Magecraft (魔術, Majutsu?), or Thaumaturgy, is the artificial reenactment of Mystery, which is ordinarily possible only by inhuman beings.[1][2]

It is the ability to bring about what is possible through science with supernatural means; although the process is considered a miracle, the result is not. The limits of Magecraft have changed with time, as science evolved and Magic from the past became possible through science.

There exists no impossibility for modern Magecraft within the rules of the world and limits of human intellect; there are limitations, however, where it only appears that something is possible. Because Magecraft acts as the reenactment of preexisting phenomena, it is impossible to use it to create new Mysteries; even with an infinite amount of research, there exists a "wall" preventing human wisdom from doing so in the current era. The realm past this "wall" is known as Magic.

Modern Magecraft is inferior to that from the Age of Gods in terms of magnitude because magi from that era had acquired their magical energy from the Root directly. The difference between modern and traditional Magecraft is explainable by the difference in civilizations - while the civilization of the Age of Gods existed side-by-side with the truth, the civilization of the Age of Man exists in order to search for the truth.

Thaumaturgical System[edit | edit source]

Thaumaturgical System is the general term used to refer to the several modern schools of Magecraft such as Astrology, Kabbalah, Alchemy, and Shinsendou. Divergences can be found among different schools, but the fundamental basis is “to convert Magical Energy inside the user’s body to transform the external world”. The practitioner acts in accord with the system that each school operates under to execute a pre-built program. That “program” is a set of universal rules that interfere with nature once they are enforced. The power that enforces those rules is the magical energy of the magus and the command to do it is made through his Circuits. The greater the interference, the greater will be the amount of magical energy consumed.

Being originally magic, Thaumaturgy draws upon a predetermined power from the Root. However, because that amount of power is fixed, the more people draw from it at the same time, the more Magecraft’s capacities become mundane. In short, the greater is the collective number of magi, the weaker their individual power. Each school engraves their system of Thaumaturgical Theory into the world and uses the rules of that system to operate their spells. The efficiency of a system depends on how disseminated it is, as in the more people believe or use it. It is not uncommon for a system to not work properly when used outside its place of origin. In that regard, the teachings and holy words of the Church is the Thaumaturgical Theory with the greatest number of believers and effective area. Note that the case is different with magic foundations that are not academia or religions but rather are passed down through personal orally transmitted teachings, the limited inheritance in clans, etc. As long as the rules of those foundations are met, it is possible to exhibit the same basic effect no matter where one is in the world.

The main aim of the Magi’s academia is to make the impossible possible. If something cannot be achieved with modern Thaumaturgy, the magi research and develop their arts just for the sake of changing that. Powerful sorceries like High Thaumaturgy and Greater Rituals are ultimately challenges in order to reach the goal called Magic. After a certain point of development, differences between power and even between Magic and Thaumaturgy start to lose their importance in practical terms. Battles between two great Magi will not be decided by their power, but by who possesses the system whose rules has the fewer tiers. It is not the power behind them, but the concepts they work under.

The activation of magecraft from an established school requires following a strict set of protocol, one step of which is spellcasting. When compared to the application process of a document, the act of application, acceptance, review, and issuance, spellcasting is the application step of magecraft. It is mostly a convention when utilizing magecraft with a broad foundation, but it has potent self-suggestive powers for those who practice their own style of magecraft. As the Magic Circuits that shape magecraft already exist inside a magus' body, incantations are the "personal adage" that help the magi transform themselves, a method to efficiently activate and mobilize the Magic Circuits.

Although magecraft has died out as of the 2030s in the Fate/EXTRA world, wizards are able to utilize Code Casts both in the virtual world and real world. They also possess Magic Crests.[3]

Spellcasting (呪文詠唱, Jumon Eishō?) is not a method used to speak to the World, but to oneself. Different magi will utilize different incantations even for the same spell due to their distinct natures. Spells that speak to the World, classified as Grand Spells or Grand Rituals, and not to the individual are impossible for an individual to use under normal circumstances.[4]

Magecraft is that "which governs the skills of past humans that science cannot explain" and science is that "which gathers the technology of future humanity that sorcery cannot reach." The two disciplines are absolutely incompatible with each other, but they are similar in a single respect. The pursuers of each practice seek continued prosperity, protecting the future of humanity.[5]

Equivalent Exchange[edit | edit source]

Equivalent Exchange (等価交換, Tōka Kōkan?) – The primary rule of Thaumaturgy. In order to create something, another object must be given as a price. It may also involve modification to an existing object. The base of all Thaumaturgy is the use of magical energy to produce something that either already exists or can exist. That which falls into the Phantasm category, something made entirely out of images and might not even exist naturally anymore, will eventually be wiped out by the world for being in conflict with this rule.

Shirou Emiya is able to bypass this rule to some extent when it comes to his Projections, since everything that he Traces is actually being pulled out of his own internal world by the power of his Reality Marble.

It is also standard amongst Magi to make up for every deed, item or piece of information given to them with repayment of equal value.[6]

Thaumaturgical Foundation[edit | edit source]

A Thaumaturgical Foundation (魔術基盤, Majutsu Kiban?)[7] is a Thaumaturgical Theory (魔術理論, Majutsu Riron?) "engraved" upon the World in the form of scholarship or religion ─ a body of pre-established rules, fomented per the faith of the populace. It is also called a Greater Magic Formula (大魔術式, Dai Majutsu Shiki?) as a cluster of Magic Formulae (魔術式, Majutsu Shiki?), each of which runs a Magecraft(program) written within it when a Mage sends a command through their Magic Circuits to it.[8] In other words, Foundations are necessary for the usage of Magecraft.

If it is believed that the subject of a Mystery "exists," the World permits its existence. Definite affirmation of said belief is not required. For example, even though the majority of modern humans reject the existence of ghosts, modern science cannot outright demonstrate that they do not exist, and, thus, within the unconscious, there lurks the vague suspicion that "they might indeed exist." This sort of "suspicion" falls under the category of "faith." "Ignorance" is the force that opposes "faith." If the existence of ghosts is itself utterly unknown, faith cannot foment.

