Place of Origin:
Astolfo (アストルフォ, Asutorufo?), Class Name Rider of "Black" ("黒"のライダー, "Kuro" no Raidā?), is the Rider-class Servant of Celenike Icecolle Yggdmillennia of the Black Faction in the Great Holy Grail War of Fate/Apocrypha. After the death of Celenike, he forms a contract with Sieg. He is one of the Servants of Ritsuka Fujimaru of the Grand Order conflicts of Fate/Grand Order.
- 1 Profile
- 2 Role
- 3 Abilities
- 4 Development
- 5 References
One of the Twelve Paladins of Charlemagne (シャルルマーニュ十二勇士, Sharurumānyu Jūni Yūshi?). In the Charlemagne Legend, he is the son of an English king, and one of Charlemagne's twelve faithful Paladins. Among the Twelve Paladins of Charlemagne, Astolfo is said to be the most handsome, eternally optimistic, and completely lacking in sense. As the legends go, Astolfo was quite the ladies' man. As a cousin of Roland, Astolfo is included among those twelve—that being said, Astolfo was famed as "weak" in legends.
Astolfo has created many legends as he was an adventurer who flew to all over the world and even reached the Moon in the end. Through his journeys, he had won numerous Mystic Codes such as his flute, his grimoire, and his shining golden lance. Astolfo brought rise to various legends on the back of mounts like a griffin and the famous Rabicano, but particularly famous among them is something inconceivable for this world—the Hippogriff.
Although many are the glorious tales of Astolfo, it is said that he has made just as many mistakes. He was continually defeated in riding tournaments, fell victim to many thaumaturgical traps and even lost—in a matter of hours—the reason that he had picked up at the moon. However, Astolfo never faltered; he did not seem to consider failure or defeat as blunders in the first place.
Astolfo is an androgynous-looking boy who is fancily dressed. Beautiful beyond all compare, he states that his hair ornaments, which seem like something a princess would wear, are an "irresistible proof of friendship" that he uses to restore peace to his depressively mad boon ally, Roland. His appearance is contrary to the legend of being said to be the most handsome among the Twelve Peers of Charlemagne, and though extremely unexpected, it is natural for legends to become distorted. He purposefully dresses "as a girl" because he likes cute things. His gender in the servant status was written "le Secret♪".
« Oh, I would definitely suggest against leaving it entirely for me to decide. For no man can show as much a lack of restraint as I, Astolfo! »
|(Rider speaking to Sieg)|
Astolfo is known in his legend for being eternally optimistic and completely lacking in sense, and he can be called "curiosity in human form." As a Servant more concerned with the current prospect of a second life over all else, he is one who will, with or without permission from his Master, instantly leave when not in conflict to indulge in the pleasures of the world. He greatly enjoys physical form rather than the usual practice of being kept in spirit form except for battle, and obtaining permission to do so is enough to cause him to dance for joy. He is a frightfully unparalleled blabbermouth, prone to speaking on and on until those involved lose all rationality. His conversations, through no ill intent on his part, have a way of meandering toward maximum social awkwardness. His hobby of adventuring gets himself mixed up in an assorted amount of mischief due to him constantly popping up everywhere. Since he has no wish in special to entrust the Holy Grail, this Servant's motivation greatly fluctuates depending on whether or not he likes his Master. The type who is frankly straight with the person he came to like, regardless of said person being of the opposite or the same sex.
Astolfo leaves all hard decisions as a matter for his heart to decide on the spot, following the course he deems most fit. He does as he pleases without regret, and such obviousness of course would be hard to fathom from anyone other than him. He decides to save Sieg entirely on such a pretense, and not knowing how far he will be able to help, simply states "I'll keep helping him until I stop."
- Astolfo took it upon himself to help Sieg when they first met simply because he wanted to. He promised to look after Sieg until he had been wholly satisfied, even after being told that Sieg would live for three years due to being a homunculus. Astolfo would later help Sieg escape from the Yggdmillennia despite knowing the retribution he would receive from the rest of the Black Fact for this treacherous act. He is able to inspire Sieg to continue living even when the latter thought it to be pointless.
- Celenike Icecolle Yggdmillennia
- Jeanne d'Arc
Rider is summoned by Celenike Icecolle Yggdmillennia with a glass bottle containing stains left by some kind of liquid as a catalyst in a multiple Servant summoning. When first summoned, he is the only one to show a wide, smiling face at the Masters. He is quick to introduce himself to the other Servants, forgetting all tact in instantly revealing his name without permission and subsequently being rebuked for using Archer's true name rather than his class name. After the gathered Masters and Servants begin to leave, he is extremely pleased when his Master offers to give him a tour of the castle. She reveals that she will not force him to go into spirit form to conserve energy and even prepare him a room. Upon leaving for the town despite his Master's strict control, he uses a plain outfit designed for the homunculi to keep from drawing attention.
Soon after Kairi Sisigou and Saber of Red fight several of Caster of Black's golems, a homunculus escapes from the magical energy storage tanks before he can be used as research material. As the homunculus desperately tries to escape, Rider comes upon him, concerned about his state and determined to help him in some manner. As the homunculus inaudibly murmurs for help and faints from exhaustion, Rider begins by wrapping the homunculus in his cloak and carrying him to safety. Rider avoids his own room due to his Master calling on him constantly, and he runs into two homunculi searching for the escapee on Caster's orders. Rider denies having seen him, and he contemplates on who he could confide in about the situation. Discounting Saber, Lancer, and Berserker, he decides upon Archer. As Archer picks up on the circumstances instantly, he uses his medical knowledge to examine the homunculus.
Archer informs Rider that the homunculus cannot live a normal life, giving him three years to live at most in his state. Rider becomes depressed at the news, and Archer inquires as to why he saved the homunculus. He is able to answer instantly that it was simply because it was what he wished to do, and he leaves the question as to what do about Caster pursing the homunculus up in the air. Archer loans him the room for the time being, and before leaving, asks Rider if he will see the task of caring for the homunculus until the end. Noting how weak and helpless the homunculus appears, he cannot believe he would be able to escape on his own or survive even if he did escape. Although Rider will disappear far before three years, he plans on protecting and helping the homunculus until he feels it is acceptable.
