TYPE-MOON Wiki
Advertisement
TYPE-MOON Wiki

Fate/complete material II entries.

Characters[]

Archer[]

[v] Fate/complete material II: Character Material - Characters: Archer, p.046-049

Archer

Character Data 005
Affiliation: Rin Tohsaka's Servant
True Identity: EMIYA
Gender: Male
Height: 187cm
Weight: 78kg
Image Color: Red
Talents: Fiddle with junks, all kinds of housework
Likes: All kinds of housework (he denies it)
Dislike: Hero of Justice
Worst enemy: Rin Tohsaka, Sakura Matou, Illya
Origin: Japan

Nasu Kinoko & Takeuchi Takashi • Character Discussion

>The catalyst for Archer's birth

Nasu: Archer has to be one of the most obvious and transparent characters possible.

Takeuchi: He earned some serious popularity among the fans, enough to get him third place in a popularity contest. The top three positions are usually reserved for the heroines.

Nasu: That was really hard to believe.

Takeuchi: None of the characters in old "Fate" really held the same position as Archer, so it's safe to say he truly is a "stay night" original.

Nasu: I guess you could say his personality and behaviour were transplanted from the male Saber in the original Fate". Archer's theme is pretty stereotypical, and I think we used him to supplement some of the nihilism that was lacking in "stay night" as a result of male Saber's exclusion. It was also great to have Archer and Rin together. That particular pairing was really easy to write.

>Regarding Archer's character design

Takeuchi: I knew from the beginning that Archer and Shirou were technically the same person, so I just aimed to design a character of ambiguous nationality but with a distinct Japanese style.

Nasu: I asked Takeuchi to make sure Archer's true identity wasn't obvious, but also to avoid making him look totally different. We gave him white hair and a slightly darker skin tone, but their personalities have similarities... and their eyebrows are exactly the same.

Takeuchi: Koyama commented on the eyebrows,, but it was a while after the game was released. I was like, "It took you this long to notice!?" (laughs)

Nasu: It's one of those details that tends to escape notice until someone points it out.

Takeuchi: I don't know how anyone can miss such weird-looking eyebrows... but I guess if even the development staff didn't notice it right away, I did a good job. Good job, me!

Nasu: Yes, yes... You did a good job with that subtlety. Here, have a gold star. I think the red coat was another detail that I specifically requested?

Takeuchi: Yeah, that's right. But it's not really a coat, is it? As I recall, we decided to use the term "overcoat" because we couldn't very well call it a red waistcloth.

Nasu: So this is what passes for an overcoat in the future? (laughs)

Takeuchi: The future is an awesome place! I wonder if the swords were the secret to Archer's popularity. I feel like the Kanshou and Bakuya designs turned out really well.

Nasu: Somehow, Archer looks more natural holding Kanshou and Bakuya than he does wielding a bow.

Takeuchi: I think going with a Chinese-style weapon was the right choice. I feel like Archer might not have turned out as well if we had chosen a Western sword or Japanese katana for him. Kanshou and Bakuya offer such a subtle balance. Koyama deserves all the credit for that one. I also think they strike a good balance between a realistic and manga style.

>The message Archer carries as a character

Nasu: I feel like I said everything I wanted to say with Archer in the main game storyline.

Takeuchi: Maybe that explains his popularity. Honestly, I sometimes wonder why and how he got so popular.

Nasu: Hmm... sex appeal?

Takeuchi: But he's popular with the male playerbase as well.

Nasu: Ha! It's easy to gain a male following if you're all cool and nihilistic like Archer. Curse people who find fulfillment in their lives!

Takeuchi: Uh... I don't think Archer necessarily found fulfillment in his life... but I guess his words and actions carry a certain weight with them, and I imagine that made him very easy to like.

Nasu: He took on the much needed role of admonishing our troublesome main character, so it was inevitable that he would eventually become a hated character or an obstacle that would have to be overcome. It's one of those conflicts from which only one will walk away. I think this role made him very attractive as well.

Takeuchi: I guess.

Nasu: I heard that some of our more intuitive players figured out Archer's true identity in Saber's route.

Takeuchi: Seriously!?

Nasu: I was surprised too, when I heard. I mean, it's true we did have two or three well-hidden clues tucked away in there, so it doesn't seem entirely infeasible. Of course, we had put those clues there so that the player might recall them during Rin's route and slowly figure it out from there... I don't think any of us expected players to figure it out during Saber's route.

Takeuchi: I think Archer earned some serious points though with his battle against Berserker. He really secured his place as a character who can "speak volumes with his back turned". We only incorporated that scene because it was necessary with regard to the storyline, but looking back at it now, I realise that a great scene it really was. I don't think anyone expected that dialogue in that moment... it was all so perfect. Archer really is a great character.

Nasu: He's technically a pretty oblivious character who is really awkward at life, but his nihilistic side was powerfully emphasised in the main storyline of "Fate". I suppose you could say he has a leg up on Shirou out of sheer life experience.

>Archer's thoughts and feelings on being summoned by Rin

Nasu: I'd like to leave that particular point up to the player's imagination, so I won't discuss it in detail here. Something I can talk about is how we managed to incorporate two things into "Fate" that we didn't get around to doing in "Tsukihime". The first was a route that was played from the victim's point of view, and the other was to portray a duel against the ideal version of oneself. The thing about battling an "ideal version of oneself" is that this concept itself is open for interpretation. The "ideal self" could be a rival, someone totally different like Kotomine, or literally oneself. After much deliberation, we decided we'd go with the "vs. self" concept for "Fate". Gil was the Archer in old "Fate", but we chose to promote Gil to a boss role and put future Shirou in the Archer position this time. In this way, we were able to facilitate Shirou's "battle vs. himself". The "victim's route" was established by Satsuki's route, and we also supplemented that theme with Sakura's route.

アーチャー

Character Data 005
所属:遠坂凛に仕えるサーヴァント
真名:エミヤ
性別:男性
身長:187cm
体重:78kg
イメージカラー:赤
特技:ガラクタいじり、家事全般
好きな物:家事全般(本人は否定)
苦手な物:正義の味方
天敵:遠坂凛、間桐桜、イリヤ
出身:日本

Assassin[]

[v] Fate/complete material II: Character Material - Characters: Assassin, p.088-089

Assassin

Character Data 014
Affiliation: Caster's Servant
True Identity: Kojiro Sasaki
Gender: Male
Height: 176cm
Weight: 63kg
Image Color: Cobalt blue
Talents: Sword
Likes: Flowers, Birds, Wind, Moon
Dislike: None in particular
Worst enemy: Zouken Matou, Sakura Matou
Origin: Japan

Nasu Kinoko & Takeuchi Takashi • Character Discussion

>The catalyst for Assassin's birth

Nasu: Assassin is the ultimate in straightforward characters... there are no twists or surprises to him...

Takeuchi: I don't think we need to emphasise that... (laughs)

Nasu: We used some pretty identifiable East/West archetypes for the Servants, and you recognise Assassin as a samurai as soon as you see him. In addition, the one rule that had always been at the forefront of all things Master and Servant-related was the fact that servants tend to hide their true identities by default. Then along came Assassin, who did not hesitate to introduce himself as Kojirou Sasaki. I was aiming for the ultimate "surprise" factor by blatantly breaking the mold with Assassin... that's really the only motivation I had for his character.

Takeuchi: You sound like you're devaluing him entirely. (laughs)

Nasu: I also really wanted to attach him to the mountain gate because mountain gates are such a regular feature in legends. Such gates tend to be guarded by scary demons, and Assassin's presence around Ryuudouji Temple is like an homage to those legends because he is attached to the gate instead of a Master, like other Servants. His role as the gate's guard serves another purpose... I think all RPG players are familiar with the notion of wanting to get to their main target, but being forced to fight through other enemies first. Assassin is that very wall standing between an intruder and their main target inside Ryuudouji Temple.

>Regarding Assassin's design

Takeuchi: Assassin is such a stoic character. His design was based on a design I thought up for old "Fate".

Nasu: But the character design used in old "Fate" had more of an otherworldly and feminine vibe, didn't it?

Takeuchi: Yeah, this Assassin is definitely manlier compared to the previous iteration.

Nasu: The old "Fate" design possessed a kind of undeniable beauty that appeals to both men and women.

Takeuchi: That type of beauty was really popular back when you and I were still in school. Hideyuki Kikuchi's "Makai Ishi Mephisto" is one example that instantly comes to mind. Our old Assassin was based on that theory of beauty... one that transcends the usual boundaries of male and female aesthetics, which some consider to simply be a man with a pretty face. Though Assassin's "beauty" is not enhanced with the appeal of the demon world Makai, I fully intended for him to be the most handsome character in the series.

Nasu: I guess you could say Assassin was beautiful in old "Fate" and handsome in this one.

Takeuchi: Less elegance, perhaps, but definitely more purity. The current Assassin lost some of that sense of divinity he had in old "Fate", and instead gained a generous helping of godly swordsmanship skills.

>Assassin's skill as a swordsman

Nasu: This Assassin, or "Kojiro Sasaki", could possibly the most skilled swordsman in the history of mankind. He was the kind of guy who would hide himself away deep in the mountains and spend his days swinging his sword, with little interest in anything else. But he never desired or attempted to show his hard-earned sword skills to anyone. The popular notion that there are more people like him in this world than most realise took form as "the hope of the people" and produced sword skills capable of contending with Noble Phantasms.

Takeuchi: In old "Fate", it was the Kojiro Sasaki from the Musashi Miyamoto legend who was summoned, right?

Nasu: In old "Fate", yes. Though both were summoned by Caster, the Kojiro Sasaki in old "Fate" was the real deal. But during my 15 years since I wrote old "Fate", I've been able to read up some more on Kojiro's legends, and it turns out there's a theory that the legends are compiled from the feats performed by three different individuals. Based on this, I thought it would be interesting if this Assassin was a "Fake" Kojiro. If a Master were to try and intentionally summon Kojiro Sasaki, they wouldn't be able to because he didn't actually exist. As was suggested in the storyline, if there existed a giant database of humans, this swordsman would be the one whose data most closely resembled the profile of "Kojiro Sasaki". Through this process, this man's persona became that of Assassin's (Kojiro Sasaki's), and any accomplishment he achieved would therefore be attributed to Kojiro Sasaki rather than this random "nameless samurai". This "reality shift" of sorts is also why a mere human being was able to master a move like the "Multi-Dimensional Refraction Phenomenon (Tsubame Gaeshi)". Still, he himself does not particularly view this feat as anything special. He does recognise how it could be considered impressive, but in his opinion, it is completely reasonable for a man to produce such results if they spent over 50 years swinging a sword and doing little else.

Takeuchi: I find that most gifted people tend to have similar misconceptions.

Nasu: I will also note that this particular individual was capable of performing the Tsubame Gaeshi while he was still alive as a mortal, so it is not a skill he acquired as a Servant. He literally mastered the ability right at the end of his lifespan, and died with the satisfaction of knowing that he had reached the pinnacle of swordsmanship. So despite achieving this feat before his natural death, he was at no point intentionally aiming for something as grand as the Multi-Dimensional Refraction Phenomenon, nor did he ever show another living soul what he had learned. Can you imagine? He achieved something that would be considered impossible for a human being under normal circumstances, yet his reaction was to nod and say, "I suppose that will do" before keeling over. This is just the way he was, and basically sums up why he is a miracle man.

>The message Assassin carries as a character

Nasu: Uhm... I actually think we've covered everything already.

Takeuchi: Kojiro almost vanished completely, but somehow he managed to cling to this realm of existence for the sole purpose of sharing a battle with Saber. So I guess you could say he was one of the most single-minded and stubborn characters?

Nasu: For the entire duration of his life as a mortal man, Kojiro never once exchanged blades with another living soul. So getting the opportunity to fight against a warrior who he deemed worthy was truly a special occasion for him. As a side note, Kojiro even fended off Berserker once. There is a Japanese proverb that says you can fend of any enemy if you have the right skills. Even if you can't claim victory, you can at least chase them away. Kojirou's style of defense is more of an offensive-defensive style, where instead of protecting himself from his opponent's strikes, he takes the stance of, "If you come any closer, I'll probably die but I most certainly will take you with me". If Berserker had gone for the kill against Kojiro, Berserker would have been decapitated the moment his weapon reached Kojiro. Of course, Berserker has God Hand: Twelve Labors, so if he really had gone for the kill, that would have simply been the end of Kojiro. But Illya knew Assassin had Caster behind him, so she chose to avoid charging in recklessly with Berserker.

アサシン

Character Data 014
所属:キャスターに仕えるサーヴァント
真名:佐々木小次郎
性別:男性
身長:176 cm
体重:63kg
イメージカラー:群青
特技:剣
好きな物:花、鳥、風、月
苦手な物:特になし
天敵:間桐臓硯、間桐桜
出身:日本

奈須 きのこ&武内崇 • キャラクター別対談

Ayako Mitsuduri[]

[v] Fate/complete material II: Character Material - Characters: Ayako Mitsuduri, p.108-109

Ayako Mitsuduri - The Archery club captain from a family of the martial arts

Character Data 020
Affiliation: Homurahara Academy, 2 Year class A
Gender: Female
Height: 162cm
Weight: 50kg
Three sizes: B83/W58/H83
Image Color: Orange
Talents: Martial arts in general
Likes: Video games in general
Dislike: Go, Shogi
Worst enemy: Taiga Fujimura
Origin: Japan

Nasu Kinoko & Takeuchi Takashi • Character Discussion

>The catalyst for Ayako Mitsuzuri's birth

Nasu: Ayako is another character we created to flesh out the school aspect of the story. As with Rin, writing Ayako's character felt really good. She's an honourable and manly sort, but not violent. Here's a bit of trivia: early on in the story, when it's still unclear as to who the masters are, I was going to use Ayako and Issei as red herrings just for fun. The conversation between Ayako and Rin near the beginning of the game can be quite misleading, but it's really just a bit of healthy competition between friends. I felt like Rin needed a good female friend, so even though Ayako is a totally minor character in the story, I put a lot of thought into her.

>Ayako and Rin

Ayako and Rin have a friendly competition going on to see who can get a boyfriend first, but Ayako is more of a dreamer and has some pretty high standards when it comes to potential boyfriends. Unfortunately, Mr Right has yet to come along. Most of the boys at her school like her well enough but view her as more of a big sister, and their exaggerated respect sometimes gets on her nerves.

>Ayako and Shirou

Takeuchi: I feel like the relationship between Ayako and Shirou is a little... vague.

Nasu: Shirou is not one to recognise or show off his own skills, but Ayako sees that he is naturally gifted at archery. It is truly a shame for someone like Ayako that he does not seem to recognise his own talent... so I guess she feels a blend of admiration and disappointment toward Shirou.

>Ayako's hobbies

Nasu: Born into a well-respected family in the martial arts world. Ayako is learned in most forms of martial arts but is a modern girl on the inside. She hides this side of herself in public in order to keep up appearances for her family, but she is a total gamer. Her family is quite strict about anything that is not related to martial arts, so Ayako is forced to play her video games secretly in her room. Ayako plays video games because she enjoys them, and practices martial arts out of a sense of duty. That is not to say she hates martial arts or anything, as she would not have become as skilled as she is if she didn't enjoy it on some level. The whole "strict family" thing may be something she has in common with Kaede Makidera, but compared to Ayako, Kaede is a total free spirit. (laughs)

>Ayako and the Holy Grail War

Nasu: Aside from that encounter with Rider, Ayako didn't really get caught up in the Holy Grail War much at all. If this game was made by a certain other company, I imagine the scene between Rider and Ayako would have been a lot more erotic... Talk about missed opportunities! (laughs)

美綴綾子 - 武道の家系出身の弓道部主将
私立穂群原学園の2年生。桜が在籍し、大河が顧問を務める弓道部の主将。「美人は武道をしていなければならない」という信条を持つ女傑であり、薙刀を筆頭に数々の武道を修めている。そんな中、弓道の心得がなかったので、穂群原学園への入学を機に入部した。
部活を辞めた士郎を弓のライバルだと思っており、部に復帰するよう声を掛け続けている。これは副部長である慎二の後輩イジメを抑止する意味もある。凛とも友人だが、士郎も凛も彼女が共通の友人だと気が付いていない。凛とはどちらが先に恋人を作るかという勝負をしているが、残念ながら候補になる男性すらいない状態。本気で作ろうと思えば恋人くらい簡単にできそうな外見と性格をしているが、いかんせん年上好みなので学園の男子学生には興味がないらしい。
男らしいサバサバした性格で、凛を超える姉御肌。だが私生活では意外に女の子な趣味をしており、自室はかわいく飾られている。物語中でライダーに襲われる展開があるが、命に別状はなく無事に退院できたようだ。

Character Data 020
所属:穂群原学園 2年A組
性別:女性
身長:162cm
体重:50kg
スリーサイズ:B83/W58/H83
イメージカラー:オレンジ
特技:武芸全般
好きな物:テレビゲーム全般
苦手な物:碁、将棋
天敵:藤村大河
出身:日本

奈須 きのこ&武内崇 • キャラクター別対談
美綴綾子誕生のキッカケ
奈須:美綴も学園パートのキャラクターです ね。彼女に関しては、凛と同じように書いてて気持ちのいい子にしました。1本筋が入つた男前だけど乱暴じゃない。今だから語つてしまう と、誰がマスターか分からないつていう序盤の流れの中で、美綴も一成もその撒き餌ではあったんです。本当に思わせぷりですが。ゲーム序盤の凛との会話もミスリードを誘つていますけど、ただの女の子同士の競い合いです。凛にも女の友人が必要だと思いましたので。チョイ役ではあるんですけど、熱を入れて書いたキャラクターのひとりです。

美綴綾子と凛
奈須:凛とは彼氏を作る競争をしていましたが、彼女の心は誰よりも乙女なので、カッコイイ彼氏が欲しいんですよ。ただ、彼女に見合うような男性がいないってだけです……。学園の大半の男たちは「美綴さん、チワッス、チワッス」って舎弟のように挨拶するんですが、彼女は心の中で「チワッスじゃないわよ」って叫んでます(笑)。

美綴綾子と士郎
武内:そういえば、士郎と美綴の関係って、結構微妙な感じだよね。
奈須:士郎にはてらいがなく、そして美綴が武芸の中で唯一苦手とする弓道において「あ、ち ょっとコイツ神懸かってる」と感じた男ですか ら。ただ士郎自身はそのことを意識していな い。だから彼女は「ちょっともったいないな」 って。

美綴綾子の趣味
奈須:格式の高い武芸の家系に生まれ、武芸百般のくせに中身は今時っ子というか……。家の看板があるから表では今時の子っていう趣味は出せないんだけど、じつはTVゲームが大好きなんですよ。でも家が厳しいので、自分の部屋で隠れるように独り黙々と遊んでる。趣味でやるのがTVゲームで、責務でやっているのが武芸。だからといって武芸自体は嫌いじ ゃなく、気に入っているからあれだけの武芸を身に付けられたわけです。家が厳しいという意味では蒔寺とかなり被りますが、あちらは自由奔放ですので(笑)。

美綴綾子にとっての聖杯戦争
奈須:彼女は聖杯戦争には、ほとんど巻き込まれていません。ライダーにちょい噛まれたぐら いかな? これが某メー力一だったら、ライダーに工口工口な行為をされちゃうんですけど ね(笑)。残念でした!

Berserker[]

[v] Fate/complete material II: Character Material - Characters: Berserker entry, p.064-065

Berserker


Character Data 008
Affiliation: Illya's Servant
True Identity: Hercules
Gender: Male
Height: 253cm
Weight: 311kg
Image Color: Lead
Talents: - (Nothing, since he is mad enhanced)
Likes: - (Nothing, since he is mad enhanced)
Dislike: - (Nothing, since he is mad enhanced)
Worst enemy: Gilgamesh
Origin: Greece

Nasu Kinoko & Takeuchi Takashi • Character Discussion

>The Catalyst for Berserker's birth

Nasu: Berserker's concept basically didn't change at all from the old "Fate" days. He essentially had to play the role of a stepping stone for Saber, but the player knew Berserker's identity was Heracles so it was hard to convince anyone that such a powerful titan should ever be portrayed as weak in any way. Saber may have an unparalleled set of abilities, but in terms of sheer strength and skill as a warrior, Berserker is far superior to her. The whole point was that we wanted the player to feel helpless when first encountering Berserker, as if they had just hit an insurmountable wall.

>Designing Berserker's outfits and armaments

Takeuchi: He's totally like the main character you'd find in a Western game, like Kratos from "God of War". Berserker's concept may have remained the same since early development, but his visual side went through quite a change.

Nasu: Did it?

Takeuchi: We went through a lot of trial and error before arriving at Berserker's current form.

Nasu: When you take a hero of Greek mythology and put him in a giant body, you're pretty much always guaranteed to end up with a design like this. Still, it can be pretty embarrassing to work with this "genre" of designs... especially the whole loincloth business. Takeuchi seemed to struggle the most with preventing Berserker from coming off as a simple barbarian.

Takeuchi: I even considered going with a sharper image at one point.

Nasu: We also tossed around the possibility of basing him on Talos, the bronze giant of Crete... but that didn't sit quite right with us in the end.

Takeuchi: Even Nasu suggested making half of his body out of stone or metal because he's supposed to be a superhuman existence, but we eventually settled on him being a superhuman existence in a relatively humanoid form. The protrusions on his elbows are remnants from the days when we were toying with the idea of making him a non-human character.

Nasu: We wanted the player to feel like a jackhammer on legs was barreling down on them, and you need a certain amount of power behind a character in order to pull that off. The tricky part was drawing a hulking, intimidating mass of a character without making him look like a common barbarian.

Takeuchi: I think Berserker became such a formidable presence in "Stay Night" because his colouring and shading made him look really dense, and everything about him portrayed him as a god of destruction. In the Japanese entertainment world, characters like Berserker are almost always designed to be defeated. Everyone loves that "David and Goliath" feeling you get from taking down a behemoth. Working on Berserker definitely taught me a thing or two about the different techniques and instincts you need to employ in order to build up a character who can pull that off successfully.

>The unequaled might of Berserker

Nasu: Shaping an event where the player encounters a powerful enemy in the middle of the night can be a bit difficult when the setting is a residential area. Can you imagine heading home one night only to run into a giant, half-naked man standing in your path? You would barely have time to scream "pervert!" before getting crushed under his massive heel. (laughs)That scene hasn't changed at all since old "Fate"... well, I suppose it changed a bit.

Takeuchi: Yeah, because Illya wasn't present in old "Fate". At any rate, I wouldn't worry too much about it. Most urban legends thrive on the notion that just about anything can happen in residential neighbourhoods at night.

Nasu: Maybe in Shinjuku. (laughs) If you're playing Saber's route, you encounter Berserker on your way home from the church, on a hill in Miyama town. Rin's route, on the other hand, sees you encountering him in Shinto. The Shinto setting is a little better since it's near the church site, with almost no residential homes in the area.

Takeuchi: Can you imagine seeing a giant like Berserker strolling through a residential zone in a place like Miyama Town?