Each Thaumaturgical School has its own Foundation and the further a user is away from their Foundation, the weaker the effect of their Magecraft becomes.[9] For instance, Icecolle clan lost their power as they moved from western Europe to Siberia to escape witch-hunting. In any case, if faith in a mystery is widely disseminated, a relevant Thaumaturgical Theory gains robustness. For a Theory weak in faith, "the power that engraves" is similarly infirm, and in other nations where its mystery is wholly unknown, implementation of descendant magecraft fails. The Thaumaturgical Theory of the Church, in the form of its Holy Sacraments, is the most widespread and well-stabilized in the world. The only exception are those magic foundations that are passed down through personal orally transmitted teachings, the limited inheritance in clans, etc. As long as the rules of their foundations are met, it is possible to exhibit the same basic effect, no matter where one is in the world.

Known Thaumaturgical Schools[edit | edit source]

  • The Taiji (太極, Taikyoku?) is a philosophy originated in ancient China, a graphical representation of the Yin-Yang theory. Those who practice Western magecraft are incompatible with Chinese philosophies.[12]
  • Alchemy – A school that focuses its studies around the flow of matter, most alchemists research on conversion of matter, but those of Atlas delve in the conversion of phenomena.
  • Kabbalah (カバラ, Kabara?), the Hebrew word for "Receiving", is a major Thaumaturgical School from the Middle East and Europe, centered mainly around deciphering hidden codes in holy scriptures. Its name was coined by Solomon ibn Gabirol (Avicebron) in the world of Type Moon, however, that is not true for real history. Solomon uses the book of Yetzirah for the creation of golems. Aoko Aozaki uses one of Kabbalah's ancient branches, the Notarikon. Other branches include the Temurah and Gematria, the latter which was the basis for the Numerology of Michael Roa Valdamjong. The Tree of Life also makes several appearances in Fate/Grand Order.

Mechanisms[edit | edit source]

Resistance[edit | edit source]

Resistance (抗魔力, Kōmaryoku?), a power inherent to anyone with Magic Circuits, the capacity to resist spells which aim to control the target by the spiritual medium (those along the lines of sleep, paralysis and coercion). By circulating magical energy inside one's Circuits, one can reject outside magical energy that tries to invade his/her self. Therefore, it is possible to disrupt a spell before it can complete itself. A very efficient form of defense, it makes it difficult to affect even lesser magi. Also, those who are not Magi but still possess Magic Circuits may unconsciously protect themselves like this. Because of it, most magi use spells capable of physical interference rather than just spiritual ones.

However, what is being rejected is the magical energy, the spell itself is not nullified. A spell that has already been completed and is manifesting its effects cannot be cancelled like this. Caster, however, is an exception. She can disrupt even completed spells due to her absurd amount of magical energy and because the structure of modern Magecraft’s spells are far inferior to those of her time.

Breathing and Walking[edit | edit source]

Breathing and Walking (呼吸・歩法, Kokyū Hohō?) is a key concept in Magecraft and Martial Arts. Though mainly affecting one’s physical fitness, it also plays a role in the strength of nature interference. The absorption of outer energy (breath of life) to connect your inner world to the outer world. The acts of inspiring, expiring and everything in between are part of a process that allows one to take in or release the gods. The Magi use incantation spells to cause a specific phenomenon to occur, but those whose breathing, movement, body and very existence can cause nature interference are beyond that. An example would be the Shinto practice of banishing evil spirits and other unnatural forces just by clapping. However, this particular skill is something that takes a lifetime to learn.

Not valued by Western magi, but among the teachings of the east, the techniques of breathing and walking are high-level secrets that can’t just be imitated or easily learned. Therefore, Eastern schools always search for at least one individual capable of mastering them in a generation.

Sometimes however, there are those who are simply born with the “proper way of breathing and walking”. As a result, their own body acts as one pure, natural Circuit. Those humans can reproduce greater mysteries than the magi without knowing anything about Thaumaturgy. When found while still in their childhood, they are treated as holy children or prodigies and usually taken in by those who follow the supernatural path. Still, there are cases of those who grow up without learning about their true nature.

Souichirou Kuzuki's martial arts training gave him some proficiency in this skill, although it is nothing near the level of Magecraft. Shirou Emiya's daily Magecraft training involves breathing exercises and during the fight with Gilgamesh he tried to bring his breathing pace down to normal conditions.

Elements[edit | edit source]

A magus normally has the capacity to manipulate at least one of them. However, there are cases of those who can manipulate Elements that are completely different from any of the ones specified above. Within the Mage’s Association, individuals like these tend to be from either very selective houses or not be part of the Association at all. Cases of magus who possesses more than one Elemental Affinity, and even the affinity to Compound Elements, are also known. Usually said individuals try to master spells that make use of more than one Element at the same time (ex: “liquid manipulation” through the use of Water and Wind Elements). Those capable of manipulating all five Elements receive the title of Average One and are highly valued by the Mage’s Association. Methods to change one’s Elemental Affinity exist, but they are very painful and dangerous.

The set of Elements that, according to the teachings of Magecraft schools, are the basic substances that shape the world: Fire, Water, Earth, Wind and Void (Ether) or Water, Fire, Earth, Wood and Metal. Fire is called normal and Wind is said to be noble.

Origin[edit | edit source]

Origin (起源, Kigen?) is the starting point that defines one's existence and directs one's actions throughout life. It is the driving force that comes from within the Root that has managed to stream out of the Source and take on material form. The form it can take on at times is that of a human being, and all humans match their actions to be in harmony with the driving force that originated them from the moment they enter into the world.

These actions are more along the lines of an inherent compulsion that could be called a person's instinct rather than a conscious decision. If a person becomes awakened to their Origin, it becomes nearly impossible to stray from their Origin if it's even possible in the first place. It becomes an impulsive behavior one would follow as though it were an absolute order. The Ryougi Family is able to awaken the Origin of newborns, and Souren Araya is capable of awakening one to their Origin after receiving consent from the person beforehand. Araya claims that death and Origins are related, and his various experiments on death are used to further his knowledge on them.[13]

Under the system of Magecraft, Origins are used to describe precise details about a magus, while Elemental Affinity indicates one’s general alignment.[8] Magi with an Origin that is strongly expressed outwardly are sometimes removed from the normal alignments and there are times that the origin itself becomes the alignment. Most of those magi exhibit their talents as extreme specialists, allowing them to potentially reach higher grounds than normal magi. Even those without an Elemental Affinity are sometimes still capable of casting spells simply by following their Origin. It's possible for them to overcome great obstacles such as a lack of Circuits or a lack of talent for Magecraft altogether. Shirou Emiya's origin is "Sword" and his alignment as a Magus is also "Sword". He is unable to use magic of the five great elements with precision because he doesn't have any of them as an alignment, but it does allow for the manifestation of "Unlimited Blade Works."[14]

Origins by characters:

Others[edit | edit source]

Consecration[edit | edit source]

Consecration (聖別, Seibetsu?), is the process of identification of a person’s Elemental Affinity through the use of sage, tarot cards and personality tests.

