Magecraft[Note 1] (魔術, Majutsu?) is the artificial reenactment of Mystery, which is ordinarily possible only by inhuman beings.[1][2]

It is the ability to bring about what is possible through science with supernatural means; although the process is considered a miracle, the result is not. The limits of Magecraft have changed with time, as science evolved and Magic from the past became possible through science.

There exists no impossibility for modern Magecraft within the rules of the world and limits of human intellect; there are limitations, however, where it only appears that something is possible. Because Magecraft acts as the reenactment of preexisting phenomena, it is impossible to use it to create new Mysteries; even with an infinite amount of research, there exists a "wall" preventing human wisdom from doing so in the current era. The realm past this "wall" is known as Magic.

Modern Magecraft is inferior to that from the Age of Gods in terms of magnitude because magi from that era had acquired their magical energy from the Root directly. The difference between modern and traditional Magecraft is explainable by the difference in civilizations - while the civilization of the Age of Gods existed side-by-side with the truth, the civilization of the Age of Man exists in order to search for the truth.


Being originally magic, magecraft draws upon a predetermined power from the Root. However, because that amount of power is fixed, the more people draw from it at the same time, the more Magecraft’s capacities become mundane. In short, the greater is the collective number of magi, the weaker their individual power.

If it is believed that the subject of a Mystery "exists," the World permits its existence. Definite affirmation of said belief is not required. For example, even though the majority of modern humans reject the existence of ghosts, modern science cannot outright demonstrate that they do not exist, and, thus, within the unconscious, there lurks the vague suspicion that "they might indeed exist." This sort of "suspicion" falls under the category of "faith." "Ignorance" is the force that opposes "faith." If the existence of ghosts is itself utterly unknown, faith cannot foment.

The main aim of the Magi’s academia is to make the impossible possible. If something cannot be achieved with modern magecraft, the magi research and develop their arts just for the sake of changing that. Powerful sorceries like greater magecraft and Greater Rituals are ultimately challenges in order to reach the goal called Magic. After a certain point of development, differences between power and even between Magic and magecraft start to lose their importance in practical terms. Battles between two great Magi will not be decided by their power, but by who possesses the system whose rules has the fewer tiers. It is not the power behind them, but the concepts they work under.

Although magecraft has died out as of the 2030s in the Fate/EXTRA world, wizards are able to utilize Code Casts both in the virtual world and real world. They also possess Magic Crests.[3]

Magecraft is that "which governs the skills of past humans that science cannot explain" and science is that "which gathers the technology of future humanity that sorcery cannot reach." The two disciplines are absolutely incompatible with each other, but they are similar in a single respect. The pursuers of each practice seek continued prosperity, protecting the future of humanity.[4]

Equivalent Exchange[]

Equivalent Exchange (等価交換, Tōka Kōkan?) – The primary rule of magecraft.[5]

At its core, magecraft is merely the manifestation of things that already exist or occur in reality, albeit with a slight disregard for time and materials required. Phenomena not of this universe are impossible to reproduce. In order to create something, either another object must be given as a price, or an existing object is modified.[6] The base of all magecraft is the use of magical energy to produce something that either already exists or can exist. That which falls into the Phantasm category, something made entirely out of images and might not even exist naturally anymore, will eventually be wiped out by the world for being in conflict with this rule.[7]

Shirou Emiya is able to bypass this rule to some extent when it comes to his Projections, since everything that he Traces is actually being pulled out of his own internal world by the power of his Reality Marble.[8]

It is also standard amongst Magi to make up for every deed, item or piece of information given to them with repayment of equal value.[9]

Thaumaturgical System[]

Main article: List of Magic Spells

Thaumaturgical System (魔術系統, Majutsu Keitō?) is the general term used to refer to the several modern schools of Magecraft such as Astrology, Kabbalah, Alchemy, and Shinsendou. Divergences can be found among different schools, but the fundamental basis is “to convert Magical Energy inside the user’s body to transform the external world”. The practitioner acts in accord with the system that each school operates under to execute a pre-built program. That “program” is a set of universal rules that interfere with nature once they are enforced. The power that enforces those rules is the magical energy of the magus and the command to do it is made through his Circuits. The greater the interference, the greater will be the amount of magical energy consumed.

Known Thaumaturgical Schools[]

  • The Taiji (太極, Taikyoku?) is a philosophy originated in ancient China, a graphical representation of the Yin-Yang theory. Those who practice Western magecraft are incompatible with Chinese philosophies.[12]
  • Alchemy – A school that focuses its studies around the flow of matter, most alchemists research on conversion of matter, but those of Atlas delve in the conversion of phenomena.
  • Kabbalah, the Hebrew word for "Receiving", is a major Thaumaturgical School from the Middle East and Europe, centered mainly around deciphering hidden codes in holy scriptures. Its name was coined by Solomon ibn Gabirol (Avicebron) in the world of Type Moon, however, that is not true for real history. Solomon uses the book of Yetzirah for the creation of golems. Aoko Aozaki uses one of Kabbalah's ancient branches, the Notarikon. Other branches include the Temurah and Gematria, the latter which was the basis for the Numerology of Michael Roa Valdamjong. The Tree of Life also makes several appearances in Fate/Grand Order.