He nudges the already awake homunculus up, and attempts to start a conversation that is only met by a timid silence. In an attempt to calm him, he gently hugs the homunculus to his chest while telling him that he is there to help him obtain his wish. As the homunculus comes to ask for Rider to save him, Rider answers instantly, responding to the doubting look of the homunculus with a carefree smile. Rider promises to save him no matter the obstacle as a Heroic Spirit, telling him to leave all planning to he who lacks restrain more than anyone else.
Side of Survivor
After the conclusion of the Great Holy Grail War, Rider stays summoned in the world as his contract with Sieg was never terminated. He begins to travel the world and meets up with the other survivors of the war to catch up on what they've been doing, such as reuniting with Fiore Forvedge Yggdmillennia at her new home in New York. He intends to keep a permanent record of events due to his poor memory. Following his interviews with the other survivors of the War, he makes a journey to the Middle East to investigate how Amakusa Shirou obtained Semiramis’ catalyst.
Santa Alter for Roughly a Week
Confronting Santa Alter on Hippogriff when she came in response to Marie Antoinette's letter, Astolfo tells Marie to fire at her. Later, he lands too late to join Marie and Chevalier d'Eon in their fight against Santa Alter. After Marie and D’Eon retrieve their present, Astolfo is eager to retrieve his present. But Santa Alter flies off, refusing to give him one since he didn’t help out at Orleans. Astolfo attempts to excuse his absence when he is hit by a Halloween pumpkin thrown by Santa Alter. He wonders if she is calling him cute by giving him a pumpkin, but Marie teases him that it means that he won’t reappear until next year’s Halloween.
Amakusa Shirou Trial Quest
Astolfo meets Ritsuka and Mash in the ruins of a town, showing himself by jumping out and startling Mash. After introducing himself, he recalls why he called out to the two. He then tells them that Amakusa Shirou and Gilgamesh are waging a Holy Grail War. After slaying some lamia, Astolfo guides Ritsuka and Mash to where Gilgamesh and Amakusa Shirou are.
There Astolfo interrupts a fight between Amakusa Shirou and Gilgamesh, announcing he brought a Master with him. Amakusa Shirou and Gilgamesh realize Ritsuka can choose who gets the Pseudo-Grail once they know their reasons for wanting it. Astolfo isn't interested in the Grail, so this competition is just between Amakusa Shirou and Gilgamesh. After the two give their reasons for wanting the Pseudo-Grail, Romani Archaman reveals it is growing and consuming magical energy. Because of this, the Psuedo-Grail is at risk of becoming a real one. Romani, therefore, feels it'd be dangerous for Ritsuka to give the Grail to a Servant they're not contracted with. Ritsuka decides they'll take the Grail themselves, prompting a fight between the group and Amakusa Shirou and Gilgamesh.
After the battle, however, Romani reports the Psuedo-Grail is summoning Shadow Servants. For this reason, Amakusa Shirou and Gilgamesh realize the Psuedo-Grail is now too dangerous to be used and needs to be destroyed.
Entering the Psuedo-Grail's chamber, everyone splits into teams of two to combat the Shadow Servants. Astolfo goes with Gilgamesh, while Amakusa Shirou goes with Ritsuka and Mash. After destroying the Shadow Servants, the group prepares to destroy the Psuedo-Grail. But a massive ghost with magical energy equal to a Demon God emerges from it. After the others destroy the ghost, Gilgamesh destroys the Psuedo-Grail. Afterward, Astolfo says goodbye to Ritsuka and disappears.
Subspecies Singularity II: Agartha
With Jingle Abel Meuniere‘s help, Astolfo and Chevalier d’Eon secretly rayshift with Ritsuka to the Agartha Singularity. He abruptly reveals himself while Ritsuka is busy talking with Mash and Leonardo da Vinci about the Servants missing from Chaldea. After Ritsuka gives their observational analysis of the environment to Leonardo da Vinci, D’eon says they should search for the Demon God, but Mash says its signal became muddled after Ritsuka arrived. Da Vinci detects artificial structures nearby, so the group prepare to investigate. Astolfo runs ahead of the others, but he quickly comes back, having accidentally brought back a pack of Demon Boars. After slaying the boars, the group follows their tracks to find a boy on the ground. He introduces himself as Fergus. He manifested as a child though, with even his memories being those of his childhood.
The group discovers a nearby campsite, where they’re beset by Amazons when they notice Fergus. After they’re defeated, Astolfo assigns Fergus to be Ritsuka’s full-time protector, noticing he’s perfectly fine when it comes to defense. He assures him he’ll eventually get used to fighting females. D’Eon notices wagon tracks leading away from the camp and down the road. The group then follows them to see where they go.
The group arrive in a town where they see the Amazons are keeping men as slaves. This makes everyone realize why the Amazons attacked them at the hunting outpost when they saw Fergus. D’Eon suggests they leave before anyone notices when they’re discovered. After the group defeat the Amazons, Penthesilea appears to see about the commotion. After learning Ritsuka’s name, she asks them who sent them and where they’re from, list every faction in Agartha. Ritsuka’s confusion at the question is mistaken by her as a refusal to answer her. She then attacks the group joined by her Amazons. She commends them for their bravery and prowess with exception of Fergus, who refused to defend himself. The group tries to retreat when Penthesilea decides to take them as slaves, but they’re outnumbered with more Amazons arriving. However, half of the Amazons go with Penthesilea when she leaves for a nearby town after hearing a certain man is there. The group fight off the other half’s attempt to capture them until Christopher Columbus and his Resistance arrive to help. After the Amazons are defeated, the Resistance free the enslaved men. Columbus reveals Agartha is under an oppressive matriarchy, and claims the Resistance fights against it. He agrees to answer any questions at the Resistance’s hideout. He confirms he is a Rider class Servant, but he cannot use his Noble Phantasm due to his amnesia.