Noble Colors[edit | edit source]

Noble Colors System is a special classification system of the Mage's Association used to grade special abilities such as Sorcery Traits. The term "Noble Colors" is used to refer to special and innate things where the workings of the magic circuit are close to the movements of a celestial body (normally they're closer to the movements of the crust), and is innate and special.[14] In practice, however, it relates mostly with Mystic Eyes. Powerful eyes shine Gold, while those with powers that reaches the realm of gods have a multi-colored glow, such as the case of Jewel and Rainbow. Jewel-ranked Eyes are exclusively possessed by Holy Spirits and Magical Beasts from the Age of Gods.

Known Noble Colored Mystic Eyes

Thaumaturgical Attribute[edit | edit source]

Thaumaturgical Attribute (魔術特性, Majutsu Tokusei?) is one of the components that determines magecraft's effectiveness. Attributes add meaning to elemental magecraft and expand its versatility. There are multiple types, such as Reinforcement, Projection and Conversion. Generally, each magus' lineage is specialized in a certain attribute. This is dependent on generations of research, and the types of mysteries engraved in the Magic Crest. Thus, family attributes cannot be changed in the short term. However, first rate magi tend to possess multiple attributes.

Known Thaumaturgical Attributes by characters and clans:

Family name or Representative
Attributes
Explanation
Barthomeloi Almighty[20] -
Edelfelt Conversion[20]
Ore Scales
Family from Finland. Like Tohsaka, prefer jewels magic, which uses the attribute of conversion. They have another attribute with the capacity of effectively having two heirs to succeed their lineage and Thaumaturgical Crest.[20]
Einzbern Flow and transfer of power[20]
Holy Grail
Magic attribute that Einzbern magi are skilled in. They are specialized at the transmutation and creation of materials, that is, alchemy, using this attribute, and are highly skilled in the production of homunculi. Illya often uses magic, using the attribute of transferring, to move the consciousness of others to something else.

For the Einzbern's Lesser Grail, the Holy Grail attribute allows for spellcasting without possessing the knowledge of the spell itself; to skip the thaumaturgical process altogether and recreate miracles just through the use of prana. Still bound to the limitations of the Magic Circuits.

Hermes Silis Atlasia Future[20] -
Hishiri Adashino Poison[21] -
Inorai Valualeta Atroholm Sympathy[22] Her specialty is Sympathetic Magecraft.
Jewel Killer Halting[20] -
Makiri Absorption[20] The magical attribute passed down through the Matou line. A characteristic of absorption magic is that it has absolute effects on the body. Absorption can be used to bind and control others.
Milyonecalion Prosperity[20] -
Svin Glascheit Regression[23] -
Tohsaka Conversion[24] The magical attribute passed down through the Tohsaka line. Tohsaka magi use this attribute to store their own mystic energy in jewels, and can draw it out to use magic when needed.

References[edit | edit source]

  1. [v] Kara no Kyoukai Special Pamphlet - Encyclopedia: Magecraft [Others], p.038-039 [T]

    Magecraft [Others]
    A general term representing activities that artificially re-enact Mysteries/Miracles.
    Although there were some differences depending on traditions and schools, the basic principle was still "the transformation of the magical energy that exists within the practitioner or the environment".
    The practitioner would issue Commands according to the Foundation (System) of his school, and this would cause the execution of a predetermined Program.
    Magical energy was the electrical current required to deliver the command.
    Although magecraft gave the impression of omnipotence, it fundamentally produced Mystery through the principle of equivalent exchange.
    It was possible to transform one thing into another, but it was impossible to produce something from nothing.
    However, the essence of magecraft as a discipline was to challenge that "Nothingness", and endeavor towards the impossible. Large-scale spells such as the so-called Grand Sorceries, Grand Rituals were really purposeless if not for attempting to reach " " (Kara) or True Magic.
    Kara no Kyoukai was a story of one magus' attempt at challenging "Nothingness".

    魔術【まじゅつ】【その他】
    人為的に神秘・奇跡を再現する行為の総称。
    門派ごとに違いはあるものの、基本的には〝術者の体内、もしくは外界に満ちた魔力を変換〟する機構。
    各門派が取り仕切る基盤(システム)に従って術者が命令(コマンド)を送り、あらかじめ作られていた機能(プログラム)が実行される、というもの。
    その、命令を送るのに必要な電流が魔力である。
    魔術には万能のイメージがあるが、基本的には等価交換で神秘を起こす。
    有から有を持ってくるのであって、無から有は作れない。出来る事を起こすのであって、出来ない事は起こせないという事だ。
    が、その『無』、あり得ない事に挑むことが魔術という学問の本質である。大魔術、大儀式と呼ばれる大掛かりな魔術は「 」、魔法に至る為の挑戦に他ならない。
    大タイトル・『空の境界』は、一人の魔術師が『無』に挑もうとした物語とも言える。

  2. [v] Melty Blood Act Cadenza PS2 Manual - Dictionary: Magecraft [Term], p.049

    Magecraft [Term]
    A general term for the act of artificially reenacting mysteries and miracles.
    Although each school has its individual differences, it is basically a mechanism for using the magical energy in the practitioner's body or the outside world, in order to reenact a predetermined phenomenon. The practitioner sends an order (command) to the foundation (system) controlled by their school, and a pre-made function (program) is executed. The "electrical current" needed to send that command and execute the program is magical energy.
    Though sorcery may seem almighty, it is basically the bringing about of mysteries by means of equivalent exchange. Accordingly, sorceries powerful enough to interfere with Nature will obviously require enough magical energy (mana) to fill Nature just to execute them.
    There is a limit to the sorceries that can be executed using an individual's magical energy alone.

