{{switch|option1=English|{{quote|The wheel tells time. All lives and all anguish shall return unto me. Under the great Enlightenment, humanity shall become one, '''"Amita Amitābha"'''|[[Saver (Fate/Extra)|Saver]], ''[[Fate/Extra]]''}}|option2=Japanese|{{quote|ええ、決着をつけましょう。”<br>“転輪は時を告げる。あらゆる衆生、あらゆる苦悩は我に還れ。大いなる悟りの下、人類はここに一つとなる、『{{ruby|一に還る転生|アミタ・アミターバ}}』!!|[[Saver (Fate/Extra)|セイヴァー]], ''[[Fate/Extra]]''}}}}
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{{switch|option1=English|{{quote|The wheel tells time. All lives and all anguish shall return unto me. Under the great Enlightenment, humanity shall become one, '''"Amita Amitābha"'''!!|[[Saver (Fate/Extra)|Saver]], ''[[Fate/Extra]]''}}|option2=Japanese|{{quote|転輪は時を告げる。あらゆる衆生、あらゆる苦悩は我に還れ。大いなる悟りの下、人類はここに一つとなる、『{{ruby|一に還る転生|アミタ・アミターバ}}』!!|[[Saver (Fate/Extra)|セイヴァー]], ''[[Fate/Extra]]''}}}}
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{{nihongo|{{WPlink|Amitābha|Amita Amitābha}}: Transmigration into One|{{ruby|一に還る転生|アミタ・アミターバ}}|{{ruby|Ichi ni Kaeru Tensei|Amita Amitāba}}}} is the ultimate “''anti-individual''” Noble Phantasm used by [[Saver (Fate/Extra)|Saver]]. It is his major Noble Phantasm initialized over the course of a battle by utilizing his minor Noble Phantasm, [[Chakravartin]].<ref name="Chakravartin">{{#lst:Encyclopedia/FEM|Chakravartin}}</ref>
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{{nihongo|{{WPlink|Amitābha|Amita Amitābha}}: Transmigration into One|{{ruby|一に還る転生|アミタ・アミターバ}}|{{ruby|Ichi ni Kaeru Tensei|Amita Amitāba}}}} is the ultimate “''anti-individual''” Noble Phantasm used by [[Saver (Fate/Extra)|Saver]]. It is his major Noble Phantasm initialized over the course of a battle by utilizing his minor Noble Phantasm, [[Chakravartin]].<ref name="Amita Amitabha"/>
It is a kind of teaching to achieve final {{WPlink|Moksha}}, where energies rivaling the law of man’s creation are made to converge on a single person and liberate him from suffering. All humans, according to the Indian idea of {{WPlink|Brahman}}, are reincarnations of Brahma and all of humanity is the same individual. It is said that all of mankind will achieve buddhahood once the ideology is embraced because all humans ultimately transmigrate into the Buddha. It differs from normal ideologies of reincarnation and immortality, acting as the “''Everyone Becomes Me wheel of reincarnation''” that saves all {{WPlink|sattva}} from suffering.<ref name="Amita Amitabha"/>
It is a kind of teaching to achieve final {{WPlink|Moksha}}, where energies rivaling the law of man’s creation are made to converge on a single person and liberate him from suffering. All humans, according to the Indian idea of {{WPlink|Brahman}}, are reincarnations of Brahma and all of humanity is the same individual. It is said that all of mankind will achieve buddhahood once the ideology is embraced because all humans ultimately transmigrate into the Buddha. It differs from normal ideologies of reincarnation and immortality, acting as the “''Everyone Becomes Me wheel of reincarnation''” that saves all {{WPlink|sattva}} from suffering.<ref name="Amita Amitabha"/>
Revision as of 07:18, 19 November 2019
EnglishEnglish | JapaneseJapanese
« The wheel tells time. All lives and all anguish shall return unto me. Under the great Enlightenment, humanity shall become one, "Amita Amitābha"!! »
Amita AmitābhaWP: Transmigration into One (一に還る転生, Ichi ni Kaeru Tensei?) is the ultimate “anti-individual” Noble Phantasm used by Saver. It is his major Noble Phantasm initialized over the course of a battle by utilizing his minor Noble Phantasm, Chakravartin.[2]
It is a kind of teaching to achieve final MokshaWP, where energies rivaling the law of man’s creation are made to converge on a single person and liberate him from suffering. All humans, according to the Indian idea of BrahmanWP, are reincarnations of Brahma and all of humanity is the same individual. It is said that all of mankind will achieve buddhahood once the ideology is embraced because all humans ultimately transmigrate into the Buddha. It differs from normal ideologies of reincarnation and immortality, acting as the “Everyone Becomes Me wheel of reincarnation” that saves all sattvaWP from suffering.[2]