Nasu: No one saw him strolling! (laughs) He materialised on the spot from his spirit form. But still, I want everyone to imagine what it would be like to come home and see that thing standing in front of your house... That's a total "Yep, my life's over..." moment if I ever heard one.

Takeuchi: I don't know... I doubt most people would even register seeing a sight like that.

Nasu: True enough. I imagine most people would avert their eyes or do whatever they needed to in order to "not notice" something like that. (laughs) In old "Fate", Berserker's master was a slightly psychotic hitman sent in by the Holy Church. But Takeuchi suggested making Berserker's new master a Lolita character, I have to admit I was really excited by the idea.

Takeuchi: Berserker is like a blank state when it comes to his master, isn't he?

Nasu: You could say that. When we crafted the Noble Phantasm God Hand, I knew I didn't want a man who had accomplished such great feats to do anything below his dignity. Among all the summoned Servants, Heracles was a true hero. While Berserker still had a bit of awareness as Heracles, any thoughts he had spinning around in his head were constantly being channeled toward destruction. His new existence was consumed entirely by his Master's commands.

Takeuchi: I do wonder why Einzbern chose the Berserker class for Heracles. I'm pretty sure there was a special spell for the Berserker class, so does that mean it was a conscious choice. With Heracles as the Heroic Spirit, he would have been equally formidable as Saber or Archer.

Nasu: It's probably because Einzbern thinks the Berserker class is the best. When you take into consideration what happened during the previous Holy Grail War, it also makes sense that he might have wanted a pawn who wouldn't be burdened with the distraction of personal thoughts and feelings. I'd guess the selection was a result of Eizbern's notion that both Master and Servant are mere tools and nothing more. With Berserker's God Hand promising victory for 11 battles in old "Fate", and only six other Servants participating in the Holy Grail Wars, it seemed as if Berserker's Noble Phantasm all but guaranteed his victory. This theory was proven wrong in old "Fate" by Gil, who was able to counteract Berserker's God Hand with a Noble Phantasm that guaranteed Gil would survive. Due to the paradox created by a clash between an entity who "cannot lose" and an entity who is "certain to live", Berserker did not technically lose the fight but he did lose his life. When we were working on "stay night", we decided to change God Hand's effect to one that essentially casts a revive spell 11 times. Even with this change though, Berserker is still a pretty overpowered servant.

Takeuchi: That's why Rider was evading him. As with Saber, Rider had a way to kill Berserker for sure in Bellerophon, but she knew that Berserker would kill her as soon as she killed him. Because of this, simply killing Berserker once or twice would not be enough to ensure true victory for Rider.

Nasu: Though they existed at different times in history, Rider was also a Heroic Spirit rooted in Greek mythology, so she knew Berserker was Heracles. Due to this knowledge, one glance at Berserker was enough to tell Rider that she would not be able to defeat him, and she therefore decided to target his Master instead.

Takeuchi: Do the 11 stacks of God Hand recharge over time?

Nasu: Yes, since Illya's prana pool is absolutely ridiculous. If Berserker's Master was instead a mage of common power, they could spend their entire life generating prana and still fail to muster up enough to power even a single revive spell. For this reason, a less formidable master would mean Berserker would have to fight his way through the Holy Grail War with only 11 revivals. Of course, that's still plenty of lives by any standard. With a Master of Illya's caliber, though, Berserker is able to be revived 11 times in a single encounter. On top of that, once Berserker has been wounded by a specific attack, that same attack will not be effective a second time.

Takeuchi: What an annoying ability...

Nasu: Another thing that was briefly mentioned by Rin in Saber's route was the fact that there was a Servant who was said to share its life force with its Master. This was actually a reference to an early concept we had for Berserker. The idea was that Berserker and Illya basically shared a life pool, which essentially meant that targeting Illya instead of Berserk was a futile tactic. As long as Berserker was alive, Illya could not truly be killed. Of course, all logic dictated that Illya and Berserker formed an invincible pair in this case. It didn't take us long to realize that this would completely destroy any semblance of balance in the game, so the idea was ditched. This alteration to Berserker's concept is something that we can reveal now.

>The message Berserker carries as a character

Takeuchi: I guess it would be, "Muscles for the win!"

Nasu: No... it's more like "Mass times speed equals destruction." Fighting games and the like have instilled us with the preconceived notion that power characters have to be slow and ponderous in their movements. We wanted everyone to feel a very real kind of terror at the prospect of a mammoth-sized muscle man moving super fast. When the strongest enemy is also the fastest and is capable of attacking multiple times, the usual tactic of taking down the behemoth with agility and rapid strikes simply will not work.

Takeuchi: The combination of physical strength granted through birth and masterful skills acquired through training truly does forge the ultimate warrior. Add to that the fact that only A-rank attacks or above will be effective, and...

Nasu: Hacks. Total hacks. In a normal game, it's like the legendary artifact you'd expect to find right at the end... You basically can't so much as damage Berserker without a legendary weapon.

Takeuchi: On paper, I imagine there are many Servants who can't even touch Berserker under normal circumstances.

Nasu: It does take an EX rank Noble Phantasm or the A rank Saber to defeat Berserker in a square fight. He is quite literally a killer of mediocre heroes.

Takeuchi: Yeah, you'd have to be a top class hero to stand toe-to-toe with Berserker.

Nasu: Back when I wrote old "Fate" and indeed for quite a duration between the '80s and '90s, Heracles was the most popular and well known Greek hero in Japan. I first head of Cu Chulainn through "Megami Tensei" and took an interest in Irish mythology, but Greek mythology was more commonly known, and within that Greek mythology Heracles was of course hailed as the strongest hero. I was actually quite surprised when I recently found out that some of our "stay night" players didn't know who Heracles was . Even more shocking was when I found out that some players had never even heard of King Arthur.

Takeuchi: guess they fell through the cracks when the entertainment industry started diversifying their cultural sources.

Nasu: "Saint Seiya" was one of the most popular animes of our generation, but it had plenty of predecessors who referenced Greek mythology as well. Don't you remember getting excited over Harryhousen's "Jason and the Argonauts" as a child? Caster's Dragon Tooth Warriors were an homage to the skeletal soldiers I saw in that movie. I just loved the unsettling movements of those skeletal soldiers and found them very inspiring.

Takeuchi: With Greek mythology enjoying another boom of popularity in 2010, it's easy to see how history and the entertainment industry's fads repeat in cycles.

バーサーカー - 破滅と狂気を誘う黒い戦神

Character Data 008
所属:イリヤに仕えるサーヴァント
真名:ヘラクレス
性別:男性
身長:253cm
体重:311kg
イメージカラー:鉛
特技:-(狂化している為なし)
好きな物:-(狂化している為なし)
苦手な物:-(狂化している為なし)
天敵:ギルガメッシュ
出身:ギリシャ

奈須 きのこ&武内崇 • キャラクター別対談

強烈無比なバーサーカーという存在

武内:だからライダーは逃げていたんだよね。彼女のセイバー同様、ベルレフォーンを使用すれば確実にバーサーカーを殺すことはできるんだけど、殺している間に殺されてしまう。そんなので1回や2回だけ殺しても、結局は勝利に結びつかないですから。

奈須:ちなみに生存時期に重なりませんがライダーもギリシャ神話出身なので、バーサーカーがへラクレスであることは知っていました。だからー目て「こりゃ無理無理」と。彼女はバーサーカーを見た瞬問に、「アレは倒せないからマスターを狙おう」と決めたらしいです。

武内:“十二の試練”のストックって、回復するんだっけ?

奈須:イリヤの魔力量が半端ないんで回復します。仮にバーサーカーのマスターが凡庸な魔術師であったなら「蘇生魔術に必要な魔力量なんて、俺が一生懸けても容易できるかどうか……」ってことで回復もできず、聖杯戦争を11個の命で乗り切らなければならなかったでしょう。それでも十二分に強力ですけどね。でも規格外の魔力量を持つイリヤがマスターだと、バーサーカーは“一回の戦闘”で11回死ぬことができます。しかも1度受けた攻撃は2度通用しない。

武内:なんつー嫌な能力だ。



バーサーカーというキャラクターを通じて伝えたかったこと
武内:とりあえず「筋肉最強!」って言うんじゃないの?

奈須:質量×スピード=破壊力ですよ。パワーキャラは動きが遅いという、格ゲーなんかでもたらされたよくわからない定説があるけど、「筋力のあるデカイ奴は速くて恐いぞ!」と。一番強い攻撃力を持っている者が一番速く、そして攻撃する回数も多い。そんな敵を相手にしたら「小兵の利を活かしてスピードでかく乱するんだ」と言われても無理無理。

武内:生まれ持った資質である肉体の強さと、修練によって鍛え抜かれた筋肉。まさに理想の戦士像。それにAランク以上の攻撃しか受け付けないとなると……。

奈須:超チート。普通のゲームだったらエンディング間近に手に入る伝説の宝具じゃないですか。伝説の武器系じゃないとバーサーカーには一切ダメージが通らないんですから。

武内:設定だけ見てると、普通に戦ったらバーサーカーにダメージを与えられないサーヴァントって結構いるだろうな。

奈須:宝具EXかAランクのセイバーでようやく正面から宝具で倒せる可能性がある。バーサーカーって“半端な英雄”キラーですよね。

武内:一流の英雄じゃないと正面からまともには戦えない。

Caster[]

[v] Fate/complete material II: Character Material - Characters: Caster, p.084-087

Caster

Character Data 013
Affiliation:
True Identity: Medea
Gender: Female
Height: 163cm
Weight: 51kg
Three sizes: B82/W57/H84
Image Color: Purple
Talents: Plotting, crafting
Likes: Men of few words and sincerity, girls in cute clothes
Dislike: Muscles
Worst enemy: Berserker
Origin: Greece

Nasu Kinoko & Takeuchi Takashi • Character Discussion

>The catalyst for Caster's birth

Nasu: Caster didn't change much from her old "Fate" days, as her true identity was also Medea. I always wanted to do a full-on mage type, and she was the best opportunity to explore that archetype. With regard to her visual design, I asked for an alluring beauty that would make a man's heart flutter. I thought hiding her eyes so that her mouth area was the only part of her face that was readily visible would add to her mystique.

>Regarding Caster's character design

Takeuchi: I didn't want Caster to look like a stereotypical "evil witch", as I though that would be too boring. Instead, I aimed for a character who looked like an alluring beauty upon first glance, but turned out to be beautiful in a surprisingly simple way when she removed her hood. Koyama was the one who designed her robes.

Nasu: She really does give the impression of an elegant woman wearing a cape.

Takeuchi: The hood designed like the hoods people in the Middle East wear, I think the fact that her hood isn't a stereotypical mage's hood only enhances her design.

Nasu: I think Takeuchi's idea to make her more of a "simple beauty" under that mysterious hood was a great one. That made her perfectly suited for the "young wife" role.

Takeuchi: With these kinds of characters, that sort of unexpected gap in their design tends to leave a stronger impression. Since she only reveals her face at the very end, I wanted it to have a strong impact. I hope I succeeded in that regard.

Nasu: You did, I assure you. From start to finish, Caster was Koyama's favourite character, after all, Koyama has a thing for the "tragic woman" archetype and Caster was right up that alley.

Takeuchi: For that same reason, Koyama seemed to like Sakura as well, but in a sentimental sense Caster won out in the end.

>Medea's role as a mage

Nasu: Caster is legitimately a straight-up mage type, so she has a hard time holding her own among the ranks of other Servants, who can be considered "cheaters" because they're so overpowered.

Takeuchi: Most people don't seem to think of her as a Servant.

Nasu: Medea wasn't exactly what you'd consider an "impressive" Heroic Spirit, so that's probably why. Still, from the perspectives of mages in the present era, she is quite godly. She can easily cast powerful spells that would require at least a month's worth of preparation for normal mages to cast. We don't have her casting anything as outrageously powerful as a nuke, though.

Takeuchi: I guess you could say Rule Breaker can be a "cheating" Noble Phantasm, depending on how you use it... but it isn't really suited for direct combat applications.

Nasu: As powerful as Rule Breaker is, it's still restricted by the fact that it can only affect things of a magical nature. Now, if it also affected regular attacks and mundane things, that would be a totally different story...

Takeuchi: It really is that relatively dull and unexciting aspect of Rule Breaker that makes it more interesting as a Noble Phantasm. You need to utilise clever trickery in order to use Rule Breaker effectively.

Nasu: Even if Caster attempted to make a regular attack using Rule Breaker, she probably wouldn't be able to hit anyone. The other Servants are all famous fighters, after all. She'd basically have to completely take them by surprise in order to have any hope of landing a strike. I came across quite a few mentions of magical tools and catalysts when I was looking into historical legends related to Medea, but none of them seemed like good candidates for a Noble Phantasm. In the end, we created Rule Breaker based on the key plot points of Medea's legend, like the fact that she betrayed her country and killed her own brother.

Takeuchi: A character's "ultimate move" can take on a variety of forms in "Fate", and I think that's what makes the series so interesting. Caster's character was designed to take the role of the ultimate schemer, but I feel she never quite got there.

Nasu: Falling in love with Kuzuki basically derailed her from that path, as looking good in his eyes became her main concern. You could also say she just got too complacent in her battle against Saber. I guess she felt overconfident because she was convinced she had acquired a weapon akin to a nuke. Of course, Caster would have been met with a bad end anyway if she had simply disappeared without ever meeting Souichirou. She suffered so much under the jealousy and mistreatment her original Master put her through, so she ended up tricking and murdering him. It was only after that experience that she met Souichirou, to whom she willingly devoted herself. I think it's safe to say Caster found true happiness in her relationship with Souichirou. Gilgamesh's attack in "hollow" was something I intended to do in the main storyline, but just couldn't find anywhere to fit it in. It felt like it was halting the flow of the story whenever I tried to insert it, and I didn't want to put it in toward the end of the story because I didn't think that would be the best time for the player to be empathising with Caster and Souichirou. So I set it aside with the intention to use it in a spin-off, and "hollow" gave me that opportunity.

Takeuchi: How did Caster fail to sense Gilgamesh's presence?

Nasu: I guess you could say he was outside of her "field of vision". She was able to understand the two-Grail system, but did not take notice of Gil's presence. Actually, I think a more accurate way to describe it would be to say it was her understanding of that system that made her not notice him, as he was a unique existence that lay "outside" of that system.

Takeuchi: Why did she kill Souichirou in Sakura's route?

Nasu: I've juggled a few theories about that one, though I haven't "officially" picked one to be the hard and fast truth. That was basically the result of Zouken manipulating her into the act. I felt like that was the only thing that could inflict a sense of desperate loss upon Caster.

Takeuchi: True enough, but I still feel like you should "officially" pick one of the possible answers to that question.

Nasu: I refuse (laughs). I want to leave that detail to the player's imagination. Though to be honest, the original reason why I didn't decide on a clear explanation for that incident is because I was simply too busy at the time.

>The message Caster carries as a character

Takeuchi: As a character, I'd say Caster was a success. Everyone assumed she was a villain through and through at first, but then her story turned out to be a pure love story, which is exactly what we were aiming for... How did she end up in the "wife" role anyway?

Nasu: I did have a desire to maneuver her in that direction, but I think it was someone else's utter breakdown that took it as far as it got... I think Koyama was the one who took us down that path?

Takeuchi: I'm not sure... I remember seeing that sort of theme in doujin and anthology works first, though.

Nasu: You're right... I remember Koyama drawing a cute Caster in something based on "hollow", but I recall seeing similar stuff in doujin books well before that.

Takeuchi: It could be the power of "Lord Souichirou". I think a lot of people imagine Caster in that kind of role because of the way she called him "Lord Souichirou". But she calls him plain old "Souichirou" in the main story, right?

Nasu: That's what she calls him in public. I guess she wants to give the impression that she's in a superior position to him, but all the while she is calling him "Lord Souichirou" in her heart. That's why she just defaults to calling him "Lord Souichirou" in "hollow". I think a lot of people also made the jump to "wife" Caster because of the part in the main story where she was mistakenly thought of as Souichirou's fiancee.

Takeuchi: At this point, Caster is fully viewed as a domestic-type character by fans, but she wasn't originally intended that way...

Nasu: Anyway, I guess the character's main message was that Caster makes for a lovely young wife. (laughs)

柳洞一成

葛木宗一郎のサーヴァント。クラスは魔術
に特化したキャスターにあたる。キャスターは
多くのサーヴァントが対魔力の能力を備える
聖杯戦争において最弱と言われており、彼女
はそれを補うために街中の人間から生命力を
吸い上げ、魔力にしている。
彼女の正体はギリシャ神話の裏切りの魔
女メディア。現代の魔術師とは桁違いの実力
を持ち、大魔術でさえ1工程で起動できる。彼
女はその腕前を発揮し、サーヴァントでありな
がらマスターとしてアサシンを召喚する離れ
業を実行した。宝具は持続時間のあるあらゆ
る魔術をかけられる前の状態に戻してしまう
ルールブレイカー
解呪の短刀"破戒すべき全ての符。ある意
味、彼女の人生を具現化した宝具と言える。
気に食わなかった元のマスターを殺した彼
女は、柳洞寺の前で消滅しかけていたところ
を宗一郎に救われた。そして性格は歪んでい
るが一度決めた男にはとことん尽くす彼女の
想いは、現在、宗一郎ただひとりに注がれて
いる。彼女にとって宗一郎との生活こそ、願
い続けていた夢だったのだろう。

Character Data 013
所属:葛木宗一郎に仕えるサーヴァント
真名:メデイア
性別:女性
身長:163 cm
体重:51kg
イメージカラー:B82/W57/H84
特技:
好きな物:寡黙で誠実な人、可愛らしい服と少女
苦手な物:筋肉ダルマ
天敵:バーサーカー
出身:ギリシャ

奈須 きのこ&武内崇 • キャラクター別対談

Gilgamesh[]

[v] Fate/complete material II: Character material - Characters: Gilgamesh, p.074-079

Gilgamesh

Character Data 011
Affiliation:
True Identity: Gilgamesh
Gender: Male
Height: 182cm
Weight: 68kg
Image Color: Gold
Talents: Rich
Likes: Himself, Power
Dislike: Himself, Snakes
Worst enemy: Archer
Origin: Ancient Mesopotamia

Nasu Kinoko & Takeuchi Takashi Discussion

>The Catalyst for Gilgamesh's birth

Nasu: When I was working on old "Fate". I wanted to do a "World Hero Fighting Tournament" and Heracles was there as an obvious pick because he was a well-known hero famous for being the strongest of them all. So then I decided to look for a lesser-known and extremely ancient hero. That's how I came across Gilgamesh. There were other candidates that I considered, but Gilgamesh had a powerful name and an interesting legend, both of which made him perfect for the role of the "ultimate" character. Gilgamesh's general concept hasn't changed much since those days.

Takeuchi: True, Gil's been wearing golden armour since old "Fate".

Nasu: There's that as well as his ability to dual wield two swords at once. Gil's Noble Phantasm in old "Fate" was totally different from what it was in "stay night", but his role in the story remained the same. The oldest of man's hero kings, decked out in his golden armour and Servant to a priest, Kuzuki's friend.

Takeuchi: You mean the guy with the mask?

Nasu: You're thinking of Berserker's Master. But anyway, back to the topic... In the "stay night" storyline, Archer was replaced by Emiya and that affected Gil's position. Gil became a boss character and was buffed up considerably. I mean, he was an unquestionably powerful guy to begin with, but he didn't have such utterly terrifying abilities in the old "Fate" days. There are tons of heroes throughout history, but I brought Gil as an entity that is removed from human notions of good and evil. He's like a god or a natural disaster.

Takeuchi: Gil went through quite a bit of revamping when he was set to become a boss character, didn't he?

Nasu: Yeah, he was always the most extreme example of self-importance, but he didn't stop there. In our story, he was the most obnoxious kind of hero who couldn't seem to help but achieve a completeness at both ends of the spectrum. The decision to pursue "evil" resulted in him also achieving the epitome of "good," and vice versa. But when you look at him from a historical point of view, you can't help but admit that this guy was quite possibly the greatest leader of all time. I felt like I had reached the level of confidence I needed about Gil's character hen I came up with the idea to use one specific form of the personal pronoun "I" in written text, while having him speak a different form of it orally. The written form was suggestive of a formal person of grand importance, like a king, while the spoken version was more bratty and self-righteous. I felt like this self-contained paradox served as a subtle hint regarding Gil's personality.

Takeuchi: Yeah, that thing you did with the personal pronoun summed up his entire character concept.

Nasu: I'm sure it's been done a million times over by now, but I think it was a relatively new idea at the time.

>Designing Gilgamesh's outfits and armaments

Takeuchi: Koyama led the way for Gilgamesh's armour design.

Nasu: The infamous armour design that reduced countless staff members to tears. (laughs)

Takeuchi: In three dimensions, it was a super complicated design. Of course, I think it was a great contrast to Saber's extremely simple armour design.

Nasu: We'll just ignore all the naysayers who ask questions like "Isn't gold a rather soft metal for armour?" or "Why is his whole body decked out in terms of protection, yet he doesn't wear a helmet?" (laughs)

Takeuchi: I was the one who designed his casual clothes. I was originally planning to go with something flashier. People who played "hollow" might know what I'm talking about.

Nasu: Yeah, we toned it down because I thought it was a bit over the top for "Fate".

Takeuchi: Though I'm still not sure if we got it quite right...

Nasu: To be honest, we didn't actually have a design concept prepared for Gil's clothes. But then there was that scene at the beginning of the game where Gil converses with Sakura, and that other scene in the latter half of Saber's route where Shirou and the others encounter him. Considering the settings for those encounters, we couldn't very well have Gil popping up in his full suit of shiny golden armour shouting "Halt!" or whatever, because the reaction he'd get would probably just be laughter rather than apprehension. That's when I turned to Takeuchi and said, "I think he needs some casual clothes."

Takeuchi: Figuring out casual outfits for the servants was always tricky. We couldn't go with anything too crazy, but putting them in really mundane clothes would take too much away from the fact that they are special characters. Once the concepts for the other characters started getting hammered out, we reviewed the overall balanced and decided that Gil's early clothing design had to be nixed.

Nasu: What material was used for Gil's clothes? Leather?

Takeuchi: I guess. I looked through a lot of fashion magazines for inspiration, but sometimes the look of something changes entirely when translated into illustrations. I feel like I failed to accurately reproduce the image I had in my mind of Gil's clothes.

>Sakura and Gilgamesh

Takeuchi: What were Gil and Sakura talking about at the beginning of the game, anyway?

Nasu: Gil knew about Sakura being tainted by Angra Mainyu, so he was telling her "I've seen countless females like you before. You are an annoyance and should die now." These words weren't spoken in anger or hatred, though, and are probably the closest Gil would ever come to expressing mercy. He was just letting her know that things would be easier for her if she died before anything terrible happened to her.

Takeuchi: So he was looking out for someone other than himself? That's interesting... but only someone like him could have such a heavy conversation in the middle of the street like that.

Nasu: Yeah, if you actually think about it, what does it say about him that a casual stroll down the street could lead to "You there! Woman! Kill yourself now." (laughs)

Takeuchi: For such a powerful character, he did lose to Sakura rather easily.

