Praising him for not falling for their trickery, they both confidently plan to take on all the Servants of the war in the worst case scenario.

He buys Saber her requested clothing from a boutique in Sighisoara, and they arrive in Trifas after nightfall. He sets out to construct a workshop after once again settling down Saber from immediately pursing a fight. Forgoing a hotel, he instead chooses catacombs as the ideal location. Dealing with Saber's complaints at the unideal conditions, she eventually gives up in trying to argue against magi eccentricities. He begins to process the hydra into a poison for later use, and Saber ignores the danger it poses to him by asking about his wish for the Grail. She becomes bored with his answer of prosperity for his clan even though that should be fairly obvious. This leads to the topic of sons succeeding their fathers, causing Saber's mood to drop. Moving on to the body of the hydra, he thinks about Saber and her suitability as his Servant.

They decide to search out the most suitable location from which to begin their assault of the enemy later that night. Scouting one building, Saber grabs Kairi and jumps to the top of the building, and she lacks any remorse after he asks that she never do that again. Though it is a perfect location, it turns out to contain an enemy detection field, bringing forth many of Caster of Black's golems and Yggdmillennia homunculi.



Abilities
Kairi is a magus of the Association personally chosen by Rocco Belfaban to participate. He is powerful as a Master, allowing Saber to utilize her energy-heavy Noble Phantasm, Clarent Blood Arthur, and regain mobility more quickly than with a lesser Master. He is a necromancer and accompanies the practice with the use of state of the art weaponry, normally thought of as "heresy" in the world of magi.

He is skilled in working with ingredients. He is able to concoct an herbal mixture to stave off drowsiness. Obtained from Belfaban, he has a juvenile Hydra preserved in formalin in a glass bottle, which he processes to concoct a potent poison. Removing each head while wearing thick leather gloves, he submerges them into a reddish-black liquid and then holds them over a candle's flame with tweezers after having let them soak. It is a very dangerous process that could lead to death at any moment over the three hour process. He believes he could make enough for a bolt had it been longer, but settles to have enough to coat a dagger.

Workshop
Locations "drenched by the deaths of human beings" with graves, morgues, and corpses are most fitting for his craft. When choosing the location for summoning Saber, the corners of the cemetery managed by the Stavropoleos Church is most suitable for him. He uses chalk made from dusted bones and the blood of magi to draw a magic ward, a ring of purification carved around a ring of four purging circles, around a ward of summoning. He places a crystal ball in the center, and prepares his catalyst and incantation. He then waits until the prana within his body is at its peak and for the dead of night, the most appropriate time for someone who resides over death.

More worldly than traditional magi, he is one who thinks that even with the possibility of converting a room in a hotel into a secure workshop, that settling it in such a structurally weak location is a bad idea. With the existence of those who would, without a second thought, blow up an entire building for the sake of destroying one floor, he instead uses more secure catacombs in Trifas. With leylines of the best quality in the area, they are the most suitable for restoring Saber's prana. He uses a number of candles to surround the area, and uses two sleeping bags on an alter as a resting place.

Another reason for choosing such a location is the feasibility in being able to escape from its multiple exits, and even if all of them become sealed, boring a hole to the surface is possible. The location is protected from being targeted by someone wishing to collapse it upon them. Due to its large size, it would require a high amount of explosives or high-level ritual to destroy it. He employs a detection field around the exit, but forgoes further traps until confirming the need to make it a more permanent workshop.