Familiars (使い魔, Tsukaima?) are special assistants used by the magi. Since it's natural for a magus to separate himself from society, the use of familiars capable of performing small, simple errands is considered orthodox. Although a different entity, familiars are seen as an extension of the magus as there is both a mental and physical connection between the two. The symbol of the magus itself and fundamentally different from creatures like the Daemons or Spirits who are summoned and then bound by a contract.


There are several ways to create a familiar. The most traditional is by placing the leftover thoughts of an already departed soul, of a dead human, into the body of a dead animal. Following that, the magus needs to repair the animal corpse so that it can move again and by transferring a part of the magus body, that has a great concentration of Magic Circuits (eyes, hair, blood, etc.), into the body of the dead creature in order to give it a new life. The resulting familiar will gain Magic Circuits that the original never had before and will be able to use Magecraft just like the magus. However, magical energy cannot be produced independently and must be supplied by the magus through their spiritual connection. Thus, a familiar requires a master to maintain both its powers and life.

This type of familiar will form its own personality and will be capable of reasoning and acquiring experience apart from the magus while sharing the same knowledge. Mages need something that has about the same level of rationale and reasoning, but can think independently. That way they can act as a teacher, and have the familiar be a teacher to them, too. It is better to discover new things that way, and it also makes it easier for them to realize their own mistakes. There is also a chance of the arising of abnormal powers. A good example of this would be Len, who not only has succubus-like aspects but is also capable of living for long periods of time without a master and forging contracts with individuals other than her creator. However, the presence of a personality also makes this type of familiar more independent from the magus and many magi really do not like that method. But some mages make insurance by passing everything on to their familiars. To explain it simply, it is a spare self that is a little behind on abilities. Important to note that this is by no means a form of resurrection, as the familiar is still a being completely different from the one whose soul it received.

Additional notesEdit

Familiars like the ones mentioned above can be made out of pretty much any creature: cats, dogs, birds, etc. Actual, living animals can be turned into familiars as well and magi prefer this type more as other types since they are quick to create and are easy to control. But these animals become magical monsters over time and the best example for this are the Blood Worms who make up the body of Zouken Matou. Humans can also be turned into familiars, but that is seen as a monstrous act and impractical (due to the magical energy burden) by most magi. Also, familiars without souls can be used, however the modern versions of these are weak.

Completely different types of familiars also exist. Examples of those include magic constructs such as Touko Aozaki's puppets, magical plants like Harriet Frise's Alraune, Golems, Dolls, Slimes made from Ether Clumps and spiritual beings such as Apparitions. Servants are treated as Ghost Liner by magi, but strictly speaking, they are not a familiar and rather falls more towards the side of summoned being. Servants are called familiars only due to some similarities (spiritual connection, dependence on magical energy) and for the sake of formalities. They need to be put in a class of their own however, as it would be impossible to summon Heroic Spirits without the help of the Great Grail and there is no need to use something as powerful as Command Spells to control regular familiars.

Transfer of the master's consciousness into the body of regular familiars is possible and most magi do so to remote control them while they are out on recon or exploring missions. However, it is impossible to take control of a familiar that has its own soul and personality. In this case, the best that the magus can hope for is the sharing of senses with the familiar (like receiving a video-feed of everything that the familiar sees and hears).

While it is possible to transfer one's consciousness/soul into a creature with an existing soul, it is nearly impossible to achieve a complete transfer. Even transference into a familiar without a soul doesn't mean that the magus has completely transferred himself. Destruction of the body (this also includes through natural means like aging) of the magus will mean the destruction of the soul of the magus. But there are ways to get around this, for instance, complete transference of the soul using the Dress of Heaven, Roas resurrection, or the vampiric method that Zouken Matou had resorted to. Nrvnqsr's 666 beasts (or rather body itself) are also familiars. What makes these particularly different from other familiars are that they all are generally equal in power as each one of them is Nrvnqsr himself.

List of FamiliarsEdit

Ghost LinerEdit

Ghost Liner (ゴーストライナー, Gōsuto Rainā?) is the greatest type of familiar such as nature spirits, animal spirits, Guardian Spirits, Daemons, Ploy Kickshaws and Servants.


Puppets (人形, Ningyō?) are a special type of familiar that are not any kind of life form, but rather mystic constructs whose actions are controlled (directly or indirectly) by the magus. Their users are known as Puppet Masters (人形遣い, Ningyō-tsukai?) and follow the philosophy that the magus himself does not need to be strong, but rather he needs to make the strongest creation. Known Puppet Masters are Touko Aozaki, Cornelius Alba, Van-Fem and the unnamed Master of Assassin during the Third Holy Grail War. They are sentry type familiars akin to golems, just differently constructed.


Automata (自動人形, Jidō Ningyō?) are puppets that work autonomously. The leading design in the field of Automata in modern times is Trimmau. It's been said that even though the field of Magecraft which deals with creating artificial humans has already started its decline since the 17th century, this particular Automata was of a completely different essence, and so avoided the problem. Since it is difficult nowdays to manufacture powerful automatic dolls that can withstand magical battles. Modern puppeteers generally collect and use dolls manufactured before the 17th century. But in terms of performance, it is more cost-effective to train a low level familiar, than to build or to buy an automatic doll. Examples include the French dolls-type that the Master of Assassin mentioned above used, which were equipped with deadly weapons for precision killing. Other examples are the Automata from the Seventh Labyrinth of Caubac Alcatraz or the karakuri doll manufactured by the magus Kashin Koji.

The DeadEdit

The Dead (死者, Shisha?) are the traditional familiars of the Dead Apostles. They deceive death by eating the flesh of their victims in order to maintain their bodies but over half of the absorbed energy is sent to their master. They are created when a vampire's victim, who had his blood sucked and then received some of the vampire's own blood, does not manage to become a Ghoul. They are mindless and soulless puppets that are 100% controlled by their creator, so they are not proper members of the Blood-Sucking Species. As such they can be programmed and manipulated to follow a fixed route or to do other things. They also won't leave a trace when they get destroyed, as their bodies turn into ash.


  1. Melty Blood Re-ACT Arcade Mode Arcueid route

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