Arriving in the Resistance’s hideout, the group learns Agartha is inescapable. They also learn the Resistance members were taken from different eras after a hole acting as a teleportation spell to Agartha appeared beneath them. A boy then alerts them to a monster attack. After the monsters are slain, Columbus explains the current state of affairs in Agartha. Da Vinci suggests the Demon God assimilated with one of the ruling Servants that serve as the Singularity’s core. The group join with the Resistance since their goals align. They then help slay monsters attacking the peach trees, which serve as the Resistances’ food supply. Afterwards, they try to rest while Mash and da Vinci are analyzing the new information. Afterwards, Columbus decides they’ll first attack the City of Water, Ys, especially given that there is Resistance camp on the edge of the city’s territory for resupplying purposes.
As the group head for the camp, Columbus explains all of Agartha’s rivers flow into the lake where Ys is located. The people of Ys sail these rivers to attack and plunder their enemies. The Resistance is targeting Ys to stop these attacks and take control of the rivers. Eventually, the group reaches the camp to find it under attack by pirates. After killing the pirates, Columbus has the survivors and relief group take care of the camp. Meanwhile, the group will sneak into Ys and kill the Pirate Princess.
After sneaking into Ys, the group finds it to be both filthy and violent. Columbus suggests stealing a gondola since the canals are the quickest way to the Pirate Princess. D’Eon disagrees since it would draw too much attention, so it should be used as a last resort. The group eventually notice pirates abusing men at a tavern. They defeat the pirates, but a previously absent one alerts the city before Columbus knocked her out. The group run to find somewhere to hide when D’Eon notices they’re near the city’s largest mansion. Wu Zetian offers to show them a secret path into the mansion. They follow her through her secret path, eventually reaching the mansion’s rear garden. After Wu Zetian is gone, the group enter the mansion.
Inside the mansion, the group is met by Francis Drake, one of the Servants missing from Chaldea, albeit with different clothes and mannerisms. Da Vinci confirms her Spirit Origin is that of Drake’s. “Drake“ denies it however and introduces herself as the Pirate Princess Dahut. The group realize Dahut isn't the Drake they knew, and fight her and her pirates. However, after they killed a few pirates, Dahut orders the pregnant pirates to give birth. Unlike regular childbirth, though, the pirates split themselves apart to make clones of themselves. After more pirates are produced, the group fight once again. Dahut loses, and she tries to escape. Pirates are produced to stop the group from giving chase when everything shakes. The city’s floodgates have been opened, and Ys is now being flooded. Wu Zetian then appears; Dahut identifies her as the Empress of the Nightless City. Wu Zetian reveals she was the one who opened the city’s floodgates, knowing the key’s location from Dahut’s previous confidant. The floodwater then washes Dahut away. Wu Zeitan invites the group to her city if they escape before escaping herself.
Escaping the flooding mansion, the group see Ys is almost completely flooded. Mash and Da Vinci confirm Dahut wasn't the Demon God host since she didn't follow the previous patterns of becoming a Demon God when on the brink of defeat. Still needing to find the Demon God, the group go to the Nightless City.
Travelling to the Nightless City, Columbus reveals he ordered the Resistance to find any seaworthy vessel among Ys’ ruins. He also says there is something akin to a natural disaster outside the threat of the ruling Servants and monsters. He describes the Nightless City as being reserved and defensive compared to the Amazons and pirates. With Ys gone, Columbus suspects there are changes in the Nightless City, and suggests doing recon. He also warns the city is home to monsters he refers as dogs.
As the group near the Nightless City, Columbus returns to the Resistance’s hideout, so he can return with a proper force ready to take city after Wu Zeitan is defeated. After the group infiltrates the city, D’Eon decides to take measures to ensure the operation remains covert by first gathering information with a small group. Once they gain information on the city, its threats, and Wu Zetian’s location, the group will move in together. D’Eon then decides they and Astolfo will gather the info since they can pass as citizens. They then grab outfits from a nearby house to use as disguises. Astolfo implies the outfits are used for sexual roleplaying, given that D’Eon grabbed from a bedroom. D’Eon reminds the others to keep a low profile before leaving with Astolfo.
While doing reconnaissance, the pair notice a platform in the plaza’s center. They also notice the men aren’t physically restrained; D’Eon guesses they’re bound by a spell instead. Therefore, they decide to ask a man about it once he’s alone. They then notice a woman accompanied by two men, so they follow them with Astolfo. While the woman leaves the men to go to the bathroom, one man tells the other about how he wants to flee the city and join the Resistance. D’Eon tries to go talk to the men when the other man loudly reports the other is disturbing the peace by trying to flee the city.
At the center of the plaza, the pair witness a Torturer (the city’s police force) carryout the public execution of the man who tried to flee by Langchi. D’Eon immediately realizes the platform is a scaffold meant for executions. Astolfo encourages them to stop the execution. The Torturer is tougher than she looks, though with more incoming. The Torturer demands to know the pair’s identities before she executes them following the man. Astolfo introduces himself as Sailor Paladin followed by D’Eon introducing themselves as Maid Knight to their embarrassment. Ritsuka and Fergus then arrive to help them. After defeating the Torturers, the group flees while Mash searches for a hiding place. They eventually escape their pursuers, and D’Eon and Astolfo return to their regular outfits.
A man (who Ritsuka and Fergus met earlier) thanks the group for saving the man who was about to be executed, even though he won’t last the night with a severed hand. Considering the city’s tight security, and not wanting to keep the Resistance waiting, the group decided they need to take down Wu Zetian today. D’Eon asks the man where Wu Zetian is, but he cannot answer since the men are only slaves to the women.. Ritsuka asks him if he heard any rumors that may lead to Wu Zetian. He recalls one about an underground facility in the city that only Torturers or higher may enter. D’Eon asks for its location, to which the man recalls another telling him about how a Torturer appeared out of nowhere before him. He assumes the facility’s entrance is near where that occurred, the executioner’s scaffold in the plaza.