    魔術【用語】
    人為的に神秘·奇蹟を再現する行為の総称。
    門派ごとに違いはあるものの、基本的には術者の体内、もしくは外界に満ちた魔力を用い、定められた現象を再現する機構。各門派が取り仕切る基盤(システム)に従って術者が命令(コマンド)を送り、あらかじめ作られていた機能(プログラム)が実行される、というもの。
    その命令を送り、機能を実行させる為に必要な電力(エネルギー)が魔力である。
    魔術には万能のイメージがあるが、基本的には等価交換で神秘を起こす。大自然に干渉するほどの魔術は、やはり大自然に満ちる程の魔力(マナ)でなければ発動できない。個人の魔力だけでは発動できる魔術に限界がある。

  3. Fate/EXTRA Blossom Return 3
  4. [v] Kara no Kyoukai Special Pamphlet - Encyclopedia: Spellcasting [Others], p.033 [T]

    Spellcasting [Others]
    A necessary step in the activation of magecraft.
    While utilizing an established school of magecraft, one must strictly follow a set protocol. Spellcasting is one step in this protocol.
    An analogy would be the application process of a document, which would include application, acceptance, review, and finally issuance. Spellcasting would be the "application" step.
    In the case of utilizing magecraft with a broad Foundation, spellcasting is mostly a convention. However, for those who practice their own style of magecraft, spellcasting has potent self-suggestive powers.
    In the bodies of magi, the Magic Circuits which shape magecraft already exist.
    Incantations are the "personal adage" that help the magi transform themselves. They are a method to efficiently activate and mobilize the Magic Circuits.
    Spellcasting is not a method to speak to the World, but a method to speak to oneself. Even for the same spell, different magi will utilize different incantations due to their distinct natures.
    As an aside, spells that speak to the World rather than oneself are classified as Grand Spells or Grand Rituals, and it is impossible for an individual to use such spells.

    呪文詠唱【じゅもんえいしょう【その他】
    魔術を発動させるために必要となるもの。
    一流派として安定した魔術を使用する際は、定められた形式通りに手順を踏まねばならず、その一端が呪文である。
    手続きで言うのなら、申請、受理、審査、発行のうち、最初の申請である。
    大きな基盤を持つ魔術行使に関しては約束事でしかないが、自己流の魔術行使の場合は自己暗示として効力の方が大きい。
    魔術師の体には、魔術を成す為の魔術回路が作られている。
    この魔術回路を効率よく起動・作動させる方法の一つとして、自らを作り変える『決り文句』である呪文が作られた。
    呪文は世界に訴えるものではなく自身に訴えるもの。同じ魔術であれ、魔術師ごとに呪文詠唱が異なるのは術者の人間性の違いという事だ。
    余談ではあるが、自身ではなく世界に訴えかける呪文は大呪文、大儀式の類《たぐい》であり、一個人での使用は不可能とされる。

  5. Fate/Grand Order official website - Story
  6. Fate/stay night: Heaven's Feel Route – Day 5 About Sakura

    Rin: "Well, what should I take? Equivalent exchange is standard for magi."
    [Shirou] Damn… I think my father said something like that as well.

  7. [v] Lord El-Melloi II Case Files material - Encyclopedia: Magical Foundation [Magecraft/Other], p.109

    Magical Foundation [Magecraft/Other]
    A magical theory engraved into the world. It’s strength is greatly influenced by the faith and the collective unconscious of the people.
    As a Mystery propagates, it loses power. However, the reason they become more stable as knowledge about them spreads, though it may seem contradictory at first glance, is because of this system of Magical Foundations.
    In the present day, the most widespread and most powerful Magical Foundation is the “Teachings of God,” used by the Holy Church.
    Of course, there also exist families who develop magical formulas entirely independent of such Foundations, and weirdos like Flat who “build an entirely new formula from scratch every time.”

    魔術基盤【魔術/その他】
    世界に刻みつけられた魔術理論。人々の信仰や無意識によって、この効果は大きく強化される。
    神秘は広まれば広まるほど力を失う。しかし、知名度が高いほど安定するという、一見矛盾した事柄が成立するのは、この魔術基盤というシステムのため。現行世界において最も広大かつ強大な魔術基盤は、聖堂教会による『神の教え』そのものである。
    もっとも、家伝の魔術はこうした魔術基盤を利用せず、個人の魔術式だけで成立するし、フラットのように「毎回魔術式を新しく構築する」などという変態も存在する。

  8. 8.0 8.1
    [v] Fate/complete material III: World Material - Theory of Magic - Magecraft, p.040

    Keywords to learn about Thaumaturgy
    •Alignment
    Determines the orientation of the magic that the magus is skilled in

    •Attribute
    One of the factors determining the effect of one's magic. There are multiple genres like reinforcement and projection.

    •Magic foundation
    System engraved in the world in advance, which renders magic usable. Takes the form of academia and religion.

    •Origin
    The orientation at the time that an event occurred.
    The origin is what defines the existence as an existence. In magery, it also is used under the meaning of alignment.

    •Magic formula
    Something included in a magic foundation and in which the function of magic is recorded.
    The magus sends a command to the magic formula, puts magic power into it, and thereby activates the function of magic incorporated into the formula in advance.

    魔術について学ぶためのキーワード

  9. [v] Fate/complete material III: World Material - Theory of Magic - Magecraft: Land and Thaumaturgy, p.043

    Land and Thaumaturgy
    To use magic, what is necessary is a sequence in which a magus, once establishing contact with a magic foundation engraved in the world, sends a command to the magic foundation and executes a premade function. At this time, the fuel used for executing the function is magic energy, and the magus will have to send the command at the same time as the magic energy.

    Magic foundations are magic theories that magus schools have engraved in the world, and magic is started up in accordance with those rules and systems. For example, the magic theory with the largest foundation is the “Teaching of the Lord” of the Church. Magic foundations engraved in the form of academia and religions fuse intimately with the veins of the land, and the magus using that magic foundation can perform magic anywhere in the world. However, if the magus leaves the land where his magic foundation was engraved in, he loses the backup of his land, and the force is certain to deteriorate.

    Note that the case is different with magic foundations that are not academia or religions but rather are passed down through personal orally transmitted teachings, the limited inheritance in clans, etc. As long as the rules of those foundations are met, it is possible to exhibit the same basic effect no matter where one is in the world.

    Matou Zouken
    The Makiri line moved from their homeland to Fuyuki and fell. For a magus to leave their land carries the meaning of departing from their own magic foundation and is extremely risky.