Nasu: Gil lost to Sakura so easily because he let his guard down. What's a king without complacency, right? I think the biggest factor, though, was a simple question of their respective natures. Gil was pretty much invulnerable against Servants because he was the "Killer of Heroes", while Dark Sakura was the "Devourer of Heroic Spirits", which extends to Servants.

Takeuchi: Buuut... Gil acquired a flesh-and-blood body for himself, so doesn't that mean he's technically not a servant anymore?

Nasu: It doesn't matter because he got his new body through the Holy Grail system, which means he can't deny the power of Dark Sakura, who is a manifestation of the Holy Grail itself. On another note, Gil's magical powers were off the charts in his flesh-and-blood form, so absorbing that level of power broke the dam and caused Sakura to fall apart.

>The message Gilgamesh carries as a character

Nasu: I think everything I wanted to say with Gilgamesh is pretty well summarised in the whole pronoun gimmick I mentioned earlier. Even though he is not one to be tied down by notions like morality or decency, he does have a sort of system that guides his actions and conduct.

Takeuchi: I do feel like Gil is just one big walking, talking misunderstanding.

Nasu: Another thing about Gil is that something as simple as his hairstyle can vastly change the impression he gives off. In Saber's route, Gil's hair is slicked back to give his look a more violent touch, but the rest of him was designed so that merely letting his hair down would give him a look like your average main character. I wanted Gil to portray these characteristics because the "real" Gil from the legends was more laid back like the latter example. I asked Takeuchi to bring back the old Arthur design to help with creating the "hair down" version of Gil. Just let his hair loose and Gil could easily pass as the main character!

ギルガメッシュ - 誇り高き人類最古の英雄王
第四次聖杯戦争において遠坂時臣に召喚
されるも、後に綺礼のサーヴァントとなる。
彼はギルガメシュ叙事詩における半人半神
の英雄王であり、クラスはアーチャー。前回の
聖杯戦争では、最終幕において聖杯の中身
"この世全ての悪”を浴びてしまった。並のサ
ーヴァントであれば汚染されて自我を失うが、
彼は逆に呪いを取り込んで受肉し、現界し続
けられる肉体を手に入れた。
彼が多用する攻撃方法は、“王の財宝”とい
う宝具で空間を宝物庫に繋げ、所有している
すべての宝具の原典を、雨のように撃ち出す
ものだ。さらに最強の攻撃手段として乖離剣エ
エヌマ・エリシュ
アによる空間切断"天地乖離す開闢の星"も
持つが、これは使うに値する敵にのみ使用する。
性格は傲岸不遜で、この世のすべてを自分
の所有物とみなしている。そのため、唯一自
分のものになることを拒否したセイバーに執
着しており、屈服させようとしている。また、人
間が多すぎるため、"この世全ての悪”を現界
させて手っ取り早く減らそうという、他人には
迷惑極まりない考えを持っている。

Character Data 011
所属:言峰綺礼に仕えるサーヴァント
真名:ギルガメッシュ
性別:男性
身長:182cm
体重:68kg
スリーサイズ:
イメージカラー:金
特技:お金持ち
好きな物:自分、権力
苦手な物:自分、蛇」
天敵:アーチャー
出身: 古代メソポタミア

奈須 きのこ&武内崇 • キャラクター別対談
ギルガメッシュ誕生のキツ力ケ
奈須:旧「Fate」で"世界英雄大戦"をやると決めたとき、一番強そうでメジャーな英雄としてヘラクレスがいま した。「なら、一番マイナーで一番古い英雄は?」という流れとなって目を付けたのがギルガメッシュでした。 他にも候補はいたのですが、名前自体が持つ強さ、逸話も面白いし、なによりも最強に相応しいと思って。ギル のイメージは、その時からブレていませんね。

奈須:

Illyasviel von Einzbern[]

[v] Fate/complete material II: Character Material - Characters: Illyasviel von Einzbern, p.054-063

Illyasviel von Einzbern

Character Data 007
Affiliation: Einzbern
Gender: Female
Height: 133cm
Weight: 34kg
Three sizes: B61/W47/H62
Image Color: Silver
Talents: None in particular
Likes: Snow, Shirou with an apron
Dislike: Cold places, cats
Worst enemy: Sakura Matou
Origin: Germany

Nasu Kinoko & Takeuchi Takashi Discussion

>The catalyst for Illya's birth

Nasu: Illya came about when Takeuchi said he wanted to "do old Fate". When we sat down to talk about it, he said he wanted Berserker's Master to be a Lolita-type girl. The "Lolita beauty and the beast", he called it.

Takeuchi: It's such a great combo for a bishojo game.

Nasu: The pairing was definitely great for a bishojo game, so after some discussion, we decided to give it a try and designed Illya to be a Lolita character.

Takeuchi: The concept of a little girl accompanied by a giant guardian also has a typical mainstream appeal as well.

Nasu: So that conversation was how Illya came about.

Takeuchi: Illya's concept didn't change much from the initial design.

Nasu: I personally liked our first draft of Illya the best, I believe we realised her image while looking at these pieces of early concept art. (Said while indicating the drafts in "Fate/side material")

Takeuchi: She still had a touch of the "big sis" flavour to her at that stage.

Nasu: Yeah, we made her seem a bit younger for the final version.

>Regarding Illya's character design

Takeuchi: Illya was wearing black stockings in her original draft, but when we chose black stockings to be part of Saber's casual outfit, we changed Illya's look.

Nasu: A surprising number of people thought Saber was wearing knee socks.

Takeuchi: They're proper pantyhose. You can see them quite clearly in one of the event illustrations.

Nasu: Do you recall the "Fate" fighting game? Saber was initially wearing knee socks in that game, but when Takeuchi saw that, he burst into a rage and declared that Saber should be wearing pantyhose, not knee socks. Needless to say, I wasn't particularly surprised that he'd point out a problem in Saber's outfit before making any comments about the actual gameplay or sprite motions. (laughs)

Takeuchi: Anyway, we decided to leave Illya barefooted due to this stocking conflict, and I think that was the right way to go because it made her seem that much more childlike. The other main concern regarding her character design was that we wanted her to have a certain air of elegance. A lot of people have told me that Illya is one of the more difficult characters to draw, and I chalk that up to the little detailed we used to make her more unique. These details include things like the gap in her bangs just above her right eye and the face that I used solid lines around her pupils. I added these details because they helped make Illya stand out from the crowd and have the impression that she was different from normal people.

>Illya's feelings about arriving in Kiritsugu's hometown

Nasu: She was excited, to be sure... but whether that excitement had to do with her arriving in a place that she had built up in her mind or the fact that her vengeance was finally at hand, even she did not know. I imagine it was something akin to the way a boxer feels when he is going up against a champion that he has always adored and respected, yet knows he must defeat. All she knows is that the feelings are strong and undeniable, yet their true source remains a mystery.

Takeuchi: By the way, is the head of the Einzbern family (Old Man Acht) still alive?

Nasu: I reckon he is, yes. He's basically a living fossil.

>Explaining Illya

Nasu: In terms of her character, Illya straddles the line between the "big sister" and "little sister" roles. Her words and actions tend to come off as childish, but sometimes she scolds Shirou like a big sister might. We were really careful not to reveal the fact that Illya is technically Shirou's older sister until the very end.

Takeuchi: Playing through the game again after finding out about the familial relationship between Shirou and Illya makes some scenes more interesting because you notice the "big sis" moments that we snuck in there.

Nasu: I also hope that everyone got the fact that snow is supposed to be Illya's theme or symbol.

Takeuchi: We had designed Illya to be a heroine to some degree, so I guess you could say she started off with some wifely attributes, but those kind of faded away as her character evolved. Looking back on it now, however, I think it was better for Illya's character that way.

Nasu: Yeah, Illya's not really the wife type... she's more of a daughter if anything. The love you feel for her is the kind that makes you want to protect her.

Takeuchi: If the three heroines were to be Shirou's wives, Illya would definitely be his little sister. She would be the most cherished little sister ever, no doubt. It's mentioned in the game that Illya doesn't get to have a normal lifespan, and I found a dojinshi that delved into that aspect of the story. In my opinion, the way Illya was portrayed in that dojinshi is probably her most accurate portrayal to date.

Nasu: Speaking of dojin work... Whose call was it to put Illya in bloomer shorts for the Tiger Dojo?

Takeuchi: The bonus Type-Moon booklet that Tech Gian released featured all three heroines on the cover wearing bloomer shorts. When I asked the editor in charge what we should do with the back cover, they told me there was only one thing to do... Illya in bloomer shorts. The "stay night" story didn't really offer any opportunities to dress her in bloomer shorts, so I wasn't too sure about it... (laughs)

Nasu: But you were pleasantly surprised by the results?

Takeuchi: Very much so. (laughs)

Nasu: We really didn't attempt any of that obvious erotica in "stay night", so I recall feeling a bit embarrassed when wee created the Tiger Dojo. I was a tad uncertain about it, but I persuaded myself by saying it was part of the Tiger Dojo setup.

Takeuchi: So you say, I remember how much you complained about the "Lolita in bloomers".

Nasu: That was just my way of hiding my embarrassment. I just had to think of her as an enigma of sorts. She was a mystery to everyone, so there was no need to feel embarrassed about anything when it came to her!

Takeuchi: A Lolita bloomer enigma... what a terribly sad enigma indeed.

Nasu: Should we feel bad that we're concluding our talk on Illya with a talk about those damn bloomer shorts? Regardless, I can't deny that I think Illya looks really cute in her shorts, I think that was a definite jackpot.

Takeuchi: Well sometimes the smallest decision can have the biggest impact. They do say knowing the difference between decisions that will and those that won't is the key to success.

イリヤスフィール・フォン・アインツベルン - アインツベルン家の代表として第五次聖杯 戦争に参加したマスターの少女。強大な力と 引き換えに理性を失くしたバーサーカーをサ ーヴァントとする。彼女のマスターとしてのカ は聖杯戦争史上最高と目されており、狂化さ れた破格の英雄ヘラクレスを聖杯による魔力 供給が始まる2ヵ月前に召喚し、維持してきた ことからも、その高い能力が窺いしれる。 これほどの力を持つ彼女だが、実は人間で はなくホムンクルス。とはいえ精液を提供し た父と、子宮を提供した母が存在する点は人 間と変わりない。父は衛宮切嗣であり、士郎 は義理の弟(年齢は士郎より上!?)となる。第 五次聖杯戦争の聖杯として、倒されたサーヴ ァントの魂を回収する役割を与えられていた。 無邪気で天真爛漫だが、同時に倫理観が 薄く、殺人に抵抗がない。ナチュラルに天使 で、ナチュラルに悪魔。自分と母を捨てた切 嗣を恨んでおり、士郎には複雑な思いを抱く。 その愛憎からか、物語中では士郎を「お兄ち ゃん」と呼び慕うと同時に、バッドエンドでは 何度も何度も彼を殺すことになる。

Character Data 007
所属:アインツベルン
性別:女性
身長:133cm
体重:34kg
スリーサイズ:B61/W47/H62
イメージカラー:銀
特技:特になし
好きな物:雪、シロウのエプロン姿
苦手な物:寒いところ、猫
天敵:桜
出身:ドイツ

奈須 きのこ&武内崇 • キャラクター別対談

イリヤ誕生のキッカケ
奈須:

Issei Ryuudou[]

[v] Fate/complete material II: Character Material - Characters: Issei Ryuudou, p.106-107

Issei Ryuudou -

Character Data 019
Affiliation: Homurahara Academy, 2 Year class C
Gender: Male
Height: 170cm
Weight: 58kg
Image Color: Orange
Talents: Zen meditation, Karate
Likes: , Crosswords
Dislike: Females, Trendy thing
Worst enemy: Rin Tohsaka
Origin: Fuyuki City Ryuudou Temple

Nasu Kinoko & Takeuchi Takashi Discussion

>The catalyst for Issei Ryuudou's birth

Nasu: Issei was created simply because I wanted to flesh out the school part of the story. I had a similar character as the student council president in old "Fate", and he was the apprentice of the Master who was essentially that story's Kuzuki. While Issei remains a normal human for the entirety of this "Fate", the equivalent character in old "Fate" actually underwent a drastic change midway through the story. The memory of this old character inspired me to include Issei as the student council president in this iteration of "Fate", but since adding more combat characters would just crowd the battlefield, I decided to keep him as a normal human who could flesh out the school scenes. I left the design completely in Takeuchi's hands, so I merely waited for him to finish the design and wrote up Issei's part of the script accordingly. I particularly emphasised the fact that he is the son of the temple family.

>Regarding Issei Ryuudou's design

Takeuchi: My first take on Issei was an athletic kid with a shaved head, but Nasu rejected this design.

Nasu: That design was simply too similar to a friend character we had in "Tsukihime".

Takeuchi: So in my next attempt, I went in the opposite direction. The concept for Issei was a male moe character who was more into literature and culture than sports. I felt like I might have taken the whole "moe" thing a bit too far... The early drafts in particular are all but dripping with sex appeal. The other design was used as a base for Issei's brother, and since their father is pretty macho, I imagine Issei got his looks from their mother.

>Issei Ryuudou's residence

Nasu: Issei's only mission was to live a normal school life, though it's true that he was unwittingly in a very dangerous position in Ryuudou Temple, which Caster had turned into her headquarters. As a normal human being who got dragged into the Holy Grail War, the danger surrounding Issei was quite different from the dangerous situations the main characters always found themselves in. Personally, I feel like normal people do not usually get intimately involved with superhuman entities like mages. This is because the kind of stuff mages are mixed up in will generally get normal people killed.

>The difference between Shinji Matou and Issei Ryuudou

Nasu: Where Shinji was a natural genius, Issei was more of a book-learned genius. Having grown up in a temple environment, Issei learned discipline at a young age. He understood early on the value of working hard to live a life that would not bring shame to his accomplished brothers. Issei is a pretty attractive guy, but he will have to shave his head in order to become a monk after he graduates... not that it matters to Issei, as he holds no particular attachment to his looks. Issei became friends with Shirou after meeting him at Homurahara Academy, but has known Rin since middle school.

柳洞一成

Character Data 019
所属:穂群原学園 2年C組
性別:男性
身長:170cm
体重:58kg
イメージカラー:オレンジ
特技:座禅、空手
好きな物:詰め碁、クロスワード
苦手な物:女性、流行もの
天敵:遠坂凛
出身:冬木市 柳洞寺

Kirei Kotomine[]

[v] Fate/complete material II: Character Material - Characters: Kirei Kotomine, p.066-069

Kirei Kotomine

Character Data 009
Affiliation:
True Identity:
Gender:
Height:
Weight:
Three sizes:
Image Color:
Talents:
Likes:
Dislike:
Worst enemy:
Origin:

Nasu Kinoko & Takeuchi Takashi • Character Discussion

>The catalyst for Kirei Kotomine's birth

Nasu: I do feel like we might have been a little too intense with Kirei, but I've learned my lesson.

Takeuchi: Yeah, he was pretty scruffy right from the earliest design drafts. The trademarks of characters like this are always developed and emphasised over time.

Nasu: Kirei is just full of mystery, and part of that was because we wanted characters to suspect him of being a boss character upon first glance. We also wanted the players to dislike him, like he was the reason they didn't want to go to church. Another key phrase for Kirei's character was "dark saint". It was merely his beliefs that put him at odds with the game's protagonists, and he himself is not what you would consider a villain. Of course, from most perspectives, Kirei totally looks like your common bad guy.

Takeuchi: Kirei was one of those designs that came off as "all wrong" at first, wasn't he?

Nasu: I'll admit the initial draft showed me a man who wasn't at all the way I had pictured Kirei in my mind... but I also didn't think it was altogether wrong, so I decided to give it a fair shake.

Takeuchi: Kirei was based on a vocalist I really like. I did my best to infuse Kirei's design with the same distinct presence and charisma that said vocalist possesses. By the way, why did we add that whole Bajiquan bit to his concept?

Kirei: When you asked me if Kirei is a fighter type, I replied that he'd be able to fight using Black Keys at the very least, much like Ciel. That's when you started incessantly demanding that he be a Bajiquan fighter...

Takeuchi: Oh... right. (laughs) I thought it sounded like something I'd suggest.

Nasu: It came up when I was trying to figure out what type of martial arts Kirei would pursue, and I felt that Bajiquan would be a good fit for him. The whole idea of being strict with yourself and honing your physical body was right up Kirei's alley. This particular aspect of his concept really blossomed in "Zero".

>Kirei's prowess

Nasu: You want to know exactly how powerful Kirei is? You'll have to ask Gen Urobuchi. (laughs)

Takeuchi: Well, after being doused in so much of the Holy Grail, I imagine his physical body has been weakened significantly from his "Zero" days.

Nasu: For someone who died like that to be alive ten years later is quite a feat in and of itself. Kirei has quite a few Command Spells on his arms, and we were actually thinking about using cool visual effects to show the Command Seals being expended when he was defeating Zouken in "stay night". Even a flesh-and-blood human could damage a Heroic Spirit by using ten or so Command Spells. Unfortunately, we didn't get the change to show this because True Assassin was less effective than we had all hoped. (laughs)

Takeuchi: I imagine people who played the game felt the same way, though it remains unclear as to whether it was a case of Kirei being too strong or True Assassin not being strong enough.

Nasu: True Assassin is a careful servant who never lowers his guard. He uses distance to defend against and ultimately finish the target. As his final checkmate move, True Assassin uses Zabaniya: Delusional Heartbeat, but even he wasn't sure what to think when he tried to use his Noble Phantasm on Kirei.

Takeuchi: He was like "This guy doesn't even have a heart...?"

Nasu: That was all the opportunity Kirei needed to get to Zouken... so it was definitely True Assassin's lack of preparation that resulted in Zouken's demise.

Takeuchi: I don't think anyone can really blame him, though. Why would anyone stop to think that this living, breathing human being might not have a normal human heart, right?

Nasu: Kirei's role in Sakura's route was essentially the opposite of the whole "wouldn't it be scary if Saber was an enemy?" concept in that we took the guy everyone hated and made him a formidable ally. I believe that particular idea was summed up well in that one scene where Kirei was running with Illya in his arms. While Shirou was the uncertain adolescent in "stay night", Kirei had already dealt with his uncertainties by "Zero", making him incredibly powerful. When infiltrating Einzbern Castle, Kirei asked "You haven't even been rock climbing before?" as if it was the most basic milestone of childhood. It makes you wonder about Kirei's childhood... (laughs)

Takeuchi: Speaking of being powerful... Who's stronger: Ciel or Kirei?

Nasu: Ciel is by far more powerful. Just take her lineage into consideration, and add to that her immortality. Kirei's prowess in "Zero" was rooted in the sheer number of Command Spells at his disposal as much as it was in his obsession with Kiritsugu. Suffice to say, it was his golden age. I believe the "Zero" Kirei could have defeated Ciel.

>Regarding Kirei's character design

Takeuchi: I wanted to make Kirei as manly as possible. The way his hair curls up at his collar was part of that, but it came to be described as merely "unkempt"...

Nasu: During the hanafuda mini-game in "hollow", Taiga mentions her desire to cut off all that mess.

Takeuchi: I'm certain Kirei likes his hairstyle.

Nasu: Every morning, he looks at himself in the mirror and predicts how each day will go based on the way his hair curls... like a horoscope!

>The message Kirei carries as a character

Nasu: He is the greatest of villains, but he is not a contradiction. His premise may be a paradox but he, as a man, is not. "stay night" was my attempt at telling a story without an absolute evil. When you have an obvious "evil" milling about in your story, it almost always turns out to be the same thing... the feeble pursuit of anything that might justify one's own convictions. When all was said and done, it would have been easy to declare both Kirei and Zouken as evil. While Zouken may have been a villain, he did hold himself to a higher standard and his ambitions were guided by something greater than himself. Meanwhile, the final confrontation between Kirei and the main character revealed that Kirei was a sort of "mirror" to Shirou. This whole story was based on the theme of "All the World's Evil", and in that sense you could say Kirei was "the other protagonist". The irony of Kirei's role is reflected in his name which, in terms of Japanese definitions, is actually quite beautiful. All of this resulted in my growing quite fond of Kirei despite the fact that he is not the main character, and that in turn led to him having way too many lines of dialogue. I had to go in more than once and edit out some of his lines.

Takeuchi: You know, some people believe that Kirei intentionally lost to Shirou at the end.

Nasu: Simply put, they just ran out of time. Kirei didn't really care whether he won that fight or not, but I will say that he definitely did not take it easy on Shirou. I think the illustration added for the final battle in the PS2 version was pretty cool.

Takeuchi: I really wanted to portray the fact that Kirei "doesn't have a heart" through an illustration, and I am sad that I couldn't. Regardless, Sakura's route was the grand stage for Kirei.

Nasu: I loved that scene where Kirei was running with ease as he carries Illya in his arms. In my mind, that represents the epitome of manliness! It really underlined the difference between him and Shirou, who is still a youth.

Takeuchi: Kirei is 193cm tall, which made Illya look even smaller. In a way, Kirei serves as a face from "Fate" as well.

Nasu: Yeah... and a really big one at that.

Takeuchi: Yeah, we might have made him a little too big. (laughs) The fact that he is second only to Berserker in size pretty much drives that point home.

言峰綺礼

Character Data 009
所属:
真名:
性別:
身長:
体重:
スリーサイズ:
イメージカラー:
特技:
好きな物:
苦手な物:
天敵:
出身:

奈須 きのこ&武内崇 • キャラクター別対談

言峰はどれくらい強いのか
奈須:それは虚淵玄に聞いてくれ(笑)。

武内:でも本編の言峰は、聖杯の泥をかぶって肉体は『Zero』の時代より衰えたんじゃ?

奈須:あそこで死んだ人間が10年後も生きていただけですごいけどね。彼の腕には令呪が何個もあるんですが、実は『stay night』本編で臓硯を倒す時に消費される令呪をガンガン効果的に表示しようというアイデアもあったんです。たとえ生身の人間だったとしても、令呪を10個近く使えば英霊にダメージが与えられますから。でも結局はやる機会がなかった。ええ、思った以上に真アサシンが頼りなかったので(汗)。

武内:ゲームをプレーした人にはそういう快感もあっただろうけど、言峰が強かったのか真アサシンが弱かったのかは微妙かな。

奈須:真アサシンってどんな時でも油断しない慎重なサーヴァントなんですよ。遠くから獲物を投げて敵を仕留めるような。で、最後のチェックメイトで妄想心音を使うんだけど「こいつ心臓ないッス」ってヘタれた(笑)。

武内:「あれ、心臓出てこないよ?」ワキワキワキ。

奈須:その隙を突かれて、臓硯を狙われたというお馬鹿さんですから……。あれは詰めを誤った真アサシンが悪い。

武内:さすがに想定外だとは思うけどね。生きている人間に心臓がないなんて。

奈須:ちなみに桜ルートにおける言峰は、セイバーが敵に回ったら怖いというのとは逆に「今まで嫌だった奴が味方に回ったら頼もしいぞ」というコンセプト。イリヤを抱いて走るシーンにその全てが集約されています。『stay night』で士郎が迷える少年であるのに対し、言峰は『Zero』においてすでに迷える時期を抜けて一個人として完成している人間なので、ハンパない強さなんです。アインツベルン城に潜入する時も「ロッククライミングぐらい嗜んでいないのか?」って言ってましたけど、普通嗜んでないから。お前はどんだけ厳しい少年時代をすごしたんだよ、と(笑)。

武内:強さといえば、シエルと言峰はどっちが強いの?

