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1stMagicMahoyoCM

Representation of the First Magic, exact details undescribed.

The First Magic (第一魔法, Dai Ichi Mahō?) is one of the five remaining Magics in the modern age. Different from the Second, Third and Fourth Magic, the First was achieved as a result of reaching the Root, similarly to the Fifth Magic.[1]

History[]

Yumina, the Magician of the First Magic, was born the night before the advent of the ADWP calendar.[2] Witches were involved in the establishment of the Magic.[3] The establishment of the First Magic chronologically came after the Third Magic that existed in the Age of Gods. The reason for its name is not its chronological development, but rather a special characteristic of the Magic.[4]

As of modern day, Yumina is recognized as having died long ago, the only one of the five Magicians to be considered outright deceased.[5] For Clock Tower Magi of Cause rank and above, they are told of a Magician named Yumina and the true nature of the First Magic.[6][5] Though the wielder of the First Magic is already passed from this World, it is said that a personage who is of direct descent narrowly survives.[5]

Effects[]

The domain of the First Magic is unknown. In a series of representations of the different Magics, it is represented by a large explosion of matter.[7] Possibly associated with the Denial of Nothingness.

It is related to the generation of Ether Clumps.[8] Ploy Kickshaw in the Yumina Magecraft system are an application of the First Magic. Likewise, Aesc's magecraft of weaving spells by summarising and condensing the ideas and contents of books and tales to reproduce them as phenomena is described as similar to Ploys, suggesting further insight into the First.[9][10]

References[]

  1. Mahoutsukai no Yoru - Chapter 12: "Witch on the holy night"
  2. [v] Lord El-Melloi II Case Files material: Secret File -File 02: Chronology of the Clock Tower

    Chronology of the Clock Tower
     BC

    Circa 960 BC

    Death of Solomon the King.​
    The Age of Gods does with his death concludes.​
    The expression of Mystery — the thaumaturgical energy within the atmosphere — does with this as a threshold likewise truly come to thin; becoming as zero as of arriving upon the Occidental Calendar.​

    the Eve of AD

    Birth of the wielder of the 1st Magic.​

    AD

    00 AD

    Come of the magi that yet remained from the Age of Gods, the establishment of the foundation of the Thaumaturgical Association.​
    A movement whereby 「even that Mystery will eventually vanish, let us preserve the past in the capacity of an academic discipline」.​
    However —​

    Circa 20 AD

    Substantiation of the 5th Imaginary Aspect.​
    A new World begins.​
    It becomes a matter that Thaumaturgy and Mystery continue to persist in a different form.​
    The other magi of the Age of Gods who have occulted themselves as of the Wandering Sea and the Academy at Atlas​
    cannot endorse said movement, but maintain friendly relations of a recognition of fraternity as fellow students of Mystery.​
    This is in subsequence the Thaumaturgical Association.​

    Circa 20~100 AD

    The Director and associates are diligently active.​
    Thanks to this, students of thaumaturgy grow in number, and the liveliness of the discipline once manifest as of the Age of Gods is reclaimed.​
    From approximately this point forth, Dead Apostles manifested as of the thaumaturgical world at frequency, deeming magi as their enemies, and so assailing them.​

    Circa 300 AD

    Battle in the city as of the forests of the night; the Millennium Castle.​
    There occurred a violent clash between Crimson Moon and the Wizard Marshal Zelretch ... it is said.​

    Circa 300~500 AD

    Upon the continent, in the countries of Western Europe, the influence of the Holy Church expands.​
    The Thaumaturgical Association declines.​
    The ravages of the battle against Crimson Moon are vast.​
    The winter of thaumaturgy.​
    The thaumaturgical cities established by the Association are in the dispute against the Holy Church shut down one by one.​
    On account that Crimson Moon was annihilated, Gransurg Blackmore does in the midst of despair accept annihilation.​
    Though he reared disciples, in a battle against an Executor who chanced upon him on a night of a blue Moon, he gracefully accepted defeat.​
    「It was upon a night like this that I encountered that person.​
     That being the case, perhaps I ought to die on such a night.」​

