Depending on the teachings of Magecraft schools, one could classify everything of reality into different sets of Elements. The four classical elements (Fire, Water, Earth and Wind) are said to came from Arche in ancient Greece. The Mage's Association adds in Void (Ether) and some other elements to make their classification more practical. Besides, there are the Five Elements in oriental philosophies (Water, Fire, Earth, Wood and Metal) and Twelve Constellations. In the Mage's Association, they call Fire normal and Wind noble.
A Magus normally has the capacity to manipulate at least one of the Elements. However, there are cases of those who can manipulate Elements that are completely different from any of the ones specified above. Within the Mage’s Association, individuals like these tend to either very selective houses or not be part of the Association at all. Cases of a magus who possesses more than one Elemental Affinity, and even affinity to Compound Elements, are also known. Usually said individuals try to master spells that make use of more than one Element at the same time (ex: “liquid manipulation” through the use of Water and Wind Elements). Those capable of manipulating all the five Elements receive the title of Average One and are highly valued by the Mage’s Association. Methods to change one’s Elemental Affinity exist, but they are very painful and dangerous.
Known Elemental Affinity by characters:
- Aozaki clan: Wind.
- Cornelius Alba: Fire.
- Barthomeloi Lorelei: Wind.
- Flat Escardos: Ether.
- Forte: Wind.
- Gray: Earth.
- Heine Istari: Fire and Water.
- Jean Rum: Wind.
- Kayneth El-Melloi Archibald: Wind and Water.
- Kiritsugu Emiya: Fire and Earth.
- Lainur Gusion: Imaginary Numbers.
- Luviagelita Edelfelt: Earth.
- Matou clan: Water.
- Paracelsus: All five.
- Rin Tohsaka: All five.
- Sakura Matou: Imaginary Numbers, Water (as a member of the Matou clan; at birth, Sakura lacked any elemental alignments.)
- Shirou Emiya: Sword.
- Tokiomi Tohsaka: Fire.
- Trisha Fellows: Imaginary Numbers.
- Inorai Valualeta Atroholm: Earth, Water and Wind.
- Waver Velvet: Earth.
Five Great ElementsEdit
Fire (火, Hi?) – One of the Five Great Elements (五大元素, Go Dai Genso?). Spells of the Fire element are related to consumption, heat, entropy, fuels, energy transfer and thermodynamics. This Element has Warm and Dry features. Paracelsus assigned a red color to it following Tattva.
Earth (地, Chi?) – One of the Five Great Elements. Earth element spells relate to grounding, cultivation of energy and energy embedding. This Element has Cold and Dry features. Paracelsus assigned a yellow color to it following Tattva.
Water (水, Mizu?) – One of the Five Great Elements. Related to flows, forms, cycles, combinations and manipulations. This Element has Cold and Wet features. Paracelsus assigned a silver color to it following Tattva.
Wind (風, Kaze?) – One of the Five Great Elements. Deals with air, kinetic forces, static energy, free energy and directed movement. This Element has Warm and Wet features. Paracelsus assigned a blue color to it following Tattva.
Ether (エーテル, Ēteru?) or Void (空, Kū?) is one of the Five Great Elements, and also the Fifth Imaginary Factor (第五架空要素, Daigo Kakū Yōso?) according to the teachings of the Mage’s Association. It combines itself with any of the other four Elements in order to actualize the mysteries of Thaumaturgy. It is artificial magical energy that forms the basis of modern magecraft, although it did not exist during the Age of Gods. Although amorphous and incapable of materializing by its own power, it is what allows shapeless bodies to take a material form. Paracelsus assigned a black-purple color to it following Tattva.
Ether Clump (エーテル塊, Ēteru Kai?), also known as Liquid Clay, is a failed materialization attempt of Ether through the combination with one of other Elements. Under normal circumstances Ether can only be materialized after combining itself with one of the other Elements. In some cases however, mainly when there is some sort of failure on the part of the Magus, it will take the physical shape of a clay-like substance. Other than serving as a conductor of magical energy, it is completely useless. Whatever the shape it is given by a magus, if left inactive for long enough (i.e. without magical energy running through it) it will eventually return to its original clay-like form. Known uses include True Assassin’s Zabaniya, the first suitcase puppet of Touko Aozaki, Cornelius Alba’s slime familiars and the main component forming Leysritt’s body. Somewhat related to the First Magic.
Hollow (虚, Kyo?), also called Imaginary Numbers (虚数, Kyosū?) is an Imaginary Element that lets those who wield it as their Affinity the power to use Imaginary Number Space. Lainur used it as a time capsule and Trisha put her head into it when killed to keep her killer from using her Mystic Eyes. As a Sorcery Trait, it is a power highly effective against spiritual beings, but not so potent against those whose body is not made out of Ether. When the Matou clan restraining spells are used along with this, it is possible to imprison and skewer the target into a separate dimension composed entirely of shadows. Furthermore, when Angra Mainyu's power is imbued on Sakura Matou, she is able to use this ability even against normal humans.
