A list of the several mysteries of Magecraft present in the Nasuverse.

Alchemy[edit | edit source]

Alchemy (錬金術, Renkinjutsu?) is one of the Thaumaturgical Systems that aims at the study and manipulation of the flow of matter. The Thaumaturgy of the Einzbern family is based on this school and focuses mostly on the creation and use of matter. Known applications of their Magecraft include coining of homunculus, creation of the vessel for the Holy Grail and Transference of Consciousness spells. As such, the magi of the Einzbern are not actually fit for direct combat, although that does not mean that they are weak.

Those of Atlas delve in the conversion of phenomena, applying it to the future. Their bodies are genetically frail, and their Magic Circuits are below average. Differing from the original source of alchemy, the pinnacle of their work is creating a miracle by seeking out the optimal future.

Flash Air[edit | edit source]

Flash Air (置換魔術(フラッシュ・エア)?) is Displacement magecraft that substitutes something for something else. Derived from Alchemy, the system has a fundamental rule that the replacement will always suffer from degradation. Thought of as basic and low-level, there are very few who use it, limiting it mostly to the Ainsworth family. They specialize in it, allowing them to switch a multitude of things.

It allows them to displace the soul and consciousness of others into stuffed animals and other objects, replacing them with pseudo-personalities like those used in their Dolls. Darius Ainsworth himself has made the circuits of his descendants capable of "[giving] birth to the concept of Darius", allowing Darius to conceptual replace the next head of the Ainsworth, or any of his descendants, with himself; allowing his mind, his appearance, his whole existence, to exist continuously for millennia. It is also through Flash Air that Class Cards are created.

They can change the relations of door and windows in a building, regardless of actually geographical location, allowing for them to be changed or have one connect to another in an instant to confuse enemies. They can displace an entire mountain with buildings, such as their own castle. They can launch and redirect any attack, be it their own or their enemies, from any direction or angle, displacing a portion of space to place hostile projectiles behind the enemy, allow for their own projectiles to change trajectory by shifting space, increase the velocity of projectiles to become faster and harder-hitting, allow for them to have their limbs appear anywhere, and make their enemy's own sword swings hit them from behind. They can block sword strikes from even a Holy Sword by inversing the coordinates of the attack's surface area, causing the sword to be deflected by itself, and do so subtly enough that it seems like they are blocking it with their bare skin.

They can shift space to teleport or become intangible, displace light and sound to become invisible, create illusionary copies, make the space around the illusions intangible to trick opponents, project their voice to be heard from places they're not or to become completely soundless, and can also change their appearance to that of another person. They can also make places invisible and inaccessible, like their castle, though something that large requires the use of a Bounded Field specialized in Displacement Magecraft. With such a bounded field, not only are such places invisible, but trying to enter it will warp a person so they immediately exit on the other side of the field. They can also grab at a person's heart by displacing their body around their hand, create portals by displacing space to reach out to someone or something, and move their whole body through them.

One the basics of Displacement magecraft is "Shape Replacement", which is replacing the shape of an object into another shape, such as a spoon into a fork. Through enough skill and power, one can give even massive objects powerful shape-shifting ability, and with precision to only affect selected sections instead of needed to transform the whole object, such growing massive spine-covered, spike-launching tendrils from parts of the Ainsworths' Cube, which is larger than a castle.

Memory Partition[edit | edit source]

Memory Partition (分割思考, Bunkatsu Shikō?) is an ability used by the superior alchemists of Atlas. Paired with Thought Acceleration, the very proof that one is an Atlas alchemist, it is the ability to partition their thoughts to form multiple independent thought processes. While normal people can only have a single "room" in their brain and focus on one thought, partitioning adds partitions to the one room to create multiple rooms. The prerequisite for the superior alchemists of Atlas is at least three rooms, while five is on the level of a genius. Sion Eltnam Atlasia can manage seven partitions, while a past Academy Director had achieved eight partitions.

It is different than having multiple independent machines in their heads because, while there are multiple processes, they work toward one goal. They manage different problem sets, but work together to generate one overall solution. While machines can calculate on the same level, nothing else compares when used for problem solving. The limit of an average alchemist is one thought into multiple rooms, but superior alchemists can perform first−order tetration of their thought into rooms. The rooms are synergistic, so four partitions allows for 256 thought processes. As they work towards one goal, it does not allow for 256 separate calculations. Sion uses it to calculate the opponents movements in battle, think out multiple separate ideas at once, and calculate data she gathers.

Nemo, due to being the Servant of Sion Eltnam Sokaris, can also use Memory Partition. For him it manifests each partition into different bodies, the Nemo Series.

Latio Crudelis Hiram uses Memory Partition to control her bone golems.

Thought Acceleration[edit | edit source]

Thought Acceleration (高速思考, Kōsoku Shikō?) is the main magecraft of Atlas alchemists. Fast thought is only a prerequisite to it, and it is truly the ability to multi−expansion diagrams. Thought Acceleration is the proof of an alchemist, while Memory Partition is a proof of their facilities.

Transmutation[edit | edit source]

Transmutation is the field in which the Einzbern truly specialize in, to do things like manipulating the configuration of noble metals. Irisviel developed an application of this for combat-purposes use: to pass Magical Energy through metal-wires to shape the threads accordingly with her mental images. The precision of the shapes and the fluidity with which she can change between them serves as a statement on how the Einzbern Thaumaturgy excels in Alchemy.

Black Magic[edit | edit source]

Black Magic (黒魔術, Kuro Majutsu?), also called Dark Arts, is one of Thaumaturgical Systems involving Witchcrafts, Metamorphism and western Cursing Techniques. Its practitioners include Celenike Icecolle Yggdmillennia, Hyouma Sagara, Francois Prelati, and Ritsuka Suse. May Riddell Archelot uses Modern Black Magic (近代黒魔術, Kindai Kuro Majutsu?), the System derived from it.

