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When a card is Installed, there is a space inside the user Julian is able to access through [[Flash Air]], allowing him to physically grab the card. |
When a card is Installed, there is a space inside the user Julian is able to access through [[Flash Air]], allowing him to physically grab the card. |
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− | Unique to the [[Berserker]] Class Cards, Installing Berserker and then Installing another card, called {{ |
+ | Unique to the [[Berserker]] Class Cards, Installing Berserker and then Installing another card, called {{nihongo|Berserker Class Inheritance|バーサーカークラス継承|Bāsākā Kurasu Keishō}}, confers the properties of Berserker to that Card's Heroic Spirit. |
===Blackened Servants=== |
===Blackened Servants=== |
Revision as of 20:34, 1 March 2020
Servants |
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Servants by type |
Demi-Servant |
Pseudo-Servant |
Grand Servant |
Class Card |
High-Servant |
Servant (Servant Universe) |
Servants by True Names |
Alter Servant |
Lily/Larva Servant |
Santa Servant |
Servant Cards (サーヴァントカード, Sāvanto Kādo?), more commonly known as Class Cards (クラスカード, Kurasu Kādo?), are artifacts created for the Ainsworth Holy Grail War, a system of summoning Heroic Spirits similar to Servants. Differing from allowing a Heroic Spirit to manifest, the cards encapsulate the Heroic Spirits, used by the participants of the Holy Grail War to fight amongst each other.
Characteristics
Originally known as Servant Cards, the Clock Tower of Illya's world came to refer to them as Class Cards upon studying them. Taking the form of cards bearing one of the seven class designations of Saber, Archer, Lancer, Rider, Caster, Assassin, or Berserker, they are around the size of a tarot card. Meant to be utilized in the Ainsworth Holy Grail War, the Clock Tower of Illya's world is unable to determine their creator, determine their purpose, or analyze their structure beyond their learning of their ability to draw on the power of Heroic Spirits.[1]
Much like the Servant system, seven cards are summoned during each Holy Grail War, corresponding to one of seven classes. The cards have a portion of the Heroic Spirits' power sealed inside them, and it can be said that they are the Heroic Spirits themselves. They draw out the power of Heroic Spirits, allowing either a Mystic Code or the user's own body to act as a medium for the Heroic Spirit's power. Overwritten by a fraction of the Heroic Spirit's power, they are able to fight others with that power.
The Assassin Class Card is unique in that it is not linked to a specific Heroic Spirit. Much like the Fuyuki Holy Grail War, the Assassin summoned is always Hassan-i-Sabbah, but it picks one of the nineteen depending on compatibility with the Card User. One Class Card can manifest multiple different Assassins if used by other Card Users.[2]
Creation
The Rule Master of the Ainsworth Holy Grail War is the only individual with the authority to create or destroy Class Cards.
One part of the process of creating the Class Cards robs the Heroic Spirits of their reason and pollutes their egos by passing through the Ainsworth's "box". Only the Gilgamesh Archer Card shows the ability to retain its ego without being polluted, allowing Gilgamesh's personality to overwrite the user.
Usage
The participants of the Holy Grail War and possessors of the Kaleidostick utilize the power of the cards with two methods. With the Include: Limit Expand (限定展開, Gentei Tenkai?) method, it temporarily materializes the weapon or Noble Phantasm of the hero by overwriting a Mystic Code. The command to end the Include is Uniclude: (ド接続解除?). The true purpose of the Cards is to temporarily become the hero by accessing their full abilities. Install: Phantasm Summon (夢幻召喚, Mugen Shōkan?) grants the Noble Phantasms, Skills, and appearance of the Heroic Spirit. The user obtains a "fraction of their power", their own existence "overwritten" by that of a hero's existence. Users can end the Install or switch cards through the command Uninstall: (送還?). The two Kaleidostick wielders show the ability to use Parallel Include: (並列限定展開?), both using a single card together to create many copies of the same weapon.
When a card is Installed, there is a space inside the user Julian is able to access through Flash Air, allowing him to physically grab the card.
Unique to the Berserker Class Cards, Installing Berserker and then Installing another card, called Berserker Class Inheritance (バーサーカークラス継承, Bāsākā Kurasu Keishō?), confers the properties of Berserker to that Card's Heroic Spirit.
Blackened Servants
The Cards possess the ability to manifest as blackened Servants by being left to gather magical energy from the land. They possess no reason, and they possess a deteriorated, blackened appearance. They generate a Mirror World that can only be accessed magecraft. The Heroic Spirits form around their Class Cards, utilizing them as their heart. Compared to their Servant counterparts, the blackened Class Cards have several "errors" from being stained, such as Noble Phantasms and Skills being ranked down. Their parameters are generally decreased by one or two ranks, varying from card to card. They possess fighting instincts and skill, but they are much weaker than their normal selves due to being like "phenomena without their own will." [3]
Known Class Cards
References
<references>
- ↑ Fate/kaleid liner PRISMA☆ILLYA - Chapter 3
- ↑ PRISMA material/pre
- ↑ Hiroyama Blog 11/27/10:
Q:So Ciel (and the other charas) can fight Arc in MB because Arc's holding back and fighting game conventions. It seems [Ciel] is overwhelmingly strong compared to even Mabo back when he was an active agent, so without her immortality/NP Bazett would probably lose. So the question I've been having is, for the cards that have been shown, how much power of the original Servants are they drawing out when they materialise?
A: Well, Arc is a monster who's probably in the world top 3 when she gets serious... As for blackened servants coming from the cards, it varies but it's OK to assume they get 1 to 2 rank drops in stats compared to their original portrayals. Also, they have fighting instincts and skills, but since they're like phenomena without their own will, they're probably much weaker than the originals shown in their respective works. Like, with Bazett vs Lancer, he wouldn't even get a chance to use Gae Bolg before he's beat up.