Nothingness (無, Mu?) is the second Imaginary Element. In magery, it is defined as that "which is not possible, but materializes", contrasting Hollow which is defined as that "which is possible but not in the physical plane". It has a different meaning than the "nothing" of physics and math.
Factors of human beings are Body, Mind and Soul. Alchemists of Atlas can set all three Factors of theirs as an arithmetic unit to accelerate themselves.
The Fifth Imaginary Factor (第五架空要素, Daigo Kakū Yōso?). See the above section 'Ether'.
True Ether (真エーテル, Shin Ēteru?), otherwise known as the Fifth True Theoretical Factor (第五真説要素, Daigo Shin Setsu Yōso?), is magical energy from the Age of Gods. It is also described to form the nine heavenly bodies that gave birth to the planet. Although it does not exist in modern times, True Ether, which was of a far higher quality than ether, permeated the Earth in ancient times. Gods, as well as nature itself, were formed out of True Ether. The natural enemy of the Fifth Imaginary Factor (Ether), bullets of Black Barrel are composed of this substance.
Grain (ジン, Jin?, Gin), or Space Dust (宇宙塵, Uchūjin?). The general term given to the toxic particles overflowing in the Earth of Over Count 1999, after the world lost its capacities to sustain life. Also called “ether” because even though poisonous, it promoted the surface of mutated life forms: the A-Rays, Liners and the Ether Liners.
The rate of energy transfer within the Grain-rich atmosphere is astonishing. A factor that resulted into the arise of a new method of combat that would not be possible in the old world. In a battle between A-Rays capable of absorbing Grain and Ether Liners wielding Knight Arms made of crystallized Grain, the power of conventional weapons is rendered useless.
Supposedly, Grain is the base component of all heavenly bodies. Therefore, the closer is the connection between a life form and its mother planet the greater will be the amount of Ether in their bodies. The greatest example of this would be the Ultimate One, the supreme existence of each respective’s planets and true avatars of their will.
Its antithesis is the True Ether or Black Barrel, which destroys Grain and anything containing Grain on contact.
The Sixth Imaginary Factor (第六架空要素, Dairoku Kakū Yōso?) , also known as Daemon, is a force that reacts to the desires of humans and births Daemons out of their wishes. It needs a form, invented by humans, similarly to how it happens to higher-level spirits, in order to materialize itself, as a passive existence. This passive existence is an individual daemon and not a true daemon.
But regardless of the result, as a rule, daemons are gentle. They are the Imaginary Factor that understands one's pain and attempts to remove it. Depending on perspective, one can say that they are allies of humanity. They use Reality Marbles as their Alien Common Sense.
- ↑ Lord El-Melloi II Case Files Vol.1
- ↑ Fate/stay night Fate Route - Day 12 Permit
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7
 Fate/complete material III: World Material - Theory of Magic - Magecraft: Magus, p.041
Magic circuits are the pseudo nerves that a magus has inside himself. These are paths that generate magic energy and access the magic foundation engraved in the world. Magi make magic energy with the magic circuits and use the magic energy to run the magic foundation and thus put magery into effect. To do either of these, the magic circuits are necessary.
As suggested by the description pseudo nerves, these are split into cores and lines joining these together and are spread throughout the body.
The number of magic circuits are fixed at birth and the number won't increase by other than external factors.
The product of stamping the anchored mystery that a magus had spent his entire life building up. Can be said to be mystical inheritance that defines the magus line as a magus line. While the inheritor is young, it is necessary to implant this little at a time while at the same time having the body adjust to the magic crest by medicine and rituals. The magic association also has technology for extracting just the magic crest from the body and storing it.
What determines what kind of attributes a magus' magic is going to be likely to have, or what kind of magic the magus is going to have good chemistry with, is going to be the element aligned with the magus.
In addition to the five great elements of earth, water, fire, wind, and sky, there's the imaginary elements of Hollow and Nothing, for a number of seven.
Some of the five elements will differ according to the school of magic. A famous one is a style in which the five great elements are formed from wood, fire, soil, metal,and water.
Basically, one magus has one alignment, but sometimes there are magi with two alignments (like fire and earth, wind and water) and there are also those called "Average Ones" who have all the five great elements.
Matou Sakura normally would have been a holder of the imaginary element of Emptiness. However, through her magic training, hers had been changed to the water alignment of the Matou line, so she couldn't exhibit her true talent.
Five great elements Earth One of the two alignments of Kiritsugu. Kiritsugu exhibited his attribute of combining and used magic which combined the wounds of an enemy in a different form than normal, and made them unhealable.