Broom flight[edit | edit source]

Flight utilizing brooms is a form of mystery that is currently supported by the Magic Foundation - Black Magic section all over the world. It acts as a transportation method utilizing Magical Energy as fuel. There are different methods, such as the Jet Method that achieves maximum air speed transiently, and the low-cost Ether Sail method. The current new method of using brooms as transportation, the Anchor Attraction Ascension method designed by Touko Aozaki, a patented process also called "Touko Travel", involves planting a magical anchor at the destination to allow the magus to be pulled towards it much like being pulled by a retracting elastic band.

The broom is an item that enables hovering, and the source of propulsion varies depending on the magi. Female magi can easily achieve Magical Properties such as "foot not making contact with the ground" and "repelled by the earth" when employing a broom. Gravity can be reduced to about 1/6 of normal by using an ointment of witches to enhance the effect of "repelled by the earth." There is a trend in the current era among female magi to research new methods of flight, but none in recent years have brought forth any new innovation that could trump Touko's ridiculously sophisticated method of travel.[1]

Witchcraft[edit | edit source]

Witchcraft (ウィッチクラフト, Wicchikurafuto?) is a term for Magecrafts used by Beryl Gut and Haruri Borzak. In Fate/Apocrypha, it is regarded as a Thaumaturgical System different from Black Magic.

All Magecrafts in the prototype of Fate have the aspect of Black Magic and Witchcrafts' one is especially negative.[2] In Fate/Prototype, the refined version of the prototype mentioned above, Ayaka Sajyou shoots magical bullets using ravens' feathers that is a basic Witchcraft. Misaya Reiroukan, Hiroki Sajyou, and Master Reiroukan also use Black Magic.

Kabbalah[edit | edit source]

Kabbalah (カバラ, Kabara?) is one of Thaumaturgical Systems. It is centered around the belief that coded messages were left in holy scriptures such as the bible, that contain "light" from the swirl of the root, and can grant those who decipher and use them power. Kabbalists use different systems to find mystical meanings in arrangements of letters and numbers. They use those techniques to recreate miracles such as Golems, or other magical phenomenons.

Golemancy[edit | edit source]

Golemancy is the practice of creating golems, meaning "embryo" or "moulded being", a practice compared to being an attempt to "reproduce the secret mystery of how God created the human Adam." They have been produced since ancient times, such as through the Kabbalistic techniques of Solomon ibn Gabirol. Compared to those of old, the newer ones cannot hold up in quality. Though there may be at least one person in modern times capable of making golems comparable to a Servant, even the prodigy Roche Frain Yggdmillennia is nowhere near that level. The quality of Solomon's are such that the average magi could not make one of his quality in a year's time, and even one of with the same quality materials would only be on the level of easily destroying one or two experienced magi. Solomon's can withstand hits from Servants, while a modern magi would never reach that level even with an entire lifetime of work. As with other practices that increase in power and mystery with time, older materials are best suited to creating golems. Old parchment has great mystery behind it, allowing it to breath life into strong golems.

Runes[edit | edit source]


Rune (ルーン, Rūn?) Magecraft is one of the Thaumaturgical Systems that originated in Scandinavia during the Age of Gods, and are symbols that, once inscribed, automatically realize mysteries accordingly with the meaning that they represent. Composed of only straight lines and possessing mechanics similar to the Magic Crests, the usage of modern runes is unpopular within the Mage's Association.[3] It is possible to affect a target with a Rune inscribed at distance, but the rate of success is low with a target that possesses Magic Circuits due to the effect of Resistance, in this case, the Rune must be inscribed directly onto the body. If used in combinations, it is possible to create Bounded Fields with them.

There are three types of runes: Primordial Runes created by Odin himself and used by Scathach, Brynhildr, Cu Chulainn, and Sigurd, old Runes referenced by Scathach, and Modern Runes that are mere imitations of the above.[4] Touko Aozaki possesses three replicas of a Primordial Rune.[5]

Ansuz (アンサズ, Ansazu?) is used by Touko Aozaki, who inscribes this Rune with the flame of her cigarette to make said flames spread over the target. She once used it at distance against a Wraith-possessed corpse, but it was ineffective. In the Unlimited Blade Works route, the one that Cu Chulainn used was able to completely burn down the Einzbern Castle.
Ath nGabla
Ath nGabla (アトゴウラ, Ato Gōra?) is a spell for death-matches, a curse of one-on-one combat amongst the Knights of the Red Branch. Once it is cast by inscribing Algiz, Nauthiz, Ansuz and Inguz in this successive order, the caster becomes forbidden from retreating and the target cannot refuse combat. The name means "Ford of the Forked Branch" in Old Irish and is called "Shoal of Four Branches" in Fate/unlimited codes.
Berkano (ベルカナ, Berukana?) is a rune that Cu Chulainn uses for tracking purposes. It uses stones as material components.
Ehwaz (エワズ, Ewazu?) is a Rune of hardening that Bazett inscribed on her gloves. Combined with her fighting style the final effect is powerful enough to crush a human head with a punch.
Gandr (ガンド, Gando?) is a simple curse originating from Scandinavia, which decreases the physical health of the target. Because the curse properly said is released from the caster’s index finger and the target must be within the field of vision to be aimed at, it is dubbed Gandr Shot. A Gandr with so much Magical Energy concentrated into it that it becomes capable of physical interference is called Finn Shot.[6] Rin Tohsaka’s Finn Shot has roughly the destructive power of a pistol bullet and while a single hit is not enough to kill someone, it is still capable of knocking out a normal person. The Edelfelt are among the best Gandr-users in the world. Though not using any Rune letter, it is of Rune Magecraft.[7]
Erice Utsumi uses an upgraded type of Gandr called Freischütz.[8]
Kano (カノ, Kano?) is a Rune that Cu Chulainn uses to set fire to the Einzbern' castle in the TV anime version of the Unlimited Blade Works route. Its shape is same as Kenaz's, though their name are different.
Kenaz (ケーナズ, Kēnazu?) is used by Bazett to enhance her sight.[9]
Sowilo (ソウェル, Soweru?) is the Rune of fire.