Thaumaturgical Foundation[]

A Thaumaturgical Foundation (魔術基盤, Majutsu Kiban?), also known as a Greater Magic Formula (大魔術式, Dai Majutsu Shiki?),[13] is a cluster of Magic Formulae (魔術式, Majutsu Shiki?), each of which runs a Magecraft (program) written within it when a Magus connects his Magic Circuits to it and sends Magical Energy and commands.[14] Each school forms their own "engraving" the basis of its Thaumaturgical Theory (魔術理論, Majutsu Riron?) into the World[15] and the further its member is away from his Foundation, the weaker the effect of his Magecrafts becomes.[16] It is not uncommon for a Foundation weak in faith to not work properly when used outside its place of origin.[15]

The Foundations are seen by ordinary people as scholarship or religion[14] and the Church's Teachings and Holy Words (神の教え、聖言, Kami no Oshie, Seigen?) is the Thaumaturgical Theory whose Foundation is the most widespread with the greatest number of believers and effective area in the World making Holy Sacraments possible.[15] Black Magic's one is also spread globally,[17] though Icecolle clan lost their power once they moved from western Europe to Siberia running away from witch-hunting.[18]

Note that the case is different with Magic Foundations that are not academia or religions but rather are passed down through personal orally transmitted teachings, the limited inheritance in clans, etc. As long as the rules of those foundations are met, it is possible to exhibit the same basic effect no matter where one is in the world.[16] Some magi use Magic Formulae not included within any Foundation.[19]


Main article: Incantations

Spellcasting (呪文詠唱, Jumon Eishō?) is the first step to activate magecrafts of an established school followed by a strict set of protocol. When compared to the application process of a document, the act of application, acceptance, review, and issuance, spellcasting is the application step of magecraft.

It is mostly a convention when utilizing magecraft with a broad Foundation, but it has potent self-suggestive powers for those who practice their own style of magecraft. As the Magic Circuits that shape magecraft already exist inside a magus' body, incantations are the "personal adage" that help the magi transform themselves, a method to efficiently activate and mobilize the Magic Circuits.

It is not a method used to speak to the World, but to oneself. Different magi will utilize different incantations even for the same spell due to their distinct natures. Spells that speak to the World, classified as Grand Spells or Grand Rituals, and not to the individual are impossible for an individual to use under normal circumstances.[20]


Main article: Element

The Five Great Elements are the basic substances that shape the world. The combination of them changes depending on the teachings of Magecraft schools: Fire, Water, Earth, Wind and Void (Ether) or Water, Fire, Earth, Wood and Metal. A magus normally is good at manipulating at least one. Some magi have more than one Elemental Affinity; those who have all of Five Great Elements as their Elemental Affinities are given the title of Average One: Wielder of Five Great Elements (五大元素使い(アベレージ・ワン), Godai Genso Tsukai(Aberēji Wan)?) and highly valued by the Mage’s Association. Usually said individuals try to master spells that make use of more than one Element at the same time (e.g. "liquid manipulation" through the use of Water and Wind Elements). On the other hand, there are cases of those who can manipulate Elements that are completely different from any of the ones specified above. Within the Mage’s Association, individuals like these tend to be from either very selective houses or not be part of the Association at all.

To identify which of Five Great Elements their Elemental Affinity is, magi use the process Consecration (聖別, Seibetsu?) composed of the use of sage, tarot cards and personality tests. Fire is called normal and Wind is said to be noble. Though methods to change one’s Elemental Affinity exist, they are very painful and dangerous.

Thaumaturgical Attribute[]

Thaumaturgical Attribute (魔術特性, Majutsu Tokusei?), also called Sorcery Trait, is one of the components that determines magecraft's effectiveness. Attributes add meaning to elemental magecraft and expand its versatility. There are multiple types, such as Reinforcement, Projection and Conversion. Generally, each magus' lineage is specialized in a certain Attribute. This is dependent on generations of research, and the types of mysteries engraved in the Magic Crest. Thus, family attributes cannot be changed in the short term. Besides it, a Magus can acquire another and first-rate magi tend to possess multiple Attributes.[21]

Known Thaumaturgical Attributes by characters and clans
Attributes Family name or Representative Explanation
Absorption Makiri The magical Attribute passed down through the Matou line. A characteristic of absorption magic is that it has absolute effects on the body. Absorption can be used to bind and control others. A possible reason why The Matou line can safely take in outsiders as their heirs[22]
Almighty Barthomeloi[22] -
Change Heine Istari[23] -
Conversion Edelfelt, Tohsaka Edelfelt and Tohsaka magi use this Attribute to store their own Magical Energy in jewels, and can draw it out to use magic when needed.[22]
Connecting to something impossible Darius Ainsworth[24] -
Counteraction Waver Velvet[25] -
Flow and transfer of power Einzbern Magic Attribute that Einzbern magi are skilled in. They are specialized at the transmutation and creation of materials, that is, alchemy, using this Attribute, and are highly skilled in the production of homunculi. Illya often uses magic, using the Attribute of transferring, to move the consciousness of others to something else.[22]
Future Hermes Silis Atlasia[22] -
Halting Jewel Killer[22] -
God's Holder (aka Tradition Carrier) Fraga A special quality found in the old blood of this family, remains of a mystery of the Age of Gods in the form of a virus. Not an hereditary trait carried in the genes, but rather a pathogen that has been transmitted throughout the generations. Allows the recreation and use of the Noble Phantasm Fragarach.[26]
Imaginary Numbers Sakura Matou An Attribute specializing in dealing with spirits.[27]
Opening wounds Kirei Kotomine The Attribute that enables Kirei's proficiency as a Spiritual doctor.[28]
Poison Hishiri Adashino[29] -
Prosperity Milyonecalion[22] -
Regression Svin Glascheit[30] -
Reinforcement Rin Tohsaka, Shirou Emiya[21] -
Sisters Edelfelt It makes possible for their two heirs to succeed their lineage and Magic Crest. The Edelfelts are called "The Scale" because of this Attribute.[31]
Sympathy Inorai Valualeta Atroholm Her specialty is Sympathetic Magecraft.[32]
Wish-granting Illyasviel von Einzbern It enable its user to recreate miracles by only emitting Magical Energy and without knowing how to perform them. Still bound to the limitations of the Magic Circuits. Illya has this Attribute because she was born as a Lesser Grail.[33]
Unnamed "inheritor" sorcery trait Shinji's mother Shinji mentions that she was a Carrier (キャリアー?) of some sort.[34] The trait was nothing special like the God's Holder Carriers, so Zouken simply referred to her as "the daughter of 'a random third-rate magus'."[35]


Origin (起源, Kigen?) is the starting point that defines one's existence and directs one's actions throughout life. It is the driving force that comes from within the Root that has managed to stream out of the Source and take on material form. The form it can take on at times is that of a human being, and all humans match their actions to be in harmony with the driving force that originated them from the moment they enter into the world.