Five great elements Water The alignment that the Matou magi have had for generations. Matou exhibit the attribute of absorption and have passed it on. Sakura's alignment changed from Emptiness to water.
Five great elements Fire The alignment of Tokiomi and also one of the two alignments of Kiritsugu. It is the symbol of life and death and has good chemistry with destructive magic.
Five great elements Wind One of the two alignments of Kayneth Elmelloi Archibold. There are few magi with wind as an alignment
Five great elements Sky An element which makes up celestial bodies that is newly added as a fifth element to the four great elements of earth, water, fire, and wind. This is, in other words, Ether.
Imaginary Elements Hollow The alignment that Sakura was born with. Defined, in magery, as that "which is possible but is not in the physical plane". Also called imaginary numbers.
Imaginary Elements Nothingness Like Hollow, the alignment of an imaginary element. In magery, defined as that "which is not possible, but materializes". Has a different meaning that the "nothing" of physics and math.
•The absoluteness called Origin
If alignment determines the root of one's magic, then even deeper than that, is the origin which determined the root of one's existence. The origin is not only for magi, but is the orientation that all things are born with and it's existence itself is thought absolutely necessary.
Those magi with an origin that is strongly expressed outwardly are sometimes removed from the normal alignments and there are times that the origin itself becomes the alignment. Most of those magi exhibit their talents as extreme specialists.
Because of that, it's said that they can reach higher grounds than normal magi.
Of the alignments, wind is called "noble" and fire is "normal". By the way, the term "Noble Colors" is used to refer to special and innate things where he workings of the magic circuit are close to the movements of a celestial body (normally they're closer to the movements of the crust), and is innate and special.
Noble Colors are often used to refer to mystic eyes, and Rider's petrifying mystic eyes are also a noble color.
- ↑ 4.0 4.1
 Tsukihime Dokuhon PlusPeriod - talk. Glossary: Forte [Name • Colloquial Term], p.200
Forte [Name • Colloquial Term]
A magus of the Association.
A rare magus who experienced gruesome melees such as protecting Seal-Designed Magi and recovering grimoire.
Forte favoured spells called Aero Strikes, and the sword acted as the magical staff.
There were three orifices on the body of the sword, thus the sword was not quite fit for slashing. The purpose of the orifices was to generate sound. Slashing the sword generated a resonant effect, producing an invisible impact on the target.
She looked like a blade-wielding swordsman, but this swordsman performed her swordplay hundreds of meters away from her opponent.
The oldest daughter of a mage lineage of many generations. It seemed like she encountered Aozaki, who also shared the Wind Element, several times.
- ↑ Character material, p.16
 Fate/Apocrypha material - Encyclopedia: Jean Rum [Person's name], p.169 [T]
Jean Rum [Person's name]
One of the people whose should have been a Master of the Red Camp. Female. Known as the Gale Wheel, she uses chakrams and possesses Wind-affinity magecraft just as her title implies. You really are exactly what you seem like, aren’t you? She’s a bibliomaniac, and according to rumor she searched for the library of Ivan the Thunder Emperor.
Her skill is definitely first-rate, but regretfully, she was easily subdued by Semiramis’ poison. The relatives of the Red Masters, excluding Shishigou and Shirou, make a stealthy appearance in “Fate/strange Fake” (Author: Ryohgo Narita, from Dengeki Bunko).
Well, things ended in massive failure for them in various ways, so even after being freed their positions have become precarious.
Fate/Zero - Volume 4, Act 12, Part 3
One of them [Rin] has all elements, having five multiple elements as her alignment. The other [Sakura] has no elemental alignments, having Imaginary Numbers only. Both sisters have a rare potential that can be equated to miracles.
- ↑ https://twitter.com/baronmiwa/status/1172889380710543361?s=20
- ↑ 9.0 9.1 9.2 9.3 9.4 Fate/Grand Order material III, p.55
- ↑ 10.0 10.1 10.2
 Kara no Kyoukai Special Pamphlet - Encyclopedia: Ether lump [Others], p.027 [T]
Ether lump [Others]
Ether, the Fifth Imaginary Substance as coined by the Association. It is a necessary medium that gives shape by mixing with the Four Elements.
It is shapeless, but it is a critical element in the functioning of magecraft.
Ether is bound to become one of Earth, Water, Fire and Wind, but in the hands of a novice, it would fail to become one of the Four Elements and materialize. This is ether lump.
Ether lump is completely useless. In some sense, creating ether lump is analogous to creating "Nothingness". Looking at it from this perspective makes it sound like "True Magic" In fact, ether lump is originally the First Magic's ----------
- ↑ Fate/hollow ataraxia - Last Interlude
 Jonnobi: Demon
The 6th Imaginary Aspect. Existences born of the wishes of humans, passively (受動的な, shuudou-teki-na?, lit. "as acted upon") called forth by human desire. Manifest phantasms (実像幻想, jitsuzou gensou?) that take form via the aggregation of ideation (想念, sounen?, lit. "thoughts"). For materialization (実体化, kittaika?, lit. "manifestation to material") to occur, "a form fabricated by humans" is necessary. Not True Demons, but existences that obtain being by the imposition of a Designation (個体名, kotai-mei?, lit. "unit designation").