The group return to the plaza to search for the facility’s entrance. Unfortunately, they accidentally activate a trap and become surrounded by Torturers. The man had sold them out for his own survival. Wu Zeitan agrees to reward him, but not before torturing him. She then invites the group to her palace, revealing it and the underground facility are the same when she raises an extremely bright castle from beneath the scaffold, calling it Yaoguang Hall. The Torturers then emerge from the castle’s entrance with more behind the group to prevent their escape. Fighting their way through, the group enters the castle.
Entering her throne room, the group finds Wu Zeitain and her tactician, Scheherazade. Wu Zetian reveals it was Scheherazade’s plan to flood Ys. Scheherazade confirms she was once Dahut’s confidant, but fled to serve Wu Zeitain when she feared for her life. Wu Zeitan then asks the group’s opinion on her city. They criticize it for its lack of basic human rights for men, and its justice system that encourages men to betray one another to survive. Wu Zetian decides to punish them personally for their criticism with the help of her Torturers and Scheherazade. She tries to convince the group to be her subjects, but they refuse since Nightless City is rotten as Ys. They defeat her, but she refuses to give up when Megalos crashes through the ceiling and crushes her. Scheherazade warns against fighting him since a single strike from Megalos will kill them. She surrenders and escapes the castle with the group.
They find the city being besieged by Amazons. Columbus and the Resistance then arrive to help them escape the city through the front gate. Waiting there, though, is Penthesilea while Megalos is exiting the castle. However, to the group’s confusion, she rushes past them and goes into the castle while in a rage. Using this opportunity, the group escape the city while Penthesilea and Megalos fight.
Returning to the hideout, the group learn from Columbus that the Amazons now control what’s left of the Nightless City following Megalos’ rampage. Scheherazade offers her services, explaining her betrayal and abandonment of Dahut and Wu Zetian were for her survival. She reveals her True Name, and the group accepts her into their fold. She then warns them of Lamia attacking the peach trees and helps slay them. Afterwards, the group ponder the possibility of Megalos of being the Demon God host. Columbus convinces them, however, that Penthesilea is a better candidate since she is the remaining ruler in Agartha and completely adherent to its oppressive matriarchy. It is then decided that the Resistance will invade El Dorado next.
Following Scheherazade’s advice, the group and the Resistance travel through the jungle to infiltrate El Dorado since its forces should be split between it and the Nightless City. After killing an Amazon scouting party, the group finds themselves surrounded by more. They attempt to fight them, but they’re forced to retreat when the Amazons empower themselves with their synchronized warcry.
Back at the hideout, everyone sees they lost half of their forces. Seeing how terrified the men are, Columbus tells everyone to rest. The next morning, Astolfo wakes up Ritsuka to alert them that the grove is on fire. The group help the Resistance try to save their remaining supplies and tend to the injured. After the fire dies out, Columbus encourages the men to continue fighting. Scheherazade advises they launch another sneak attack, but this time using a ship taken from Ys.
Astolfo pilots the ship through the jungle toward El Dorado when he comes across a bridge acting as a barrier. Columbus orders him to sail on through while the others deal with the Amazons. Breaking through two barriers, the group spot the central temple of El Dorado. Columbus orders them to set anchor on the shore nearest to the temple when the ship shakes. Megalos emerges from the river and boards the ship. The group tries to fight him, but they’re unable to even scratch him. But having regained his memories, Columbus activates his Noble Phantasm, Santa Maria - Drop Anchor to summon another ship to hold Megalos, revealing his True Name. Taking advantage of him being chained up, the group fight Megalos again. They prepare to finish him off when Penthesilea and her Amazons board the ship. She attacks Megalos, calling him Achilles to the group’s confusion. Da Vinci deduces her True Name. Penthesilea decides to kill the group, believing they’re keeping her from killing Megalos. At the same time Megalos breaks free of Columbus’s chains, so the group is forced to fight both Berserkers. The ship is destroyed in the aftermath, sending everyone overboard.
The group arrives in the Dragon Palace. Astolfo has Ritsuka rest on his lap until they wake up. He and D’Eon explain to them what happened. Megalos is also there, albeit in a deactivated state. Ritsuka is convinced to explore since communication with Chaldea was cut when they arrived at the Dragon Palace. A still living Dahut appears however. Astolfo assumes she drifted to the Dragon Palace, but she reveals it is her last bastion in case of Ys’ destruction. She attacks the group to take them for herself. When they defeat her, Dahut’s memories and mannerisms revert to that of Drake’s. She gives them a treasure box she found earlier and used in the battle. She tells them to explore the Dragon Palace to find more before disappearing. Scheherazade surmises the treasure box to be the Tamatebako from the tale of Urashima Tarou, which grants single wishes more akin to a Command Spell. Astolfo wonders if they can use it to power the Noble Phantasm they usually can’t use. If it works, they could use Noble Phantasms they avoid using to not drain Ritsuka’s magical energy. Columbus has Scheherazade use the Tamatebako to have Megalos follow his commands. Afterwards, Astolfo finds a lifeboat in a bubble. The group decides to find and collect more Tamatebako before returning to the surface.
Once the group return to the surface, communications with Chaldea are restored. After explaining what happened, they enter Penthesilea’s palace in El Dorado. In her madness, Penthesilea sees everyone as Achilles, and uses the synchronized war cry. Astolfo and D’Eon leave to hold back the Amazons while the others stay behind. D’Eon explains to Astolfo that they need hold off the Amazons or the others won’t be able to defeat Penthesilea, even with Megalos' help. Astolfo is embarrassed to hear he served as the exemplar for all french knights including D’Eon. The pair then use the Tamatebako to allow the use of their secret Noble Phantasms. Astolfo uses La Black Luna to neutralize the war cry, and D’Eon uses Fleur de Lys in preparation for their fight. Their defeat of the Amazons allows the others to defeat Penthesilea. It is also revealed that Da Vinci convinced them to not trust Columbus after learning his True Name.