These actions are more along the lines of an inherent compulsion that could be called a person's instinct rather than a conscious decision. If a person becomes awakened to their Origin, it becomes nearly impossible to stray from their Origin if it's even possible in the first place. It becomes an impulsive behavior one would follow as though it were an absolute order. The Ryougi Family is able to awaken the Origin of newborns, and Souren Araya is capable of awakening one to their Origin after receiving consent from the person beforehand. Araya claims that death and Origins are related, and his various experiments on death are used to further his knowledge on them.[36]

Under the system of Magecraft, Origins are used to describe precise details about a magus, while Elemental Affinity indicates one’s general alignment.[14] Magi with an Origin that is strongly expressed outwardly are sometimes removed from the normal alignments and there are times that the origin itself becomes the alignment. Most of those magi exhibit their talents as extreme specialists, allowing them to potentially reach higher grounds than normal magi. Even those without an Elemental Affinity are sometimes still capable of casting spells simply by following their Origin. It's possible for them to overcome great obstacles such as a lack of Circuits or a lack of talent for Magecraft altogether. Shirou Emiya's origin is "Sword" and his alignment as a Magus is also "Sword". He is unable to use magic of the five great elements with precision because he doesn't have any of them as an alignment, but it does allow for the manifestation of "Unlimited Blade Works."[37]

Origins by characters:


Noble Colors[]

Noble Colors System is a special classification system of the Mage's Association used to grade special abilities such as Mystic Eyes. The term "Noble Colors" is used to refer to special and innate things where the workings of the Magic Circuit are close to the movements of a celestial body (normally they're closer to the movements of the crust), and is innate and special.[37] In practice, however, it relates mostly with Mystic Eyes. Powerful eyes shine Gold, while those with powers that reaches the realm of gods have a multi-colored glow, such as the case of Jewel and Rainbow. Jewel-ranked Eyes are exclusively possessed by Holy Spirits and Magical Beasts from the Age of Gods.

Known Noble Colored Mystic Eyes


Resistance (抗魔力, Kō Maryoku?), a power inherent to anyone with Magic Circuits, the capacity to resist spells which aim to control the target by the spiritual medium (those along the lines of sleep, paralysis and coercion). By circulating magical energy inside one's Circuits, one can reject outside magical energy that tries to invade his/her self. Therefore, it is possible to disrupt a spell before it can complete itself. A very efficient form of defense, it makes it difficult to affect even lesser magi. Also, those who are not Magi but still possess Magic Circuits may unconsciously protect themselves like this. Because of it, most magi use spells capable of physical interference rather than just spiritual ones.

However, what is being rejected is the magical energy, the spell itself is not nullified. A spell that has already been completed and is manifesting its effects cannot be cancelled like this. Caster, however, is an exception. She can disrupt even completed spells due to her absurd amount of magical energy and because the structure of modern Magecraft’s spells are far inferior to those of her time.

Breathing and Walking[]

Breathing and Walking (呼吸・歩法, Kokyū Hohō?) is a key concept in Magecraft and Martial Arts. Though mainly affecting one’s physical fitness, it also plays a role in the strength of nature interference. The absorption of outer energy (breath of life) to connect your inner world to the outer world. The acts of inspiring, expiring and everything in between are part of a process that allows one to take in or release the gods. The Magi use incantation spells to cause a specific phenomenon to occur, but those whose breathing, movement, body and very existence can cause nature interference are beyond that. An example would be the Shinto practice of banishing evil spirits and other unnatural forces just by clapping. However, this particular skill is something that takes a lifetime to learn.

Not valued by Western magi, but among the teachings of the east, the techniques of breathing and walking are high-level secrets that can’t just be imitated or easily learned. Therefore, Eastern schools always search for at least one individual capable of mastering them in a generation.

Sometimes however, there are those who are simply born with the “proper way of breathing and walking”. As a result, their own body acts as one pure, natural Circuit. Those humans can reproduce greater mysteries than the magi without knowing anything about magecraft. When found while still in their childhood, they are treated as holy children or prodigies and usually taken in by those who follow the supernatural path. Still, there are cases of those who grow up without learning about their true nature.

Souichirou Kuzuki's martial arts training gave him some proficiency in this skill, although it is nothing near the level of Magecraft. Shirou Emiya's daily Magecraft training involves breathing exercises and during the fight with Gilgamesh he tried to bring his breathing pace down to normal conditions.

Regional variants[]

This article has covered the type of magecraft used by the Mage's Association, which is the most widely-used type in the world and the one that has been explored in the most detail in Type-Moon works. However it is not the only method of using magecraft, and other organizations in other parts of the world have their own methods separate from the Association.

Philosophy Magecraft[]

Philosophy Magecraft (思想魔術, also translated as "Thought Magecraft" and "Ideological Magecraft"?) is the form of magecraft practiced across mainland continental Asia, from China to the Middle East,[45] and is just as wide and varied as Western magecraft.[46] The only things Philosophy Magecraft has in common with Western Clock Tower-type magecraft is the fundamentals and the use of Magic Circuits.[47] It is heavily influenced by TaoismWP.

