Fate/Grand Order Arcade (フェイト/グランドオーダー アーケード, Feito/Gurando Ōdā Ākēdo?) is an arcade fighting game based on the setting of Fate/Grand Order, planned by Delightworks, developed and published by Sega, and licensed by TYPE-MOON. It was released in select Japanese arcades on July 26, 2018.
« ─── Eradication of humanity, complete.
The plot of Arcade, despite initially appearing to take place within the same continuity as Fate/Grand Order, takes place in its own world. Outside of loading screen summaries, the game lacked an actual story for much of its first three years, only getting dialogue as of the Sixth Singularity.
|Fuyuki Singularity||Flame Contaminated City (炎上汚染都市, Enjō Osen Toshi?)||Flame Contaminated City: Fuyuki (炎上汚染都市 冬木?)||Singularity is never called Fuyuki.|
|Chaldea commander||Leonardo da Vinci is in charge of the command center||Romani Archaman is in charge of the command center||Doctor Roman is not mentioned in any capacity in the main story. He is depicted on an event Craft Essence.|
|Demon Gods||Living beings not recognized as demons or associated with Solomon. Called Demon God Pillars due to their pillar-like shape.||Part of a magical ritual, recognized as being associated with Solomon.||Leonardo da vinci comments that she doesn't actually know who decided upon the name Demon God Pillar. They are later revealed to be fakes created by an unknown Beast.|
Originally shown as Divine Realm of the Round Table: Camelot (神聖円卓領域 キャメロット?) after players cleared the Fifth Singularity, the emblem displayed a bloodstained appearance differing from the mobile version, eventually turning into a new emblem with a new censored name. It was revealed as Knight Order's Esteemed Expedition: Lost Jerusalem (騎勲渇仰遠征 ロスト・エルサレム?) as of the time of release.
Originally listed as Divine Realm of the Round Table: Jerusalem (神聖円卓領域 エルサレム?), later changed to Divine Realm of the Round Table: Camelot.
|The Sixth Singularity was the first major departure from the plot of Fate/Grand Order.|
|Seventh Singularity||Prosperous Threshold City: Babylon (臨界繁栄都市 バビロン, Rinkai Han'ei Toshi - Babiron?)|
- Flame Contaminated City (炎上汚染都市, Enjō Osen Toshi?)
- Sixth Singularity - Knight Order's Esteemed Expedition: Lost Jerusalem (騎勲渇仰遠征 ロスト・エルサレム, Kikun Katsugō Ensei - Rosuto Erusaremu?), Knight of the Unending Pilgrimage (終わりなき巡礼の騎士, Owarinaki Junrei no Kishi?)
Due its nature as an arcade title, Fate/Grand Order Arcade can only be played at select locations. It has two game modes: a single-player mode called Grand Order; a mode similar to Grand Order for the purposes of grinding called Chaldea; a multiplayer mode called Grail War.
Each game session is started by scanning a previously purchased Arcade Game IC Card to the machine to load save data. Next, the player purchases a set amount of Game Points ( GP) for 1 credit, either 300 GP or 900 GP, to begin the game. GP is consumed as the game progresses. After registering their Master name and gender, players are given a tutorial of the game's controls. After the tutorial is complete, a physical card of Mash Kyrielight is issued.
Fate/Grand Order Arcade uses a gacha system when obtaining Servants and Craft Essences. Servants and Craft Essences are obtained through two different ways: singular summon and ten times summon. A singular summon is done by using the Quest Reward Call earned from battle and 1 credit. A ten times summon uses two different methods. One method is using 2500 Holy Grains and 10 credits. Another method is using 100 Mana Prisms and 10 credits. A ten times summon is limited to five times a month. After a Servant or Craft Esscence is obtained, a physical card of it is issued to the player. When a Servant ascends, a physical card of their new ascension is issued. Summoned duplicates can be converted into Mana Prisms.
When starting a battle, the player load their card deck (a total of 30 cards) into the deck reader. A party is then organized by selecting Servants to use and Craft Essences to equip to said Servants.