The pair return just in time to save the others from Megalos under Columbus’ command. Columbus admits he set the fire in order to spur the men into continue fighting, revealing they’re his pawns to conquer Agartha. The group then fight and defeats him and Megalos. Columbus tries to use a Tamatebako to heal Megalos, but a Resistance member shoots it out his hand. Fergus then deals a fatal blow to him, expecting a Demon God to emerge. However, both Columbus and Megalos disappear without a Demon God emerging. As to answer the group’s confusion, Sherlock Holmes asks them who was the one surviving Servant they met in Agartha that has absolutely no connection to Chaldea. Everyone then realizes that it is Scheherazade. She reveals Agartha is a story brought into reality by her Noble Phantasm, Alf Layla wa-Layla. Heroic Spirits from Chaldea and elsewhere were summoned to Agartha as twisted and inauthentic versions of themselves for her and her Demon God summoner’s plan to destroy the world and end her existence as a Heroic Spirit. The Demon God also empowered Scheherazade's Noble Phantasms to make her stories real. Scheherazade declares the story of Agartha will soon become its true form, then Agartha raises in the sky.
As Agartha continues raising, Scheherazade declares it is its final form, the floating city of Laputa. To stop the men from panicking, Astolfo orders them to rescue the men still enslaved in El Dorado. Once they’re done, they are to rendezvous where the boats are. After the men leave, Scheherazade explains she'll have Laputa destroy a heavily populated city to force people to accept a fictional city as reality to eventually render all things related to Mystery obsolete. Astolfo finds that would be unfortunate since he’d never get to visit any new places or meet new people ever again. Disagreeing with her plan to bring an end to Mystery just so she can avoid death, the group fight Scheherazade to stop her plan. Only D’Eon is effective though since Scheherazade’s Counter King skill renders Astolfo and Fergus’s efforts worthless. Scheherazade then reveals she summoned Columbus in compliance with the Demon God's command to incite conflict between the Servants, and explains the purpose of said conflict. She then releases the Demon God Phenex from her body. Phenex couldn’t be previously detected because he was already dead thanks to his unique ability as the Demon God of death and rebirth. The group fight and kill him, though at the cost of Fergus being severely injured.
However, even with Phenex’s death, and Scheherazade near death, Laputa continues to exist. Eventually Phenex resurrects himself through the corpse of a Resistance member. He declares Laputa will continue its descent even if he’s killed. He reveals his true ambition is to damage human understanding in the hopes of it would eventually result in humanity’s destruction. The group him again, but they’re unable to kill him. Wu Zetian reveals her survival, saying she was biding her time until Phenex separated from Scheherazade. She then tortures him with her Noble Phantasm, Manual of Accusation, but he severely wounds her in retaliation. She pleads with the group to kill Phenex while he’s in a state of life and death. However, to the others’ surprise, Fergus walks into Wu Zetian’s Noble Phantasm to use its concept of mixing life and death together to essentially resummon himself through the use of Columbus’s Tamatebako. He soon achieves his goal when his short sword turns into Caladbolg and unleashes Caledfwlch Caladbolg on both Phenex and Laputa. With Phenex being constantly damaged by both Noble Phantasms, the group fight him once more. Afterward, Phenex extends tiny tentacles from himself, and implores Scheherazade to give him her magical energy. She however refuses to die by him, and Fergus finishes him off.
Wu Zetian, Fergus, and Scheherazade soon disappear. Astolfo initially commends Fergus for their victory until the Laputa starts collapsing. He voices his frustration at Fergus for leaving since he was responsible for destroying Laputa. D'Eon reminds him the men are still at the boat waiting for rescue. Astolfo decides to fly around on Hippogriff to search for and retrieve any stragglers left in Agartha. He sets off when he bumps into Helena Blavatsky's UFO. With her help all the men are rescued while Ritsuka and D'Eon ride on Hippogriff with Astolfo.
While Waiting for Roland
Astolfo forces Ritsuka to accompany him to the Orleans Singularity under the assumption that Roland would eventually be summoned if they just wander around looking for him. While spending some time being lost and carefree about it, Astolfo tells Ritsuka and Mash (who is serving as navigator) a little more about his cousin after denying that they are romantically involved, specifically about how Roland came to enjoy stripping and running around naked.
Eventually, they come across a castle, where Astolfo questions one of the soldiers about whether they had seen a "naked handsome man". Evidently traumatised by Roland's naked rampage, the castle's soldiers attack under the belief that they are Roland's friends. After subduing them, Astolfo and Ritsuka move on to a town where the process repeats itself, with the town's citizens being so appalled that they appear zombie-like.
They track Roland to the wastelands, and Astolfo manages to successfully locate him with his detailed if illogical reasoning. Thankfully, Roland appears to them clothed, and seems reasonable enough until he is introduced to Mash. When she rejects his advances, Roland descends into a rampage yet again and loses his form, revealing that he is actually a figment of Roland's emotions that were left in France rather than the real deal. The figment laments that it wanted to "bare it all" upon defeat, causing Astolfo to burst into laughter and proudly acknowledge that he would like to fight again with Roland and their king, Charlemagne.
In Type-Moon's April Fools' Day 2015, Astolfo is an artist in the Imperial Roma talent agency. He debuted in the 30th December 2012. His class is Male girl Idol (男の娘アイドル, Otokonoko Aidoru?) and he is from England. His Twitter user account is @tmtt15_astolfo.