  10. [v] Tsukihime Dokuhon PlusPeriod - TSUKIHIME Dictionary: Magecraft [Term], p.188

    Magecraft [Term]
    A general term for the act of artificially reenacting mysteries and miracles.
    Although each school has its individual differences, it is basically a mechanism for using the magical energy in the practitioner's body or the outside world, in order to reenact a predetermined phenomenon. The practitioner sends an order (command) to the foundation (system) controlled by their school, and a pre-made function (program) is executed.
    The "electrical current" needed to send that command and execute the program is magical energy.
    Though sorcery may seem almighty, it is basically the bringing about of mysteries by means of equivalent exchange. Accordingly, sorceries powerful enough to interfere with Nature will obviously require enough magical energy (mana) to fill Nature just to execute them.
    There is a limit to the sorceries that can be executed using an individual's magical energy alone.
    Also, sorceries that affect other people's minds and change the course of their thoughts require no physical compensation, but the practitioner will inevitably find their own thoughts being pulled in that altered direction as well. As the saying goes, before you embark on a journey of revenge, dig two graves. Because the study of curses is looked down upon as unscholarly by the Association, they have fallen far behind the Middle East in that particular field.

    魔術【用語】

  11. [v] Fate/Side Material - Encyclopedia: Magecraft [Magecraft], p.073 [T]

    Magecraft [Magecraft]
    A general term for the act of artificially reenacting mysteries and miracles.
    Although each school has its individual differences, it is basically a mechanism for using the magical energy in the practitioner's body or the outside world, in order to reenact a predetermined phenomenon.
    The practitioner sends an order (command) to the foundation (system) controlled by their school, and a pre-made function (program) is executed.
    The "electrical current" needed to send that command and execute the program is magical energy.
    Though magecraft may seem almighty, it is basically the bringing about of mysteries by means of equivalent exchange.
    Even the exceptionally talented Rin, in exchange for her versatile sorcery trait, will find herself afflicted by a chronic lack of money her entire life.
    Also, sorceries that affect other people's minds and change the course of their thoughts require no physical compensation, but the practitioner will inevitably find their own thoughts being pulled in that altered direction as well. As the saying goes, before you embark on a journey of revenge, dig two graves.
    Because the study of curses is looked down upon as unscholarly by the Association, they have fallen far behind the Middle East in that particular field.

    魔術【魔術】
    人為的に神秘・奇蹟を再現する行為の総称。
    門派ごとに違いはあるものの、基本的には“術者の体内、もしくは外界に満ちた魔力を変换”する機構。
    各門派が取り仕切る基盤(システム)に従って術者が命令(コマンド)を送り、あらかじめ作られていた機能(プログラム)が実行される、というもの。
    その、命令を送るのに必要な电流が魔力である。
    魔術には万能のイメージがあるが、基本的には等価交换で神秘を起とす。
    才能に優れた凛だが、その“なんにでも手を出せる”魔術特性が故に代償を払いまくり、终生まで金欠で悩まされるハメになるとか。
    また、他者の精神に干渉し、思考の方向性を変える魔術等は物質的な代償を必要としないが、術者の精神をも変えてしまった方向性に引っ張ってしまう。
    人を呪わば穴二つ。
    魔術協会では呪術は学問ではないとされ、中东圏のソレに大きく遅れをとっている。

  12. [v] Kara no Kyoukai Special Pamphlet - Encyclopedia: Taiji [Others], p.035 [T]

    Taiji [Others]
    A philosophy originated in ancient China, a graphical representation of the Yin-Yang theory.
    It attempts to capture the essence of everything on a conceptual level: those that are active are defined as Yang (white), and the opposite are defined as Yin (black).
    The Taiji symbolizes opposing concepts such as day and night, light and darkness, male and female. At the same time, you may also call it a condensed version of the ever-changing, dynamic World.
    Furthermore, there is a dot of Yin in Yang, and conversely a dot of Yang in Yin. This indicates that the distinction between Yin and Yang is not absolute. There is darkness even in light.
    Taiji is the "one" at the beginning, the Yin and Yang that divide the "one" are called Liangyi (Ryougi).
    As an aside, the magi in this story were all practitioners of Western magecraft who were incompatible with Chinese philosophies.

    太極【たいきょく】【その他】
    古代中国で生まれた思想、陰陽《おんみょう》説を表す図。
    万物の状態を概念的に捉《とら》えたもので、能動的・活動的であるものを陽(白)、その逆になるものを陰(黒)と分けている。
    昼と夜、明と暗、雄と雌と相反するものを象徴しながら、影響しあい流れあう世界の縮図とも言える。
    また、陽の中には一点の陰、陰の中には一点の陽があるが、これは陰陽の区別は絶対的なものでなく、明の中にも暗がある、という事を示している。
    太極は始まりの一であるが、この二つに分かれた陰陽を両儀という。
    余談ではあるが、本編における魔術師たちは中国の思想とは相容《あいい 》れない西洋魔術の術師である。

  13. [v] Kara no Kyoukai Special Pamphlet - Encyclopedia: Origin [Others], p.029-030 [T]

    Origin [Others]
    The direction of everything that arose from fundamental cause. The α that enabled the existence of α, the absolute order that existed at the very core.
    For instance, something with the Origin of "taboo", regardless of being born as a human, animal, or plant, would always exist to go against the morals established by the collective.
    It was the idea that, independent of the process of reincarnation, humans acquired bodies and wisdom from the directional force at the point of origin, and acquired personalities that were only slightly different from their prior lives.
    Individuals who awakened their Origins would be consumed. This was due to "personality" being something merely on the magnitude of one hundred years; it would be overwritten by the directional force born from the origin. However, humans (human bodies) who were overwritten by their Origins would acquire great powers.
    Araya Souren learned the technique to awaken Origins during his research into the root of humanity.
    Of course, he only awakened the Origin of one person.

    起源【きげん】【その他】
    始まりの因で発生した物事の方向性。αという存在をαたらしめる、核となる絶対命令の事。
    例えば〝禁忌〟という起源を持つモノは人に生まれようと獣に生まれようと植物になり変わろうと、群れにおける道徳から外れた存在になってしまう。
    輪廻転生《りんね てんせい》があろうがなかろうが、人間は発生した時の方向性に従って肉をつけ知恵をつけ、以前とは少しだけ違った人格になる、という考え。
    起源を覚醒したモノは起源に飲み込まれる。たかだか百年程度の〝人格〟など、原初の始まりより生じた方向性に塗り潰されるだけだからだ。反面、起源に塗り潰された人間《にくたい》は強大な力を手に入れる事になる。
    人間のルーツを探る荒耶宗蓮は。その過程で起源を覚醒させる術を学んだ。
    もっとも、彼が起源を覚醒させたのは一人だけであるが。

  14. 14.0 14.1
    [v] Fate/complete material III: World Material - Theory of Magic - Magecraft: Magus, p.041

    Magus
    •Magic circuit
    Magic circuits are the pseudo nerves that a magus has inside himself. These are paths that generate magic energy and access the magic foundation engraved in the world. Magi make magic energy with the magic circuits and use the magic energy to run the magic foundation and thus put magery into effect. To do either of these, the magic circuits are necessary.