奈須:シエルのほうが圧倒的に強いです。不死身だしあの血筋ですから。『Zero』の頃の言峰が強かったのは、彼が有していた異常なほどの令呪数と切嗣に対する妄執が原因であり、人生で一番輝いていた瞬間だったんですよ。あの頃の言峰ならシエルにも勝てる。

Lancer[]

[v] Fate/complete material II: Character Material - Characters: Lancer, p.070-073

Lancer

Character Data 010
Affiliation: Kirei Kotomine's Servant
True Identity: Cu Chulainn (Childhood name: Sétanta)
Gender: Male
Height: 185cm
Weight: 70kg
Image Color: Blue
Talents: Fishing, diving, mountain climbing
Likes: Women with strong will, irrational promises
Dislike: Other than your himself, irrational promises
Natural enemy: Gilgamesh, Archer
Origin: Ireland

Nasu Kinoko & Takeuchi Takashi • Character Discussion

>The catalyst for Lancer's birth

Nasu: As with Berserker, Lancer's concept did not change much from old "Fate".

Takeuchi: I feel like Lancer was more tragic in old "Fate"... though I suppose he was quite tragic in this one as well.

Nasu: In old "Fate", Lancer had a Master who was more like Rin, so his role as the rival was a bit easier to grasp.

Takeuchi: Old "Fate" didn't have a character like Archer (Emiya), so Lancer filled the rival role instead. In old "Fate", Lancer was basically used as a gopher by a high-maintenance girl. I guess you could say he's had bad luck with women since those days.

Nasu: True enough.

Takeuchi: Who was Cu Chulainn's Master?

Nasu: He trained under Scathach, known for being as cool-headed and beautiful as she was aloof. She definitely didn't coddle him. By persistently challenging her to a fight, Cu Chulainn earned his place as her apprentice and was granted the use of Gae Bolg.

Takeuchi: I believe his Master in old "Fate" was based on Scathach. She left an impression on me because I felt bad for Cu Chulainn finding himself under the influence of another woman like that, even after death.

>Regarding Lancer's character design

Takeuchi: As Nasu mentioned earlier, Lancer's design concept hasn't changed much since the early days. His face in particular remains quite familiar.

Nasu: Especially his hairstyle, slicked back bangs hanging loose, and a ponytail.

Takeuchi: When I was designing Lancer's outfit, I asked Nasu about his concept and thought a bodysuit would go well with his character.

Nasu: Yeah, I think I asked for a bodysuit reminiscent of "Vampire Hunter D".

Takeuchi: I took that direction and ran with it. The final design does have a touch of sci-fi flavour to it, but my initial drafts were even more sci-fi.

Nasu: We had to tone down that sci-fi aspect to make him fit in better with the other characters. We couldn't have "Space Lancer 2004" running around.(laughs) Now that I think about it, Lancer's not the only blue character.

Takeuchi: Yeah, Saber's blue too... Why did we make Lancer blue, then?

Nasu: Blue's really the only colour that suits his concept, don't you think?

Takeuchi: Come to think about it, I've never seen a non-blue variation of Lancer. I guess it was also because he was clearly positioned as Archer's rival.

Nasu: The ancient rivalry between red and blue... As a side note, Gae Bolg was Lancer's Noble Phantasm in old "Fate" as well. When I was coming up with the abilities for it, I thought the notion of a battle between the "rules" laid out by Noble Phantasms would be a new and fun idea.

Takeuchi: Though it didn't work on Saber. (laughs)

Nasu: Haha, yeah. The sure-kill spear that didn't kill. That's the good old Gae Bolg for you. But that was the stage at which I figured out the true direction of "Fate". It wouldn't be about values and numbers, but a battle between concepts.

>The Noble Phantasm Gae Bolg

Nasu: A weapon that strikes with guaranteed fatal blows sounds like a total cheat, but I guess it doesn't sound as bad now since we were just talking about Berserker earlier. (laughs)

Takeuchi: Are there any limitations to the use of Gae Bolg, or is the True Name the only requirement?

Nasu: The Noble Phantasm will activate if Lancer is within spear-striking distance of his opponent. If his opponent has a high luck stat, the attack can still miss, though that is quite rare.

Takeuchi: So luck is the only way to dodge it?

Nasu: Yeah, I'd say so. Even if your agility was EX level, it wouldn't matter. The only reason why Saber survived Gae Bolg's strike was because her luck stat was high.

Takeuchi: I guess her precog ability helped too.

Nasu: I like to call it intuition. Add to that her B-level luck, and she was able to avoid fatal injury even though she still couldn't dodge the attack completely.

Takeuchi: Do you think it would hit Archer?

Nasu: Without a doubt. Archer knows that too, which is why he stays as far away from Lancer as possible. If Lancer ever got that look in his eyes and took the stance, Archer would backpedal like his life depended on it, because it would.

Takeuchi: I see... well, they do say discretion is the better part of valor. What about throwing Gae Bolg?

Nasu: Gae Bolg: Soaring Spear that Strikes with Death is purely destructive power.

Takeuchi: I guess it would be too much if Gae Bolg could strike the target's heart without fail when thrown as well.

Nasu: That would be an ability worthy of Lugh, Lancer's father... it might even be more powerful that Fragarach.

Takeuchi: Eternal Force Blizzard! Instant death. Something like that, right?

Nasu: Sounds about right. The legendary battles of ancient mythology were quite literally played out in god mode, after all.

>The message Lancer carries as a character

Nasu: I imagine most of us want to feel like we've lived a good life. That thought was at the forefront of my mind when I was writing for Lancer. In "hollow" he has a line where he questions the necessity of hating one's enemy. I feel like that sentiment sums up Lancer's personality. I guess you could say it's my version of the manga "Haguregumo", just not as... unique. (laughs)

Takeuchi: Or even Josuke Higashikata.

Nasu: I don't know... Josuke's a bit silly.

Takeuchi: What about Juuza of the Clouds, then?

Nasu: Juuza is supposed to be like the clouds, but in reality he's totally paralyzed. He's just forever dragging his feelings for Yuria around.

Takeuchi: His death was admirable, though.

Nasu: To elaborate further on Lancer, he's always been portrayed as a slender warrior. The design concept for him was a panther, with tight groupings of solid muscles.

Takeuchi: I always imagined Lancer with softer eyes, which may be why I always drew him with slightly heavy eyes that were angled downward. But then I saw that other artists always drew Lancer with extremely sharp eyes. I would never have realised my mistake if I hadn't noticed that.

Nasu: ...You're terrible (laughs)

Takeuchi: Yeah, I angled Lancer's eyes down for "Zero" before I checked the main game and remembered that his eyes were in fact angled skyward.

Nasu: Lancer's a truly hopeless character, isn't he? I mean, he died in an accident in Sakura's route... (laughs)

Takeuchi: How did he meet his end in Saber's route?

Nasu: He was defeated by Gil in the church basement. We didn't elaborate on this in the game, but Lancer was actually battling against Gil for half a day before he lost, so I think it's safe to say that Gil sustained some serious injuries in that encounter.

Takeuchi: I doubt many of the people who played the game spent much time thinking about that particular fight.

Nasu: Cu Chulainn is probably one of the top two greatest heroes in Irish Mythology. This may seem contrary to what I was saying about Berserker, but Lancer's agility and combat experience are enough to keep him alive even without some overwhelming super ability. Lancer is definitely a character based on the survivor archetype.

Takeuchi: Regardless of concept, as far as the story is concerned, Lancer was basically the bait in a giant dog fighting ring. Even the thrown Bolg was just there to make Aegis seem more impressive.

Nasu: Hey! Are you dissing Lancer!?

Takeuchi: I just think he was a very unfortunate character, all things considered. But I guess that's why the impression he left on me was something akin to clouds.

ランサー - 魔槍を操る蒼き光の御子

Character Data 010
所属:言峰綺礼に仕えるサーヴァント
真名:クー・フーリン(幼名セタンタ)
性別:男性
身長:185cm
体重:70kg
イメージカラー:青
特技:魚釣り、素潜り、山登り
好きな物:気の強い女、無茶な約束
苦手な物:回りくどい方針、無茶な約束
天敵:ギルガメッシュ、アーチャー
出身:アイルランド

奈須 きのこ&武内崇 • キャラクター別対談

宝具であるゲイ・ボルクについて
奈須:相手のヒットポイント分のダメージを与える必中武器だなんて、どう考えてもチートです(笑)。 先にバーサーカーを語った後だからチート度が低いと錯覚してしまいますが。

武内:“ゲイ・ボルク”の使用に制限ってある?真名さえ開示すればかならず当たるんだっけ?

奈須:槍が届く距離の戦闘でタイミングさえ合ってれば、宝具(ゲイ・ボルク)は必ず発動する。でも相手の幸運の数値が高かったら、まれに外れる。

武内:ラックでしか回避できない?

奈須:あれはラックでしか避けられません。たとえ敏捷度がEXだったとしても無理です。“ゲイ・ボルク”の一撃に対してセイバーがギリギリで致命傷を避けられたのは、彼女の幸運が高かったからです。

武内:セイバーには先読みの能力もあるか。

奈須:“直感”ですね。彼女はそれにプラスして”幸運値”がBだから、完全には避けられなくても致命傷を免れることができた。

武内:アーチャーには当たる?

奈須:確実に当たる。アーチャーはそれを知っているから近づかない。もし目の前でランサーが本気で放つ気になって“ゲイ・ボルク”の構えに入ったら、もう必死で下がる下がる。

Leysritt & Sella[]

[v] Fate/complete material II: Character Material - Characters: Leysritt, p.110-111

Leysritt

Character Data 021
Affiliation: Illya's Maid
Gender: Female
Height: 163cm
Weight: 52kg
Three sizes: B92/W58/H84
Image Color: White (Black)
Talents: Great strength, Animal intuition
Likes: Illya, Sella, Berserker, Shirou
Dislike: Sella
Worst enemy: Sella
Origin: Germany

リーゼリット - 人並み外れた戦闘性能を備えるイリヤのお世話係
イリヤの世話係として、セラとともに冬木市郊外の森に建つアインツベルン城に滞在しているメイド。感情に乏しく、ぼんやりした印象を受ける。アインツベルン製のホムンクルスであり、聖杯の役割を与えられる予定だったパ、失敗。廃棄されかけたところをイリヤの メイドとして延命された。
優れた戦闘能力を持つ代わりに、感覚や自我の多くが欠けている。また大聖杯を制御する天のドレスの1パーツでもある。天のドレスをイリヤが装着する時、彼女もまた役割を終 えるのだ。イリヤの予備部品とも言えるので、 イリヤが死ぬと同時に、彼女の生命活動も停止する。
アインツベルン城の料理担当。ほかにも夜の見回りやイリヤの身辺警護など様々な仕事を持つが、1日に12時間の活動制限があり、それを超えると寿命が削られていく。
主人であるイリヤが大好きで、まるで友達のように接するため、厳格な性格のセラからはいつも怒られてしまう。同型のホムンクルスであるはずのセラとは、なぜかバストサイズに大きな隔たりがある。

Character Data 021
所属:イリヤのメイド
性別:女性
身長:163cm
体重:52kg
スリーサイズ:B92/W58/H84
イメージカラー:白(黒)
特技:力持ち、動物的直感
好きな物:イリヤ、セラ、バーサーカー、シロウ
苦手な物:セラ
天敵:セラ
出身:ドイツ


[v] Fate/complete material II: Character Material - Characters: Sella, p.112

Sella -

Character Data 022
Affiliation: Illya's Maid
Gender: Female
Height: 163cm
Weight: 49kg
Three sizes: B75/W58/H79
Image Color: White (Blue)
Talents: Magecraft, Home teaching
Likes: Providence, elegance, Sweet things (like cheap)
Dislike: Certain strangeness
Worst enemy: Leysritt
Origin: Germany

セラ - 魔術師として優れた素質を有するイリヤの教育係
アインツベルン城のメイド長兼イリヤの教育係。リーゼリットと同じ雛形のホムンクルスであり、彼女と同じ失敗作である。だがセラには戦闘能力や聖杯に関する能力がないぶん、ホムンクルスとしては完成されている。
彼女は素晴らしい魔術回路を所有しており、一流の魔術師としてイリヤへの魔術指南も行う。ただし肉体が脆弱なため戦闘には向いていない。肉体の脆弱性はホムンクルスに共通する身体的特徴であり、イリヤやリーゼリットのほうが特例である。城の中庭の管理も彼女の仕事で、そこにはイリヤの希望で花壇が設けられている。イリヤを守るために人間を遠ざけがちだが、その代わり人間以外の動植物には人一倍優しいという一面を持つ。
彼女が生真面目で口うるさいのは、イリヤを淑女として教育するためであり、イリヤのことはかわいくて仕方がない。そのことを知るリーゼリットには、小言を言った時に逆にからかわれることも多い。甘いものが好きで、お化けが怖いという、リーゼリットと比べると随分と人間臭い面を持っている。

Character Data 022
所属:イリヤのメイド
性別:女性
身長:163cm
体重:49kg
スリーサイズ:B75/W58/H79
イメージカラー:白(青)
特技:魔術、家庭教師的教育
好きな物:摂理、気品、甘いもの(安物が好き)
苦手な物:ある種の怪異
天敵:リーゼリット
出身:ドイツ


[v] Fate/complete material II: Character Material - Characters: Leysritt & Sella, p.113

Nasu Kinoko & Takeuchi Takashi • Character Discussion
Leysritt & Sella

>The catalyst for Leysritt and Sella's birth

Takeuchi: I wanted a maid duo!

Nasu: We had this conversation countless times, and every time I told him it wasn't going to happen.

Takeuchi: I won.

Nasu: Yes, I admit it... I gave in to his persistence. So anyway, when it came to throwing maids into the "stay night" mix, Illya's house was the only one that really made sense. But I made sure to tell Takeuchi that I wanted the "serious business" nun-type maids for a prestigious house of mages like Einzbern Castle. It didn't take long for Takeuchi to bring me these designs, and I approved them on the spot.

Takeuchi: I had quite a bit of fun designing these characters, as I'd never worked on a Nightingale-esque character before. I was also happy that we were adding more stoic characters.

Nasu: Ha! You've got some serious issues, my friend. At any rate, Leysritt and Sella pretty much don't do anything in "stay night". We did have the whole "Dress of Heaven" thing, but I didn't see a point in bringing that into "stay night". I expanded on it a bit in "hollow" instead.

>The presence of Leysritt and Sella

Nasu: The fact that they don't possess particularly unique traits is what makes them unique. Of the many servants assigned to Illya, these were the two selected to take care of her during the Holy Grail War. The other maids working at the main Einzbern house are also homonculi, but they are not allowed to speak freely and aren't even treated like humans. Leysritt and Sella were the only ones who were permitted to speak with Illya back at the main Einzbern house. The other homonculi are mass-production models who wordlessly go about their duties.

>Leysritt and Sella roles

Nasu: Both Leysritt and Sella have quite a few appearances in "hollow" but they were limited to a narritive role for the bad endings in "Fate". At the initial concept stage, the only details we had hammered down about these two maids were their names, their general roles (powerhouse/teacher) and which one would become Illya's Dress of Heaven. We only expanded on these characters when we decided to go ahead with "hollow". Normal homonculi are mostly emotionless like Leysritt, so that illustrates what a unique case Illya is. Leysritt was created as a sample of Illya, and Sella was allowed to live only because she was useful as Illya's tutor. That's about the extent of the specifics we initially had for these characters. When I started writing Sella's part in "hollow", however, she quickly became one of my favourite characters. I like Leysritt too, of course. By the way, I think Sella is the only real tsundere character in "Fate". (laughs)

Takeuchi: Huh? What about Rin?

Nasu: She's more like a bossy smartypants, which may seem similar to a tsundere in some aspects, but they're totally different things.

奈須 きのこ&武内崇 • キャラクター別対談
リーゼリット&セラ誕生のキッカケ
武内:
奈須:

Rider[]

[v] Fate/complete material II: Character Material - Characters: Rider, p.050-053

Rider

Character Data 006
Affiliation: Sakura Matou's Servant
True Identity: Medusa
Gender: Female
Height: 172cm
Weight: 57kg
Three sizes: B88/W56/H84
Image Color: Black
Talents: Horse riding, acrobats, stalker
Likes: Alcohol, reading, snakes
Dislike: Mirrors, measuring height
Natural enemy: Saber, Kojirou Sasaki, Souichirou Kuzuki
Origin: Greece

Nasu Kinoko & Takeuchi Takashi • Character Discussion

>The catalyst for Rider's birth

Takeuchi: Rider's one of the rare cases where the design changed quite a bit between the early days and the final design.

Nasu: The early drafts actually lived on to become Ayako... and I don't want to hear anything about her eyebrows being thick! I saw a movie called "Vidocq", and I was totally charmed by the mirror-masked killer in it. I just really liked the way he moved and hid using his black cloak. I wanted to reproduce that feeling in the game, so I figured we could have a Rider with disheveled hair wearing a long robe. But then Takeuchi drew up the base design for the current Rider just on a lark, and even I had to admit it was the better design. That illustration of Rider where her face is angled down and to the side... that's the one that captured my heart.

Takeuchi: So how did we decide on Medusa as an identity for Rider again? Was it because we were talking about the lack of a "sexy" type character?

Nasu: Yes, that's right. Rider was originally a male character, but we realised we didn't have enough female characters for a bishoujo game. The original concept for Rider was a masterless "stray" Servant whose name was Perseus, from Greek mythology. By the time he made his first appearance, his master was long dead. The concept took two or three different turns before it finally settled into the current Rider.

Takeuchi: When we reviewed the Servants in search of one that could be changed into a female, Berserker was out of the question and Assassin's identity as Kojiro was basically the punch line for his character, so that left Rider.

Nasu: But there weren't any legendary heroines with ties to Pegasus, so we selected Medusa, who gave birth to Pegasus, as Rider's new identity.

Takeuchi: We originally had no intention of releasing any information about Rider prior to the game's launch, but when the launch was delayed by about a month, we suddenly found ourselves in need of material to fill the gap. We reluctantly unveiled Medusa, but we didn't reveal the details of her character, like the fact that she was a Servant.

Nasu: We imagined most people would assume she was Assassin, and we were quite pleased to let them think that.

Takeuchi: Indeed, we were quite successful on that front, I mean, after seeing that nail...

Nasu: No one would guess it was Rider!

Takeuchi: The best part was that the magazine Rider was revealed in added the tagline "Sexy Fighting Lady". How great is that!?

Nasu: I love it.(laughs)

>Regarding Rider's character design

The main thing I was conscious off with Rider's design was the fact I didn't want her outfit to turn out something obscene. I leaned more toward a snug-fitting bodysuit rather than a sexually charged leather suit.

Nasu: I do recall you when I asked you if her outfit was leather, you said "no" with quite a bit of tenor.

Takeuchi: I may not have wanted the suit itself to be leather, but I did imagine the bindings to be leather. I thought those little accents being made of leather might add a touch of elegance without making her look like a dominatrix.

Nasu: I see. As a side note, Rider was initially supposed to have a height somewhere in the range of 175-180cm, but we were worried that PC gamers might not find such a tall woman particularly appealing, so we compromised at 172cm.

Takeuchi: I imagine she wouldn't have such a wide appeal if we set her height in the 180cm range.

Nasu: But you know, I did get some feedback suggesting that more than a few of our players were surprised that she was "so short" since I had emphasised her height in the original "stay night" material.

Takeuchi: Personally, I think somewhere around 170cm was just the right height to make her self-conscious about her height without making her a giant.

Nasu: You're right, I suppose any girl over 170cm in height is pretty tall. I think tall women are cool, but I do wonder if I should have eased up on that a bit.

Takeuchi: I think it's fine. Rider's height is what makes her unique, and it was precisely her height that made that awesome pose at Ryuudouji Temple during Sakura's route possible.

Nasu: That was one of the rare cases where I, as the writer, made a specific request about the visual aspect. I asked them to give her an "arachnid pose".

>Rider's feelings about her master

Nasu: I saw Rider as a Doberman, fierce and scary but beautiful and loyal. Rider considered Sakura to be her true Master, so when Sakura wanted rider to obey Shinji instead, Rider did so dutifully despite her personal feelings. But even Rider had her limits in dealing with a jerk like Shinji... (laughs)

Takeuchi: She does come off as a very loyal individual.

Nasu: Rider initially had a military theme, so she's definitely not the kind of person who interacts with others based on sentiment... she views it more as a duty.

>The message Rider carries as a character

Nasu: An outlaw with super long hair and the Mystic Eyes of Petrification... a winning trifecta!

Takeuchi: Speaking of Mystic Eyes, the mark on Rider's forehead was designed to look like a snake and was originally going to be a third eye.

Takeuchi: Now that I think about it... if we had given her a third eye, we probably wouldn't have had her wearing glasses...

Nasu: ...You're right!

Takeuchi: That was a close one... (laughs)

Nasu: Even in the old "Fate" we had drilled it into our fans that Noble Phantasms were swords. So I could only imagine their reactions when Rider activated her reins of all things, which was immediately evaporated. (laughs) In a manner of speaking, Rider's true name was essentially the punch line of her character, much like Kojiro. That's why I mostly kept her quiet throughout the whole "stay night"

Takeuchi: For the longest time, I thought Pegasus was her Noble Phantasm, so I assumed the reins were like a Noble Phantasm Rider used to control her Noble Phantasm... but then Nasu told me that Pegasus wasn't a Noble Phantasm, and my mind was blown.

Nasu: At the school and on the roof, Rider only summoned Pegasus. After summoning Pegasus, Rider uses her reins as a kind of power-up item, and that was the recipe behind Bellerophon.

Rin Tohsaka[]

[v] Fate/complete material II: Character Material - Characters: Rin Tohsaka, p.016-025

Rin Tohsaka

Character Data 002
Affiliation:
True Identity:
Gender: Female
Height:
Weight:
Three sizes:
Image Color:
Talents:
Likes:
Dislike:
Worst enemy:
Origin:

Nasu Kinoko & Takeuchi Takashi Discussion

>The catalyst for Rin's birth

Takeuchi: I wanted to design a character with really sharp-angled eyes, so I focused on that when I was doing the rough sketches, but as the design came along her eyes got rounder and rounder. Drawing a character with two ponytails was also something I wanted to do. By the way, there was another character that filled a role similar to Rin's wasn't there?

Nasu: Yes, the heroine with glasses from old "Fate" named Ayaka Sajyou had a rival character who was a total rich-kid, spoiled heiress type. She would look down on you and laugh at you, like Luvia. Her Servant was the Lancer. You could say that she was the basis for Rin's character. When Shirou snagged the main character position for "stay night", it was this character who transformed into Rin to fill the rival role. We wanted Shirou's rival to be more likable than the snobby heiress, though, so we took inspiration from Aoko Aozaki, a character Takeuchi and I both like. Azaka, Akiha, and Rin are all Aoko-type characters, but I'd say Rin is the most like Aoko. I really didn't feel like making "Witch on the Holy Night" when we were working on "stay night", so I made the executive decision to create a feminine Aoko. Though I suppose she turned out to be more of a clumsy Aoko than a feminine Aoko... Takeuchi seemed to intuitively understand what I was going for, and his "Fate version Aoko" meshed well with my vision for Rin.