Unknown Runes[edit | edit source]

Besides the ones mentioned above, the following unnamed Runes are also known to exist:

  • A Rune that can erase memories, limitations of its use are the same as Memory Manipulation Magecraft limitations. Bazett inscribes it using a special talon and can do it so efficiently that use in the middle of combat is possible. A similar rune exists in one of Alice Kuonji's books in her library.
  • Speed enhancing Rune that Bazett inscribes with the heel of her shoes.
  • In Fate/unlimited codes, Bazett has a super known as "Red Branch/High Lance" which consists of a diving kick attack. She says "Ansuz-Eihwaz" prior to performing the attack, activating the runes on her foot. Ansuz is likely used to either unlock or increase the magical power while Eihwaz is used similarly to the above use on her gloves to harden them.
  • A Primordial Death Rune was created by Odin and is used by Surtr and Skadi. It makes one's death an absolute certainty so long as it is applied to a being of flesh and blood; beings of ether such as Heroic Spirits are not affected to the same degree.
  • Healing Rune used by Bazett in Fate/kaleid liner PRISMA☆ILLYA manga.

Necromancy[edit | edit source]

Necromancy (死霊魔術(ネクロマンシー), Shiryō Majutsu(Nekuromanshī)?) is one of Thaumaturgical Systems and a practice born through the manipulation of corpses. Performing feats like raising simple zombies or giving birth to cobbled monsters, they are magi who preside over death. Their craft requires a large amount of dead bodies, and rather than steal from graveyards or morgues, most acquire their wares from the battlefield. Flocking to war, those most proficient in their craft are said to have a fate of taking the greatest joys in gathering resources from the wakes of revolutions, coup d'etats, or any massive destruction resulting in genocide. As there has never been an end to war since ancient times, they have never been far from danger, experimenting with their own lives on the line and sometimes having to battle their own rampaging creations. Considered to be irrational by other magi, they are some of the few who gladly charge into the battlefields of the world.

Necromancy falls under the magecraft systems of both communicating with the dead and curses among the departments within the Mage’s Association, and the term specifies all magecraft styles that primarily use and process corpses. Even after the soul has vanished, a magus’ body continues to have extremely potent magical properties, so the corpses of magi are more useful than regular corpses. Besides magi, corpses of things like beasts with magical properties are also highly valued by necromancers. For instance, a Phantasmal Species can be made into a suitably strong Mystic Code. Kairi Sisgou processes pieces of corpses such as these for every use he could. For example, he used things like monkey hands, owl eyes, and the hearts of magi.

They are most attuned with areas "drenched by the deaths of human beings", choosing them for rituals and workshops. Skilled in working with bodies, they have a number of skills. Kairi Sisigou is noted to be an abnormality who uses body parts as weapons themselves, using cursed fingers as bullets and turning magi hearts into grenades.

Onmyoudou[edit | edit source]

Onmyoudou (陰陽道, Ommyō Dō?) is one of Thaumaturgical Systems that is predominant in Japan and a variant of the Chinese school of Thaumaturgy that uses the concept of yin and yang as foundation. According to Lord El-melloi II Case Files, it is derived from Feng Shui. A system that excels at divination, curses and the like, its most famous practitioner was Abe no Seimei. Cornelius Alba says that a Japanese organization that uses this System has few connection with the Mage's Association, so the Association has difficulties to work in Japan. In Fate/Apocrypha, some members of the Yggdmillennias are studying it. Other practitioners of this Thaumaturgical System include Ashiya Douman, Murasaki Shikibu, and Kiichi Hougen.

Shikigami[edit | edit source]

Shikigami (式神, Shikigami?), a symbol of power for the Onmyouji, are beings that are at the disposal of the practitioner similarly to the Western familiars. Creatures that share a spiritual connection with its master after receiving a part of their master, their powers are limited to a single-purpose curse and once the contract has been formed they will remain for as long as their master’s power does not run out.

As an aside, Shikigami Exertion (式神行使, Shikigami Kōshi?) is Akiha Tohno's unique ability.[10]

Spiritual Evocation[edit | edit source]

Spiritual Evocation (降霊術, Kōrei Jutsu?) is one of Thaumaturgical Systems that allows one to summon beings or perform spiritual possession.[11] It includes "invocation", the technique of attracting higher spirituality into one's own self,[12] and "evocation", the technique of invoking spirituality on the outside of the self.[13] Some Spiritual Evocations can use a part of Heroic Spirits to make miracles happen.[14][15][16][17] Heroic Spirit Summoning to create a Servant is a hybrid of both, but many magi tend to treat Servants as under "Evocation."[18] It can also allow one to reacquire past knowledge and abilities by performing spiritual possession.[19] Two versions of the same person on the same time axis can have similar effects, such as with Shirou Emiya absorbing his future self's memories and skills by just having contact with him.[20] Kayneth El-Melloi Archibald, Merem Solomon and Fiore Forvedge Yggdmillennia use this Magecraft.

Sibyl Magecraft[edit | edit source]

When becoming a vessel for a soul in attempt to revive that soul artificially, it is called Sibyl Magecraft (巫女の魔術?). Many Sibyls who have a high affinity to astral bodies, sometimes connect to the memories and consciousness of such bodies without being fully aware of it.[17] Gray is a user of this magecraft.

Curses[edit | edit source]

Cursed Boundary Layer[edit | edit source]

The Cursed Boundary Layer (呪層界, Jusōkai?) utilized by Sakura Matou makes a cursed shadow expand itself around her and uses it for teleporting herself, repairing physical damage, restraining and consuming others, tentacle attacks and generating her Shadow Giants. Created by the combination of her Hollow Element, the Magecraft of Matou line and Angra Mainyu’s power.