Instead of Magic Crests, it uses Philosophy Keys (思想鍵紋?), key-shaped crests on the skin.[46] Philosophy Keys are passed down from master to student, and inheriting one is like shouldering a part of the world.[45]

Philosophy Magecraft uses the Philosophy Foundation, which is essentially a simulation of an artificial Root. It was created by the Ten Officials of the Summit Court, Xian from the Age of Gods. It took all of them working together as a group to build and is not replicable in modern times. Instead of connecting to the Root using the gods as a relay, as magecraft was done by civilizations in the Age of Gods, the Xians created their magecraft system by building a Supergiant Mystic Code that is fused with the planet. That is the Philosophy Foundation.[48]

Most magecraft in the West is activated through the foundations carved in the leylines and the spell's formula. But for mages using Philosophy Magecraft, what makes the magecraft work is the spell's formula and the Philosophy Foundation that they constructed and now share and maintain among themselves. It's like a library membership. The restrictions on their formulas and Philosophy Keys changes what books they can borrow, but everyone is still using the same Philosophy Foundation.[48] There are also the Privileged Domains within the Philosophy Foundation, which can only be accessed by special Philosophy Keys, such as the Key of Taigong Wang who is from the 1000s BC.[49] Philosophy Keys leading back to the founders enable access to the Priviliged Domains.[45]

The Spiral Manor in China is an organization of Philosophy Magecraft users. Their Philosophy Magecraft is fundamentally incompatible with the Western magecraft of the Clock Tower, and the two have a feigned nonaggression pact.[50]

Traditional Japanese Magecraft[]

Traditional Japanese magecraft is similar to how magecraft was performed in the Age of Gods, by connecting to the power of a god. In the modern day Japanese magi connect to fragments of gods called Divine Bodies, which are fully-formed organs of gods. There are only eight known Divine Bodies in Japan, and in order to keep their Mystery from fading the eight groups that hold them have different ways to keep them safe and keep their Mystery from declining. For example, the Yakou store their Divine Body inside of a human being known as a Black Chest (黒櫃, Kurohitsu?).[51] Because the Age of Gods lasted longer in island nations, Japan was able to retain shards of gods into modern times, the Divine Bodies.[48]

Japanese magecraft uses kashiwade to call on the powers of kami,[46] and kagura masks to perform rites. Japanese gods are notoriously fond of the arts, festivals, and games, so people have all sorts of rites they perform when they need the gods to visit, give blessings, or quell their rages.[52]

Japanese magecraft is also influenced by mainland Asia's Philosophy Magecraft. As the Philosophy Foundation is like a library that all practitioners of Philosophy Magecraft can use, Japanese magi imported that idea and came to share their gods among each other.[48]

Arcueid Brunestud is vulnerable to this type of magecraft.[53]

Apache Shamanism[]

The ApacheWP are Native Americans from the area that is now the southwestern United States. Their magecraft, Shamanism (シャーマニズム, Shāmanizumu?), uses dialogue with Spirits to form contracts and borrow their power.[54]



  1. The term has been translated in different ways through different fan translations: thaumaturgy, magic (can be confused with Magic), sorcery, etc


  1. [v] Kara no Kyoukai Special Pamphlet - Encyclopedia: Magecraft [Others], p.038-039 [T]

    Magecraft [Others]
    A general term representing activities that artificially re-enact Mysteries/Miracles.
    Although there were some differences depending on traditions and schools, the basic principle was still "the transformation of the magical energy that exists within the practitioner or the environment".
    The practitioner would issue Commands according to the Foundation (System) of his school, and this would cause the execution of a predetermined Program.
    Magical energy was the electrical current required to deliver the command.
    Although magecraft gave the impression of omnipotence, it fundamentally produced Mystery through the principle of equivalent exchange.
    It was possible to transform one thing into another, but it was impossible to produce something from nothing.
    However, the essence of magecraft as a discipline was to challenge that "Nothingness", and endeavor towards the impossible. Large-scale spells such as the so-called Grand Sorceries, Grand Rituals were really purposeless if not for attempting to reach " " (Kara) or True Magic.
    Kara no Kyoukai was a story of one magus' attempt at challenging "Nothingness".

    が、その『無』、あり得ない事に挑むことが魔術という学問の本質である。大魔術、大儀式と呼ばれる大掛かりな魔術は「 」、魔法に至る為の挑戦に他ならない。

  2. [v] Melty Blood Act Cadenza PS2 Manual - Dictionary: Magecraft [Term], p.049

    Magecraft [Term]
    A general term for the act of artificially reenacting mysteries and miracles.
    Although each school has its individual differences, it is basically a mechanism for using the magical energy in the practitioner's body or the outside world, in order to reenact a predetermined phenomenon. The practitioner sends an order (command) to the foundation (system) controlled by their school, and a pre-made function (program) is executed. The "electrical current" needed to send that command and execute the program is magical energy.
    Though sorcery may seem almighty, it is basically the bringing about of mysteries by means of equivalent exchange. Accordingly, sorceries powerful enough to interfere with Nature will obviously require enough magical energy (mana) to fill Nature just to execute them.
    There is a limit to the sorceries that can be executed using an individual's magical energy alone.