Although Astolfo was one of Charlemagne's Twelve Paladins, he is a “weak” knight whose abilities are inferior to the rest of them, and he has been famed as such in multiple legends. Despite Astolfo himself being certainly weak, the many Noble Phantasms he received (or borrowed) in the middle of his adventures are extremely powerful, so he can be fully counted as a war asset. If his Noble Phantasms weren't taken into account, Astolfo would be considered somewhere between second and third rate as a Heroic Spirit in terms of strength and skill.
Astolfo boasts high luck which is not just for show; most of the time, what Astolfo does ends up going smoothly. Unlike many other Servants, he is a Heroic Spirit whose True Name does not bring about any inherent weaknesses if it is exposed.
Astolfo's main weapons are a sword and chain mail. He has a slender sword hanging along his waist, though it is not a Noble Phantasm, its sharpness was incomparable with commonplace weapons held by other rank-and-file soldiers. However, he doesn't use his sword much so he gave the sword to Sieg. To Sieg, the steel blade felt heavy in his hands.
- Magic Resistance (A (D) Rank): Astolfo would naturally have this skill at Rank D, however, thanks to his book Noble Phantasm, its rank has been greatly increased. Due to this, all magecraft at Rank A or below is canceled. As a matter of fact, modern magi are incapable of hurting Astolfo.
- Riding (A+ Rank): Astolfo possesses the ability for riding. As such, he is capable of managing even beast with the rank of Phantasmal Beast and Divine Beast. However, this doesn't apply to Dragon kin.
- Evaporation of Reason (D Rank): Reasoning is disappearing. It is impossible for him to keep secrets. He'll carelessly chatter about his team's weaknesses and True Names, forgetful of important things, etc. A kind of extreme curse. This skill also serves as "Instinct." During the battle Astolfo is able to, to some extent, feel the optimal course.
- Monstrous Strength (C- Rank): Temporarily magnifies STR. However, during the usage of this Skill, Astolfo receives damage every turn.
- Independent Action (B Rank): The ability to act independently for a period even if magic energy supply from the Master is severed. At this rank, even if he loses his Master he is able to stay manifested for a period of 2 days.
- La Black Luna: A hunting horn that strikes fear into the hearts of all who hear its sound, prompting instinctive escape. Those within its range will be struck with the shock of an explosive sound. In the case where the damage is the same or higher than the target's HP, they will be turned to dust and scattered around. Does not affect Heroic Spirits with Magic Resistance, but normal mages are not immune to its influence.
- Casseur de Logistille: Inherited from a certain witch, it is a book with the means to shatter any and all magic recorded within it. It does not cancel a Reality Marble or a high-thaumaturgy exceedingly close to Reality Marbles to such an extent, but evoking its true name and reading its content makes it a possibility...
- Trap of Argalia: Lance of the knight, Argilia. Has a golden tip. Killing ability is low although a wound is inflicted to the leg of the spiritual body. To come back from falling, a LUCK check is necessary. In the case of a failure the bad status "falling" continues to linger. However because LUCK re-adjusts itself upwards, it's not hard to succeed.
- Hippogriff: A Phantasmal Beast that's essentially an "impossible" existence. Allthough its rank is inferior to a Griffon from the Age of Gods, its charging pulverization attack is equal to an A rank physical attack. For only a moment, it is able to place itself in an inter-dimensional rift. Therefore, it is able to phase through every single attack.
- In Fate/Apocrypha, Astolfo received the divine shield Akhilleus Kosmos from Achilles. However, due to not being the true owner, Astolfo cannot use Achilles' method of attack with the shield.
Creation and Conception
Konoe said he became a wonderful character who follows his own path in a refreshing way while ignoring the established framework.
- In the Type-Moon's 10th Anniversary Character Poll, Astolfo was ranked 152nd.
 Fate/complete material IV: Extra material - Fate/Apocrypha - Astolfo, p.318-319
Astolfo, the Twelfth Paladin of Charlemagne
In the Charlemagne Legend, he is the son of an English king, and one of Charlemagne's twelve faithful Paladins. He is beautiful beyond all compare, but he is also a frightfully unparalleled blabbermouth, prone to speaking on and on until those involved lose all rationality. His conversations, through no ill intent on his part, have a way of meandering toward maximum social awkwardness. His hobby of adventuring gets himself mixed up in an assorted amount of mischief due to him constantly popping up everywhere. He states that his hair ornaments, which seem like something a princess would wear, are an "irresistible proof of friendship" that he uses to restore peace to his depressively mad boon ally, Orlando.
- Alignment：Chaotic Good
- Height：160cm stand
- Weight：50cm stand
- Armament: Sword, Chainmail, Horn flute
Illustrations: Ototsugu Konoe
Creator: Ototsugu Konoe, Meteo Hoshizora (TYPE-MOON)
- STR: D
- CON: D
- AGI: B
- MGI: C
- LCK: A+
- Noble Phantasm: C
- La Black Luna (Lunatic Moon): The Magic Flute That Calls Panic
A horn that strikes fear into the hearts of all who hear its sound, prompting instinctive escape. Does not affect Heroic Spirits with magical resistance, but normal mages are not immune to its influence. Normally a small horn that hangs from the Servant's belt, it increases in size when activated, becoming large enough to enclose the Servant. Given to the Servant by the good witch Logestila of Avalon as a means to remove a large flock of harpies.
 Fate/Apocrypha material - STATUS: Rider of Black, p.024-025
Master: Celenike Icecolle Yggdmillennia
True name: Astolfo
Alignment: Chaotic Good
Noble Phantasm: C
■ Magic Resistance: A
Cancels all magecraft A rank or under. As a matter of fact, Astolfo cannot be injured by modern day magi.
Because of the Book Noble Phantasm, Rank was greatly elevated. It is usually D rank.
■ Riding: A+
Riding Ability. Can ride beasts that are Phantasmal Beasts and Divine Beasts. However, Dragon Kind is not applicable.
■ Evaporation of Reason: D
Reasoning is disappearing. It is impossible to keep any secrets.