In Fate/EXTRA, Caster explained that it was a world turned inside out with hatred only to kill a target and he could not get out of it unless removing the cause. She seems to use it, too. Archer said it was created with Magical Energy flowing backward and similar to Reality Marble but different.

Geis[edit | edit source]

The practice of establishing a Geis (強制(ギアス), Kyōsei(Giasu)?) is forming a curse over a target that imposes a mystical restriction over one's action with the consent of both parties. Rin describes it as something that cannot be used readily as it is one of the worst curses. The version she uses on Shirou Emiya forces him to not go against any of her commands for the duration of the Holy Grail War. The verses of the incantation travel through his nerves to become infused into his body and mind, and the binding of the spell, described as a "second heart", is placed right next to his heart. It is similar to a Command Spell used on a Servant, but it is not almighty in its applications. It cannot be used to command anything to do his own life, but it can be used to bind him at her own command. Once he plans on going against Rin's wishes of killing Sakura Matou, he finds that he cannot move his body at all to stop her. He is immediately freed upon Sakura's death, as there is no longer any reason to bind him.[21]

Geis: Oath (誓約(ゲッシュ), Seiyaku(Gesshu)?), also known as Geis: Holy Oath (聖誓(ゲッシュ), Seisei(Gesshu)?), is the one placed upon Cú Chulainn that forces him to yield in battle against an Ulster-born adversary wielding Caladbolg.

A Self-Geis Scroll as seen in Fate/Grand Order

One even more merciless version of a geis is a Self-Geis Scroll (セルフギアス・スクロール, Serufu-Giasu Sukurōru?). Placing a written contract upon a scroll of vellum that would appear as only meaningless figures and well-made patterns to those who are not magi, it is a curse that directly binds the Magic Crest of the target. The signature of the declarer is signed in blood and infused with Magical Energy to show that the spell has been established and activated. The contract lists the target of the binding magecraft, an oath from the target, and the conditions to accept the contract. Once the conditions are fulfilled, the target will give up part of their free will, and the contract will be confirmed as an unbreakable curse. It forcibly uses the functions of the targets' Crests upon themselves to enforce the contract, and it is a power unable to be erased by any method in theory. Even if the caster's life is lost, the Crest would bind the soul of the dead man and not pass down to future generations. It is a very dangerous magecraft made for the treacherous society of magi where a contract involving offering a maximal concession that absolutely cannot be disobeyed is required.[22]

Flowing and Transferring of Power[edit | edit source]

Flowing and Transferring of Power (力の流動・転移, Chikara no Ryūdō・Ten'i?) spells are those that deal with the transference of energy or information from an object to another. Magical energy cannot be kept free-flowing outside of the body because it immediately disperses, so its only usage is normally to be used for spells before it disappears. Some can store their own magical energy, magical energy of others, and "other things" inside other objects, allowing them to be kept for later usage. For the Tohsaka family, jewels provide great storage efficiency for magical energy, while storing other things is more difficult.[23]

Jewel Magecraft[edit | edit source]

Jewel Magecraft (宝石魔術, Hōseki Majutsu?) is the type of thaumaturgy involving transferring magical energy into jewels to use as limited use Mystic Codes. Compared to other mediums, the most compatible storage space for the Tohsaka family is jewels. It is said that they are able to act as "prisons that stop flow", easily accumulating and storing the thoughts of their owners. Among the jewels of the world, there are those that have spent years under the ground having contact with the spirits of nature and have been stained with their power, allowing them to act as a simplified type of Magic Crest when filled with energy. The downside of the storage medium is that they break upon the release of the energy, so they must be replaced with each use. They can be very costly, requiring either a great, wealthy house like the Edelfelt family or to constantly be on the verge of running out of resources like the Tohsaka family.[23]

The Tohsaka family has an exclusive secret technique allowing for communication over long distances that has been passed down through the generations. Similar to phones and fax machines of the modern era, these communication devices have been in use long before their existence, and although the modern technology proves easier for the general populous to use, orthodox magi like Tokiomi Tohsaka believe their use is superior. It will not stop working in a power outage and remains undetectable nor able to be spied upon, something even which Kirei Kotomine, who finds the antiquated methods unreliable, finds useful.[24]

  • Pendulum: The method of communication similar to fax is a piece of experimental equipment similar to a "black pendulum", a common physics experimental equipment, that instead uses a Tohsaka heirloom jewel in the pendulum's bob that has ink flowing down the string to moisten the jewel. There is a rock paired with the jewel that can be given to another person, even on another continent, to place in front of a paper roller and used to start writing. The jewel will undulate in sync with it to cause the dripping ink to write perfect and errorless text on its own paper roller beneath it. The spy's report is able to be transmitted smoothly and accurately without issue even from the Clock Tower to Japan.[24]
  • Magical energy conductor: Similar to a phonograph with an old-style bell-type horn, it is a set of communication devices that allows for secretive, untraceable conversations. Differing from a phonograph, it has neither a turntable or a stylus beneath the horn, but rather a connection to a large jewel with a metal wire that resonates with the jewel of the other conductor through sympathetic vibrations to pass the vibrations of the air inside their horns to each other.[24]

Once Magical Energy is embedded into a jewel, it will be tinted by the mystical properties of the stone, and the magus can then use that power whenever and in whatever way they find necessary. A specific example would be the topaz, which has properties that makes it optimal for anti-spirits tasks. Rin Tohsaka used one of these bound to a wind spell against Saber during the Prologue of Fate/Stay Night. Within a few limits, is possible to modify the properties of a jewel so it can be used for different purposes, but as a consequence its efficiency will not be optimal.

By releasing all the energy of the jewel at once, it will produce the effect that is most tuned for at maximum power, but at the expenses of burning out the jewel to ashes. Depending of the amount of Magical Energy stored inside the jewel, it is possible to cast a High Thaumaturgy-level spell instantly. The same rules apply if the magus decides to use the jewel as a single use explosive. It is possible to preserve the jewel by simply removing the power stored from inside of it and use that to strengthen a spell cast by normal means, but the overall effect will be decreased.