  3. Fate/EXTRA Blossom Return 3
  4. Fate/Grand Order official website - Story
  5. Fate/stay night - Unlimited Blade Works route - Good End: Sunny Day
  6. Mahoutsukai no Yoru - Chapter 4: "Her Name is Blue"
  7. Fate/stay night - Fate route - Day 12: Interval Level4 - Scene 08
  8. Fate/stay night - Fate route - Day 9: NEO - Sequel / Blood Temple / Attack / Sparks
  9. Fate/stay night - Heaven's Feel route - Day 5: omen - About Sakura

    Rin: "Well, what should I take? Equivalent exchange is standard for magi."
    [Shirou] Damn… I think my father said something like that as well.

  10. [v] Tsukihime Dokuhon PlusPeriod - TSUKIHIME Dictionary: Magecraft [Term], p.188

    Magecraft [Term]
    A general term for the act of artificially reenacting mysteries and miracles.
    Although each school has its individual differences, it is basically a mechanism for using the magical energy in the practitioner's body or the outside world, in order to reenact a predetermined phenomenon. The practitioner sends an order (command) to the foundation (system) controlled by their school, and a pre-made function (program) is executed.
    The "electrical current" needed to send that command and execute the program is magical energy.
    Though sorcery may seem almighty, it is basically the bringing about of mysteries by means of equivalent exchange. Accordingly, sorceries powerful enough to interfere with Nature will obviously require enough magical energy (mana) to fill Nature just to execute them.
    There is a limit to the sorceries that can be executed using an individual's magical energy alone.
    Also, sorceries that affect other people's minds and change the course of their thoughts require no physical compensation, but the practitioner will inevitably find their own thoughts being pulled in that altered direction as well. As the saying goes, before you embark on a journey of revenge, dig two graves. Because the study of curses is looked down upon as unscholarly by the Association, they have fallen far behind the Middle East in that particular field.


  11. [v] Fate/Side Material - Encyclopedia: Magecraft [Magecraft], p.073 [T]

    Magecraft [Magecraft]
    A general term for the act of artificially reenacting mysteries and miracles.
    Although each school has its individual differences, it is basically a mechanism for using the magical energy in the practitioner's body or the outside world, in order to reenact a predetermined phenomenon.
    The practitioner sends an order (command) to the foundation (system) controlled by their school, and a pre-made function (program) is executed.
    The "electrical current" needed to send that command and execute the program is magical energy.
    Though magecraft may seem almighty, it is basically the bringing about of mysteries by means of equivalent exchange.
    Even the exceptionally talented Rin, in exchange for her versatile sorcery trait, will find herself afflicted by a chronic lack of money her entire life.
    Also, sorceries that affect other people's minds and change the course of their thoughts require no physical compensation, but the practitioner will inevitably find their own thoughts being pulled in that altered direction as well. As the saying goes, before you embark on a journey of revenge, dig two graves.
    Because the study of curses is looked down upon as unscholarly by the Association, they have fallen far behind the Middle East in that particular field.


  12. [v] Kara no Kyoukai Special Pamphlet - Encyclopedia: Taiji [Others], p.035 [T]

    Taiji [Others]
    A philosophy originated in ancient China, a graphical representation of the Yin-Yang theory.
    It attempts to capture the essence of everything on a conceptual level: those that are active are defined as Yang (white), and the opposite are defined as Yin (black).
    The Taiji symbolizes opposing concepts such as day and night, light and darkness, male and female. At the same time, you may also call it a condensed version of the ever-changing, dynamic World.
    Furthermore, there is a dot of Yin in Yang, and conversely a dot of Yang in Yin. This indicates that the distinction between Yin and Yang is not absolute. There is darkness even in light.
    Taiji is the "one" at the beginning, the Yin and Yang that divide the "one" are called Liangyi (Ryougi).
    As an aside, the magi in this story were all practitioners of Western magecraft who were incompatible with Chinese philosophies.

    余談ではあるが、本編における魔術師たちは中国の思想とは相容《あいい 》れない西洋魔術の術師である。

  13. [v] Kara no Kyoukai Special Pamphlet - Encyclopedia: Magic Circuits [Others], p.039 [T]

    Magic Circuits [Others]
    The pseudo-nerves existing in the body of a magus.
    They are the paths that convert life force into magical energy, as well as the paths which connect to the foundations underlying Grand Rituals.
    The number of Magic Circuits is determined at birth. Mage lineages will resort to any means to alter themselves in hope of giving their descendants just one more Circuit.
    This is why magi from older lineages are more powerful.
    In terms of the number of Magic Circuits, and the quality of the lineage, Cornelius Alba is undoubtedly a first rate magus.
    In fact, neither Aozaki Touko nor Araya Souren have many Magic Circuits. Touko has about 20, Araya about 30.
    Still, the two are considered geniuses: Touko has talents that are independent of her lineage. Araya's overwhelming power is probably a result of the anguish that he ceaselessly accumulated through the ages.


  14. 14.0 14.1 14.2
    [v] Fate/complete material III: World Material - Theory of Magic - Magecraft, p.040

    Keywords to learn about Thaumaturgy
    Determines the orientation of the magic that the magus is skilled in

    One of the factors determining the effect of one's magic. There are multiple genres like reinforcement and projection.

    •Magic foundation
    System engraved in the world in advance, which renders magic usable. Takes the form of academia and religion.

    The orientation at the time that an event occurred.
    The origin is what defines the existence as an existence. In magery, it also is used under the meaning of alignment.

    •Magic formula
    Something included in a magic foundation and in which the function of magic is recorded.
    The magus sends a command to the magic formula, puts magic power into it, and thereby activates the function of magic incorporated into the formula in advance.