As the length of human history increases, with its expanse becoming wider, the greater the damage of the attack, and the humanity of Earth has no way of withstanding the attack theoretically.[1] It deals damage that no living thing/human can withstand, but something not alive like Hakuno Kishinami has a small chance of withstanding it because they have yet to be afflicted by the suffering of life or the four noble truths (birth, disease, old age, death).[2] Those who achieve enlightenment through gaining strong convictions can overcome it. It is weaker against humans who are not quite human, and it cannot completely save individuals of a scale of existence greater than the domain of humanity.[1]
Development
Kinoko Nasu said that if the production budget of Fate/Extra were 10 times larger, the team would have included a system where the player would have attained enlightenment through playing the game and thus be able to overcome Amita Amitābha. The attack is an "absolute game-over attack", but it would cause 5,670,000,000 damage within the context of the game.[2]
Class Skills
■ Charisma A+
Natural talent for commanding armies. Charisma is a rare talent and it’s said that B rank is enough for even a king.
■ Counter Hero B
Reduces the parameters of any hero encountered.
At Rank B, it reduces all of the opponent’s parameters by two ranks.
It’s weaker against anti-heroes, reducing their parameters by one rank.
Personal skills
■ Enlightenment of the Sacred Fig EX
Protection covering only one who has arrived at the truth of the world, the answer of humanity. A testament of “protecting the world”, called anti-purge protection.
Unconditionally reduces damage from physical attacks, conceptual attacks, inter-dimensional attacks by an amount equivalent to his own HP. Also shuts out mental interference 100%. If it’s Saver who has attained the EX rank, it should be possible to tranquilly receive even the seven desires of man.
■ Kalaripayattu EX
Ancient Indian martial arts. The ancestor of martial arts based on rational thinking that does not really only on power and talent.
Specialized more toward defense than offense.
Noble Phantasm
■ Amida Amitabha: Transmigration into One
Rank: EX
Type: Anti-Unit
Range: 0
Maximum number of targets: 1 person
The ultimate “anti-individual” Noble Phantasm.
A kind of teaching to achieve final Moksha, where energies rivaling the law of man’s creation are made to converge on a single person and liberate him from suffering.
The longer human history is, that is, the wider its expanse is, the greater the damage.
Theoretically, the humanity of Earth has no way of withstanding this attack.
On the other hand, it’s weaker against those humans who aren’t quite human, and it can’t completely save individuals of a scale of existence greater than the domain of humanity.
Transmigration into One [Noble Phantasm Name]
Amita Amitabha.
It is Saver’s major Noble Phantasm.
It is the final and greatest stage of his minor Noble Phantasm, Chakravartin: Turner of the Wheel.
According to the reincarnation ideology centered on the Hindu God of Creation Brahma, all humans are a reincarnation of Brahma, and thus the entire human race is part of the same individual. (The Hindu reincarnation and transmigration timeline is sometimes ignored in our (Type-Moon) works, so don’t be silly and nitpick.)
According to this ideology, all humans will certainly attain nirvana. (become a Buddha)
This is because all humans will ultimately attain enlightenment and transmigrate.
…Uhhh—Well I have no idea what I’m saying anymore, all this transmigration and immortality business isn’t easy you know! Wow! So anyways… (Remainder omitted)
To cut a long story short Amita Amitabha saves mankind from all its pain and suffering. “Everyone will become one with me through the reincarnation cycle.”
No mortal being, no human can ever go against this process. (Spoiler ahead) However, the protagonist isn’t alive in the first place, so there remains a tiny chance for him/her to survive this attack. This is because the protagonist has never experienced the pain of living, or the four kinds of suffering (birth, disease, old age, death).
If the production budget of EXTRA were 10 times larger, we would have included a system where the player would have attained enlightenment through playing the game and thus be able to overcome this attack. [TL NOTE: attain enlightenment = become a Buddha=be able to survive the attack]
When fighting against Saver we wanted to evoke the feeling that if players don’t win the battle in one turn, this “inescapable game-over attack” would activate.
By the way, in the game the actual damage is 5,670,000,000.