Reincarnation[edit | edit source]

Reincarnation (転生, Tensei, Tenshō?) is be reborn into another body while retaining characteristics of the past life, so far presented more along the same lines of Transference of Consciousness Magecraft, but in which the magus takes over the control of the body. Usually used when the target is still a baby, known examples are all imperfect since past traits are not fully retained. In this case what the magus is really doing is repeatedly recreating imperfect copies of himself, each copy potentially being far inferior and having no guarantee that the new child will have all the abilities as the original. To transfer one’s mind and soul completely onto a familiar with a soul and take control of its body also falls within the domains of Reincarnation Magecraft. Michael Roa Valdamjong attained this Magecraft after he was turned into a Dead Apostle by Arcueid Brunestud.

Shared Perception[edit | edit source]

Shared Perception (共有知覚, Kyōyū Chikaku?) is a spell that allows a Magus to share the sensorial inputs (sight, hearing, etc.) of a creature that he has a pass of Magical Energy with (such as the one established in a contract between Master and Servant). Approval from the other party is a requirement. Uses include monitoring of target’s activities at distance and it is especially effective if said target is trained for scouting operations. Kirei Kotomine learned this from Tokiomi Tohsaka.

Transference of Consciousness[edit | edit source]

The Transference of Consciousness (意識の転移, Ishiki no Ten'i?) is to transmit one’s consciousness into another object to acquire information from a different perspective. Widely used by magi on their familiars or dolls to remotely control them at a distance and as well as to perform spiritual possession of inanimate objects. If the target has their own soul and personality, the body control will remain with them. If the magus' own body is disturbed, the spell will be immediately canceled and his consciousness will be forced back. Likewise, no matter how complete the transference is, once the body of the magus dies his consciousness will fade away with it. The Einzbern are particularly proficient with this Magecraft.[25]

Healing Magecraft[edit | edit source]

Healing Magecraft (治癒魔術, Chiyu Majutsu?) is the type of thaumaturgy involving recovering the flesh of injured people and of detoxification. The Einzberns' one is used not for the sake of helping people, but rather to lessen the great burden felt by a subject who received an organ that was tempered with magical power and help his body get used to the newly transplanted organ. Irisviel von Einzbern is proficient in this craft.[26] Kirei Kotomine uses a cursing technique to heal the physical body by treating the spiritual one as a Spiritual Doctor (霊媒医師, Reibai Ishi?). Kayneth El-Melloi Archibald also utilizes healing magecraft, allowing him to quickly attend to Lancer's wound without being close or leaving any trace.[27] Kijyo Koyo is well versed in healing magecraft.

Holy Church[edit | edit source]

The Holy Church (聖堂教会, Seidō Kyōkai?), a powerful faction that uses Holy Sacraments as their Thaumaturgical Theory, the most widespread and well stabilized in the world.

Sacraments[edit | edit source]

Sacraments (秘蹟, Hiseki?) are the exclusive right of the Church, used to fight spiritual beings.[28] Black Keys are one of their many charms used against demons and vampires.

Baptism Sacrament[edit | edit source]

Baptism Sacrament (洗礼詠唱, Senrei Eishō?) or Purification Incantations. The sole mystery that is freely taught to all members of the Church. A simple ritual with an aria that falls on the Ten-Count category, it is capable of exorcising Daemons and sending Wraiths back to the world of the dead. Possess weak capacities of physical interference, but its power is overwhelming against spiritual bodies. It is ineffective against spirits on the level of Servants, though. Kirei Kotomine used this to disperse Zouken Matou's spiritual body.

Houjutsu[edit | edit source]

Houjutsu (法術, Hōjutsu?) is used against demons in Japan. The relation with Ommyoudou in Nasuverse is unknown.

Edict of Binding[edit | edit source]

Edict of Binding (禁縛の勅, Kimbaku no Mikotonori?), a spell that restrains non-humans, it is completely useless against humans and hybrids of humans with other creatures. This flaw led to formation of Demon Hunter Organization in Japan that used different methods in fighting demon hybrids.

Kongouyaku Shuku[edit | edit source]

Kongouyaku Shuku (金剛訳・粛, Kongōyaku・Shuku?), usually simply called Shuku (粛, Shuku?), one of the spells that Souren Araya uses on the Ogawa Mansion. Crushing of an area of space after chanting an aria of just one word followed by a clench of the fist. Touko Aozaki was surprised to find out about the existence of a Magecraft capable of spatial interference that could be so easily actualized.

Taizouyaku Ten[edit | edit source]

Taizouyaku Ten (胎蔵訳・転, Taizōyaku Ten?) or Womb Realm of Reason, is one of the spells of Souren Araya, its powers is unknown.

Material Transmutation[edit | edit source]

Material Transmutation involves spells that interfere with the properties of an object. These include Reinforcement and Gradation Air Magecraft.

Alteration[edit | edit source]

Alteration (変化, Henka?) is the intermediary step between Reinforcement and Projection, to give an object a property or effect that it originally didn’t have.

Reinforcement[edit | edit source]

Reinforcement (強化, Kyōka?, also translated as Strengthening) is the most difficult Magecraft with the purpose of pushing a basis to the utmost limit. It is the foundation of all Magecraft that enhance the existence of the target by pouring Magical Energy, but as no clear expression of how much it can be enhanced is defined, almighty reinforcements are rare. It is the same as adding something to an object that is already complete, in case of failure the target will receive it as a poison. Success requires a good grasp of the inner structure to fill openings with Magical Energy. Reinforcing the purpose of existence would be increasing the sharpness of a knife, the nourishment of food, or in the case of a living creature, physical strength and durability. It is impossible to reinforce something vague. As living things will resist invasion of Magical Energy, reinforcing someone else is the hardest.