  15. 15.0 15.1 15.2
    [v] Fate/side material - Encyclopedia: Baptismal Chant [Magecraft], p.065

    Baptismal Chant [Magecraft]
    The only miracle allowed to be practiced by the Holy Church.
    It was a simple ritual that sublimed lost souls through the Lord's teaching, and returned them to the appropriate "Throne".
    The Foundations of each mage school's arcane principles were carved onto the World. Spells were activated by taking control of the Rules and System (through the Foundation).
    Spells with a feeble belief system and small Foundation were often weak, and could not function in foreign lands.
    Amongst faith-based spells, the one with the broadest Foundation was the Church's teaching of God, i.e. Words of God.
    Its ability to interfere with physical objects was weak, but its ability to interfere with spiritual entities was great.
    The teachings of the Church were widespread, because this miracle that "speaks to the soul" had mended the hearts of many.

    物理的な干渉力は微弱だが、霊体に対する干渉力は 絶大なものがある。

  16. 16.0 16.1
    [v] Fate/complete material III: World Material - Theory of Magic - Magecraft: Land and Thaumaturgy, p.043

    Land and Thaumaturgy
    To use magic, what is necessary is a sequence in which a magus, once establishing contact with a magic foundation engraved in the world, sends a command to the magic foundation and executes a premade function. At this time, the fuel used for executing the function is magic energy, and the magus will have to send the command at the same time as the magic energy.

    Magic foundations are magic theories that magus schools have engraved in the world, and magic is started up in accordance with those rules and systems. For example, the magic theory with the largest foundation is the “Teaching of the Lord” of the Church. Magic foundations engraved in the form of academia and religions fuse intimately with the veins of the land, and the magus using that magic foundation can perform magic anywhere in the world. However, if the magus leaves the land where his magic foundation was engraved in, he loses the backup of his land, and the force is certain to deteriorate.

    Note that the case is different with magic foundations that are not academia or religions but rather are passed down through personal orally transmitted teachings, the limited inheritance in clans, etc. As long as the rules of those foundations are met, it is possible to exhibit the same basic effect no matter where one is in the world.

    Matou Zouken
    The Makiri line moved from their homeland to Fuyuki and fell. For a magus to leave their land carries the meaning of departing from their own magic foundation and is extremely risky.

  17. [v] TYPE-MOON Fes. Official Pamphlet 10th Anniversary Q & A Booklet:

    Q: In Overlooking View, Touko mentioned "even I can't fly without a broom", please tell us about the details of the magecraft involved in flying with a broom.

    Q: In Overlooking View, Touko mentioned "even I can't fly without a broom", please tell us about the details of the magecraft involved in flying with a broom.

    A: Basically it is a transportation method involving using magical energy as fuel. Within it, there is the Jet Method, which achieves maximum air speed transiently. There is also the low-cost Ether Sail method. The current new method of transportation involves planting a magical anchor at the destination, and the magus will be pulled toward it, like being pulled by a retracting elastic band. This is the Anchor Attraction Ascension method designed by Touko Aozaki (Patented, commonly referred to as "Touko Travel").
    ... Although Touko was only half-serious there, broom is still a Mystery that is supported by "Magic Foundation - Black Magic" over the entire world. Female magi can easily achieve magical properties such as "foot not making contact with the ground" and "repelled by the earth" when employing a broom. Furthermore, gravity can be reduced to about 1/6 of normal by using an ointment of witchs' which enhances the effect of "repelled by the earth" mentioned previously.
    In other words, a broom is an item that enables "hovering". The source of propulsion varies depending on the magi. Nowadays there is a trend among female magi to research new methods of flight. However, in recent years, there has not been any new innovation that could trump Touko's ridiculously sophisticated method of travel.



  18. Fate/Apocrypha Volume 3: Triumphal Return of the Saint - Chapter 3
  19. [v] Lord El-Melloi II Case Files material - Encyclopedia: Magical Foundation [Magecraft/Other], p.109

    Magical Foundation [Magecraft/Other]
    A magical theory engraved into the world. Its strength is greatly influenced by the faith and the collective unconscious of the people.
    As a Mystery propagates, it loses power. However, the reason they become more stable as knowledge about them spreads, though it may seem contradictory at first glance, is because of this system of Magical Foundations.
    In the present day, the most widespread and most powerful Magical Foundation is the “Teachings of God,” used by the Holy Church.
    Of course, there also exist families who develop magical formulas entirely independent of such Foundations, and weirdos like Flat who “build an entirely new formula from scratch every time.”


  20. [v] Kara no Kyoukai Special Pamphlet - Encyclopedia: Spellcasting [Others], p.033 [T]

    Spellcasting [Others]
    A necessary step in the activation of magecraft.
    While utilizing an established school of magecraft, one must strictly follow a set protocol. Spellcasting is one step in this protocol.
    An analogy would be the application process of a document, which would include application, acceptance, review, and finally issuance. Spellcasting would be the "application" step.
    In the case of utilizing magecraft with a broad Foundation, spellcasting is mostly a convention. However, for those who practice their own style of magecraft, spellcasting has potent self-suggestive powers.
    In the bodies of magi, the Magic Circuits which shape magecraft already exist.
    Incantations are the "personal adage" that help the magi transform themselves. They are a method to efficiently activate and mobilize the Magic Circuits.
    Spellcasting is not a method to speak to the World, but a method to speak to oneself. Even for the same spell, different magi will utilize different incantations due to their distinct natures.
    As an aside, spells that speak to the World rather than oneself are classified as Grand Spells or Grand Rituals, and it is impossible for an individual to use such spells.