Takeuchi: I guess we both wanted the same thing for that character.

Nasu: I was recently chatting with Aruko Wada, an artist for "Fate/Extra", and I asked her what it was like to draw Rin. The instant response I got was that Rin's design was so complete and well put together that there was little to no room for adjustments. Apparently, this made drawing Rin a much more straightforward affair than drawing Saber. Aruko also mentioned that attempting to add things or otherwise alter Rin's look proved difficult.

Takeuchi: I guess we did so well with keeping Rin simple yet infusing her with strong trademark qualities that it's hard to make changes without eliminating that "Rin factor". While designing Rin, I was aiming for a sort of perfection, something that would make her seem unapproachable. I knew the stronger she seemed on the outside, the more of a contrast it would provide for the vulnerabilities she hid inside, and that would make her all the more appealing as a character.

Nasu: Giving her twin ponytails kind of takes the honour student edge off of her and gives her a touch of the rich heiress feel, which actually makes her a tad bit more approachable. Putting that hairstyle on a strict ladybug-type character helps to give the impression that she has an extroverted personality.

Takeuchi: Well, the twin ponytails are there mostly because they are symbolic of the "tsundere" type of personality.

>Designing Rin's outfits

Takeuchi: Since Rin was taking the honour student role, we wanted the school uniform to fit her better than any of the other characters. For this reason, we used Rin as the base model when designing the school uniform, but she ended up appearing in the game wearing her casual clothes more than any other outfit. In the end, her casual outfit became the "default" outfit for Rin's character. I suppose we could blame that on Archer, too.

Nasu: When did we decide on the colour scheme for Rin's casual clothes?

Takeuchi: I'm pretty sure we settled on red as her theme colour right from the start. As I recall, the choice came rather easily.

>Financial status of the Tohsaka household

Nasu: The Mage's Association in London (the Clock Tower) deals with patents associated with all things magical, Rin's father Tokiomi holds the patent for a special formula that simplifies magic, for which he receives a patent fee every month. The Tohsaka household was built entirely on this income. With Rin not doing anything in particular to earn an income herself and Tokiomi's formula slowly becoming obsolete over time, the Tohsaka household's financial situation is becoming more and more strenuous by the day. Sometimes I feel like telling Rin that she needs to get herself to London and figure something out quick!

Takeuchi: Especially because Rin can be quite an expensive girl. (laughs)

>The message Rin carries as a character

Nasu: At the very beginning of her creation, I started with the concept of a girl who was able to be relentlessly hard on herself for any mistakes or failures. She was going to be someone who could go into a rage, but in a way that left you feeling good about it. To top it all off, she had to be pretty.

Takeuchi: Yeah, Rin's so manly.

Nasu: I prefer using a word like "gallant"!

Takeuchi: Nah, Rin's super cute but she totally has a manly side.

Nasu; Among the human characters, she's probably one of the most complete and well put-together specimens of mankind. That's why Shirou will never turn into Archer as long as he is living alongside Rin.

Takeuchi: I know it's kind of out of the blue, but I feel like I'm only now appreciating how amazing Rin really is.

Nasu: That's right, you mentioned that you're going through some kind of Rin phase lately...

Takeuchi: Yeah, I guess you could say that. (laughs)

Nasu: I will say that Rin was my favourite character when I was writing the story. Rin is like Aoko in so many aspects that it felt good to write Rin's story. Of course, Rider showed up shortly after that and everything went to hell. With regard to Saber, writing her story was always nerve-wracking because I knew she was really important to Takeuchi. I had a similar experience writing Hisui in "Tsukihime". Whenever an artist gets attached to a specific character, it's really stressful for me to write that character's portion of the overall story. I guess the added stress comes from the feeling that the character no longer belongs to just me, and that I need to meet someone's high expectations as I flesh them out. I noticed I was constantly pushing myself to do "better" while I was writing Saber's story. In contrast, I felt so much freedom when writing Rin's story, and maybe that's why it felt extra nice.

Takeuchi: I think Rin is a character who is all about potential. Maybe that's why I'm only truly appreciating her now. Saber felt so complete right from the start, and the poetic beauty of her pairing with Shirou only added to the perfection. In Rin's case, however, a lot of events and situations like that whole London deal kept bringing out new sides of her that we hadn't previously seen. She makes you think about what "potential" really means, in a variety of ways. For example, if we were to do a spin-off story for Saber that took place in the Knights of the Round Table era, we still wouldn't be able to disband or do without the pairing of Saber and Shirou. That combination is just so complete that it's hard to adapt it to totally different situations. Rin, on the other hand, is more of a free agent because her relationship with Shirou doesn't define her in any way. Of course we have the Archer/Rin pairing, but a Lancer/Rin pairing would work out just as well and be just as good in its own way. We could even set up a story where Rin and Luvia are fighting over Shirou. In this way, I feel like Rin has earned her place as a face of the "Fate" series right alongside Saber.

Character Data
所属:
真名:
性別:
身長:
体重:
スリーサイズ:
イメージカラー:
特技:
好きな物:
苦手な物:
天敵:
出身:

Saber[]

[v] Fate/complete material II: Character Material - Characters: Saber, p.004-015

Saber
Real name: Artoria

Character Data 001
Affiliation:
True Identity:
Gender:
Height:
Weight:
Three sizes:
Image Color:
Talents:
Likes:
Dislike:
Worst enemy:
Origin:

Nasu Kinoko & Takeuchi Takashi Discussion

>The catalyst for Saber's birth

Takeuchi: Saber's character is rooted in the specific desire to draw a petite, blonde female knight. As we developed her character concept, we decided to aim for something that was fresh and stimulating. I guess the best analogy to illustrate what I mean is to say that if the archetypical characters you find in bishojo games are like juice, we wanted Saber to be more like pure spring water.

>Changes that developed over time

Nasu: It's pretty commonly known that Saber was a male character in the original work, so the only major change we made to the character on the concept side of things is the gender. In terms of the character's design aspect, we really didn't change much.

Takeuchi: I don't know if this would really count as a change, but I did propose putting the Pendragon crest on Saber's loincloth. The idea was rejected, though.

Nasu: You're right, she did look a bit more extravagant during the early stages.

Takeuchi: In all honesty, I still believe the very first sketch I drew of Saber was the best one. It's something I sketched while I was working for another company prior to this one. (Said while looking at Fate/side material)

Nasu: I remember... you gave her this distinctly supple firmness. Now that I think about it, you were drawing Sion from "Melty Blood" at the time, and she had the same look to her. According to Takeuchi, Sion was made up of the parts that were left over after he designed Saber.

Takeuchi: More specifically, the leftover parts from designing Saber, Rin, and Sakura. One thing I can say about designing Saber is that I never really had a specific image in mind, but I did have ideals that guided me. I simply did my best to give those ideals a physical form. I didn't really like female characters who had their hair up, but I had to admit that Saber just wasn't as appealing with her hair down. I think exposing the nape of her neck was a key element in conveying that "purity" concept I mentioned earlier. The little stray bits of hair that look like antennae were also an important part of illustrating her character. I even had those stray hairs in my original sketch.

Nasu: Oh look, you did! (laughs)

Takeuchi: It's a bit off-topic, but I do believe that the devil is in the details when it comes to character design. You can give this character a totally different vibe just by adding one strand of extra long hair to an otherwise bland or common hairstyle.

Nasu: I see...

Takeuchi: I swear Saber looks like an ordinary girl without those tiny strands, but once you add those strands she magically becomes Saber. I recall someone referring to such stray strands as "evidence of the king", and I think they were really on to something. The horns on Gundam characters are another excellent example of how the smallest details can be the epitome of characterisation.

>Designing Saber's outfits and armaments

Takeuchi: I basically infused every part of Saber's design with my own personal tastes and preferences. Her overall design is quite simple and decidedly rudimentary.

Nasu: If you think about it though, Saber is a rather rare design... in fact, you could say it's really quite daring! I mean, when was the last time you saw a main heroine in a game like this who wasn't showing any skin!?

Takeuchi: Exposing skin may be a reliable way to go in terms of design, but I guess I thought emphasising the knighthood aspect of her design made her appealing enough. If Saber shines as a character to an unusual degree, I would say it's because of the game's excellent writing, which really brought out the best in every character.

Nasu: When the character was brought to life visually, it really reaffirmed for me the beauty of Saber as a concept and I fell in love all over again.

Takeuchi: It was only afterward that I realised just how much of an impression this character design made. Oh, and I was delighted when you told me you thought she looked great without her armour too.

>Standing pose variations for the game

Nasu: It's great to have a wide variety of standing poses for the game, of course, but as a writer that very same variety can be a cause for distress. I feel so much pressure to make the best use of every pose and facial expression in terms of the text I provide for the game, which leads to hours of staring at these images in hopes of some inspiration. I had plenty of experience with this dilemma from the days of working on "Tsukihime", so at least I was prepared this time. I don't think there's anything wrong with games that only use about six different standing poses and leave the rest up to the player's imagination, but the driving concept behind "Fate" was to further evolve the methods we had refined with "Tsukihime", so it was important that we have as many facial expressions as possible to best match a wide variety of dialogue. Even the most basic human emotion like "happiness" can be expressed through multiple facial expressions, and working through these subtle differences can be quite taxing, but in the end it is precisely these details that really bring the characters to life. I know I may be repeating myself at this point, but as a writer, the multitude of poses and facial expressions is both a blessing and a curse. (laughs)

Takeuchi: One thing I learned was that people adapt very quickly to any luxury provided, and the more you offer, the more it emphasises the specific things you are not offering. I suppose the lesson here is that moderation is key in all things. (laughs)

Nasu: That's true. For example, when the player sees that we created an exclusive facial expression for a certain event, they might turn around and ask why we didn't provide one for this other event...

Takeuchi: Something I will say is that I wish we had given Saber a little more variety in terms of her costumes.

>The message Saber carries as a character

Takeuchi: Blondes are hot!

Nasu: Hahaha yeah, totally... ...Seriously, this guy needs help...

Takeuchi: There's definitely something hot about golden locks, but I think the true allure of blond hair is in the way it also carries a sense of style and nobility.

Nasu: Now that I think about it, both Arcueid and Saber are blondes... I'm starting to worry that you intend on drawing even more blondes in the future...

Takeuchi: Is there anything else we can say about Saber?

Nasu: I shouldn't have made her such a glutton. I mean, I didn't intend to make her that way, but the results speak for themselves. (laughs) I just wanted to convey how bountiful our food supply is now compared to what people had to endure in the past, like what Artoria would have seen for herself in her original life.

Takeuchi: You know, this one time I was pondering Saber's popularity and I came to the conclusion that it's her beam weapon that draws the fans. Graceful, young female knights are not all that rare, but you really don't see many who carry a powerful beam weapon!

Nasu: Well, there is a certain "white devil"...

Takeuchi: Of course that "white devil" is popular! She has a beam weapon too! You see what I mean? Blonde + beam weapon = victory!

Nasu: That's a pretty specific victory...

Takeuchi: In the final battle of "Hollow", I got goosebumps from the overwhelming trust I felt upon seeing Saber stand before the beast horde. I am convinced that this powerful emotion is rooted in our generation's reverence of beam weapons!

Nasu: I see... It all makes sense now. It's no wonder I'm such a huge fan of "Hato No Oyomesan" (Hatoyome)!

Takeuchi: Hato Beam!

Nasu: Exactly! Though the Hato Beam hasn't been featured much lately....

Character Data
所属:
真名:
性別:
身長:
体重:
スリーサイズ:
イメージカラー:
特技:
好きな物:
苦手な物:
天敵:
出身:

Sakura Matou[]

[v] Fate/complete material II: Character Material - Characters: Sakura Matou, p.026-041

Sakura Matou

Character Data 003
Affiliation:
True Identity:
Gender: Female
Height:
Weight:
Three sizes:
Image Color:
Talents:
Likes:
Dislike:
Worst enemy:
Origin:

Nasu Kinoko & Takeuchi Takashi Discussion

>The catalyst for Sakura Matou's birth

Takeuchi: From the earliest stages of Sakura's concept, she was set to be a heroine who was suffering from lots of psychological damage. For this reason, I knew I would be designing a character who looked more introverted and quiet. There are some generally accepted standards when it comes to stereotypically appealing elements of girl characters specific to the "gal games" genre, and I wanted Sakura to have the lion's share of these design elements when compared to the other two heroines.

>Financial status of the Matou household

Nasu: Unlike the Tohsakas, the Matous are landowners who own plots of land in various regions. For this reason, the Matou household's finances are relatively stable. Their main source of income is the rent they charge mages who wish to make use of the spiritual lands in their possession.

Takeuchi: I king of wondered about this, because I noticed no one in Sakura's household seemed to have a regular job, but now I get it.

>Designing Sakura's outfits

Takeuchi: It was all about a subtle kind of allure... I think. Instead of aiming for the obvious kinds of "moe" or "erotica," I imagined her as someone who naturally and subtly exudes her own direct brand of sexiness. Unfortunately, there's a very fine line between "subtly sexy" and "just plain boring". Of course, now that I think about it, I'm just spouting the obvious. (laughs)

Nasu: I find that whenever we try to talk about Sakura's outfits, we always end up talking about Dark Sakura. Having said that, I'll be the first to admit that I really like the Dark Sakura design. What if we were to explain away Sakura's usual blandness by saying it was all intentional in order to provide a strong contrast for the Dark Sakura design?

Takeuchi: You know... Dark Sakura's shadow would look like a black octopus.

Nasu: An adorably terrifying weiner octopus? (a weiner octopus is a food item often found in Japanese lunches where a hot dog weiner has been cut to resemble an octopus -Ed)

Takeuchi: Nasu asked for a situation where the characters were being killed by "some inexplicably weird mystery... thing..." and this is the design I created based on that request.

Nasu: I wanted a murderous guest to be something rather inorganic... like a geometric sci-fi "visitor" rather than a "creature" from a horror film. I described it as "...like a teru teru bozu gone wrong" and as soon as I saw that Dark Sakura design, I knew Takeuchi had hit the nail on the head! I hadn't finished writing out the script at that point so there was a definite air of doubt floating around the staffers, and I had a heck of a time convincing everyone that this design was exactly what we needed. You know when that girl in "The Ring" comes crawling out of the television set? I always scoff at that scene and think to myself, "This fool has finally taken physical form! Now all it will take is one of my precisely aimed low kicks and she's done for good!" I don't know why, but a humanoid creature of tangible flesh just seems less scary sometimes, as if we are able to convince ourselves on some level that a creature with substance and fleshy physical form can be defeated. That's why it was important to me for Dark Sakura to look like an otherworldly entity that humans simply could not fathom and no amount of vigorous kicking would destroy.

Takeuchi: The inability to understand something is, after all, the root of this thing we call "fear"

>The catalyst for Dark Sakura's birth

From a very early stage, we knew the plot would involve Sakura becoming a boss character. Following the same line as Kohaku from "Tsukihime" and Fujino Asagami from "Kara no Kyoukai," we knew Sakura was going to suffer an emotional and psychological break. The design started off with the general shape of a hot dog weiner and when Takeuchi presented the rough draft to me, I knew immediately that it was the right way to go.

Takeuchi: Since we were going to go with a dark version of Sakura, I figured we should change up her visual design by a good margin and really give her a boss-like vibe.

Nasu: To be honest, I didn't expect him to change Sakura so much but it was definitely a pleasant surprise. I really like the way the veiny patterns on her skin look like infections.

Takeuchi: I wanted the patterns to look like curses. Illya has those tattoo things all over her body, so I wanted Sakura's patterns to look like visual representations of a hex or curse.

>Regarding Dark Sakura's character design

Nasu: Sakura is a symbol of loss and betrayal, like Gilgamesh but in a different way. It was important that people didn't perceive her as a villain, though, because we intended her to be more like a victim or sacrifice. In that regard, I think Dark Sakura's design is perfect. By the way, why is she barefooted?

Takeuchi: I don't know... because being barefooted makes her creepier?

Nasu: I guess it's true that Japanese ghosts traditionally appear barefooted... makes for those super creepy footstep sounds.

>The message Sakura Matou carries as a character

Takeuchi: We haven't really talked about regular Sakura here... is that okay? This always happens when we try to talk about Sakura. Of all the characters. Sakura has the most standing pose images by far.

Nasu: Yeah, hands down!

Takeuchi: There are so many versions. Honestly, I feel like Sakura would have turned out to be a great kid if she had grown up in a normal household. She's very thoughtful and kind.

Nasu: We initially considered going with a "Yamato Nadeshiko" type, the "idealised Japanese woman."

Takeuchi: In other words, the usual heroine you'd find in an adult genre... the kind of girl most players would be thrilled to have as a loving and devoted wife. To that end, it was important for us to provide as many sensual and intimate scenes for her as possible. Sakura is one of the characters with whom physical relations actually lead to a very real and proper kind of love. I hope we succeeded on that front.

Nasu: Sakura is one of those characters who is easy to imagine as a real person existing in our world. In many cases, changing just one little thing about a person could easily turn them into a Sakura... but not a Dark Sakura. (laughs)

Takeuchi: I feel like we got a more positive response to Dark Sakura than we were expecting. To be honest, a part of me was prepared for Dark Sakura to be a complete failure. (laughs) I suppose it didn't hurt that she was easy to include in just about any story scenario. I do, however, feel like I need to learn a lesson from Sakura... The fact that "Sakura = Dark Sakura" for most people means the impression Dark Sakura left on players was a little stronger than intended. I never meant for Dark Sakura to completely overshadow normal Sakura.

Nasu: It's only after she overcomes her darkness that Sakura takes on her true form!

Takeuchi: I really like how post-darkness Sakura turned out. I feel like she turned into a figure of pure love, someone who can accept anyone just the way they are. In that way, I believe Sakura from "hollow" represents Sakura in her most natural state. With all that experience under the her belt, I feel like she finally evolved into a full-fledged heroine.

Character Data
所属:
真名:
性別:
身長:
体重:
スリーサイズ:
イメージカラー:
特技:
好きな物:
苦手な物:
天敵:
出身:

Shinji Matou[]

[v] Fate/complete material II: Character Material - Characters: Shinji Matou entry, p.094-097

Shinji Matou

Character Data 017
Affiliation:
True Identity:
Gender: Male
Height:
Weight:
Three sizes:
Image Color:
Talents:
Likes:
Dislike:
Worst enemy:
Origin:

Nasu Kinoko & Takeuchi Takashi Discussion

>The catalyst for Shinji Matou's birth

Nasu: Shinji is Shirou's friend and a massive jerk. But he's not just any ordinary jerk, he's a tragically confused victim of a cruel past. The character Shinji Matou came about because I thought it would be fun to have a "friend" character who was the perfect representative of the dark side of human nature. If someone like Shinji were to gain the powers of a Master, he would no doubt use those powers for evil. True to form, I had Shinji acting out every fantasy born of human greed and ambition.

Takeuchi: Since Shinji is technically a normal civilian, the player would have an easier time relating to him compared to the various superhuman characters.

Nasu: I don't know how much the player would want to related to a personality like that, though. (laughs) Shinji may have been lacking in natural talent or ability when it comes to being a mage, but as far as normal human beings go, he was definitely quite gifted. If only he had a good sidekick to help him work through his issues, Shinji's life would be totally different.

Takeuchi: He's basically like a really annoying Sherlock Holmes. Sadly, he never got any encouragement, support or praise from the people around him and instead was constantly reminded of his failures in the form of Sakura. Growing up under such circumstances, it's little surprise that his soul got as twisted as it did.

Nasu: It got to the point where the only way Shinji could preserve his self-esteem was to put others down. It's possible that he wouldn't have become so twisted if he wasn't so highly gifted. The knowledge that he was indeed a genius only fueled his elitist beliefs and pushed him to find a way to prove himself. Unfortunately for Shinji, he lived in a household where you were either a mage or you were nobody. To make matters worse, he had to share his home with Sakura, who was a naturally gifted mage. Shinji's tactic of looking down on others was the defense mechanism he developed in order to survive.

Takeuchi: It's still hard to sympathise with him, but I guess he had his reasons for turning out the way he did... I suppose even someone like Shinji is susceptible to psychological vulnerabilities.

Nasu: I can't imagine how much more "interesting" the Matou household would have been if Sakura was the elitist who treated Shinji like a non-magical maggot! When we were talking about Gilgamesh earlier, it made me think about what most people's reaction would be to summoning a Servant like him. I imagine most people would hate working with a Servant like Gilgamesh, but Shinji was actually overjoyed. He believed that being the Master of such a powerful Servant meant he was even more powerful.

Takeuchi: He's got some serious guts to believe he could ever be superior to Gilgamesh, I'd immediately send him back. I'm pretty sure I'm not alone in that. (laughs)

Nasu: Shinji is incapable of ascertaining things like that, and I suppose that could be considered a gift? Gilgamesh stands a cut above the other Servants, yet Shinji is genuinely able to believe that he and Gilgamesh are equals. Though this belief is certainly incorrect, Shinji is the only human capable of ordering Gilgamesh around without fear, and that's got to count for something.

>Regarding Shinji Matou's design

Nasu: My requests for Shinji's design were simply "the most good-looking guy at school" and "casual yet fancy in style".

Takeuchi: Based on these instructions, I designed a fairly normal "good-looking guy" with an ambitious facial expression, but the overall design was too similar to Gil's when he put his hair down, so I had to change it. That's why Shinji ended up with wavy hair.

Nasu: I would have been okay with a more cynical look to him.

Takeuchi: The funny thing is, I was actually aiming for that kind of look, but somehow I missed the "handsome yet vulgar" mark and ended up with more a "middle-aged failure" look. (laughs)

>Shinji Matou as Shirou's friend

Nasu: At school, Shinji is an honour roll student who maintains his rank among the top five students in terms of grades and test scores. Being one of the smartest guys in school in addition to being the eldest son of an extravagant mansion ensured that Shinji was always surrounded by girls. These girls probably won't even give him the time of day once they graduate to university life, but Shinji was the perfect fodder for fun high school gossip and girlish fun. It didn't hurt that he was generous with money, either.

Takeuchi: It always comes down to money, doesn't it? By the way, did Shinji's opinions of Sakura and Shirou change after the Holy Grail War?