A more advanced technique often used by Archer EMIYA in conjunction with Reinforcement, called Alteration, makes use of the Magical Energy put into an object via Reinforcement or Structural Analysis to change its structure. By putting this in application, Shirou Emiya is able to create a bow out of the branch of a tree, repair a soccer ball, or change the shape of an object.[29]

Mental Interference[edit | edit source]

Spells that cause some sort of effect on the target’s mind.

Memory Manipulation[edit | edit source]

Memory Manipulation (記憶操作, Kioku Sōsa?), an alteration of the mind’s records to make a person forget about a certain event, effectiveness is limited by the number of deviations between what the target remembers and what the people around them remember. A magus that has been discovered by normal people is expected to at least cast this on his witnesses. Waver Velvet used this spell to make Glen and Martha MacKenzie believe him to be their grandson for a long duration of time.

Command[edit | edit source]

Command, bends the target's will to the caster's. The subjugation lasts for success levels in rounds, but during that time the subject will do anything the caster wants as long as it does not contradict his basic nature. It can be cast and recast as necessary. Touko Aozaki used this spell on a criminal to learn what crime he had committed in the third Kara No Kyoukai film.

Others[edit | edit source]

Ainsworth brainwashing[edit | edit source]

Into oblivion(Forget) Into oblivion(Forget) Into oblivion(Forget)
Fall fall fall... to the abyss(Forget forgetting)
Your life not exist(Mourn for your death and be resurrected)
You know you no(The cycles of forgetting are at an end)
Lose lose lose your all and... (Thou art from here on... Reborn)

The Ainsworth family can brainwash others to become like dolls. Illyasviel von Einzbern is able to resist it due to her mental strength, and she completely evades it by taking refuge in the empty area Chloe von Einzbern previously inhabited when they were two personalities in one body.

Beast Magecraft[edit | edit source]

Beast Magecraft (獣性魔術?) is the name given to the field of magecraft that utilizes one’s bestial nature.

While this magecraft eats at the minds of those of the Glascheit family, many other forms of it are more mild. For example, enhancing one’s sense of smell to be like that of a dog, enhancing one’s legs to run as fast as a horse, or enhancing one’s eyes to see in the dark like a cat.

Possession by a fox or a dog god, famous in Japan, are also examples of this magecraft.

Elemental Magecraft[edit | edit source]

  • Earth Magecraft is that which is highly tuned to the Earth Element.
    • Petrification Magecraft (石化魔術, Sekka Majutsu?) is a Magecraft that very few modern magi practice. The Mystic Eyes of Petrification of Medusa are something that no longer exist within the modern era, and their power far surpasses any modern attempts at petrification.
  • Flame Magecraft is that which is highly tuned with the Fire Element.
    • Sea of Flames - Cornelius Alba.
    • Spontaneous Combustion - Azaka Kokutou.
    • An unnamed spell that generates a visible curse that is powered by the caster’s hatred, causing blood to be ignited and burn like gasoline once in contact with the air.
  • Wind Magecraft is that which is highly tuned with the Wind Element.

Formalcraft[edit | edit source]

Formalcraft (魔術形式(フォーマルクラフト), Majutsu Keishiki(Fōmarukurafuto)?) is a method to do Magecrafts using Mana instead of Od. A caster makes contact with mysteries through processes established in ancient times such as sacrificing a chicken, or praying in a magic circle all night. Since Magical Energy comes from somewhere other than the caster, and they only need to perform the ritual(s), it is popular among Magi who lack power because of weak bloodlines. Knowledge is a strong requirement.[30]

Another Formalcraft (元素変換(フォーマルクラフト), Genso Henkan(Fōmarukurafuto)?) allows for the conversion of Elements. A positive Magecraft. One of its users, Ayaka Sajyou called it "thaumaturgy for dummies." Elsa Saijou is good at it with Wind Element.

Time Manipulation[edit | edit source]

Time Manipulation (時間操作, Jikan Sōsa?) is the result of the Emiya family spending generations researching and seeking the magecraft that controls time. It is the ability to separate the passage of time inside a designated space from the "flow of time" in the outside world. It is classified as High-Thaumaturgy in the form of a Bounded Field that can be regarded as a type of Reality Marble in a way, but still not something extraordinarily difficult to utilize like other time related magecraft or something on the level of the True Magic that is unable to be replicated. It allows for "time adjustment" that can only stagnate the time which has passed and accelerate time in the future rather than something more advanced like "time modification", which has the ability to reverse cause and effect and change the past. It is generally used with large scale rituals that require a large amount of Magical Energy and planning in order to activate it. Kiritsugu Emiya didn't continue this research due to it not being useful in combat, and instead took the knowledge left by his predecessors to create Innate Time Control. It limits the Bounded Field to his own body, so that it can be used at any time without expending large amounts of Magical Energy or requiring a ritual. The Mage's Association has the majority of the Emiya family's Magic Crest, and the rest remained with Kiritsugu until his death due to not passing it on to Shirou Emiya.

Spatial Transportation[edit | edit source]

Spatial Transportation (空間転移, Kūkan Ten'i?) is magecraft in the realm of Magic. Differing from Pure Spatial Transference (純粋な空間転移, Junsuina Kūkan Ten'i?), something requiring the use of Magic, it can be performed by anyone with enough skill. It is nearly impossible to accomplish it in the present, either requiring crystallized miracles like Command Spells, knowledge from the Age of Gods, or other special circumstances. Caster requires the use of her Temple to utilize it, but she can also use it in areas of Fuyuki. Souren Araya can use it within Hounouden Rokujyuyonshou of the Ogawa Apartment due to it being like a part of his body. The enforced transference performed by Caster can be warded by Saber's high Magic Resistance.