As Demons attain true freedom upon receiving a Designation, it is a general rule that the naming of Demons is not an act to lightly engage within.
Temporarily setting aside the outcomes of engaging with such, Demons may be assessed as allies of humanity, who exist so as to empathize with and resolve the sufferings of humanity.
 Fate/EXTRA material - Encyclopedia: True Demon [Circumstances], p.190
True Demon [Circumstances]
Even in the world of Extra, the concept of Demons (悪魔の概念, akuma no gainen?) is by humanity treated as the greatest of obstacles; so as God is to omniscience and omnipotence (全知全能, zenchi zenou?), so as demons as an existence are to mortal levels of awareness and impotence (人知無能, Jinchi Munou?, lit. "human intellect and impotence").
They are as an abyss (淵, fuchi?) that lies within arm's reach, yet decisively beyond comprehension.
Distinct from those demons from Stay Night, which exist only as imitations, the real thing -- Enfleshed Demons (受肉した悪魔, juniku-shita akuma?, lit. "Incarnated Demon") are that with which humans are incapable of competing 太刀打ちできない (tachi-uchi-dekinai, lit. "incapable of crossing swords"?).
(※ There is in record only a single instance in which an Enfleshed Demon was forced to disperse (退散, taisan?, lit. "disperse / retreat"), but that's a different story.)
In general, demons are existences that take possession, utilizing the corpus of a human to incarnate (受肉, juniku) and take action, but in the event that the psyche (精神, seishin?) of the human host (苗床になる人間, naedoko ni naru ningen?, lit. "the human that becomes a seed-bed") cannot withstand the strain, it is commonplace for self-annihilation (自壊, jikai?) of the host to occur, dispersing the essence of the demon into the vicinity.
There exist also humans who by way of their own acts (業, gō?, lit. "sins; worldly preoccupations / fixations / absorptions; karma") are subsumed unto the category of Demons as a result of losing their humanity; but these creatures that are said to have become Fiends (魔人, Majin?) cannot be considered True Demons.
In the world of Extra -- whether by way of Demonic possession, or in the circumstance that one's own actions bring about a transformation -- the phenomenon whereby a True Demon is birthed unto the world has, as of present day in 2030, not been brought successful fruition even once.
Though the classifications of "Demons" and "Fiends" do exist, their manner of existence is in essence indistinguishable from that of a higher-order lifeform (高次元生命体, kou-jigen seimeitai?, lit. "higher-dimension lifeform") that inhabits a different sphere of civilization (異なる文明圏, koto-naru bunmei-ken?) upon a different planet (異なる惑星, koto-naru wakusei?).
In sum, said existences can, per the recognition of the Universe of Awareness (認識宇宙, ninshiki-uchuu?, lit. "the universe derived of observation / perception"), no longer be discerned as "human."
Their existences would approximate to that of the cosmic horrors (邪神, jashin?, lit. "evil god") of a certain fictitious Mythos popular in the 20th century.
In the True Route of CCC, a certain individual that has undergone transmigration did indeed manage to reach this realm, but owing to a slight mistake, they were capsized from the Seat of Divinity (神の座, kami no za?).
 Melty Blood Act Cadenza PS2 Manual - Dictionary: Reality Marble [Unusual talent], p.056
Reality Marble [Unusual talent]
Intrinsic Field. Originally referred to the alien common sense possessed by the beings called devils, but now also includes the unique boundary fields possessed by many people.
A subset of marble phantasm, it erodes reality and gives form to the user's imagined world. It is the sorcery closest to magic, and a forbidden art within the Association.
|Bounded Field • Conceptual Weapon • Gradation Air • Magic • (Second Magic • Third Magic • Fifth Magic) • Magical Spells • Marble Phantasm • Mystic Code • Mystic Eyes • Mystic Eyes of Death Perception • Psychic • Reality Marble|
|Daemon • Demon • Divine Spirit • Doll • Dragon • Familiar • Golem • Homunculus • Humans • Magician • Magus • Phantasmal Species • Spirits • Vampire|
|Holy Grail War|
|Command Spells • Great Grail • Heroic Spirit • Holy Grail • Master • Noble Phantasm • Parameter Rules • Servant • Servant classes • Skill|
|Church • Chaldea Security Organization • Demon Hunter Organization • Mage's Association • The Twenty-seven Dead Apostle Ancestors|
|Akasha • Chants and Incantations • Elements • World • Magic Circuit • Magical Energy • Soul • Magic Crest|