    Circa 500 AD

    The True Ether (the 5th True Aspect) that remained as of the island of Britain vanishes.​
    A contingent of magi establish their headquarters upon the island of Britain.​
    The beginning of 『The Clock Tower』.​

    Circa 600~900 AD

    The excavation of the Spirit Tomb Albion.​
    Advancing in their excavation of Britain's subterranea, the Clock Tower acquires a vast thaumaturgical asset.​
    As of the waning thaumaturgical world, the Clock Tower becomes as a light of hope, and numerous magi and individuals of means therein gather.​

    Circa 900 AD

    Justeaze is born.​
    The Holy Maiden of the Einzberns.​
    The 3rd Magic communicated since a thousand years prior is at last substantiated.​

    Circa 1000 AD

    At the Clock Tower, the prodigy Barthomelloi makes an entrance.​
    The basis of the Lords — the magi of the aristocratic class — is established.​

    Circa 1200 AD

    The Clock Tower does in name and substance become as the center of the thaumaturgical world.​
    The institution of the system of Governorship is completed.​
    (Being that at this time, the Faculty of Policies was treated still as an academic faculty, there were twelve faculties.)​

    Circa 1400 AD

    Zepia assumes posting as the Director of the Academy at Atlas.​
    Said posting subsequently persists unto present day.​

    Circa 1600 AD

    The Faculty of Policies is in its manner of existence viewed as problematic, and its standing as an academic faculty is annulled.​
    Subsequently, it becomes as the Department of Policies, and the twelve academic faculties are amended to eleven.​

    Circa 1800 AD

    England, the Industrial Revolution.​
    Though this was as a severe blow to the thaumaturgical world, escalation in the complexity of knowledge and technology did likewise confer certain benefits.​
    Being as unto the Holy Church — which had by pushing 「a singular worldview」 expanded its influence — it constituted an unparalleled attack, the Association even provided backing.​
    Contemporaneous, the internal conflict on the matter of whether to regard the Industrial Revolution with affirmation did subsequently become as the root cause of the dispute between the Aristocratic and Democratic Factions.​
    The genre of modern thaumaturgical theory could no longer be disregarded, and was appended to fill the slot of the lost twelfth faculty.​
    However, even that it had been appended in the capacity of a twelfth faculty, being as modern magecraft was itself still held in contempt, no governor (Lord) was at this stage yet assigned.​

    Circa 1994 AD

    Lord El-Melloi dies in Japan to a trivial ritual known as the War for the Holy Grail.​
    Seriously?​

    Circa 2004 AD

    In continuity, the 5th War for the Holy Grail initiates.​
    It is rumored that the 3rd Magic is reenacted.​
    Seriously!?​

    2015 AD

    As of an Adjacent World, a Grand Order is issued.​

    (translation by Fallacies)

    時計塔の年表
    BC

    960年頃

    ソロモン王死去。​
    神代は彼の死までとする。​
    神秘の実践(大気中の魔力)も本当ならここを境に薄れていき、西暦になる時点でゼロになる筈だった。​

    AD前夜

    第一魔法の使い手誕生。​

    AD

    00年

    神代から残った魔術師による魔術協会の基礎、その設立。​
    「神秘はいずれ消え失せるが、過去を識る学問として残していこう」運動。​
    だがーーー​

    20年頃

    第五架空要素(エーテル)の証明。​
    新世界、開始。​
    魔術、神秘はカタチをかえて続けられることになった。​
    ほかの神代の魔術師は彷徨海、アトラス院に引きこもり、​
    彼らの運動には賛同しなかったものの、同じ神秘学の徒として認知しあい、交友関係を維持する。​
    後の魔術協会である。​

    20~100年頃

    学院長、仲間たちと精力的に活動する。​
    おかげで魔術を学ぶものたちは増え、神代の頃の活気を取り戻しつつあった。​
    この頃から魔術世界に死徒が頻繁に現れるようになり、魔術師を敵とみなして襲うようになる。​