The Spatial Transportation of Servants (サーヴァントの空間転移, Sāvanto no Kūkan Ten'i?), also called Forced Summoning, is something utilized by Masters to summon their Servants to different areas with Command Spells. Even if the distance is far, they will traverse great distances in an instant after the Command is issued. They can either arrive directly at the side of their Master, or they can be sent to another location. Doing this requires the consent of both the Master and Servant to achieve something unprecedented that overturns the normal methods of Magecraft to reach the same level as Magic.[31] The ability of Enkidu to bind divine beings is able to render such transportation ineffective. It is possible a barrier like that around the grounds of the Ryuudou Temple can keep the summons from working.[32]

When enforced transference is used on Shirou Emiya, the area around him begins to distort like a mirage, and the destination area slowly distorts the current area as it comes into view. His existence is pulled out of the third dimension, travels through many other dimensions, and it is dropped back into the original dimension. Servants are stripped of all recognition of the surrounding space and sent into the midst of a 'transfer' that does not have an existence or direction. Reaching a speed that nears the destruction of the laws of cause and effect, they overcome the distance of space in a "moment" of a few milliseconds at a speed close to that of light, completing the instantaneous movement between two different points in space.

Cursing Techniques[edit | edit source]

Cursing Techniques (呪術, Jujutsu?) is the common term given to the practices that one would expect from the traditional (and very clichéd) witches and shamans. Things that fall along the lines of potions, medicines, spirit exorcism and curses that use a material medium (ex: a straw doll). They have a strong presence within the Japanese supernatural world. Users include Alice Kuonji, Mephistopheles, and Mochizuki Chiyome.

Tamamo-no-Mae specifically uses the Dakiniten methods (ダキニ天法, Dakiniten Hō?).

It appears as a Servant Skill in Fate/Grand Order.

Unnamed Spells[edit | edit source]

Unnamed Spells known to exist include:

  • Under duress, Sakura Matou can cast a spell using the Matou "absorption" nature magecraft, and it shoots like a spear, stabbing and entangling the part hit to drain the person of energy.
  • A spell is cast on Zouken Matou’s body and the Worms that form it. The spell causes deterioration of any strange body that harms it, dissolving it in a matter of moments.

References[edit | edit source]

  1. [v] TYPE-MOON Fes. Official Pamphlet 10th Anniversary Q & A Booklet:

    Q: In Overlooking View, Touko mentioned "even I can't fly without a broom", please tell us about the details of the magecraft involved in flying with a broom.

    Q: In Overlooking View, Touko mentioned "even I can't fly without a broom", please tell us about the details of the magecraft involved in flying with a broom.

    A: Basically it is a transportation method involving using magical energy as fuel. Within it, there is the Jet Method, which achieves maximum air speed transiently. There is also the low-cost Ether Sail method. The current new method of transportation involves planting a magical anchor at the destination, and the magus will be pulled toward it, like being pulled by a retracting elastic band. This is the Anchor Attraction Ascension method designed by Touko Aozaki (Patented, commonly referred to as "Touko Travel").
    ... Although Touko was only half-serious there, broom is still a Mystery that is supported by "Magic Foundation - Black Magic" over the entire world. Female magi can easily achieve magical properties such as "foot not making contact with the ground" and "repelled by the earth" when employing a broom. Furthermore, gravity can be reduced to about 1/6 of normal by using an ointment of witchs' which enhances the effect of "repelled by the earth" mentioned previously.
    In other words, a broom is an item that enables "hovering". The source of propulsion varies depending on the magi. Nowadays there is a trend among female magi to research new methods of flight. However, in recent years, there has not been any new innovation that could trump Touko's ridiculously sophisticated method of travel.



  2. Character material - Ayaka Sajyou, p.14
  3. Kara no Kyoukai - 4/The Hollow Shrine - /5

    Composed of only straight lines, a magic crest from a far-off country, a far-off world. The circuit called a rune moves...


  4. Fate/Grand Order - Scáthach Trial Quest - Episode I: Spiral Rainbow

    Scáthach: "That's right, a true Primordial Rune. A Magic Crest that has disappeared in the modern era. Modern magi have no way of knowing, but those runes created by the Great Deity of Northern Europe still exist in this world. Both the old runes created afterwards and the recreated runes of modern times are far from reaching them."

  5. Mahoutsukai no Yoru - Chapter 12: "Witch on the holy night"
  6. [v] Fate/side material - Encyclopedia: Gandr [Magecraft], p.057 [T]

    Gandr [Magecraft]
    A curse with Scandinavian origins.
    The caster delivered the curse by pointing an index finger at the target and damaging his constitution.
    Since Gandr targeted victims in the caster's field of vision, it was also called Gandr Shot.
    Gandr was the origin of the perception that pointing at people was impolite or a form of cursing.
    Since Rin's Gandr Shot was particularly violent, it could be considered on the level of Finn Shot.
    Or, Finn Gatling Gun.

    ガンド 【魔術】
    凛のガンドはもはや暴力なので、フィンの一撃レベ ルのもの。つーかフィンのガトリング。

  7. Fate/stay night - Unlimited Blade Works route - Day 5: Bonnie And Clyde - Panic sonic roller coaster
  8. Fate/Requiem Volume 2: Shinjuku the Nostalgic City - Chapter 14
  9. Fate/hollow ataraxia - Heaven's Feel - 2/ Heaven Feel's Backnight II
  10. Second Tsukihime Character Popularity PollFlag of Japan.svg
  11. Fate/stay night - Fate route - Day 4: Partner - Contract established

    "Spiritual spells which call forth spirits put the spirit in the caster's body, right? It's like that.
    To call forth a spirit from a different timeframe, it's easier to prepare a case for them in advance."