  21. 21.0 21.1 Fate/complete material III: World material - Attributes of Magecrafts, p.44
  22. 22.0 22.1 22.2 22.3 22.4 22.5 22.6
    [v] Fate/complete material III: World Material - Theory of Magic - Magecraft: Family lineage of Magus, p.046

    Family lineage of Magus
    Great magic families

    Family name or Representative
    Tohsaka Conversion -
    Makiri Absorption -
    Einzbern Flow and transfer of power Magic attribute that Einzbern magi are skilled in. They are specialized at the transmutation and creation of materials, that is, alchemy, using this attribute, and are highly skilled in the production of homunculi. Illya often uses magic, using the attribute of transferring, to move the consciousness of others to something else.
    Edelfelt Conversion Family from Finland. Like Tohsaka, prefer jewels magic, which uses the attribute of conversion.
    Barthomeloi Almighty Old line even in the Magic Association. One of the families of the rulers, the Lords. Embodiments of perfectionism and aristrocracy.
    Milyonecalion Prosperity One of the top magi in the magic world, known also by the name "Giver of All Sealing Designations" (or other way around?). Details are unknown.
    Jewel Killer Halting One of the remarkable magi in history, affiliated with the Sea of Estray, the mysterious prototype of the Magic Association.
    Hermes Silis Atlasia Future Magus from one of the divisions of the Magic Association, the Atlas Institute, the association for the magi and alchemists of Egypt.
  23. [v] Lord El-Melloi II Case Files material - Encyclopedia: Heine Istari [Person], p.104

    Heine Istari [Person]
    One of the invitees to Adra, the Castle of Separation.
    He has the double elemental affinity of Fire and Water. His specialty in magecraft is “Change.”
    For a human magus, he is in the strongest class of combat ability. A pure and noble “Knight.”
    Furthermore, as was mentioned in the Kadokawa paperback edition, he mentions that the title of knight wasn’t given to him by “her Highness the Queen.” His reasoning for the use of “Her Highness” rather than “Her Majesty” is that, “someone who is only a member of an earthly royal family isn’t qualified for the highest title.” A very magus-like sentiment. At any rate, he has a background in France, and the character of one who was once a member of the Holy Church.
    The fate he reached at the Castle of Separation could only be described as a result of coming up against the wrong opponent. An issue of compatibility, as is so often the case in Type Moon.
    Taking care of Rosalind up until the very moment of his death, his wish was entrusted to Seigen. Though ultimately Seigen was the culprit behind the Adra case…even so, there was no betraying the wish of that knight.


  24. Fate/kaleid liner PRISMA☆ILLYA 3rei!! - Chapter 65.2: "Tactility Of The Planet"
  25. [v] Lord El-Melloi II Case Files material - Encyclopedia: Lord El-Melloi II [Person/Title], p.111-112

    Lord El-Melloi II [Person/Title]
    It goes without saying, the main character of this story.
    His real name is Waver Velvet. One of the few survivors of the Fourth Holy Grail War.
    His elemental affinity is Earth. His specialty in magecraft is Counteraction1. A destroyer of Mystery — though his talent for magecraft is mediocre, he was blessed with an incredible talent for deconstructing.
    In reality, he doesn’t really possess all that much more knowledge than other magi. When he became the head of the Faculty of Modern Magecraft, he gained access to an incredible amount of materials, but with the amount of work he is saddled with, the amount of those materials he actually has time to study is limited.
    His real talent is the speed and accuracy with which he can connect the people and events happening before him with his knowledge.
    Just as Gray pointed out several times, rather than the Mystery or the incidents themselves, he looks more at the magi behind them. Why does such a Mystery exist? Why did they reach for such a Mystery? His eye for judgment is, in the end, reserved for judging people.
    In particular, his impression that “this riddle is meaningless” that he expressed at the beginning of the Castle of Separation incident shows how well that ability of his was suited to that incident. In contrast, after the Rail Zeppelin incident, once he began pursuing Heartless, that same eye for judgment is what allowed Heartless to drag him along. Without cooperating with Heartless, the riddle couldn’t be solved — such a methodology was the perfect kind of hacking to use against El-Melloi II.
    After the events of Case Files, in order to stop Gray’s transformation, he turned to the numerous thesis and essays left behind by his predecessor, Kayneth El-Melloi Archibald. As a result, he ended up reanalyzing and reclassifying the huge number of theories his predecessor had idly scribbled down…
    And that was the beginning of the grimoire known as “Lord Kayneth’s Encyclopedia of Secret Arts,” which would someday be written.


  26. Fate/hollow ataraxia - Heaven's Feel - 3/ Dialogue Mobiuslink
  27. Fate/hollow ataraxia - Last Interlude - Broad Bridge
  28. Fate/stay night - Fate route - Day 3: long day, long night - Bad End: Forest of no return
  29. [v] Lord El-Melloi II Case Files material - Encyclopedia: Adashino Hishiri [Person], p.096-097

    Adashino Hishiri [Person]
    The snake of the Faculty of Law. Her elemental affinity is Water. Her specialty is Poison.
    In this story, she was El-Melloi II’s first rival. If Heartless is his Moriarty, then she is his Irene Adler. Though the chance of developing a romantic relationship with someone was never there for El-Melloi II.
    In reality, much of her life was shaped by her desire for revenge against her father. Heading into the depths of the Spiritual Tomb of Albion on his own, he abandoned his ex-wife and son entirely out of nowhere upon his return. Giving birth to her through his second wife, he died a coward. In order to prove the worthlessness of her father, she joined the family of Norwich before slipping into the Faculty of Law, the easiest route for a magus with no pressure from their own bloodline.
    As a result, she coincidentally received information from the Faculty of Law’s Information Division, and became strangely obsessed with a certain Doctor Heartless. She began pursuing him, thinking there was a possibility he was her long lost brother, Adashino Kurou.
    If El-Melloi II had “a first rate sense of being a magus but a second rate skill,” then Adashino was “a magus of first rate skill, but no sense of being one.” Though her nature is closer to that of a Spellcaster, her place in the Faculty of Law which has given up pursuit of the Root fit her perfectly.
    Though not explicitly stated within the work, her glasses are Mystic Eye Killers.
    Just as her brother Heartless (Adashino Kurou) once possessed, she bears Mystic Eyes of Finding. In her investigations, the reason Hishiri was able to reach such precise results so quickly was because of those eyes. Of course within the Faculty of Law they were of great use, but they were also used to help find her brother.
    As a bit of a digression, she has been entertaining herself greatly with the arrival of the new, plump, and somewhat out of place member of the Faculty of Law.


