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ChinaWP is a country in AsiaWP.

History[]

World of Magecraft[]

During the Age of Gods, the legendary Xia DynastyWP developed advanced technology and weaponry that employed Mystery in its creation. While most of this civilization has been lost, Chen Gong, a descendant of the Xia, inherited much of its knowledge.[1] According to one record, the Xia also were the original civilization to copy the R’lyeh Text, later known as Prelati's Spellbook.[2]

In the World of Magecraft, it is outside the reach of the European Mage’s Association, being instead home to the Spiral Manor, an organization that while weaker in influence, may have more individual members than the Association. The nation is also home to a smaller magecraft organization, the Summit Court, which is a remnant of the Age of Gods and whose membership is primarily composed of immortal Xian. Magi belonging to these organizations employ a separate system of magecraft from Western thaumaturgy known as Philosophy Magecraft.[3][4][5] The Spiral Manor is fundamentally incompatible with both the Mage’s Association and the magecraft organization dominant in the Middle East, and the three organizations have a feigned non-aggression pact.[6]

The martial art of Bajiquan practiced by multiple characters originates from China.

Stories set in China[]

Locations in China[]

Characters from China[]

Ancient[]

Three Sovereigns and Five Emperors (3162 B.C. - 2070 B.C.)[]

  • Shennong
  • Nuwa
  • Yuanshi Tianzun
  • Lingbao Tianzun
  • Daode Tianzun
  • Zhulong
  • Xi Wangmu
  • Dongwanggong
  • Jade Emperor
  • Yellow Emperor
  • Chiyou
  • Yinglong

Shang Dynasty (1600 B.C. - 1046 B.C.)[]

Zhou Dynasty (1046 B.C. - 256 B. C.)[]

Easter Zhou (770 B.C. - 256 B.C.)[]
Spring and Autumn period (770 B.C. - 476 B. C.)[]
  • Gān Jiàng
  • Mò Yé

Imperial[]

Qin Dynasty (221 B.C. - 206 B.C.)[]

Han Dynasty (202 B.C. - 220 A.D.)[]

Eastern Han[]

Three Kingdoms (220 A.D. - 280 A.D.)[]

Northern and Southern Dynasties (420 A.D. – 589 A.D.)[]

Northern Qi[]

Sui Dynasty (581 A.D. - 618 A.D.)[]

Tang Dynasty (618 A.D. - 907 A.D.)[]

Song Dynasty (960 A.D. - 1279 A.D.)[]

Ming Dynasty (1368 A.D. - 1644 A.D.)[]

Qing Dynasty (1636 A. D. - 1912 A.D.)[]

Modern[]

References[]

  1. Fate/Grand Order material IX - Chen Gong's profile translated by Kinalvin
  2. [v] Fate/Zero Animation Visual Guide I: The Fourth Holy Grail War Glossary: Prelati's Spellbook [Noble Phantasm]

    Prelati's Spellbook [Noble Phantasm]
    Caster’s Rank A+ anti-army noble phantasm. A spellbook that supplies massive magical energy to its wielder. Can be used to cast High Thaumaturgy and Greater Rituals, regardless of its wielder’s capacity for magecraft. Can also be used to summon Horrors [demons] from the depths of the oceans. Made with a cover of human skin, it is said to be a grimoire containing forbidden knowledge of ancient evil gods. The spellbook held by Caster is an Italian translation created by François Prelati. The original is said to have been written in Chinese during the Xia Dynasty.

    螺湮城教本【宝具】
    キャスターが持つランクA+の対軍宝具。所有者に大量の魔力を供給する魔導書であり、術者の魔力に関係なく大魔術・儀礼呪法レベルの魔術を使うことができる。また、深海の怪魔の類を召喚・使役することが可能。人間の皮で装丁されており、太古の邪神にまつわる禁断の知識が記されているという。キャスターが持つのは魔術師フランソワ・プレラーティによって記されたイタリア語の写本で、底本は中国・夏王朝時代の漢文だったと言われている。

  3. [v] Fate/side material - Encyclopedia: The Mage's Association [Organization name], p.073 [T]

    The Mage's Association [Organization name]
    An organization created to protect those who seek to learn sorcery, regardless of nationality or field of study. (On paper, anyway.)
    Their mission is the management, concealment, and advancement of sorcery.
    In order to protect themselves from that which would threaten them (be it the Church, rival organizations of magi, or the monstrosities that punish humans who break taboos), they accumulated military might.
    In order to further the advancement (degeneration) of sorcery, they built research facilities.
    And, in order to deter crimes committed with sorcery, they created laws.
    Their headquarters is located in London, and goes by the unofficial name of "The Clock Tower".
    It seems that in the beginning the Association was divided into three great branches, including the original associations that predate the Clock Tower. That is, the "Giant's Pit" of Egypt, and a cluster of associations based in northern Europe called the "Sea of Estray". However, ever since the Clock Tower became the headquarters, mingling between the branches has been on the decline.
    Also, they are fundamentally incompatible with the sorcery foundation of the Middle East and the ideological sorcery of mainland China, and the three groups are currently feigning nonaggression.