Fate/Grand Order Arcade is a real-time action game while still using the Command Card System. Since only one Servant can be controlled at a time, an Extra Attack isn't initiated by selecting three Command Cards for the same Servant in a row. Instead, an Extra Attack is initiated by selected three gold decorated Command Cards for the player controlled Servant in a row. If the player waits for the target cursor on the enemy to turn gold before attack, an unblockable attack can be unleashed. After an attack combo, a Servant is unable to attack or guard until their Command Cards reload. The speed of an attack depends on type of Command Card selected, with Quick Cards obviously being fast. Damage from enemy attacks can be prevented by either dashing or guarding. Continuously dashing depletes the Magic Gauge, which recovers with inactivity. Repeatedly guarding against enemy attacks fills the Guard Burst gauge. Once the gauge is filled, an unblockable attack that knocks away enemies can be unleashed. The total amount of magic power, consumption of magic power when avoiding, speed of magic power recovery, speed of Command Card redraws, etc. vary depending on the class. The Critical Star mechanic still remains, however critical chance changes depending on the distance the enemy is attack.
Skills have an effective range, and like the mobile game, they need to recharge after each use. Noble Phantasms need to charge before they're activated, and each have an effective range indicated by a telegraphed area on the ground.
Grail War is 3v3 competitive multiplayer mode. Once each player chooses their parties, the match will begin. The goal is for each team to kill as many Servants as possible before time runs out. The Servant who kills the seventh Servant will obtain the Holy Grail. The Servant holding the Grail earns more points for their team when killing enemy Servants.
The arcade game initially appeared to have mainly superficial differences from the mobile version, such as an altered release schedule for some Servants and special events, as well as arcade-exclusive welfare Servants, events and costumes. With the implementation of the North American Singularity, it was clear that the main story actually diverged significantly from the mobile version.
- The Demon God Pillars all appear with a different design from their mobile counterparts.
- The Demon God Pillar Naberius appears in the Orleans Singularity, whereas no Demon God Pillar appears in the mobile game. This is, however, consistent with Naberius being the representative of the Melting Furnace against the Orleans Servants during the battle at the Time Temple. Mozart is the one who becomes the Demon God Pillar.
- Leonardo da Vinci (Rider) was first implemented into Arcade as a welfare Servant before being added to the mobile game at a later date with a slightly altered skill set and different card illustrations. Her original outfit from Arcade was eventually added as a Costume Dress, also with different illustrations.
- The Demon God Pillar Barbatos in the London Singularity is replaced by the Demon God Pillars "Demon" and "Fog".
- Solomon's appearance and subsequent boss fight in London is replaced with the brief appearance of an unclear shadowy figure.
- The full title of the fifth chapter is instead North American Myth Erosion: E Pluribus Unum (北米神話侵食 イ・プルーリバス・ウナム, Hokubei Shinwa Shinshoku - I Purūribasu Unamu?).
- Merlin (Prototype) replaces the male Merlin's cameo in the North American Singularity and is available as a summonable Servant at a much earlier point than her male counterpart.
- Sita replaces Rama as a summonable Servant instead of being an NPC, with Rama not appearing at all.
- Cú Chulainn Alter's manifestation of the Demon God Pillar Halphas is replaced by a summoning of the Demon God Pillars "Cultivation" and "Harvest".
- Jacques de Molay features as the final boss of the Jerusalem Singularity alongside the Demonic Beast Incarnadines "Head-fangs" and "Jaw-fingers".
- Instead of fighting Chaldea, Ozymandias transforms into Amun-Ra, which still features the same design from the mobile version in contrast to the other Demon God Pillars, in aid of Chaldea against Jacques.
- The Lion King, bearing the appearance of Artoria Pendragon (Lancer)'s second ascension, is able to appear thanks to Ozymandis and Nitocris's bond with the area, also assisting Chaldea against Jacques.
- The Lion King identifies the Pillar-like monstrosities as Demonic Beast Incarnadines (魔獣赫, Majūkaku?), reproductions of Demon God Pillars derived from a Beast, thus explaining their different appearances and how they had begun appearing in pairs. This leads Chaldea to change their naming of the entities accordingly, while questioning the original decision to call them Demon God Pillars. Allocer, the Demonic Beast Incarnadine of Jerusalem, is described as the "sixth head".
Limited "Adventure Mode" dialogue was added on March 9th, 2021 following the release of the Jerusalem Singularity, as it marked the most significant divergence from the mobile version.
- Fate/Grand Order Arcade - Lost Jerusalem Chapter 6