  12. Kiyomune Miwa Twitter 12:01 AM JST · Sept 1, 2019Flag of Japan.svg - "“Invocation” is an English word that means praying to God, exercising the law, etc. In modern magic, it refers to the technique of attracting higher spirituality into one's own self, and in Japanese, there is a fixed translation of "summoning." "Invocation" is also called "the work of the Grail (Holy Grail)"."
  13. Kiyomune Miwa Twitter 12:01 AM JST · Sept 1, 2019Flag of Japan.svg - "By the way, in modern magic as well, the technique of invoking spirituality on the outside of the self is called "Evocation," and the regular translation of "evocation" is established. Also, "Evocation" is sometimes called "sword work"."
  14. Fate/stay night Prologue - Day 3

    These are the heroes, the heroic spirits.
    And of course, since they are beyond human, they cannot be controlled by humans.
    A magus usually borrows their power only to mimic them.
    They can't summon the heroic spirits themselves.

  15. Fate/stay night - Fate route - Day 3: long day, long night - Tohsaka Rin(II)

    "Ordinary 'Magecrafts using ghosts' such as Spiritual Evocation and Trance Mediumship can only ask Heroic Spirits for a part of their abilities to make miracles happen, right?
    But the Holy Grail brings a whole Heroic Spirit and makes him a familiar.
    So he accompany you in spirit form, but if need be, you can give him form to make him fight."

    「降霊術とか口寄せとか、そういう一般的な“霊を扱う魔術”は英( か れ)霊( ら)の力の一部を借り受けて奇蹟を起こすでしょ。

  16. Fate/Grand Order - Brynhild Interlude 02: Dear My Little Sister

    "Ghost Liner. Belt of boundary record. Superior spirit status that is the Heroic Spirits, connected to the Human Order. Among the, say, Clock Tower classification of spiritualism magic or more commonly known as summoning art, even the technique that momentarily borrows a part of such a terrifying power is extraordinarily hard to do."

  17. 17.0 17.1
    Lord El-Melloi II Case Files: Grace Note - Rail Zeppelin 3/6: A Sibyl, Decision, and Child of Einnashe

    "Invocation. It's Magecraft that takes astral bodies known as "Heroic Spirits" or "Divine Spirits," and projects them onto yourself so that you can borrow their powers. Harboring the soul of the deceased on yourself in an attempt to artificially revive that soul is what you call "Sibyl Magecraft." Many Sibyls who have high affinity to astral bodies are unaware of their links to memories and consciousness of such bodies. So it's a divine possession just like Animalism. Let's look at the example of Native American faith in Power Animals... "

  18. Kiyomune Miwa Twitter 12:02 AM JST · Sept 1, 2019Flag of Japan.svg - "The technique of summoning the spirits to create a servant is a hybrid of both, but many magi in the play tend to treat servants with the logic of "Evocation.""
  19. Kara no Kyoukai - Volume 7: Murder Study (Part 2) - Shirazumi Lio /5

    "Among magi, there are even those who attempted to let personalities of past lives possess their bodies in order to utilize their skills. These are the attempts to transcend time and inherit skills that one possessed before he was born."

    魔術師の中にはね、前世の人格を自己に愚依させてその能力を行使する輩もいる。自分が生まれる前の自分の能 力を、時代を超えて引き継ごうという試みだ。

  20. Fate/stay night - Unlimited Blade Works Route - Day 15: After image - Answer

    "―――I guess it's a miscalculation.
    I've heard of magic that lets you acquire skills from the past by possessing yourself with a previous self... It seems your skills improve the more you fight me."

  21. 21.0 21.1 Fate/stay night - Heaven's Feel route - Day 9: RAIN - Bad End: Geas
  22. 22.0 22.1 Fate/Zero Volume 3: The Scattered Ones - Act 11 Part 4 -72:37:17
  23. 23.0 23.1 Fate/stay night - Unlimited Blade Works route - Day 7: Ghostwaltz - "Tohsaka Rin (IV)"
  24. 24.0 24.1 24.2 Fate/Zero Volume 1: The Untold Story of the Fourth Holy Grail War - Act 1 Part 3 -282:14:41
  25. Fate/stay night - Heaven's Feel route - Day 6: beautiful (I) - Winter castle - Ilya (II)
  26. Fate/Zero Volume 2: The Mad Feast of Kings - Act 8 Part 5 - 103:11:39
  27. Fate/Zero Volume 1: The Untold Story of the Fourth Holy Grail War - Act 4 Part 1 -153:59:42
  28. Fate/stay night - Heaven's Feel route - Day 15: limited. - Duo
  29. [v] Fate/Side Material - Encyclopedia: Reinforcement [Magecraft], p.058-059 [T]

    Reinforcement [Magecraft]
    An elementary spell that was extremely difficult to master.
    Even though elevating the target's existence through the infusion of mana was the basis of all magecraft, due to the high degree of freedom and lack of concrete protocols, there were very few users who could reinforce everything.
    Shirou of course was only a half-baked user who could only reinforce weapon-related objects.
    Since Reinforcement enhanced the target's meaning of existence, knives would become sharper, food would become more nutritious, and maids would become more moe.
    It was impossible to reinforce something that was exceedingly vague.
    By the way, it was difficult to infuse another living being with one's mana, thus Reinforcement of another human was a spell of highest difficulty.

    魔力を通し、対象の存在を高める全ての魔術の基本なのだが、その自由度の高さからか明確な実行形式が定まっておらず、オールマイティーな“強化”使いは少なし 。
    存在意義を特化させるので、ナイフなら切れ味が増 し、食材なら栄養度、メイドなら萌度が增す。

  30. Fate/stay night - Fate route - Day 7: Sword & Magic (I) - Lectures on magic
  31. Fate/Zero Volume 4: Flames of Purgatory Act 16 Part 1 -04:08:29

    On the other hand, a Command Seal activated not as an absolute command bending the will of the Servant, but with the consent of both parties, would not only enforce the Servant's actions, but also become a way to support and amplify them. In this case, similar to how Kiritsugu's Saber achieved Spatial Relocation, the Command Seals could at times make possible unprecedented things that overturned the normal methods of Magecraft, things on the same level as 'Magic'.

  32. Fate/hollow ataraxia - 10/11 - Temple - National Treasure
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