Carelessly chatters about own team's weaknesses and True Names, forgetful of important things, etc. A kind of extreme curse.
This skill also serves as "Instinct." During battle one is able to, to some extent, feel the optimal course.
■ Monstrous Strength C-
It is possible to rank-up Strength.
However, in the situation that this skill is activated, every 1 turn that passes damage is taken.
■ Independent Action: B
Ability that allows the magical energy from the master to be cut off and be independent.
In the case of B rank, can last two days in the current world without a master.
■ La Black Luna - Panic Calling Magic Flute
Type: Anti-Army Noble Phantasm
Maximum Targets: 100 people
A hunting horn that fires a magical sound similar to the roar of a dragon and the neighing of a divine horse.
Existences present inside the range are slammed by the force of the explosion of sound.
In the situation that the target's HP is less than the damage, it becomes dust scattered in the cardinal directions.
Granted to Astolfo by the good witch Logestila it was used by Astolfo to drive away a large flock of Harpies.
Most of the time it can be hung at the hip. When using it is big enough to encircle Astolfo.
■ Casa Di Logistilla: Destruction Declaration
Type: Anti Unit (Self) Noble Phantasm
Maximum Targets: 1 person
Inherited from a certain witch. A book with the records of the means to shatter any magecraft. The one who owns it can automatically chance A rank magecraft and below. Besides Reality Marbles, as far as things extremely close to High-Thaumaturgy are concerned, one must release the book's true name and read the book and it becomes possible to break.
■ Trap of Argilia - Touch Then Fall!
Type: Anti-Unit Noble Phantasm
Maximum Targets: 1 person
Lance of the knight, Argilia. Has a golden tip.
Killing ability is low although wound is attached to the leg of the spiritual body. To come back from falling, a LUC check is necessary. In the case of a failure the bad status "falling" continues to linger.
However because LUC re-adjusts itself upwards, it's not hard to succeed.
■ Hippogriff - Phantasmal Horse Not Of This World
Type: Anti-Army Noble Phantasm
Maximum Number of Targets: 100 people
Top half is a Griffon, bottom half is a horse. A Phantasmal Beast that's essentially an "impossible" existence.
Inferior in rank to a Griffon from the Age of Gods. It's demolishing attack due to it's run is equal to an A rank physical attack.
Essential regarded as "improbable," because it is born from a Griffon and a Horse, it's existence is incredibly vague. For only a moment, it is able to place itself in an interdimensional rift.
Therefore, it is able to phase through every single attack.
- Fate/Grand Order material III - Astolfo, p.188-197 translated by castor 212
 Fate/Grand Order - Rider Profile [T]
Alexander - Rider
Illustrator and Voice actor
Illustrator: Ototsugu Konoe
Voice Actor: Rumi Ōkubo
Noble Phantasm: C
Monstrous Strength: C-
Down with a Touch!: D
Evaporation of Sanity: D
Magic Resistance: A
Independent Action: B
Hippogriff: Otherworldly Phantom Horse
Astolfo is a character from the Carolingian Cycle, a knightly romance representative of France.
One of the Twelve Peers of Charlemagne and a prince of England.
In addition, a piece of junk Heroic Spirit whose reason has evaporated.
Level 1 Bond
Source: Carolingian Cycle
Alignment: Chaotic Good Gender: ???
By demand of the concerned person, the gender is being kept a secret.
Level 2 Bond
The Twelve Peers of Charlemagne are twelve knights that serve the king of the Frankish Realm, Charlemagne.
As a cousin of Roland, Astolfo is included among those twelve-- that being said, Astolfo was famed as "weak" in legends.
Level 3 Bond
Unprecedented, of immature skill, thoughtless, et cetera.
In any case, Astolfo remained unaffected by such hearsay and, as a knight, guided all sorts of difficulties to their resolutions.
Incidentally, Astolfo's attire is something meant to appease Roland, who once ran wild due to a broken heart.
Level 4 Bond
Astolfo has lost his reason and, instead of profit and loss, is making "whatever it feels good for myself" as his evaluation criteria.
That has not changed even after being summoned as a Servant. Although risky, since the concerned person is solely virtuous, he won't become evil.
Level 5 Bond
Also, despite Astolfo himself being certainly weak, the many Noble Phantasm he received (or borrowed) in middle of his adventures are extremely powerful, so he can be fully counted as a war asset.
That being said, Astolfo is extremely difficult to be controlled as a Servant.
アストルフォ - ライダー
 Fate/Apocrypha material - CHARACTER Profile: Rider of “Black”, p.070-073 [T]
Rider of “Black” - Real name: Astolfo
- Height: 164cm
- Weight: 56kg
- Blood type: Unknown
- Birthday: Unknown
- Three sizes: B71 W59 H73
- Talents: Idiotically high hysterical strength
- Likes: All this world
- Dislike: Creatures appealing with teary eyes.
- Image colour: Rose Pink
- Enemy: None
Comment from Yuichiro Higashide & Ototsugu Konoe
“黒”のライダー - 真名：アストルフォ
- スリーサイズ：Ｂ７１ Ｗ５９ Ｈ７３
Comment from Yuichiro Higashide & Ototsugu Konoe
- Height: 164cm
 Fate/Apocrypha material - Encyclopedia: Rider of “Black” [Servant], p.163-164 [T]
Rider of “Black” [Servant]
One of the Servants of the Black camp. His true name is Astolfo, one of Charlemagne’s Twelve Paladins. He is the son of King Otto of England, and was destined to become king in the future.
He is one of the two major problem children in the light novels. Though he possessed a beautiful face and was beloved by all of the other Paladins, he is a “weak” knight whose abilities are inferior to the rest of them.
However, he himself didn’t care about his weakness at all and even when he felt depressed after losing a jousting match, he forget about it soon after. The easy-going Astolfo, whether due to possessing good luck or being loved for his attitude, ended up obtaining various Noble Phantasms.