Nasu: Since he had been called "useless" all his life just because of the way he was born, Shinji felt his golden age had come when he acquired the position of a Master. He didn't have much of a choice when it came to Sakura, but it is quite possible that he genuinely wanted to ally himself with Shirou and fight alongside his friend. When Shinji says, "I will make use of you," it may sound condescending, but he would only say that to someone he deems worthy. When Sakura summoned Rider, Shinji felt like he had completely lost his place in the world. But when he realised that Sakura was not a willing participant in anything she was doing, he suggested to Zouken that he would be more useful than she, if only because he was actually willing. To Shinji's surprise, Zouken accepted the suggestion and Shinji got his big chance. As would be expected, however, when the non-mage Shinji told Rider that he would be her master, she outright rejected him. Shinji ordered Sakura to create the False Attendant, and it was only then that he was able to command Rider. In a manner of speaking, acquiring this control over such a powerful Servant provided Shinji with a modicum of emotional stability. For the first time in his life, Shinji felt good about himself. In "stay night", this shift resulted in a 20% more irritating Shinji. Believe me, Shinji isn't usually quite that bad. (laughs)

Takeuchi: He felt better about himself, and that made him a bigger jerk? (laughs) How self-absorbed can one person get?

Nasu: I suppose it can't be helped. Any average human who gained control over a Servant like Rider would surely let it go to their head! Shinji had gotten his hands on multiple kinds of nirvana at once. For Shinji, Shirou was a rival but also the only person who would be his friend unconditionally. Despite calling Shirou an idiot all the time, it is clear that Shinji has a special place reserved in his heart for his longtime friend. Shirou's presence in Shinji's life was irreplaceable and therefore cherished. Though it is unclear as to whether Shinji is consciously aware of it, there are times when he envies the way Shirou lives his life. Regardless of Shinji's inner workings, though, I just needed an "obvious villain" in the story, so I had him play that role to the max. I hope I succeeded in making Shinji a jerk who everyone hates, but also someone has to admit possesses something unique.

Takeuchi: Rin's route is the only one where Shinji survives at the end. I suppose that was supposed to be some kind of reward for all of his hard work? I'll admit, he did seem to change for the better after the events of Rin's route.

Nasu: I guess the end of the Holy Grail War lifted a great weight off of his shoulders. He was forced to face his own limits, and really, how can he not be deeply affected by the fact that his beloved Rin risked her life to save him? (laughs)

Takeuchi: So he finally grew up. Someday, Shinji, you will be able to look back on these days and remember them as simply a dark phase in your life. By the way, was he always so mean to Sakura?

Nasu: No, actually. When the Matou family first adopted Sakura, he still bullied her a bit but also showed her quite a lot of kindness. Of course, that all changed dramatically once he found out that she had been adopted in order to take his place as the house's successor. The realisation that Sakura was born with the blessings he had been denied shamed and insulted Shinji to the point where he felt like dying.

Takeuchi: The way Shinji was able to commit violence against women without a second thought really made him come off as a total loser and failure as a human being.

Nasu: Shinji felt no aversion to committing violence against women because abusing Sakura had become a way of life for him, and that completely desensitised him. Humans can adapt and become accustomed to some pretty scary things. Shinji's violence against Sakura was rooted in the notion that some random stranger would take over his home and family if he didn't try to suppress her. As I mentioned before, he was pretty nice to her up until he found out she had been chosen as the house's successor. Once he discovered that bit of information, all bets were off and he believed he would completely lose his place in the family if he didn't conquer her in every respect. For whatever reason, violence was the way Shinji chose to subjugate Sakura.

>The message Shinji Matou carries as a character

Takeuchi: Shinji filled a role that is an absolute necessity in stories that take place in a school setting. Though his origin lies in that necessity, I think the unique flavourings we added to his character made him the guy everyone continues to love/hate to this day.

Nasu: To sum his character up, Shinji is a normal human being who became drunk with power. In a manner of speaking, Shinji is the character most like us human beings, and therefore the players themselves. But he was not the "real evil" in the "Fate" story, as that position is reserved for Kotomine, who was totally twisted from the start.

Character Data
所属:
真名:
性別:
身長:
体重:
スリーサイズ:
イメージカラー:
特技:
好きな物:
苦手な物:
天敵:
出身:

Shirou Emiya[]

[v] Fate/complete material II: Character Material - Characters: Shirou Emiya, p.042-045

Shirou Emiya

Character Data 004
Affiliation: Homurahara Academy, Year 2 class C
Gender: Male
Height: 167cm
Weight: 58kg
Image Color: Red copper
Talents: Tinkering with junk, Housework
Likes: Housework
Dislike: Kirei Kotomine
Worst enemy: Umekobucha
Origin: Japan

Nasu Kinoko & Takeuchi Takashi Discussion

>The catalyst for Shirou's birth

Nasu: Takeuchi was the one who approached me about the main character for "stay night", saying he wanted it to be a stubborn guy. We hadn't gotten around to doing the whole "fighting against yourself" theme that we wanted to do with "Tsukihime", so we figured this would be a great opportunity to do that and blend it with the "hero of justice" concept we wanted to explore.

Takeuchi: Though Shirou's concept went through at least a couple of revisions.

Nasu: Initially, Gilgamesh was the 8th Servant, and he was a [gate] keeper instead of an Archer. The heirloom artifact was supposed to be the key. Early on, we laid out a few plot twists with certain route branches and red herrings that made the player think Gilgamesh might be Shirou. Since the surname Emiya can be defined as the protector [keeper] of the "miya", it would have been interesting at the very least. That was going to be Shirou's link with Gilgamesh. Despite the various colourful concepts we considered for Shirou, he ended up being a pretty simplistic "hero of justice" who felt bound by fate when he survived a terrible situation.

Takeuchi: The character's basic concept didn't change much from the first draft, red hair, a prominent scowl, stubborn, and a steady gaze. We were aiming for an orthodox shonen manga hero, but we knew that alone would be far too dull, so we gave him an extra touch of mystique by adding extra lines to his eyes. I didn't think too hard about it when I first started drawing him, but I think I did a pretty good job of designing a character with elements that compensated for the somewhat unusual foundation of his design.

Nasu: He's the kind of guy who knows what his goal is and shows very little interest in anything that doesn't somehow relate to him achieving that goal. It's not that he doesn't take interest in other things, but more that he can't. I suppose you could say he's more "serious" than "stubborn". He can be quite insensitive when it comes to human happiness, but again, that is because it is his nature and not a result of him being heartless.

>Regarding Shirou's character design

Takeuchi: Of the "stay night" characters, Shirou's probably the most difficult to draw.

Nasu: Yeah, I find it's difficult to write for him too.

Takeuchi: I'm sure, but I'm talking specifically about drawing him. His facial expressions in particular always give me trouble. That's why I have so much respect for the people handling him for the anime.

Nasu: Maybe we should have designed him to be more like an archetypical hero... Would that have made him easier to draw, in a manner of speaking?

Takeuchi: That's possible. His eyebrows are so unique that they're hard to work around when forming different facial expressions. Scowling and yelling are easy enough, but the more subtle expressions prove quite tricky. We basically created a monster in terms of design. (laughs)

>Designing Shirou's outfits

Takeuchi: I don't have any comments in particular regarding his outfits, I suppose the only direction I really had in mind was to make him look as normal as possible instead of emphasising his unique nature.

Nasu: One thing we can say is that Shirou's outfits were designed under one of Type-Moon's most constant rules, which is that the main character is never overly accesorised. When I create a main character, I usually focus on their inner aspects, so we try to leave the character's exterior as plain as possible to ensure that the player can envision him however they like.

>The message Shirou carries as a character

Takeuchi: I think one of the main reasons I find Shirou so difficult to draw is because I didn't draw him very much for "Fate". That was a result of Type-Moon's approach to "gal games" being centered around the idea that the main character shouldn't be visually represented very often.

We only showed his standing pose image when we were seeing him from Rin's point of view, and there were very few event illustrations in which Shirou made an appearance.

Nasu: There's one where he's holding Sakura... and then the intimate scenes, of course. Most of the important scenes were drawn with the focus on the sword.

Takeuchi: He also showed up in the generic combat illustrations, I did draw him quite a bit for the PS2 game "Realta Nua" though. Since "stay night" was technically designed to be a bishojo game, we did our best to avoid giving the main character a face. The PS2 game, on the other hand, didn't have any graphic scenes so we didn't have to worry about that as much. But when I had to draw him for the first time in a while, I experienced difficulties in getting him right. I had a terrible time trying to make him look like the standing pose image I drew of him.

Nasu: (laughs)

Takeuchi: That standing pose image is what I consider to be the epitome of everything Shirou should be, visually speaking.

Nasu: I remember when we debated quite a bit over Shirou's facial expression because I kept insisting that he needed to look more stubborn.

Takeuchi: Did we? I don't remember, but that sounds about right.

Nasu: Shirou's the kind of main character who wants to save as many people as possible and make them all happy, in contrast, Shiki from "Tsukihime" is the kind of person who only cares about those closest to him and their happiness.

Takeuchi: Shiki was the guy I wanted to be when I grew up, back when I was in middle school and first learned about otaku culture. Shirou, on the other hand, was who I wanted to be way back when I was in elementary school and knew nothing about any of that stuff (laughs)

>Shirou's thoughts regarding the female characters

Nasu: In the early stages of the plot, Shirou considers Saber to be his soul mate, someone with whom he shares ideals. Rin was the classmate he admired, and Sakura was someone he felt he needed to protect. Shirou is a self-sacrificing idealist who was essentially guided through life by the things he believed in, but Sakura was an exception for him. Only when dealing with Sakura was the idealistic and profound Shirou Emiya reduced to a mere human being with more mundane thoughts and emotions. As a side note, Shirou's heart was always racing when it came to Rin.

Takeuchi: I never considered Shirou to be particularly dense or indecisive. He's the kind of guy who would be very careful about his choices when it came to matters of the heart.

Nasu: I definitely wouldn't say he's dense; he just has his priorities straight and doesn't try to hide it. He is, after all, a superhero... an idealistic public figure. (laughs)

Takeuchi: Despite all that, there is something about him that makes you feel he deserves every bit of mortal happiness he can get. I believe Shirou discovered his "most human" self in Sakura's route, and I'd say that has a lot to do with Illya's presence.

Nasu: Illya's and Sakura's circumstances are very similar, so I think it's safe to say that Illya often empathised with Sakura even though they were technically enemies.

衛宮士郎

Character Data 004
所属:穂群原学園 2年C組
性別:男性
身長:167cm
体重:58kg
イメージカラー:赤銅
特技:ガラクタいじり、家庭料理
好きな物:家庭料理
苦手な物:言峰綺礼
天敵:梅昆布茶
出身:日本

Souichirou Kuzuki[]

[v] Fate/complete material II: Character Material - Characters: Souichirou Kuzuki, p.080-083

Souichirou Kuzuki

Character Data 012
Affiliation: Homurahara Academy, Social studies teacher
Gender: Male
Height: 180cm
Weight: 70kg
Image Color: Colourless
Talents: Combat sports
Likes: None in particular
Dislike: None in particular
Worst enemy: Caster (If forced to)
Origin: Unknown

Nasu Kinoko & Takeuchi Takashi Discussion

>The catalyst for Souichirou Kuzuki's birth

Nasu: This is another character whose role did not change from old "Fate". While the standard Master/Servant setup involves the servant fighting on the front lines while the Master stays in the back and supplies the Servant with mana, Souichirou did things in the opposite manner.

Takeuchi: The setup of having Caster in the back while Souichirou stands out in from as the main combatant was something that was in place in old "Fate?"

Nasu: That general battle flow was present, yes. In old "Fate," Caster's Master was an utter newbie with regard to the Holy Grail War. He wasn't even a magus and had no link to or relationship with Caster. Being summoned by this "civilian" was, in Caster's point of view, akin to drawing a losing ballot. Feeling utterly dejected, Caster stated that he would take on all the heavy lifting. When asked what he could do that could be considered useful to their cause, Caster's Master simply replied, "....Kill people?" Caster was totally taken aback by this most unexpected answer, and when his Master proceeded to prove his prowess in battle, Caster began to harbour genuine hope regarding their chances in the Holy Grail War. We imagine they might have had a conversation that went a little something like this: "I think we can go far together! Good job!" "....Yeah?" If I had to compare Caster's Master to another character, I'd compare him to purist martial artists like Ryu or Akuma from the "Street Fighter" series. Caster's Master in "stay night", Souichirou, isn't a martial artist and doesn't have the deadly "special attack" you'd expect from a character like that. Instead, Souichirou's personal philosophy was, "If I can't defeat an enemy in our first encounter, I have no chance of defeating them in our second encounter." It was his understanding that his skills would only be effective against an opponent if his opponent didn't know what to expect.

Takeuchi: When did we decide that Caster's Master would be a teacher at the school?

Nasu: We considered a few different options, but we did settle on the "teacher" role pretty early on. We wanted more characters with standing pose illustrations to show up during the segments of the story that took place at school, so that was a big reason for keeping the "teacher" trend from old "Fate".

Takeuchi: Souichirou has a pretty hardcore backstory, but do you think his encounter with Caster eventually came to mean something special to him?

Nasu: I think so, more or less. Even if he wasn't entirely conscious of it, he was deeply affected by the time he spent with Caster. We explore that concept some more in "hollow".

>What being a teacher meant to Souichirou

Nasu: Souichirou basically does not have any kind of ambition when it comes to the stereotypical ideas of "happiness that most people pursue. Instead, he performs his job dutifully as a cog in the machine we call society. He literally sees himself as part of a greater whole and is guided by a sense of independent will. He has no particular passion for or aversion to his career as a teacher, he simply accepts he fact that this is the job he got hired for and does his best to perform his duties. In a manner of speaking, Souichirou was living his life but was never truly "alive". If he had gotten into another line of work, he would have worked just as hard and been just as effective in that field.

Takeuchi: He'd be the worlds most serious supermarket cashier. Souichirou is the kind of guy who would ask to use the restroom every time, even after being told he could do so at any time without seeking permission.

Nasu: Since he feels no particular passion for or aversion to anything in life, Souichirou will readily accept any role assigned to him and perform his duties diligently. In his mind, that is the only way a sub-human creature like him can atone for his sins. He wasn't so irresponsible as to take the easy way out through suicide, nor was he so shameless as to believe that things would eventually "get better" for him. For this reason, the path to atonement he chose for himself was to become a useful cog in the machine and help to keep society running. He was convinced that was as close as he could get to making up for all of the murders he had committed.

>Regarding Souichirou's design

Takeuchi: Hmmm.... I'm trying to remember anything that could be considered interesting, but I can't think of a single thing...

Nasu: The only thing that I remember is that I kept saying Souichirou needed to be a "dry" human being, and that Takeuchi came back to me saying he had no idea what I was trying to describe. (laughs)

Takeuchi: I'll admit that description was still much easier to understand than "an ended/done human being", which was all the instruction I received when working on Araya Souren from "Kara no Kyoukai"... Despite Nasu's inability to properly define a character concept, I didn't have much trouble figuring things out once I started drawing Souichirou. The most notable thing about Souichirou is that his character development was quite solid, making him a memorable character without the need for him to be overly distinctive when it came to his overall look. I've seen him in quite a few doujin works, and you're always able to identify him regardless of his rather plain visual design. While his design could be described as a relatively boring one, there is some kind of "Souichirou element" that makes him stand out.

>The message Souichirou carries as a character

Nasu: While most people hate diligent teachers during their student years, they tend to recognise just how valuable those kinds of teachers are after they graduate. That was the idea behind Souichirou's character. In that interaction scene where he throws Saber during their battle, I aimed for something that looked like a pitcher throwing a baseball rather than a traditional judo toss. I've always admired the speed at which a professional baseball pitcher can throw a ball. I mean, achieving 150km/h through unadulterated human skill alone is pretty impressive, don't you think? I believe a pitcher's form has something in common with the philosophy of martial arts and is the most effective motion when it comes to throwing something. That's why I had Souichirou throw Saber like a pitcher would throw a baseball. Of course, it helped that Saber has such a petite figure. Getting to include that scene was enough to satisfy me with regard to Souichirou.

Takeuchi: It would have been nice if we could have depicted that battle properly in terms of visuals.

Nasu: Nah, if we had attempted anything like that, we would have been hard-pressed to get away from with all the "lies" we would have had to tell through that image. It was pretty tight as it was through text, but I felt we were able to get away with it. If we had depicted that battle using proper event CG, I imagine it would have made the whole thing look less cool.

Takeuchi: I guess we would have had to use some pretty fancy manipulation techniques to make it work.

Nasu: Yeah, like a totally distorted perspective combined with overly flashy presentation. It's hard to make the image of a human figure being thrown look really cool. I mean, Souichirou might have come out looking cool though, but Saber would have been a different story.

Takeuchi: True enough.

Nasu: Since the image would have turned out looking more comedic than dramatic, we chose to restrain ourselves for the sake of Saber's honour.

葛木宗一郎

Character Data 012
所属:穂群原学園 社会科教師
性別:男性
身長:180cm
体重:70kg
イメージカラー:無色
特技:格闘技
好きな物:特になし
苦手な物:特になし
天敵:(強いてあげるなら)キャスター
出身:不明

Taiga Fujimura[]

[v] Fate/complete material II: Character Material - Characters: Taiga Fujimura, p.098-105

Taiga Fujimura

Character Data 018
Affiliation:
True Identity:
Gender: Female
Height:
Weight:
Three sizes:
Image Color:
Talents:
Likes:
Dislike:
Worst enemy:
Origin:

Nasu Kinoko & Takeuchi Takashi Discussion

>The catalyst for Taiga Fujimura's birth

Nasu: As the main character, I figured Shirou needed an older friend who supported him in his daily life. I wanted a "big sis" character who could always be near Shirou, so a schoolteacher was the ideal role for Taiga. I was aiming for a mature older sister character who was experienced in life and passionate about her kendo, someone who would offer Shirou kendo inspired life advice. But what I got was Taiga...

Takeuchi: I initially pictured Taiga as a more transparent character, and I submitted a few different designs.

Nasu: One time, Takeuchi and I were discussing various things deep into the knight when e said, "Giving a character a weird name could be interesting, no?" I responded, "What about Taiga?" This interaction led to a long conversation about the character, and before we knew it, we had the almighty Taiga on the table. While I'm still not entirely sure we were correct to go in this particular direction with this character, she became really memorable, so I guess I'm okay with it. (laughs)

Takeuchi: Somehow, discussing work late into the night tends to lower one's inhibitions.

Nasu: That's so true. The first iteration of Taiga's clothes was a pretty ordinary yellow outfit, but when Takeuchi asked me if Taiga hates tigers, my response was that she has a love/hate relationship with them. One thing led to another, and...

Takeuchi: I asked if Taiga would get mad if someone gave her clothes tiger stripes.

Nasu: I said she'd be mad, but she'd probably still wear it.

Takeuchi: That was my light bulb moment. She gets mad when people call her "Tiger", but leaves herself open for it as well. She's the perfect comic relief.

Nasu: One of the potential scenes I ended up making was of Taiga receiving a gemstone as a gift. It turned out to be a tiger's eye, and while she threw a total tantrum over it, she still kept it. (laughs)

>Requests for Taiga Fujimura's design

Takeuchi: With regard to Taiga's design, I basically produced one design, took note of Nasu's reaction to it, then refined it. I repeated the process until I got it right.

Nasu: I was thinking Taiga could fill the role of "the person close to the main character who dies tragically", so she was originally quite a mature character.

Takeuchi: It was such a long time ago that my memory is kind of fuzzy, but I think I recall aiming for a warm personality in order to make her distinct from the other heroines. Nasu seemed to like that vibe as well, so I stuck with it.

Nasu: I remember her having long hair in the rough drafts, but we decided to go with short hair in the end. The first time Takeuchi cleaned up her design, Taiga turned out looking a little childlike. It was at that point I decided to make her the comic relief. This shift in design concept, however, put an end to the whole "tragic death" scenario.

Takeuchi: Tiger Crush! Taiga has defeated Victim Archetype!

Nasu: Takeuchi really expanded on Taiga's range of facial expressions. I swear I didn't ask for expressions like this! (Points at a particularly silly facial expression on Taiga) He brought these facial expressions to me, and all I did was go along with it. If he had produced these images first, I probably would have written her to be more of a silly character. I guess you could say the final product (Taiga) was the result of a chemical reaction between Takeuchi and myself.

Takeuchi: I'm pretty sure the "real tiger" effects came about in a similar fashion.

Nasu: Yeah, I admit I was a bit uncertain about those effects at first because I knew they would really kick up the level of comedy in the series, but in the end I gave in because they were too funny not to include. (laughs) I like to think this little infusion of comedy made the "daily life" parts more heartwarming. If it had been all me, I know I never would have come up with an idea like this, and everything would have turned out all serious.

Takeuchi: Taiga is a great example of how there is a fine line between suggesting a few ideas and turning an entire series on its head (laughs)

>Taiga Fujimura's presence

Nasu: Within the story, Taiga is like a symbol of peace and a normal life. She is a comfortable presence for Shirou in a way that is distinct from Sakura. She is the warm and disarming "big sis" of the extended family. She doesn't carry around any drama, but she has experienced a lot in her life so she will sometimes offer some truly wise words of advice.

Takeuchi: Even a troublemaker can be lovable presence when familial bonds are in play.

Nasu: I agree. She's not just Shirou's childhood friend or neighbor, but a very real part of his family. That's probably why she seemed increasingly concerned for Shirou when new "roommates" kept tumbling into the Emiya household. Shirou's apparent popularity often made Taiga wonder if Kiritsugu enjoyed a similar level of popularity in his youth. Of course, "as a teacher" she'd never permit more than three girls to be milling about. (laughs) Taiga is not particularly strict about sexual relations, but she'll also be the first to admit she's never seen a relationship through to any level of seriousness.

Takeuchi: Taiga has a really understanding personality. She gives off a vibe of almost superhuman sensitivity.

Nasu: She says she's on Sakura's side, but will readily admit that Rin has the best chance of winning Shirou's heart.

Takeuchi: She sounds more like Shirou's mom than his sister. (laughs) I guess Taiga views the Emiya household as her second family.

Nasu: And why not? When she gets "home" from a hard day at work, they have a piping hot bath and a delicious home-cooked meal waiting for her. Fresh clementines are there for an after-meal treat, and everyone cleans up after her. (laughs) The Emiya estate was previously maintained by the Fujimura family, but Kiritsugu bought it from them during the previous Holy Grail War. Taiga visited him often because she had a crush on him, and after he died, she felt it was her duty to look after Shirou. I don't know if you could really call her Shirou's guardian because she's more like a semi-reliable sister... For that matter, I'm not sure we should call her feelings for Kiritsugu a "crush". The way she felt about him is basically the same as the way Shirou felt about him. For these two youths, Kiritsugu was their role model for the grownup they wanted to become someday.

Takeuchi: I feel like Shirou and the others saw Taiga as a sort of anchor. She represented the "normal life" they were trying to preserve as they fought through their less-than-normal days.

Nasu: In that respect, you could say Taiga was a representative of the "normal people" much like Shinji was, except that Taiga represented the pure goodness of humans.

>The Tiger Dojo

Nasu: The Tiger Dojo was supposed to be like a help function within the game, but it really only had about three useful tips in total. The rest of it was basically Taiga's comedy act.

Takeuchi: I don't even know if you could call it "advice"... she basically just told you to go back to a point prior to making a defining choice in story. We basically had to turn it into a comedy corner in order to give it a sense of purpose.