    300年頃

    夜の森の都、千年城の戦い。​
    朱い月と魔道元帥ゼルレッチの激突があった……とされる​

    300~500年頃

    大陸の西欧諸国では聖堂教会が勢力を増していく。​
    魔術協会は衰退。​
    朱い月との戦いの爪痕は大きい。​
    魔術、冬の時代。​
    魔術協会が作った魔術都市も聖堂教会との対立で次々と閉鎖されていった。​
    朱い月が滅びたため、 グランスルグ・プラックモア、失意のうちに滅ぴを受け入れる。​
    弟子たちを育てるも、ある青い月の夜、ふらりと訪れた代行者と戦い、潔く敗れる。​
    「こういう夜にあの方に出遭った。​
     であれば、こういう夜に死ぬべきだろう」​

    500年頃

    ブリテン島に残っていた真エーテル(第五真説要素)も消失。​
    一部の魔術師たちがブリテン島に本部を構える。​
    『時計塔』の始まり。​

    600~900年頃

    霊墓アルビオンの発掘。​
    時計塔はブリテンの地下を掘り進め、莫大な魔術資産を手に入れた。​
    時計塔、衰退していた魔術世界における希望の灯になり、多くの魔術師、資産家が集まりだす。​

    900年頃

    ユスティーツァ、誕生。​
    アインツベルンの聖女。​
    1000年前から伝わっていた第三魔法をついに証明。​

    1000年頃

    時計塔に天才児、バル卜メロイ登場。​
    貴族階級の魔術師、ロードの下地が作られる。​

    1200年頃

    時計塔、名実ともに魔術世界の中心になる。​
    君主制度、完成。​
    (この時はまだ法政科を学科扱いとして十二科だった)​

    1400年頃

    ズェピア、ア卜ラス院の院長に就任。​
    以後、現在まで継続している。​

    1600年頃

    法政科の在り方が問題視され、学科扱いではなくなる。​
    以降は法政局となり、十二学科は十一学科に変更。​

    1800年頃

    イギリス、産業革命。​
    魔術世界にとっても痛手だが、知識、技術がより複雑になるのはよいことでもある。​
    「単一の世界観」で勢力を増す聖堂教会への最大の攻撃になるので後押しすらした。​
    このとき、産業革命を良しとするかしないかの内部争いが、後の貴族主義と民主主義の派閥争いの原因にもなっている。​
    現代魔術論というジャンルが無視できなくなり、失われた十二科の枠として追加される。​
    なお十二科として追加されたものの、いまだ現代魔術自体が侮られていたため、この段階では君主(ロード)は配されていない。​

    1994年頃

    日本の聖杯戦争とかいうチンケな儀式でロード・エルメロイ死亡。​
    デジマ?​

    2004年頃

    引き続き第五次聖杯戦争、開始。​
    第三魔法が再現されたとの噂。​
    デジマ!?​

    2015年

    並行世界においてグランドオーダー発令。​

  3. Fate/Grand Order: Cosmos in the Lostbelt - Avalon le Fae: Fae Round Table Domain - Chapter 29: A Prophecy
  4. [v] Fate/stay night [Heaven’s Feel] III. spring song Animation Material - Kinoko and Takashi Q & A, p.34-35[T]
    Q: Looking at Case Files Information, it sounds like the First Magic was made later than Third Magic? (Also I seem to like you sleep all day?)

    Q: Looking at Case Files Information, it sounds like the First Magic was made later than Third Magic? (Also I seem to like you sleep all day?)

    Nasu: HOW YOUNG!! Instead of sleeping all day, I spend almost everyday just sleeping!!

    To return to the main topic, the situation is somewhat complicated. The Third Magic itself existed before the Common Era, but it disappeared alongside the End of the Gods (It cannot be recreated), and 1000 years later the one who recreated it was Juzteaze. The reason why the First is called the First is a very special reason to its special nature.
    Takeuchi: You know for awhile now, this corner have been asking us the Setting Information that we haven't revealed properly yet. How impressive.
    Nasu: This is probably the last time for this, so I decided to take all the question without resorting to just jokes, at least the ones I can right now.