    As suggested by the description pseudo nerves, these are split into cores and lines joining these together and are spread throughout the body.

    The number of magic circuits are fixed at birth and the number won't increase by other than external factors.

    •Magic crest
    The product of stamping the anchored mystery that a magus had spent his entire life building up. Can be said to be mystical inheritance that defines the magus line as a magus line. While the inheritor is young, it is necessary to implant this little at a time while at the same time having the body adjust to the magic crest by medicine and rituals. The magic association also has technology for extracting just the magic crest from the body and storing it.

    •Magus alignment
    What determines what kind of attributes a magus' magic is going to be likely to have, or what kind of magic the magus is going to have good chemistry with, is going to be the element aligned with the magus.
    In addition to the five great elements of earth, water, fire, wind, and sky, there's the imaginary elements of Hollow and Nothing, for a number of seven.
    Some of the five elements will differ according to the school of magic. A famous one is a style in which the five great elements are formed from wood, fire, soil, metal,and water.
    Basically, one magus has one alignment, but sometimes there are magi with two alignments (like fire and earth, wind and water) and there are also those called "Average Ones" who have all the five great elements.

    Matou Sakura normally would have been a holder of the imaginary element of Emptiness. However, through her magic training, hers had been changed to the water alignment of the Matou line, so she couldn't exhibit her true talent.

    Normal alignments
    Elements
    Explanation
    Five great elements Earth One of the two alignments of Kiritsugu. Kiritsugu exhibited his attribute of combining and used magic which combined the wounds of an enemy in a different form than normal, and made them unhealable.
    Five great elements Water The alignment that the Matou magi have had for generations. Matou exhibit the attribute of absorption and have passed it on. Sakura's alignment changed from Emptiness to water.
    Five great elements Fire The alignment of Tokiomi and also one of the two alignments of Kiritsugu. It is the symbol of life and death and has good chemistry with destructive magic.
    Five great elements Wind One of the two alignments of Kayneth Elmelloi Archibold. There are few magi with wind as an alignment
    Five great elements Sky An element which makes up celestial bodies that is newly added as a fifth element to the four great elements of earth, water, fire, and wind. This is, in other words, Ether.
    Imaginary Elements Hollow The alignment that Sakura was born with. Defined, in magery, as that "which is possible but is not in the physical plane". Also called imaginary numbers.
    Imaginary Elements Nothingness Like Hollow, the alignment of an imaginary element. In magery, defined as that "which is not possible, but materializes". Has a different meaning that the "nothing" of physics and math.

    •The absoluteness called Origin
    If alignment determines the root of one's magic, then even deeper than that, is the origin which determined the root of one's existence. The origin is not only for magi, but is the orientation that all things are born with and it's existence itself is thought absolutely necessary.
    Those magi with an origin that is strongly expressed outwardly are sometimes removed from the normal alignments and there are times that the origin itself becomes the alignment. Most of those magi exhibit their talents as extreme specialists.
    Because of that, it's said that they can reach higher grounds than normal magi.

    Shiroubw.jpg
    Shirou Emiya's origin is "Sword" and his alignment as a Magus is also "Sword". He is unable to use magic of the five great elements with precision because he doesn't have any of them as an alignment, but it does allow for the manifestation of "Unlimited Blade Works."


    •Noble Colors
    Of the alignments, wind is called "noble" and fire is "normal". By the way, the term "Noble Colors" is used to refer to special and innate things where he workings of the magic circuit are close to the movements of a celestial body (normally they're closer to the movements of the crust), and is innate and special.
    Noble Colors are often used to refer to mystic eyes, and Rider's petrifying mystic eyes are also a noble color.

  15. [v] Kara no Kyoukai - Chapter 5: “Paradox Spiral” Movies Q & A Pamphlets
    Q: What’s that red loser Cornelius Alba’s origin?

    Q: What’s that red loser Cornelius Alba’s origin? <Miya Jōsōji>

    Takeuchi: Everybody loves Alba! Of course, his origin is chocola- *PUNCHED*
    Nasu: The socially-awkward mushroom is going to answer this one seriously, it’s “Refutation”.

    Q. アルバの起源は何?

    :反証。

  16. 16.0 16.1
    Kara no Kyoukai Paradox Spiral /10

    "I failed 2 years ago. That person was too different. What was needed were those who had diverged from the same 'origin'.
    That's right. Be happy, Ryougi Shiki. Those two were sacrifices that I prepared for you."

    「二年前は失敗した。ヤツは正反対すぎた。必要だったのは同じ “起源”を持ちながら別れた者達だったのだ。
    そうだ、悦べ両儀式。あの二人はおまえの為だけに用意した生贄だ」

  17. Fate/complete material II Character material. pg.16: 架空元素を起源とする冬木市の管理者
  18. Fate/stay night: Heaven's Feel Route - Day 14 Sacrilege - Sisters(VI)
    Rin realizes that the attacks are not from the black shadow, but a magic Sakura possessess. The magic of Matou is to bind others. But Sakura is originally from the Tohsaka family --- a shadow-user with an Origin of the imaginary element, Imaginary Numbers. Matou Sakura is able to embody the black shadow to that degree because she has both attibutes ---!
  19. [v] Kara no Kyoukai - Chapter 6: “Oblivion Recorder” Movies Q & A Pamphlets
    Q: What is Kurogiri Satsuki’s origin?

    Q: What is Kurogiri Satsuki’s origin? <Mafty>

    Nasu: Nostalgia.
    Takeuchi: You can’t return to the forest of cats.
    Nasu: Ah, good one. But if we’re bringing up Taniyama Hiroko, I’d have to recommend “elfin”.

    Q:玄霧皐月の起源は何?