Nasu: We even made Tiger Stamps. Collecting these stamps is one of the very few mini-game elements in "Fate". Based on feedback, it seems like a lot of people played through the story over and over again to make different choices and collect all of the Tiger Stamps. I'd like to offer up a great big "thank you" to all of the people who showed that much patience and love for the game. I will say that making the Tiger Dojo was only successful because of Taiga herself. It would have been totally different if we had to use someone like Ciel or Neco-Arc. (laughs)

>The message Taiga Fujimura carries as a character

Nasu: I didn't really put much thought into what the sub-characters would convey, but I guess we'll go with the message, "Silly sister characters are cute."

Character Data
所属:
真名:
性別:
身長:
体重:
スリーサイズ:
イメージカラー:
特技:
好きな物:
苦手な物:
天敵:
出身:

True Assassin[]

[v] Fate/complete material II: Character Material - Characters: Shin Assassin, p.092-093

True Assassin
Zouken Matou's Servant. By using the body of Assassin that caster has summoned, Zouken brought him back as the original Assassin in the current world. His intelligence is initially low prior to his summon, he had difficulties to speak, but his intelligence is enhanced dramatically once he captured the heart of Lancer. He began to have a cordial loyalty to Zouken thereafter.

Character Data 016
Affiliation: Zouken Matou's Servant
True Identity: Hassan-i Sabbah
Gender: Male
Height: 215cm
Weight: 62kg
Image Color: White (MoonLight)
Talents: Stealth, patience, pickpocket
Likes: Dirks (Dagger throw), piety
Dislike: Other than your himself
Worst enemy: 18 other Assassin (Hassan)
Origin: Middle East

真アサシン - 腹より生まれ出し暗殺教団の祖
間桐臓硯がサーヴァント。キャスターが召喚したアサシンの肉体を利用して、臓硯が本来のアサシンである彼を現界させた。召喚当初は知性が低く、たどたどしい言葉しか話せなかったが、 ランサーの心臓を取り込んで飛躍的に知性が強化される。以降は臓硯に対する篤い忠義を持つようになった。
彼の正体はアサシンの語源ともなった暗殺教団の党首ハサン・サッバーハ。 山の老翁とも呼ばれるハサンは、何代も代替わりしながら教団を率いており、彼はそのうちのひとり。戦闘能カは他のサーヴァントに劣るが、隠密活動に優れ、敵マスターの暗殺にカを発揮する。特に"ダーク"という投擲用の短剣を用い、敵に近づかず戦うのが得意。彼の宝具は本物と影響しあう偽の心臓を作り、それを握り潰して敵を呪い殺す腕"妄想心音"。この宝具はどんな強カな物理防御でも防げない。
召喚に応じた理由は、永劫に 自身の名を残すため。しかし物語中では我欲を見せず、常に客観的な視点から臓硯を見守っている。

Character Data 016
所属:間桐臓硯に仕えるサーヴァント
真名:ハサン・サッバーハ
性別:男性
身長:215cm
体重:62kg
イメージカラー:白(月光)
特技:隠密、忍耐、スリ
好きな物:自分用のダーク(投擲剣)、忠義、寝正月
苦手な物:自分以外
天敵:十八人のアサシン(ハサン)候補
出身:中東

Zouken Matou[]

[v] Fate/complete material II: Character Material - Characters: Zouken Matou, p.090-091

Zouken Matou

Zouken & True Assassin[]

[v] Fate/complete material II: Character Material - Characters: Zouken & True Assassin, p.93

Nasu Kinoko & Takeuchi Takashi • Character Discussion

Zouken & True Assassin

>The Catalyst for Zouken's and True Assassin's birth

Nasu: Every good story needs a creepy old man, right? Since Sakura's route in particular is extremely dark compared to the others, I thought it'd be okay to include the "grandfather" character there.

Takeuchi: I do remember how important that was to you in the beginning. You insisted we include an old geezer who was more monster than human. To be honest, I'm not sure why that was such a vital story element for you...

Nasu: I wanted to have the classic face-off between generations, where the young people have to face the fact that you just can't contend with the experience of age. I love Zouken's eyes and the way they glare at everyone. No matter how powerful or important someone is, none of that means anything compared to the insane amount of time this old man's been around.

Takeuchi: For the players who spent a ton of time going through every route, I imagine Zouken and True Assassin in Sakura's route acted as a refreshing bit of stimulation. They really did pull the whole story together quite well.

Nasu: Zouken was one of the people who originally started the Holy Grail War, so that made him a very important character in the story. As far as True Assassin is concerned, I just wanted to include a character who wore a torn-up robe.... not to mention skulls are super cool.

Nasu: Nasu went through a serious "visual kei" phase in school, so... he likes skulls. (laughs)

Nasu: Just hearing that term gets my creative juices flowing. When I was first laying out the plot, the Assassin class was not the first one I thought of for Zouken's Servant. My thought process was that the Servant used by Zouken couldn't be too powerful, otherwise fighting against them would get way too out of control. So I started wondering which class was technically weak in terms of direct combat but could prove quite dangerous depending on how it was used. This class also needed to be convincing as Zouken's Servant, of course. The answer came to me pretty quickly in the form of True Assassin. In that way, I decided I would create a Servant that represented the true nature of the Assassin class.

Takeuchi: One of the charms of Kojiro's character was that he is not at all the "Assassin" type of guy, so having True Assassin there as a sort of counterpoint character was really interesting.

>Regarding Zouken's and True Assassin's design

Takeuchi: You know the archetypical Grim Reaper you see in American comics and such? I based True Assassin's design on that image and went with a more orthodox look.

Nasu: I thought making modifications to his body would make True Assassin more interesting, so I extended his right arm and then folded it up to hide it. I wanted the player to wonder why his one arm was shaped like a thick stick when he first showed up, but sadly the PC version did not have an event CG associated with his grand entrance. By the time True Assassin did get a proper event CG, he had already unleashed his right arm. This always bothered me, so I made sure to have a proper illustration made for True Assassin's first appearance when we were working on the PS2 version.

Takeuchi: True Assassin's arm was already quite long in his standing pose image, so I extended it even more to make it more dramatic in the event CG. (laughs) Still, I feel like he was such a memorable character in Nasu's writings, but I don't think I managed to reproduce that impact through my art. But I will say I don't even see the point of hiding his arm to begin with when he stands out so much anyway. (laughs)

Nasu: True, he looks extremely suspicious regardless... I guess I was just hoping to surprise everyone because his left arm is pretty long as it is, so I didn't think anyone would be expecting his right arm to be even longer. I imagine some would accuse me of making his right arm too long, though. The men who became the origin of the word "assassin" (True Assassin) are not technically Heroic Spirits and have no special lore associated with them, so that left me with the question, "How do you turn an ordinary human being into a Servant?" I thought the ritualistic body modifications the Hassans were known for would serve that purpose well.

Takeuchi: The first draft of Zouken I drew was more of a beastly design. I guess I was trying to emphasise his demonic aspects, but Nasu stopped me.

Nasu: Just the thought of having an old man with an "obviously" scary face might make the player think we're trying to trick them and that he's actually super weak. That's why I thought it would be better to have an old man that looked about as frail as a withered tree.

Takeuchi: After changing gears, I thought about the "old man" type monsters you usually find in folklore and other old stories. They generally have an obsession with immortality and repeatedly scream about how they don't want to die. Many such stories have these creatures using young maidens as the source of their sustained youth. With these examples as guidelines, I ended up with Zouken's current design.

Nasu: His crooked posture and unusual outfit makes him look quite feeble, but also eerie. Though it might seem like you could easily break him in half with your bare hands, there's something about the way he carries himself that lets you know it wouldn't be so easy.

Takeuchi: Doesn't he remind you of a certain youkai?

Nasu: Yeah, the Nurarihyan. Zouken's a lot like that youkai, I think. The Nurarihyan doesn't do anything crazy like running amok and destroying worlds, but he is one of the most well-known youkai, and knowing that he could be sitting in that little bit of shadow in the corner of your room is scary enough. Just the thought of him makes me want to glance over my shoulder....

Takeuchi: In mainstream folklore, the Nurarihyan has basically come to be known as a minor god.

Nasu: If we wanted to put Zouken in that kind of position, we would have had to include him right from the start, in Saber's route instead of just Sakura's route. That's what I would expect, anyway.

Takeuchi: Now that I think about it, you're right. Sakura's route is the only one in which Zouken actually comes out into the open.

Nasu: Zouken is vulnerable to sunlight, so he generally stays hidden away somewhere indoors. He would only really step outside for business related to the spiritual lands owned by the Matou family. Zouken is responsible for quite a few spiritual lands across the country, including in Fuyuki City. He was actually away from Fuyuki City originally, but returned just prior to the start of the Fifth Holy Grail War. I imagine the few people who knew him weren't even sure if he was still alive or not until his return. After Zouken failed in the previous Holy Grail War, even Kotomine assumes he'd stay out of the next one. Kotomine probably would have been right if it wasn't for the fact that Sakura's natural gifts made her the perfect vessel. Zouken spent most of his days tucked away indoors while muttering about the impending limits of his physical body and using his worms to turn random civilians into sustenance he needed to stay alive.

Takeuchi: Zouken knew about Shirou, right?

Nasu: Zouken knew that Kiritsugu had adopted him. Assuming that Shirou would cause some kind of trouble for him in the next Holy Grail War, Zouken sent Sakura to the Emiya household to keep an eye on Shirou. Since mages usually train an apprentice to take their place before they die, I guess Zouken thought Shirou would be participating in the next Holy Grail War in Kiritsugu's stead. Kiritsugu, however, was not a regular mage, and therefore did not follow those traditions. This mistake is what lead Zouken to say too much the first time he encountered Shirou in Sakura's route.

>The message Zouken and True Assassin carry as characters

Nasu: This shady team is shrouded in darkness. They are not particularly exciting characters, but that is precisely what brings their story to life. I had a lot of fun writing for True Assassin, especially when it came to his combat scenes. While the other Servants ran around with mythical weapons of legend, True Assassin was the only one using weapons that you could find in real life. I mean, doesn't he look totally adorable when he's picking up a knife after throwing it? That little chore makes him seem like some pathetic minion. (laughs)

奈須 きのこ&武内崇 • キャラクター別対談

臓硯&真アサシンのデザインについて

奈須:ええ、あれはあからさまにあやしい。でも左手も十分に長いから、まさか右手が畳んであるとは思われな んじゃないかって淡い期待も。それでも「限界あるだろ!」って突っ込まれそうですが(笑)。アサシン(真アサシン)の語源になった者たちは英霊でもないし、彼らには特別な伝承もありませ ん。そこで「一般人がサーヴァントになるにはどうしたらいいのか?」と考えたら、ハサンたちが有する秘儀で肉 体改造するしかないだろと。

Weapons[]

Archer's Bow[]

[v] Fate/complete material II: Character material - Weapons: Archer’s Bow, p.125

User: Archer
The bow projected and used by Archer. It is a matte black straight bow, with a simple design.
Unlike Shirou’s bow, Archer’s is Western-style, not Japanese. Accordingly, Archer does not use the Japanese shooting method of nocking the arrow in the palm of the left hand, but rather the traditional European method of nocking the arrow over the back of the left hand.

アーチャーの弓
使用者:アーチャー
アーチャーが投影し、使用していた弓。つやのない黒に彩られた、単一曲がり形のシンプルなデザインとなって いる。
士郎の弓とは異なり,和弓ではなく洋弓に近い形となっている。そのためアーチャーの射法は矢を左手の平側に つがえる日本式ではなく、左手の甲の方に矢をつがえる中世以降のヨーロッパ式となっている。

Avalon[]

[v] Fate/complete material II: Character material - Weapons: Excalibur’s Sheathe, p.119

User: Saber
Avalon, the Everdistant Utopia. The name of Excalibur’s sheathe, which also holds power as a Noble Phantasm. Aside from healing the user’s wounds and halting their aging, it also turns into a perfect fortress that protects against all physical interference when activated. Even in Arthurian legend, Excalibur’s sheathe is a “magic sheathe”. After Arthur received Excalibur from the fairy of the lake, he was approached by the wizard Merlin, who bequeathed upon him an enchanted sheathe. It is said that as long as he possessed this sheathe, he would not spill so much as a drop of his own blood. As such, it was even more valuable than Excalibur, and its loss to the machinations of his half-sister Morgan Le Faye is connected to King Arthur’s death.

エクスカリバーの鞘
使用者:セイバー
エクスカリバーの鞘は、それ自体が別の宝具"全て遠き理想郷(アヴァロン)"としての力を持つ。所有者の 傷を癒したり老化を停滞させたりできるほか、展開することですべての物理干渉を防ぐ完璧な要塞 にもなる。 アーサー王伝説でも、エクスカリバーの鞘は"魔法の鞘"である。アーサー王が湖の妖精からエクスカリバーを 授かった後、魔術師マーリンより"この鞘を持つ限り血を流すことがない"という魔法の力を有する鞘がアーサ ー王へ渡された。その価値は武器であるエクスカリバーより貴重であった。ゆえにこの鞘をアーサー王の異父姉 であるモルガン・ル・フエイに奪われたことが、アーサー王の死につながっていく。

Azoth Sword[]

[v] Fate/complete material II: Character material - Weapons: Azoth Sword, p.122

User: Tohsaka Rin
Though it is nominally a dagger, it is not a weapon for slashing or stabbing. Rather, it is a tool for performing magecraft. As an amplifier for the user’s magical energy, it can be used to assist with and strengthen spells.
It is one of the most commonly used mystic codes in the Association, and is often presented as a gift by parents or teachers at coming of age ceremonies.
The sword appears in various anecdotes about Paracelsus, who created the basis of modern alchemy in the early Renaissance period. It is said he carried with him at all times a sword with a jewel set in the pommel, and that the word “Azoth” was inscribed on the jewel. The sword supposedly had a secret compartment in the hilt in which he stored a philosopher’s stone, allowing him to transmute lead into gold and cure any illness.
(Some sources identify it as a cane rather than a sword.)

アゾット剣
使用者:遠坂凛
短剣ではあるが、切ることや刺すことを目的にした武器ではなく、魔術使用時に用いる道具の一種。所有者の魔 力増幅器として、魔術の補助·強化目的で使用される。
魔術協会では頻繁に使用されている礼装の一種であり、成人の儀において師や両親から記念品として贈られるケ ースが多い。
この剣の元となっているのは、ルネサンス期の初めに近代錬金術の基礎を築いた人物パラケルススにまつわる逸 話に登場するアゾット剣。彼が常に持ち歩いていた剣の柄頭には丸い玉がはめ込まれており、その玉には"Az oth"となる謎の言葉が記されていたとされる。またこの剣の鍔元にある象牙の容器には賢者の石が入れられ ており、石炭を金に変えた、病を一瞬で治したといった様々な伝説が残されている。一説には剣ではなく杖だっ たとも言われている。

Black Excalibur[]

[v] Fate/complete material II: Character material - Weapons: Black Excalibur, p.121

User: Saber
Excalibur’s appearance after being corrupted by evil. Excalibur functions by converting its user’s magical energy into offensive power. Because of this nature as a “sword that amplifies”, when Saber was blackened, Excalibur blackened with her.
In Arthurian legend, King Arthur received Excalibur from Vivian, a fairy of the lake. Just as the fairy Vivian who embodied goodness had her polar opposite in the evil Morgan, so too does Excalibur have the possibility of embodying both good and evil. However, whether Excalibur is filled with good or stained by evil, the fact that it is the strongest holy sword does not change.

黒エクスカリバー
使用者:セイバー
エクスカリバーが悪の属性に染まった姿。エクスカリバーは所有者の魔力を取り込み攻撃力に変換し、増幅させ る剣であるため、セイバーの黒化に伴い聖剣も"黒化"した。
アーサー王伝説において、エクスカリバーは湖の妖精ヴィヴィアンがアーサー王に授けた剣である。湖の妖精に 善の属性を持つヴィヴィアンと、対極である悪の属性を持つモルガンが存在するように、妖精から授かったエク スカリバーも善と悪の両属性を持ちうる可能性があるのだろう。だがエクスカリバーが善悪どちらの属性に染ま ろうとも、これが聖剣の頂点に立つ最強の斬撃兵器であることに変わりはない。

Black Keys[]

[v] Fate/complete material II: Character material - Weapons: Black Keys, p.131

User: Kotomine Kirei
Though they appear to be long swords, they are actually throwing weapons. As they are used against those the Church has defined as “demons”, they can be considered exorcism tools. Because of that their physical attack power is low, but they excel at spiritual interference.
The blade of a Black Key is knit from magical energy, so normally they’re just handles when they’re not in use. Therefore, they excel at portability. It would even be possible to conceal and carry as many as a hundred inside a priest or nun’s vestments, if that’s the sort of thing they were into.

黒鍵

使用者:言峰綺礼
長い刃を持つ剣に見えるが、実は投擲専用の武器。聖堂教会が"魔"と定義しているモノに対抗するための武 器であり、悪魔払いの護符という意味合いが強い。そのため、物理的な攻撃力は低く、霊的な干渉力を重視した 作りになっている。
黒鍵の刀身は魔力で編まれた物であるため、携帯時には柄だけとなる。ゆえに携帯性に優れており、その気に なれば法衣に100個近い黒鍵を隠すことも可能である。

Caladbolg II[]

[v] Fate/complete material II: Character Material - Weapons: Caladbolg II, p.128

User: Archer
Caladbolg is the demonic sword wielded by the Irish hero Fergus mac Róich in Celtic mythology. The version that Archer projects has been altered to improve its function as an arrow.
In the legends, Fergus mac Róich was the former king of Ulster and foster-father of the hero Cú Chulainn. However, he was tricked out of his kingship, and later allied with Connacht, an enemy of Ulster. During the decisive battle between Connacht and Ulster, Fergus was able to corner the enemy king who had betrayed him, but was prevented from killing him. It is said that he redirected his rage at this turn of events upon three hills, using Caladbolg to blast their tops clean off.
Cú Chulainn is affected by a geis that makes it his duty to be defeated once by the sword so long as the wielder is Ulster-born. For that reason, it could be said to be his natural enemy.
Also, there is a theory that the Caladbolg from Celtic mythology is the same sword as the Caledfwlch from Welsh mythology, making it a prototype of Excalibur.

カラドボルグ Ⅱ
使用者:アーチャー
カラドボルグはケルト神話に伝わるアイルランドの英雄フェルグスが所有していた魔剣である。それをアーチャ ーが矢としても使えるよう改良し投影したものだ。
カラドボルグの本来の所有者であるフェルグスは、同じくケルト神話の英雄であるクー·フーリンの養父。コノ ートとウルスターの戦いにおいて、フェルグスが王を見逃す代わりにカラドボルグを使って3つの丘の頂を薙ぎ 払ったという伝説が残る。
また、カラドボルグをウルスターゆかりの者が使用した場合、クー·フーリンはこの剣の前では必ず一度敗北し なければならないという宿命を背負っている。いわばクー·フーリンの天敵とも言える剣なのだ。
ちなみにカラドボルグはウェールズの伝説の剣カレドヴールフと同じで、エクスカリバーの原型だという説も存 在している。

Caliburn[]

[v] Fate/complete material II: Character material - Weapons: Caliburn, p.120

Caliburn
Golden Sword of Assured Victory
User: Saber
A holy sword appearing in Arthurian legend, just like Excalibur. Refers to the sword Arthur pulled from the stone when he became king. For Saber it is a friendlier, more nostalgic sword than Excalibur.
As symbol of the king’s authority, it is more extravagantly adorned than Excalibur. Because of this, its performance as a weapon is also lower than Excalibur’s.
In the legends, Caliburn is broken when King Arthur engages in a fight contrary to the principles of chivalry. Afterward, he receives a new sword, Excalibur, from the fairy of the lake. There is some debate about whether or not Excalibur was reforged from Caliburn, or if they were two completely different swords from the start.

カリバーン
勝利すべき黄金の剣
使用者:セイバー
 エクスカリバーと同じく、アーサー王伝説に登場する聖剣。アーサーが王になる際に岩から引き抜いた剣を指 す。セイバーにとってもエクスカリバーより馴染みがある、そして懐かしい剣であったようだ。
王の象徴、権力の象徴としての意味合いが強く、エクスカリバーと比べると豪奢な装飾が施されている。そのた め武器としての性能は、エクスカリバー以下となる。
伝説の中でこの剣は、アーサー王が騎士道に反する戦いをしたことによって折れている。カリバーンが断れた後 、湖の妖精によって新たに与えられたのがエクスカリバーだ。また、伝説におけるカリバーンとエクスカリバー の関係については、同じ剣が作り直されたという説や、まったく別ものであるという説など諸説が 存在する。

Dainsleif[]

[v] Fate/complete material II: Character material - Weapons: Dáinsleif, p.136

User: Gilgamesh
One of the many, many Noble Phantasms owned by Gilgamesh. It appears in two different stories in Norse mythology. Whichever one you go by, it is a frightening cursed demonic sword.
In the “Völsunga Saga”, it was taken from Fafnir’s treasures by the clan that killed Sigurd. Its curse causes all who possess it to surely die.
In the “Skáldskaparmál”, it is possessed by the Danish king Hogni. It is cursed to always kill a man once it is drawn, and cannot be returned to its sheathe until it does. It is due to this curse that Hogni is locked in eternal combat with the king of Serkland, Hedinn.

ダインスレフ
使用者:ギルガメッシュ
 ギルガメッシュが所蔵する幾多の宝具のひとつであるダインスレフは、北欧神話においてふたつの物語で伝え られている。どちらの物語でも共通なのは、この武器が恐ろしい呪いの魔剣であることだ。
 "ヴォルスンガ·サガ"では、英雄シグルドを殺した一族が、ファフニールの黄金から手に入れた魔剣とされ ている。この剣には破滅をもたらす強力な呪いがかかっており、持つ者はすべて死に至ることにな る。
 女神フレイヤを巡る物語では、この剣をデンマーク王ホグニが所有している。"一度抜かれると人の命を奪う まで鞘には収まらない"という呪われし魔剣であり、この剣の呪いによりホグニはサラセン王ヘジンと永遠の戦 いを繰り広げることになる。

Dirk[]

[v] Fate/complete material II: Character material - Weapons: Dirk, p.139

User: True Assassin
Daggers carried by True Assassin. Specialized for use as projectiles. Because the tip of the blade is hooked, it is hard to remove them once they’ve hit their target.
Originally, “Dirk” was the name of a type of thrusting dagger traditionally used in Scotland, which were imprinted with Celtic designs and patterns. They were used as actual weapons until around the 18th century, after which they were relegated to ceremonial uses. Also, once Scotland was incorporated into the British Empire the dirk was adopted as a weapon in the armed forces and navy.
By the way, if anybody actually called these “Darks” they’d look pretty silly. Thankfully that would never happen.
Right?