He was given “Casa Di Logistilla: Declaration of Complete Destruction”, capable of destroying all spells, as a gift from a witch, borrowed the jousting lance “Trap of Argalia: Down with a Touch!” that Argalia had forgotten and left behind, and secured “Hippogriff: Otherworldly Phantasmal Horse” from the evil magus Atlante.
Astolfo fully used these Noble Phantasms and went on various adventures.
…Incidentally, since he happily loaned away most of his borrowed items when someone asked for them, he is the type that fundamentally feels no attachment to goods and objects. That might be precisely why various Noble Phantasms came into Astolfo’s possession during his life.
Astolfo’s clothes are based on his tastes—no, not his tastes; rather, he wore them in order to calm and appease Roland, who went mad after he was spurned by the woman he loved. The reason he had that appearance when he was summoned is probably because the Greater Grail decided that that was the point of “Astolfo’s heyday”. How cruel.
He is truly second-rate as a Servant. He lacks the ability to be first-rate, and even if his abundant Noble Phantasms give him a bit of an advantage, he would be overwhelmingly beaten by someone power like a Saber-class Servant due to the difference in pure strength.
However, if you consider him as a single chess piece among many in the Great Holy Grail War, his abundant Noble Phantasms can expand the breadth of his team’s tactics, and his Noble Phantasms which can make the enemy incapable of moving or fall into confusion are suited to keeping the enemy in place.
You could say he truly is a piece suited to the Great Holy Grail War, but… unfortunately, Astolfo’s sense of values is abnormal. For instance, if even a homunculus asked him for help, he would comply with all his power and do it even while knowing full well that it would be disadvantageous to his camp.
Due to his skill “Evaporation of Sanity”, he also possesses the special skill “Monstrous Strength” limited to magical beasts, though its rank is low, and his Magic Resistance is raised to A rank thanks to his Noble Phantasm. It makes him basically invincible and troublesome against an ordinary magus Master. If he were to aim to kill the other Masters, even winning the Holy Grail War might not be just a dream for him—but regrettably, that’s the type of strategy that Astolfo would definitely refuse, making it a dream within a dream.
In the light novels, his bottomless soft-heartedness, his optimism and, most of all, his dynamic attitude greatly affect the story. If Sieg is the shaft of the car wheel and Ruler is the car wheel, Astolfo is like the lubricating oil. Also, “Evaporation of Sanity” is, obviously, not a good skill. To lack reason means you can’t control your own desires. However, despite lacking reason, Astolfo eliminates the concept of “doing something bad” from his mind on an instinctive level in the first place, so it’s all good in the end…!
His feelings towards Sieg are passionate and frank. Incidentally, Astolfo doesn’t care about male and female gender differences at all. If he loves someone, whether they’re a man or woman is a trivial issue. If Sieg wished for it, he would have probably happily become his partner. However, Sieg himself is only aware of the “act of reproduction” as a phrase that means to bring into existence a life besides oneself.
He has a wish for the Holy Grail, but he still hasn’t thought about what it is. His principle was to think and actually find his wish after he reaches the point where his wish comes true. The reason that Astolfo can be summoned in a Holy Grail War despite this nature of his is because of his sense of duty to help if someone is so troubled that they call for him, similar to Karna. For some reason, it seems another class he is compatible with is the Saber class.
After the end of the light novels, Astolfo went on a wandering journey. Humanity is immature as a species, and Astolfo himself is also immature as a Servant. Even so, to make their lives as they live desperately meaningless was, as he thought, mistaken. Astolfo will continue to optimistically help those who want help without asking for any real compensation and live on until the day when he feels like he wants to live. His way of life, no matter how weak he is, truly is appropriate for a hero.
- Fate/Apocrypha Epilogue: Side of Survivor
- Fate/Grand Order - Santa Alter for Roughly a Week: The Second Night: Her Name is Marie-chan
- Fate/Grand Order: Epic of Remnant - Agartha: The Mythical Subterranean Society, Section 1: Welcome by the Subterranean World
- Fate/Grand Order: Epic of Remnant - Agartha: The Mythical Subterranean Society, Section 2: Contact
- Fate/Grand Order: Epic of Remnant - Agartha: The Mythical Subterranean Society, Section 3: At the Amazon Village
- Fate/Grand Order: Epic of Remnant - Agartha: The Mythical Subterranean Society, Section 4: Resistance
- Fate/Grand Order: Epic of Remnant - Agartha: The Mythical Subterranean Society, Section 5: Heading to Ys
- Fate/Grand Order: Epic of Remnant - Agartha: The Mythical Subterranean Society, Section 6: The Pirate Princess Lewdly Smiles
- Fate/Grand Order: Epic of Remnant - Agartha: The Mythical Subterranean Society, Section 7: To the Nightless City
- Fate/Grand Order: Epic of Remnant - Agartha: The Mythical Subterranean Society, Section 8: The Brilliant Fortress City
- Fate/Grand Order: Epic of Remnant - Agartha: The Mythical Subterranean Society, Section 9: Temporary Retreat
- Fate/Grand Order: Epic of Remnant - Agartha: The Mythical Subterranean Society, Section 10: Invading El Dorado
- Fate/Grand Order: Epic of Remnant - Agartha: The Mythical Subterranean Society, Section 11: Flames of Progress
- Fate/Grand Order: Epic of Remnant - Agartha: The Mythical Subterranean Society, Section 12: Unpaintable Beauty
- Fate/Grand Order: Epic of Remnant - Agartha: The Mythical Subterranean Society, Section 13: Decisive Battle in El Dorado
- Fate/Grand Order: Epic of Remnant - Agartha: The Mythical Subterranean Society, Section 15: The Story Comes to Fruition
- Fate/Grand Order: Epic of Remnant - Agartha: The Mythical Subterranean Society, Section 16: Women of Agartha
- Fate/Apocrypha Volume 2, Chapter 3
- Fate/Apocrypha Volume 1, Chapter 1