    奈須: 望郷

  20. 20.0 20.1 20.2 20.3 20.4 20.5 20.6 20.7
    [v] Fate/complete material III: World Material - Theory of Magic - Magecraft: Family lineage of Magus, p.046

    Family lineage of Magus
    Great magic families

    Family name or Representative
    Attributes
    Explanation
    Tohsaka Conversion -
    Makiri Absorption -
    Einzbern Flow and transfer of power Magic attribute that Einzbern magi are skilled in. They are specialized at the transmutation and creation of materials, that is, alchemy, using this attribute, and are highly skilled in the production of homunculi. Illya often uses magic, using the attribute of transferring, to move the consciousness of others to something else.
    Edelfelt Conversion Family from Finland. Like Tohsaka, prefer jewels magic, which uses the attribute of conversion.
    Barthomeloi Almighty Old line even in the Magic Association. One of the families of the rulers, the Lords. Embodiments of perfectionism and aristrocracy.
    Milyonecalion Prosperity One of the top magi in the magic world, known also by the name "Giver of All Sealing Designations" (or other way around?). Details are unknown.
    Jewel Killer Halting One of the remarkable magi in history, affiliated with the Sea of Estray, the mysterious prototype of the Magic Association.
    Hermes Silis Atlasia Future Magus from one of the divisions of the Magic Association, the Atlas Institute, the association for the magi and alchemists of Egypt.
  21. [v] Lord El-Melloi II Case Files material - Encyclopedia: Adashino Hishiri [Person], p.096-097

    Adashino Hishiri [Person]
    The snake of the Faculty of Law. Her elemental affinity is Water. Her specialty is Poison.
    In this story, she was El-Melloi II’s first rival. If Heartless is his Moriarty, then she is his Irene Adler. Though the chance of developing a romantic relationship with someone was never there for El-Melloi II.
    In reality, much of her life was shaped by her desire for revenge against her father. Heading into the depths of the Spiritual Tomb of Albion on his own, he abandoned his ex-wife and son entirely out of nowhere upon his return. Giving birth to her through his second wife, he died a coward. In order to prove the worthlessness of her father, she joined the family of Norwich before slipping into the Faculty of Law, the easiest route for a magus with no pressure from their own bloodline.
    As a result, she coincidentally received information from the Faculty of Law’s Information Division, and became strangely obsessed with a certain Doctor Heartless. She began pursuing him, thinking there was a possibility he was her long lost brother, Adashino Kurou.
    If El-Melloi II had “a first rate sense of being a magus but a second rate skill,” then Adashino was “a magus of first rate skill, but no sense of being one.” Though her nature is closer to that of a Spellcaster, her place in the Faculty of Law which has given up pursuit of the Root fit her perfectly.
    Though not explicitly stated within the work, her glasses are Mystic Eye Killers.
    Just as her brother Heartless (Adashino Kurou) once possessed, she bears Mystic Eyes of Finding. In her investigations, the reason Hishiri was able to reach such precise results so quickly was because of those eyes. Of course within the Faculty of Law they were of great use, but they were also used to help find her brother.
    As a bit of a digression, she has been entertaining herself greatly with the arrival of the new, plump, and somewhat out of place member of the Faculty of Law.

    化野菱理【人名】
    法政科の蛇。属性は水。特性は毒。
    本作品における、エルメロイII世最初のライバル。ハートレスをモリアーティとすればアイリーン・アドラー。もっとも恋愛関係に落ちるような隙間はまったくエルメロイII世にないのだが。
    実のところ、彼女の人生のかなりの部分は父への復譬でできあがっていた。勝手に霊墓アルビオンへと潜り、こともあろうに前妻と息子を捨てて、生還した父。後妻に自分を産ませて、腑抜けのまま亡くなった父。そんな父のすべてがくだらないと証明するため、彼女はノーリッジの養子になって法政科へ潜り込むという、家系の後押しがない魔術師からすればこれ以上ない王道ルートを辿った。
    その結果として、偶然法政科・情報部門のデータから、ドクター・ハートレスという奇妙にひっかかりを覚える人物に目をつけることとなり、ひょっとして生き別れの兄=化野九郎なのではという仮説を立てて、彼を追うようになっていった。
    II世が「魔術師としての目的意識は一流だが能力は二流」なら、化野は「能力的には一流だが魔術師としての目的意識はほぼ皆無」なキャラ。本質的にはむしろ魔術使いに近しいのだが、根源を目指そうとしない法政科は、彼女にとって良い居場所だった。
    作中記述されなかったが、かけている眼鏡は魔眼殺し。
    ハートレス―――兄である化野九郎がかつて持っていたのと同じ、失せ物探しの能力を持つ魔眼を保持している。事件において、菱理が的確なポイントに早期到着しているのは、おおよそこの魔眼のためだ。もちろん法政科で手柄を立てるにも大いに役立っているし、兄を探すのにも活用していた。
    余談だが、少し前から、あまり法政科の似合わないむっちりした後輩が入ってきて、実に楽しくちょっかいをかけているとか。

  22. [v] Lord El-Melloi II Case Files material - Encyclopedia: Inorai Valueleta Atroholm [Person], p.098-099

    Inorai Valueleta Atroholm [Person]
    Aozaki Touko’s teacher. Head of one of the Three Great Aristocratic Families, Valueleta. Lord of the Faculty of Creation, she was a Brand, a magus of the highest practical rank.
    As that consequently places her as the teacher of Araya Souren and a certain other individual, more care was taken in writing her for Case Files than any other character. That being said, when asked about her general image, the response that came back was. “Got it. I’ll leave it all up to you, Mr. Sanda.” The insane image Type Moon had garnered up to that point had just been reinforced. One could say that was the point the author came to terms with the fact that Case Files was going to be accelerated as a whole.
    She possesses a triple affinity for Earth, Water, and Wind. Her specialty is Sympathetic Magecraft. Though she only showed a brief look at her abilities in the series, she is especially skilled with magecraft using sand, and the small bag she carries around with her at all times can spill out an immeasurable amount of it. Within the series, Touko says something along the lines of “Please spare me one of your pictures at least.” That is because she knows full well what fate awaits those who are drawn in her sand pictures.