    ロード・エルメロイII世の事件簿のマチリアルによると、第三魔法は紀元前100年ごろから伝わっていたようですが、第一魔法の使い手が誕生したのはAD第一魔法の方があとに成立したといたとでしょうか?? <たまに一日い>

    奈: 若いな!いいコトです!こっちはた。まにどころか毎日1日中眠いです。それはそれとして、ちょいここややこしいのですが、第三魔法そのものは西日以前らあったものの、神代の終わりと共に失(実現不可)になってしまいました。すこれを1000年たって再現可能状態にしたのがユスティーツァとなります。また、一魔法が「第一」と分類されるのは、その特性も関与しています。
    武: さっきから知らない設定がどんどん示されていく……このコーナーすげえ……
    奈: 最後だからか、みんな遊びのない質が多かったんだよ。こっちも最後だからできるだけ答えています。

  5. 5.0 5.1 5.2
    [v] Fate/complete material III: World material - Theory of Magic - Magecraft: "Magic" making the impossible possible, p.048

    "Magic" making the impossible possible
    True Magic. This is a different mystery than magery. Magi call the events that are unachievable by magery and science in that age True Magic. If that event could be achieved by time and resources, then no matter the difficulty, that event will not be seen as True Magic.
    When the civilization of mankind was still young, all magery had been True Magic. But along with the advancement of science, the number of things that "could be done" by people had increased, and in exchange, True Magic diminished. The number of remaining "True Magics" in the modern era are extremely few, only 5. In "Fate/stay night", the achievement of one of these, the "Third True Magic", occupied the portion of the Grail War that could also be said to be its base.
    All magi strive to arrive at "True Magic". Even if they can't reach it, the next generation will. Even the next generation can't reach it, then the one after....and like that, thus was weaved the history of trial and error of magery.

    True Magic
    Explanation
    First True Magic One of the oldest True Magics but the details about it are unknown. What it involves appears to be common knowledge to some magi of privileged rank. Though the wielder of the First Magic is already passed from this World, it is said that a personage who is of direct descent narrowly survives.
    Second True Magic The True Magic that observes the infinite parallel worlds and travels between alternative worlds. Its user is Kischur Zelretch Schweinorg. With this magic, this man was able to create a jewel sword to absorb mana from the other worlds and a box that could store an immense amount of objects.
    Third True Magic Materialization of the soul, in other words, the magic that realizes true immortality. When accomplished, the practitioner will acquire an unlimited source of magical energy due to the soul becoming analogous to a perpetual motion machine. This is the Magic of the Einzbern lineage, and the Holy Grail War was established to acquire this Magic.
    Fourth True Magic Like the First True Magic, the details about it are unknown. What it involves hasn't been heard of either. But, the currently existing wizards, when pointing out to the Fourth True Magic, they'll all say "it is there for sure", and will agree that it exists. Also, they don't know the name of the user either.
    Fifth True Magic The True Magic that the Traveling Magician Aozaki Aoko inherited from her grandfather. Its nickname is "Magic Blue." The user Aozaki Aoko is average as a magus but displays transcendence with destruction. Because of this trait, there is a rumor that "Magic Blue" is also a True Magic involving destruction.

    •The Five Magicians
    There are five True Magics left in the current age. Those who use them are called "Magicians". The user of the First Magic, the oldest True Magic, is said to be dead, so the ones that are "still alive" are four. Let's say that "what had been possible only by True Magic" then becomes achievable by developments in magery or scientific technology. True Magic will be lowered to a mere "craft". Many True Magics were lost from the world like that. Then, can the power of "True Magic" only fade out hereon? No. The arrival of magi at existing or as of yet uncharted new Magic can allow new True Magic to be born and the numbers to be increased. Needless to say, this is far more difficult than a camel passing through the eye of a needle and finding one speck of a jewel in a desert. However, it's not impossible. The existence of the Wizards is proof of that. Thus, magi strive for the heights of True Magic. Believing they will one day reach the stars in the skies with their own hands, they continue dedicating themselves to their studies daily.