    魔術協会【組織名】
    国籍・ジャンルを問わず、魔術を学ぶ者たちによって作られた自衛団体。(無論、名目上ではある)
    魔術を管理し、隠匿し、その発展を使命とする。
    自らを脅かすモノたち(教会、自分たち以外の魔術団体、禁忌に触れる人間を罚する怪異)から身を守る為に武力を持ち、
    魔術の更なる発展(衰退ともいう)の為、研究機関を持ち、魔術による犯罪を抑止する為の法律を敷く。
    本部はイギリスのロンドンにあり、“時計塔”の異名を持つ。
    始まりは三大の部門に分かれていたらしく、エジプトの“巨人の穴仓”,北欧に根を張る複合協会“访律海”と呼ばれる原協会もあるが、時計塔が本部になってからは交流が廃れる一方だとか。
    また、中东圏の魔術基盤、大陸の思想魔術とは相容れず、互いに不可侵を装っている。

  4. [v] The Adventures of Lord El-Melloi II First material - Terminology: KeyPoint 04: Philosophy Magecraft, p.005

    Philosophy Magecraft
    For the Clock Tower in the Occident, there is the Luo-Xuan Guan in the Orient. Philosophy Magecraft is the main magecraft employed by this Luo-Xuan Guan, spread from Asia to the Middle East.
    Unlike the Clock Tower's Western Magecraft, this one doesn't employ Magecraft Foundations. Instead, it's utilized by connection to a giant Greater Mystic Code fused with planet Earth, the Philosophy Foundation - sort of a pseudo-Root.
    The currently distributed Philosophy Keys enable access to restricted territories of this Philosophy Foundation.
    Philosophy Keys are passed down from teacher to student, and inheriting a Philosophy Key essentially means shouldering a part of the world.
    It's worth special mention that the Philosophy Key leading back to the founders are said to enable connection the Privileged Domains.

    思想魔術
    ―西洋に時計塔あらば、東洋に螺旋館あり。主にアジアから中東にかけて広がった、この螺旋館で主流となる魔術。
    時計塔の西洋魔術と異なり、魔術基盤ではなく、地球と融合した巨大礼装・思相平ある種の擬似根源と繋がる事によって行使される。
    現代に伝わる思鍵紋は、この思想で制限されている領域への接続を可能とする。
    思想鍵紋は師から弟子へ引き継がれるものであり、思想鍵を引き継ぐということは、すなわち世界の一部を背負うことに等しい。
    とりわけ、始祖に連なるような思想鍵紋は、 特権領域への接続を可能にするという。

  5. The Adventures of Lord El-Melloi II Volume 1: The Man Who Devoured God - Prologue
  6. [v] Fate/side material - Encyclopedia: The Mage's Association [Organization name], p.073 [T]

    The Mage's Association [Organization name]
    An organization created to protect those who seek to learn sorcery, regardless of nationality or field of study. (On paper, anyway.)
    Their mission is the management, concealment, and advancement of sorcery.
    In order to protect themselves from that which would threaten them (be it the Church, rival organizations of magi, or the monstrosities that punish humans who break taboos), they accumulated military might.
    In order to further the advancement (degeneration) of sorcery, they built research facilities.
    And, in order to deter crimes committed with sorcery, they created laws.
    Their headquarters is located in London, and goes by the unofficial name of "The Clock Tower".
    It seems that in the beginning the Association was divided into three great branches, including the original associations that predate the Clock Tower. That is, the "Giant's Pit" of Egypt, and a cluster of associations based in northern Europe called the "Sea of Estray". However, ever since the Clock Tower became the headquarters, mingling between the branches has been on the decline.
    Also, they are fundamentally incompatible with the sorcery foundation of the Middle East and the ideological sorcery of mainland China, and the three groups are currently feigning nonaggression.

    魔術協会【組織名】
    国籍・ジャンルを問わず、魔術を学ぶ者たちによって作られた自衛団体。(無論、名目上ではある)
    魔術を管理し、隠匿し、その発展を使命とする。
    自らを脅かすモノたち(教会、自分たち以外の魔術団体、禁忌に触れる人間を罚する怪異)から身を守る為に武力を持ち、
    魔術の更なる発展(衰退ともいう)の為、研究機関を持ち、魔術による犯罪を抑止する為の法律を敷く。
    本部はイギリスのロンドンにあり、“時計塔”の異名を持つ。
    始まりは三大の部門に分かれていたらしく、エジプトの“巨人の穴仓”,北欧に根を張る複合協会“访律海”と呼ばれる原協会もあるが、時計塔が本部になってからは交流が廃れる一方だとか。
    また、中东圏の魔術基盤、大陸の思想魔術とは相容れず、互いに不可侵を装っている。

  7. Fate/type Redline Chapter 14.1
Locations
Parallel worlds
World of TsukihimeWorld of Tsukihime RemakeWorld of Fate/stay nightWorld of Fate/EXWorld of Fate/ApocryphaWorld of Fate/strange FakeWorld of Fate/Grand OrderWorld of GUDAGUDAIllya's WorldMiyu's WorldLand of SteelWorld of Tsuki no Sango"After" the Holy Grail WarLostbeltsServant Universe
Countries
BabylonBritainChinaEgyptFranceGreeceIndiaJapanRomeRomaniaUnited States of America
Cities
Fuyuki City, JapanLondon, EnglandMifune City, JapanMisaki Town, JapanMosaic City, JapanShikura City, JapanSnowfield, USASouya, JapanTrifas, Romania
Outer space
Golden CityJupiterMarsMoonMoon CellNeptunePlutoVenus
Other locations
AvalonAtlantisBlackmore CemeteryChaldea Security OrganizationImaginary Number SpaceShapeless IsleSpiritual Tomb of AlbionReverse Side of the World
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