    In a manner of speaking, she is the idealized image of a magus. She navigates the political sphere as easily as she breathes, and progresses her research in magecraft as easily as she walks. The fact she strongly supported the Sealing Designation of her favorite pupil Touko is a simple manifestation of that nature. Thinking there were issues of greater importance that took precedence, such a conclusion was only natural for her, and so she didn’t hesitate for a moment in her decision. Feeling no sense of contradiction or conflict in her own character, she is like a mountain ascetic still entrenched in the ways of the world, a perfect and powerful woman.
    Personifying the concept that what the people of any given age loved was to be considered art, unlike many magi of her advanced age, she thoroughly enjoys brand new technologies, like her iPod and her personal computer. Though she as an air of approachability to anyone regardless of their relative standings, her total lack of any pretense has the terrifying effect of feeling like she can see through you right down to your very core.
    By nature, such pretense and complexity is necessary for humans.
    These are inventions created by humans so that society can move along unhindered, after all.
    For a member of one of the Three Great Aristocratic Families, removing that necessary element from everything is a suitable kind of monstrosity, don’t you think?
    Additionally, her name was given by Nasu Kinoko.
    As someone in a position of such enormous power in the Clock Tower, like putting the eyes in a Buddha, the author begged Nasu to be the one to name her.

    イノライ・バリュエレータ・アトロホルム【人名】
    蒼崎橙子の師。三大貴族バリュエレータの当主。創造科の君主にして、事実上の最高位・色位の魔術師。
    ひいては荒耶宗蓮や某リピートな魔術師の師にもなることから、おそらく事件簿執筆で最も構築に気を遣ったキャラ。というか、おおよそのイメージを伝えたところ、「分かった。三田さん好きに書いていいよ」と言われて、イカレてるなタイプムーンとの印象をさらに強くした。事件簿全体にアクセルが入ったのは、あそこで覚悟が決まったからと言ってもいい。
    地と水と風の三重属性。魔術の特性は類感。本編ではちょっとした小技にとどまったが、砂を使った魔術を得意としており、常に携帯している小袋からは無量とも思えるほどの砂を吐き出す。作中蒼崎橙子の「先生の絵だけはご勘弁を」というセリフがあるが、これは彼女の砂絵に描かれた者がどういう運命を辿るか、よく知っていたから。



    ある意味で、魔術師にとっての理想像。彼女は呼吸するように政治を行い、散歩するように魔術を研究しつづける。当時愛弟子であった橙子を封印指定として強く推薦したのも、そうした行為の一環に過ぎない。優先順位が上の事項だと考えて、それが理の当然であると思ったならば、彼女は欠片も躊躇しないからだ。そういう自分について矛盾も葛藤も感じないのだから、俗世にありながら仙人のごとく完成した女傑である。
    その時代の人々に愛されるものこそが芸術という創造科の思想を体現し、老齢の魔術師には珍しく、iPodやパソコンなど最新技術を大いに楽しむ。立場にかかわらず話しやすいようにも思えるが、逆を言えば、あらゆる体裁を剥いで、本質を見極めてくる恐ろしい相手である。
    本来、人間には体裁も葛藤も必要。
    これらは社会を円滑に営むため、人間がつくりだした発明だからだ。
    そうした要素を取り除いてしまった彼女は、三大貴族にふさわしい怪物といえるだろう。
    なお、命名は奈須きのこ。
    時計塔の重要なポジションであるため、仏に目を入れるように、彼女の命名だけはどうしてもお願いしたいと頼んだのであった。

  23. [v] Lord El-Melloi II Case Files material - Encyclopedia: Svin Glascheit [Person], p.103

    Svin Glascheit [Person]
    One half of the El-Melloi Classroom’s legendary duo.
    His elemental affinity is Fire, but it’s been somewhat changed. His specialty in magecraft is Regression.
    Many believed that if it were not for Flat, he would be an entirely ordinary person, but with Gray’s arrival that illusion was put to rest. The incident that made the El-Melloi Classroom aware that their title of legendary pair extended to their weirdness was one month before the Adra incident.
    Magecraft that borrows the abilities of animals exists all over the world, but the Glascheit family’s strain of magecraft is rather eccentric. It functions not by drawing out a powerful bestial nature, but by transforming oneself wholesale into an animal. Nerves, muscles, bones, and even the cerebrum are rebuilt in a process rivaling the theoretically extinct werewolves.
    Speaking from the conclusion, rather than a magus, it would be more accurate to describe Svin Glascheit as a vessel for magecraft. That was why he became so captivated by Gray, who was similarly created to be a vessel for a past hero.
    This is, in a certain sense, similar to Karabo, who was constantly being overtaken by the memories of others due to his Mystic Eyes. Having managed to overcome this unique facet of his nature, if Svin had come to meet Karabo at some point, perhaps he could have given him some advice.
    Within the story, Svin acquired the rank of Pride. This is not just an acknowledgement of his personal abilities, but Svin himself, who was the crystallization of the Glascheit family’s research, was also taken into consideration. On top of that, having achieved the rank in his teens is a feat rarely seen in the Clock Tower, so it was understandable for El-Melloi II to be struck by such deep feelings on that occasion.

    スヴィン・グラシュエート【人名】
    エルメロイ教室の双璧の片割れ。
    属性は火だが、やや変質。魔術の特性は回帰。フラットさえいなければまともなのに、と以前は思われていたが、グレイがやってきたことによって、その幻想は失墜。やはり双璧は変態度においても双璧であった、とエルメロイ教室のみんなに実感させた事件が起きたのは、剥離城アドラの一ヶ月前である。
    何らかの形で獣の能力を借り受ける魔術は世界中に存在するが、グラシュエート家のそれはいっそ偏執的と言っても差し支えないものだった。獣の優れた形質を引用する―――というのではなく、自らをまるごと獣へと変容させてしまう魔術。神経も筋肉も骨格も、大脳すらつくりかえてしまうその魔術は、もはやほぼ絶滅したはずの人狼にすら匹敵する。
    結論から言えば、スヴィン・グラシュエートは魔術師というより、魔術そのものの器といった方が正しい。だからこそ、自分と同じように、過去の英雄の器としてつくられたグレイに惹かれたのであった。
    これはある意味、魔眼によって、常に他人の記憶に乗っ取られ続けるカラボーと同質の葛藤である。特異な才能を持ち、この性質を乗りこなしていたスヴィンなら、もしもカラボーと出会っていれば、何らかのアドバイスができたかもしれない。
    作中にて、第三階位・典位に至っているが、これは単に彼個人の能力が認められただけではなく、グラシュエートの家系と、その研究の結晶である彼の身体が加味されたものである。その上で十代での典位は滅多にあるものではなく、II世がようやくここに……と感慨にふけったのも当然のことだろう。

  24. Fate/stay night Fate Route Day 7
Community content is available under CC-BY-SA unless otherwise noted.