ダーク
使用者:真アサシン
真アサシンが使用していた短剣。投擲に特化した作りになっている。刃の先に返しがあり、一度刺さったら抜 けにくくなっている。
ダークとは本来、スコットランドで伝統的に使用されていた短剣の名称である。ケルト的な文様が施されてい るなどの特徴がある。18世紀くらいまでは実際の武器としても使用されていたが、19世紀以降は礼式用の装 身具として使われるようになった。また、スコットランドが大英帝国に編入された後は、英軍や各国の海軍の武 器として使われている。ちなみに綴りは“Dirk”で、暗いという意味の“Dark”ではない 。

Durandal[]

[v] Fate/complete material II: Character material - Weapons: Durandal, p.134

User: Gilgamesh
One of the Noble Phantasms owned by Gilgamesh.
A holy sword appearing in the “Song of Roland” and emblem of the Battle of Roncevaux Pass. Wielded by Roland, one of the Twelve Peers of Charlemagne, king of the Frankish Empire. When Roland was on the verge of death in battle, he attempted to break Durandal in order to keep it from falling into enemy hands. Unfortunately, the sword proved to be completely indestructible.
Afterward, it was featured prominently in the various legends concerning Charlemagne, eventually becoming a symbol of the knight Roland’s bravery.

デュランダル
使用者:ギルガメッシュ
 ギルガメッシュが所蔵する宝具のひとつ。
 ロンスヴォーの戦いなどをモチーフとした古フランス語叙事詩「ローランの歌」に登場する聖剣。フランク王 国のシャルルマーニュ王に仕える12人の騎士の筆頭であったローランが使っていたものである。ローランが戦 死する際、敵に渡すのが惜しいということで折ろうとするも、まったく折れることがなかったと伝えられている 。
 その後、シャルルマーニュに関する伝説の中で様々な形で描かれ、騎士ローランの武勇を象徴する存在となっ ていった。

Ea[]

[v] Fate/complete material II: Character material - Weapons: Ea, p.133

User: Gilgamesh
Gilgamesh’s favored Noble Phantasm, the Sword of Rupture Ea. Of all his countless Noble Phantasms, this is one of the few that he trusts implicitly.
The blade is divided into three parts, all of which rotate individually. Honestly, calling it a sword at all is a bit of a farce. When it goes into overload, gaseous energy shoots out of the seams between the segments.
The space-cutting technique fired from this overloaded state is called “Enuma Elish”, and boasts destructive power on the same level as Excalibur.
The name “Ea” is taken from one of the gods appearing in Babylonian mythology, of which the legend of Gilgamesh is a part, and the name “Enuma Elish” comes from the Babylonian creation myth.

エア
使用者:ギルガメッシュ
 ギルガメッシュが愛用する宝具、乖離剣エア。数多くの宝具を所蔵する彼が、特に信頼している宝具のひとつ である。
 刀身が3つに分離していて、それぞれの部分が個別に回転するという、剣と呼ぶには異様な外見を持つ。さら にオーバーロード時には、隙間からガス状のエネルギーが大量に噴き出してくる。
 この剣のオーバーロード状態から放たれる空間切断技"天地乖離す開闢の星(エヌマ·エリシュ)"は、エク スカリバーと同程度の破壊力を誇る。
 ちなみに"エア"は、ギルガメッシュの伝説が語られるバビロニア神話に登場する神のひとりであり、"エヌ マ·エリシュ"はバビロニア神話における創世記の名前である。

Excalibur[]

[v] Fate/complete material II: Character material - Weapons: Excalibur, p.118

Excalibur
Sword of Promised Victory
User: Saber
The sword of light possessed by Saber. A holy sword forged by an existence beyond humanity. It is considered among the strongest of Noble Phantasms. Further, it has good performance as a sword and is almost completely devoid of ostentatious ornamentation.
In Arthurian legend, it appears as the holy sword possessed by King Arthur. Once, while concealing his identity as the king’s son and being raised by the wizard Merlin, a young Arthur pulled a sword from a stone and became king. Another time, having broken his sword, King Arthur received a new one from Vivian, a fairy of the lake and guardian of the king.
Both of these swords are called “Excalibur”. However, while the sword in the stone and lady of the lake incidents were originally two separate stories, at some point they were combined into a single narrative. Because of this, the former sword became known as “Caliburn”, and the latter sword “Excalibur”.

エクスカリバー
約束された勝利の剣
使用者:セイバー
 セイバーが所有する光の剣。人外の存在によって鍛えられた聖剣であり、宝具として最強にもっとも近いとさ れる。また剣としての性能を重視したものになっており、華美な装飾はほとんどされてない。
元々はアーサー王伝説に登場する、アーサー王が所有する聖剣。王の子であることを隠されたまま魔術士マーリ ンに育てられたアーサーが、岩に刺さっていた剣を抜いて王となったという伝説は有名である。その後、剣は一 度折れてしまい、王の守護者である湖の妖精ヴィヴィアンによってアーサー王に新たな剣が与えら れた。
 アーサー王が所有した二振りの剣は、両方ともエクスカリバーと呼ばれることもある。だが岩に刺さっていた 剣を抜くエピソードと、後に湖で剣を手に入れるエピソードは別のものであり、それを後にひとつの物語にした とされる。このため前者の剣は"カリバーン"と呼ばれ、後者の剣は"エクスカリバー"と呼ばれるようになっ た。

Gae Bolg[]

[v] Fate/complete material II: Character Material - Weapons: Gáe Bolg, p.132

User: Lancer
The demonic spear used by Lancer. It is a cursed spear with an ominous design. It will unerringly pierce an opponent’s heart, and can annihilate dozens of people with a single throw.
In Celtic mythology, it is the legendary demonic spear possessed by the demigod Cú Chulainn. Because of its huge size for a throwing weapon, nobody except Cú Chulainn was powerful enough to wield it. In some stories, the spear is thrown from the fork of the toes in order to increase its power. The name of this throwing technique is also “Gáe Bolg”.
It is said that it would scatter into countless arrowheads when thrown, wiping out multiple opponents in a single throw. The name Gáe Bolg derives from “ga bool’ga” (serrated throwing weapon), which evokes images of lightning.

ゲイ·ボルク
使用者:ランサー
 ランサーが使用する魔槍。禍々しいデザインになっており、呪いを内包している。敵の心臓を確実に貫くこと も、一投で数十人を殲滅することもできる。
 伝説では、ケルト神話に登場する半神クー·フーリンが持つ魔槍。投擲用だがとても巨大で、力強く鍛えられ たクー·フーリン以外には扱えない武器だった。一説には威力を増すために足を使って投げていたと言われてい て、その投擲法の名前が“ゲイ·ボルク”であるとも言われている。
 また、投げると無数の矢じりを撒き散らし、一撃で多くの敵を倒したと言われている。ここから “ga bool'ga(ぎざぎざの投擲武器)”という、稲妻を示した名前が付けられたとされる。

Gram[]

[v] Fate/complete material II: Character material - Weapons: Gram, p.134

User: Gilgamesh
A sword that appears in the “Völsunga Saga” of Norse mythology. It is wielded by the hero Sigurd. The incident where Sigurd’s father Sigmund pulled Gram from the trunk of a tree later became the model for Caliburn, the sword in the stone. After Sigurd reforged Gram from the shattered pieces, it is said to have become a demonic sword capable even of killing a dragon.

グラム
使用者:ギルガメッシュ
北欧神話のひとつ「ヴォルスング·サガ」。その中で登場する英雄シグルドが所有していた魔剣がグラムであ る。木の幹に刺さった剣をシグルドの父シグムントが抜いたことがグラム誕生のキッカケとなるなど、後のカリ バーンの原型となった物語だと言われる。その後、父から剣の破片を受け継ぎ、シグルドが新たに打ち直したグ ラムは,竜をも殺す魔剣になったという。

Harpe[]

[v] Fate/complete material II: Character material - Weapons: Harpe, p.135

User: Gilgamesh
A divine sword from Greek mythology. One of the Noble Phantasms owned by Gilgamesh. It has a special shape similar to a scythe, with the cutting edge on the inside of the blade. It also has the power to negate the “undying” attribute. The hero Perseus received the sword from Hermes, so that he could exterminate the snake-haired witch Medusa. The legend goes that Perseus approached Medusa – who would turn everybody that looked at her into stone – by using a mirrored shield, and then cut off her head with Harpe while she slept. Because Perseus returned Harpe to Hermes once the task was completed, it can be considered an “Anti-Medusa” weapon.

ハルペー
使用者:ギルガメッシュ
ギリシャ神話に登场する神剣。ギルガメッシュが所蔵する宝具のひとつ。鎌のような特殊な形状をしていて、 内側に刃が付いている。また、この剣には不死属性を無効にする力があるといわれている。髪の毛が蛇となって いる魔女メデューサの退治に向かう英雄ペルセウスに、オリンポス十二神のヘルメスが与えた。ペルセウスは、 見たものすべてを石に変えてしまうメデューサに対して、鏡の盾を使って近づき、眠っているメデューサの首を ハルペーで切り落としたと言われている。その後ペルセウスはハルペーをヘルメスに返還したため、対メデュー サ専用武器と言える存在となっている。

Houtengeki[]

[v] Fate/complete material II: Character material - Weapons: Houtengeki, p.136

User: Gilgamesh
A weapon used chiefly during China’s Song Dynasty, even this is owned by Gilgamesh.
A Houtengeki is a variation of the Chinese halberd, which is a type of weapon with both a spearhead at the tip of the shaft, and a blade attached to the side.
The distinguishing characteristic of a Houtengeki is the unique crescent shape of the side blade, called the “Moon Fang”. It is a versatile weapon capable of performing piercing, chopping, and slicing attacks. However, because of its extreme versatility a high level of skill is required to master it.
The “Houtengageki” used by Lu Bu in “Romance of the Three Kingdoms” is this kind of weapon.

方天戟
使用者:ギルガメッシュ
 主に中国の宋代に使われていた武器であり、これもギルガメッシュが所蔵している。
 “戟”とは穂先を柄の先に付ける“矛”と、柄に対して垂直に付ける“戈”の両方を備えた武器のことを言う 。この方天戟は、その“戟”の一種という位置付けになる。
 方天戟の特徴は矛の外側に付いた三日月状の刃“月牙”である。これにより方天戟は“刺す”ことも“切る” ことも“払う”ことも可能な万能武器に進化した。ただし、それゆえに使いこなすには高い技量が 必要となる。
 『三国志演義』において呂布が使っていた武器“方天画戟”もこの一種にあたる。

Jewel Sword Zelretch[]

[v] Fate/complete material II: Character material - Weapons: Jewel Sword Zelretch, p.123

User: Tohsaka Rin
A limited-function mystic code whose blueprints have been passed down through the Tohsaka family for generations. Because the blade looks like a multi-faceted jewel, it is called the Jewel Sword.
Though limited in scope, the Jewel Sword is capable of manipulating the Second Magic, “Operation of Parallel Worlds”. Interference at the level of peering into other worlds is possible. By effectively wielding this power, it is even possible to draw mana from a parallel world into the user’s own.
It is obvious just from looking at the blade that it completely unsuitable for use as a weapon. However, daggers have a long history of use as accessories for formal dress, or as ceremonial tools. In such cases, daggers with blades made of some material other than metal are not unheard of.

宝石剣ゼルレッチ
使用者:遠坂凛
遠坂家に記録が受け継がれていた限定魔術礼装。刃の部分が多角面を持つ宝石のように見えるため、宝石剣と呼 ばれる。
この剣は限定的ながら第二魔法"並行世界の運営"の能力を有しており、並行世界の向こう側を覗く程度の干渉 が可能である。この力を使えば、並行世界の大気に満ちる魔力をこちら側に持ってくることも可能 。
この短剣を武器として見た場合、この刃は明らかに不適格だと言えよう。しかし短剣には礼装用の装身具や儀式 の道具として使われた歴史もあり、その場合は非金属製の刃を使った短剣も数多く存在している。

Kanshou & Bakuya[]

[v] Fate/complete material II: Character material - Weapons: Kanshou & Bakuya, p.126

User: Archer
Twin short swords wielded by Archer. When both are equipped at the same time, they enhance the user’s anti-magic and anti-physical attributes, and their own rank as both weapons and Noble Phantasms increases. Further, warding texts are inscribed on the swords’ blades.
Historically, the swords are purported to have been created during China’s Spring and Autumn Period. The swordsmith Gan Jiang was commissioned by the king of the time to make him a wonderful pair of swords. However, the swordsmith’s furnace was unable to even melt the metal. Worried about her husband, the swordsmith’s wife Mo Ye willingly threw herself into the furnace, and the heat of her sacrifice allowed the swords to be completed. The Yang sword was named “Ganjiang”, and the Yin sword “Moye”, after the married couple. However, when it came time to present his handiwork to the king, Gan Jiang handed over only the Moye sword, keeping the Ganjiang sword for himself. The king was furious when he discovered this deception, and had Gan Jiang killed.

干将·莫耶
使用者:アーチャー

アーチャーが使用していた二振り一対の夫婦剣。そろえて装備することで所有者の対魔術、対物理が向上し、武 器や宝具としてのランクも上昇する。また、刀身には魔よけと思われる言葉が刻まれている。
史実では、中国の春秋時代に作られたと言い伝えられている双剣。優れた刀鍛冶である干将が,時の王の命によ り剣製した。この時,なかなか剣が完成せず悩む干将を見て、妻の莫耶が神の加護を得るための供物として自ら 炉に飛びこんだという逸話が存在する。妻の犠牲によって完成した陽剣には"干将"、陰剣には"莫耶"と、夫 婦の名が付けられた。そして干将は莫耶のみを王に献上した。このことが後に王を怒らせ、干将は王に殺された という物語も残っている。

Kanshou & Bakuya Overedge[]

[v] Fate/complete material II: Character material - Weapons: Kanshou & Bakuya Overedge, p.127

User: Archer
A version of Kanshou & Bakuya used by Archer in the undescribed battle against Berserker in Fate route. Using reinforcement magecraft, the blades have been completely transformed into long swords.
By the way, while the story of Ganjiang and Moye has survived to this day, there is no mention of what kind of swords they actually were. The assumption is that they were cast swords, as was common in that time period. Even their shape is a mystery, as the only known description of the swords simply says that Ganjiang had a black tortoise shell pattern and Moye had a white wave pattern.

干将·莫耶オーバーエッジ
使用者:アーチャー
本編では語られないFateルートでのバーサーカー戦で、アーチャーが干将·莫耶を強化し、刀身を長く変化 させたもの。その外見は完全に長剣と呼べるものになっている。
ちなみに史実の干将·莫耶に関しては、どのような剣だったのか、外見に関する記述は残っていない。時代的に 、鋳造によって作られた鋳剣だとは推測されている。また形状についても、干将は黒く亀甲のような模様、莫耶 は白く波のような模様がある剣だったと伝えられる程度である。

Monohoshizao[]

[v] Fate/complete material II: Character material - Weapons: Monohoshizao, p.138

The Laundry-Drying Pole
User: Assassin
Long sword used by Assassin. Measuring 5 shakus (about 1.5 meters), its length defies common sense. Though it has a huge range, it can’t really be called “useful”. Probably nobody except Assassin himself, whose mastery of the sword exceeds the realm of humans, is even capable of wielding it.
It was the sword used by Sasaki Kojirō in real life, as well. The name “Laundry-Drying Pole” is not its formal title, but more of a derogatory nickname. “That blade is way too damn long to use!” would be the intended meaning.

物干し竿
使用者:アサシン
アサシンが使用する長刀。長さ五尺(約1m50cm)という常識外の長さを誇る。間合いは広いが使い勝手 がいいとはとても言えす、人の域を超えた剣技を会得したアサシン以外には使いこなせないだろう 。
史実では、佐々木小次郎が使用していた長刀。“物干し竿”という名称は正式な銘ではなく、むしろ「刀とし て使うには長過ぎる」という蔑称的な意味合いが強い。

Nameless Axe-Sword[]

[v] Fate/complete material II: Character material - Weapons: Nameless Axe-Sword, p.130

User: Berserker
A brutish sword, more like a lump of rock than an axe. Carved from the foundation of a temple, it was also the catalyst used to summon Berserker. It’s only because of Berserker’s ridiculous strength that such a thing can be considered a weapon at all.
In real life, flint knives dating back to prehistoric times have been unearthed in Northern Europe. However, because the stone was brittle and the knives broke easily, their lethality was low and they did not see widespread use as weapons. The axe-sword used by Berserker, however, overcomes those faults with sheer mass. It may be an unconventional weapon, but it suits him perfectly.

無銘·斧剣
使用者:バーサーカー
斧というより、岩の塊と言ったほうが的確だと思える無骨な剣。神殿の礎から作られており、バーサーカーを 召喚する触媒にもなっている。桁外れの腕力を有するバーサーカーだからこそ扱える武器である。
史実では.紀元前の北欧にフリントという岩石の一種で作られた短剣が発見されている。しかし岩石で作られ た刀剣は壊れやすく殺傷能力も低いため、あまり一般的ではない。バーサーカーが使うこの斧剣は、それらの欠 点を質量で克服した、彼が持つに相応しい規格外の武器と言えよう。

Nameless Dagger[]

[v] Fate/complete material II: Character material - Weapons: Nameless Dagger, p.129

User: Rider
The weapon favored by Rider. Called a “dagger”, but it might be more accurate to describe it as a “nail” that pierces the opponent. Attached to a long chain, which can be used to restrain and immobilize targets that have been pierced. It is not suited for short-range battles, and is better off being thrown around from a distance.

無銘·短剣
使用者:ライダー
ライダーが使用する武器。短剣というよりは、相手に突き刺す"釘" のような外見をしている。この武器は長い鎖と繋がれており、突き刺した対象を鎖で縛り拘束することもできる 。近づいて戦うというより、遠距離から投擲して使うことが主な運用方法となる。

Rule Breaker[]

[v] Fate/complete material II: Character material - Weapons: Rule Breaker, p.137

All Spells Must Be Broken
User: Caster
According to Caster, “This is a sword of negation and betrayal, that nullifies every kind of magecraft in the world.” Capable of returning objects strengthened with magical energy to their former state and nullifying connections bound by contracts, it could be said to be the ultimate “anti-magic” Noble Phantasm. It is an effect suitable to the Noble Phantasm that is a manifestation of Caster’s nature as the “Witch of Betrayal”.
As the complex shape of the blade would suggest, it isn’t a very powerful weapon. It’s probably only about as strong as a normal knife. Traditionally, ceremonial knives were never meant to be used as weapons, and were designed as mere decoration. This knife was created under that school of thought.

ルールブレイカー
破戒すべき全ての符
使用者:キャスター
キャス夕ー曰く「この世界にかけられたあらゆる魔術を無効化する、裏切りと否定の剣」。究極の“対魔術宝 具”と呼べる存在であり、魔力によって強化された物や作られた物すべてを以前の状態に戻したり、契約によっ てつながった関係を破壊する。その効果は、“裏切りの魔女”と呼ばれるキャスターの神性を具現化させた宝具 にふさわしい。
複雑な形をした刃の見た目通り、物理的な攻撃力は微弱。普通のナイフと同程度の攻撃力と言えるだろう。古 来、儀式に使われていた剣は武器という目的ではなく、装飾具的な意匠になっていた。この剣もその流れに入る 剣だと言えよう。

Shirou's Bow[]

[v] Fate/complete material II: Character material - Weapons: Shirou’s Bow, p.124

User: Emiya Shirou
A bow that Emiya Shirou made during the fight against Berserker. He attempted to create a copy of Archer’s bow, by using strengthening magecraft on a tree branch. Though the design is more or less the same, if you compare it to Archer’s bow the arrow rest and grip are amateurish and simple. Furthermore, it is a bit less curved, more akin to a Japanese bow than a Western one. It seems that Shirou, as a practitioner of Japanese archery accustomed to the Japanese method of shooting, altered the bow into this shape without realizing it.

士郎の弓
使用者:衛宮士郎
バーサーカー戦において、士郎が木の枝を強化し、アーチャーの弓をまねて作り上げた弓。大まかなデザインは 似ているが、アーチャーの弓に比べると、矢摺、弓束の部分が単純な形になっている。また、しなりも少し小さ く、洋弓というよりは和弓に近い。弓道をしていた士郎は、手のひら側に矢をつがえる和弓の射法に慣れていた ため、無意識にこの形になったと思われる。

Tora-Shinai[]

[v] Fate/complete material II: Character material - Weapons: Tora-Shinai, p.140

User: Fujimura Taiga
The bamboo sword wielded by Fujimura Taiga. The tiger charm attached under the guard is undeniably its greatest feature. Despite the fact that she was banned from entering regulation matches for attaching the charm, it is preserved within the Fujimura syndicate as Taiga’s treasured sword.
The shinai itself is a tool used in kendo. It is said they were first conceived of by Kamiizumi Nobutsuna, a master swordsman in the Azuchi-Momoyama period. Though they are generally made of bamboo, in recent years shinai made of carbon have begun to appear as well. Incidentally, the majority of the bamboo used in shinai comes from Sadogashima, whose bamboo is believed to be of higher quality due to being forged in the harsh conditions there.

虎竹刀
使用者:藤村大河
 藤村大河が使用していた竹刀。なんといっても、鍔の下に付いている虎のストラップが最大の特徴であると言 えよう。このストラップを付けていたために、彼女は公式試合に出られなかったこともあるが、今も大河の愛刀 として藤村組に残る逸品。
ちなみに竹刀とは、剣道で使われる道具である。安土桃山時代に剣豪、上泉伊勢守信綱によって考案された袋竹 刀が最初だと伝えられている。竹で作られたものが一般的だが、近年ではカーボン製のものも作られている。な お竹刀にもっとも向いている竹は、厳しい自然環境によって鍛えられた佐渡島の竹だと言われてい る。

Vajra[]

[v] Fate/complete material II: Character material - Weapons: Vajra, p.135

User: Gilgamesh
A weapon appearing in the Vedic mythology of ancient India. Owned by Gilgamesh. Originally the bones of the sage Dadhichi, and crafted into a weapon by the maker of divine instruments, Tvastar. In the decisive battle against the Asura Vritra, the thunder god Indra used this weapon to slay him.
One interpretation holds that Vajra is a manifestation of Indra’s lightning, supported by the fact that it is often depicted as a golden projectile. Plus, it just doesn’t look very useful as a conventional weapon.
When the myths were absorbed into Buddhism, Indra was replaced with Śakra, and Vajra’s name was also changed accordingly.

ヴァジュラ
使用者:ギルガメッシュ
ギルガメッシュが所蔵する、古代インドのヴェーダ神話に登場する武器。ダディーチャ聖仙の骨を元に、工芸 の神トヴァシュトリが作り上げたとされている。雷神インドラは悪竜ヴリトラとの決戦時にこの武器を使用し、 悪竜を倒したと伝えられる。
この武器は雷神インドラが攻撃に使った雷を具現化したものだという解釈もあり、金色の投擲武器として描か れることが多い。またこうした理由により,実際の武器としては、非実用的なデザインとなってい る。
後にこれらの神話が仏教に吸収され、インドラが帝釈天と変わる中で、ヴァジュラも金剛杵へと名称が変更さ れている。

Rough Collection[]

Justeaze Lizrich von Einzbern[]

[v] Fate/complete material II: Character material - Rough Collection: Justeaze Lizrich von Einzbern, p.215

Justeaze Lizrich von Einzbern
Takeuchi:

Kischur Zelretch Schweinorg[]

[v] Fate/complete material II: Character material - Rough Collection: Kischur Zelretch Schweinorg, p.214

Kischur Zelretch Schweinorg
Takeuchi:

Advertisement