    •Death of True Magic, Death of a Magician
    A Magician, just like a magus, has a long life. If one uses life-prolonging magic, it wouldn't be impossible to live a few hundred, a few thousand years either. But, the "end" will come for sure. Then, would the death of a Magician mean the death of the True Magic he uses? No, it would not. True Magic will be passed on to the inheritor of the next generation and will not disappear. If True Magic were to die, it would only be when it could be realized by normal means.

  6. [v] Fate/stay night [Heaven’s Feel] III. spring song Animation Material - Kinoko and Takashi Q & A, p.35[T]
    Q: Is Zelretch's name that well known?

    Q: Is Zelretch's name that well known?

    Nasu: Old bloodlines teach their children his name, and even young families have heard that "in the Clock Tower the great magician who led the World of Magecraft into battle long ago is still alive". Those who rise to the rank of Cause may eventually hear of another Magician by the name of Yumina.
    Takeuchi: Is Zelretch still a vampire in Fate worlds?
    Nasu: No, but he's got something along the lines of immortality all the same.

    ? <>

    奈:
    武:
    奈:

  7. Mahoutsukai no Yoru x Fate/Grand Order Collab PV
  8. [v] Kara no Kyoukai Special Pamphlet - Encyclopedia: Ether lump [Others], p.027 [T]

    Ether lump [Others]
    Ether, the Fifth Imaginary Substance as coined by the Association. It is a necessary medium that gives shape by mixing with the Four Elements.
    It is shapeless, but it is a critical element in the functioning of magecraft.
    Ether is bound to become one of Earth, Water, Fire and Wind, but in the hands of a novice, it would fail to become one of the Four Elements and materialize. This is ether lump.
    Ether lump is completely useless. In some sense, creating ether lump is analogous to creating "Nothingness". Looking at it from this perspective makes it sound like "True Magic" In fact, ether lump is originally the First Magic's ----------

    エーテル塊【えーてるかい】【その他】
    エーテルとは、魔術教会において第五架空要素と呼ばれるもの。四大の要素に溶け合い、形を成す為に必要な媒介《ばいかい》とされる。
    それ単体ではカタチはなく、しかし、それがなくては魔術は成立しない要素。
    本来、地水化風のいずれかをなすエーテルだが、不出来な術者によっては四大のいずれにもならず、成りそこないとして物質化する事がある。これをエーテル塊という。
    エーテル塊にはいかなる使い道もない。ある意味無を作るようなもの。そう言うと『魔法』のようだが、エーテル塊はそも第一魔法の――――

  9. Fate/Grand Order - Alice Kuonji (Caster) Profile and Lines - Translated by Petrikow
  10. Fate/Grand Order - Aesc's ascension 1 voice lines
Concepts
Bounded FieldConceptual WeaponMagic (Second MagicThird MagicFifth Magic) • Magical Spells (AstromancyGradation AirFlash AirTuning) • Marble PhantasmMystic CodeMystic Eyes (Mystic Eyes of Death Perception) • PsychicReality Marble
Creatures
BicornCentaurDaemonDead ApostleDemonDemon BoarDivine SpiritDollDragonD'yavol TronFairyFamiliarGazerGiantGolemHomunculusHumanHydraLamiaMagicianMagusMixed-BloodOniOuter GodPhantasmal SpeciesSoul EaterSphinxSpiritsVampireUltimate OneTenguTrue AncestorWitchWizardXianYaga
Holy Grail War
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Organizations
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Terms
AdvantageAkashaAuthorityAnti-Purge DefenseCounter ForceIncantationsImmortalityElementsWorldWorld of MagecraftMagic CircuitMagical EnergyMagic CrestMagical WorkshopMysterySoulSpiritronStarlogResurrectionTextureTime TravelTradition ProtectionParallel WorldQuantum Time-LockUnderworld
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