  30. [v] Lord El-Melloi II Case Files material - Encyclopedia: Svin Glascheit [Person], p.103

    Svin Glascheit [Person]
    One half of the El-Melloi Classroom’s legendary duo.
    His elemental affinity is Fire, but it’s been somewhat changed. His specialty in magecraft is Regression.
    Many believed that if it were not for Flat, he would be an entirely ordinary person, but with Gray’s arrival that illusion was put to rest. The incident that made the El-Melloi Classroom aware that their title of legendary pair extended to their weirdness was one month before the Adra incident.
    Magecraft that borrows the abilities of animals exists all over the world, but the Glascheit family’s strain of magecraft is rather eccentric. It functions not by drawing out a powerful bestial nature, but by transforming oneself wholesale into an animal. Nerves, muscles, bones, and even the cerebrum are rebuilt in a process rivaling the theoretically extinct werewolves.
    Speaking from the conclusion, rather than a magus, it would be more accurate to describe Svin Glascheit as a vessel for magecraft. That was why he became so captivated by Gray, who was similarly created to be a vessel for a past hero.
    This is, in a certain sense, similar to Karabo, who was constantly being overtaken by the memories of others due to his Mystic Eyes. Having managed to overcome this unique facet of his nature, if Svin had come to meet Karabo at some point, perhaps he could have given him some advice.
    Within the story, Svin acquired the rank of Pride. This is not just an acknowledgement of his personal abilities, but Svin himself, who was the crystallization of the Glascheit family’s research, was also taken into consideration. On top of that, having achieved the rank in his teens is a feat rarely seen in the Clock Tower, so it was understandable for El-Melloi II to be struck by such deep feelings on that occasion.


  31. Fate/hollow ataraxia - Heaven's Feel - 1/ Heaven Feel's Backnight I
  32. [v] Lord El-Melloi II Case Files material - Encyclopedia: Inorai Valueleta Atroholm [Person], p.098-099

    Inorai Valueleta Atroholm [Person]
    Aozaki Touko’s teacher. Head of one of the Three Great Aristocratic Families, Valueleta. Lord of the Faculty of Creation, she was a Brand, a magus of the highest practical rank.
    As that consequently places her as the teacher of Araya Souren and a certain other individual, more care was taken in writing her for Case Files than any other character. That being said, when asked about her general image, the response that came back was. “Got it. I’ll leave it all up to you, Mr. Sanda.” The insane image Type Moon had garnered up to that point had just been reinforced. One could say that was the point the author came to terms with the fact that Case Files was going to be accelerated as a whole.
    She possesses a triple affinity for Earth, Water, and Wind. Her specialty is Sympathetic Magecraft. Though she only showed a brief look at her abilities in the series, she is especially skilled with magecraft using sand, and the small bag she carries around with her at all times can spill out an immeasurable amount of it. Within the series, Touko says something along the lines of “Please spare me one of your pictures at least.” That is because she knows full well what fate awaits those who are drawn in her sand pictures.

    In a manner of speaking, she is the idealized image of a magus. She navigates the political sphere as easily as she breathes, and progresses her research in magecraft as easily as she walks. The fact she strongly supported the Sealing Designation of her favorite pupil Touko is a simple manifestation of that nature. Thinking there were issues of greater importance that took precedence, such a conclusion was only natural for her, and so she didn’t hesitate for a moment in her decision. Feeling no sense of contradiction or conflict in her own character, she is like a mountain ascetic still entrenched in the ways of the world, a perfect and powerful woman.
    Personifying the concept that what the people of any given age loved was to be considered art, unlike many magi of her advanced age, she thoroughly enjoys brand new technologies, like her iPod and her personal computer. Though she as an air of approachability to anyone regardless of their relative standings, her total lack of any pretense has the terrifying effect of feeling like she can see through you right down to your very core.
    By nature, such pretense and complexity is necessary for humans.
    These are inventions created by humans so that society can move along unhindered, after all.
    For a member of one of the Three Great Aristocratic Families, removing that necessary element from everything is a suitable kind of monstrosity, don’t you think?
    Additionally, her name was given by Nasu Kinoko.
    As someone in a position of such enormous power in the Clock Tower, like putting the eyes in a Buddha, the author begged Nasu to be the one to name her.



  33. Fate/hollow ataraxia
  34. Fate/stay night - Unlimited Blade Works route - Day 9: Mydear, straydead - Result of Utnapishtim
  35. [v] Fate/complete material III: World material - FAQ with Nasu: Characters, p.134-135

    Q: Shinji's mother is a "Carrier", what kind of pathogen is she carrying? Is she a "God's Holder"?

    Q: Shinji's mother is a "Carrier", what kind of pathogen is she carrying? Is she a "God's Holder"?

    A: No, nothing special of that sort. According to Zouken, she is the daughter of "a random third-rate magus".
    [Note: "Carriers" retain remnants of mysteries from the Age of Gods as pathogens like bacteria and viruses. The Fraga McRemitz lineage of course is an exceptionally powerful example, Shinji's mother unfortunately is of the bottom of the barrel.]

  36. [v] Kara no Kyoukai Special Pamphlet - Encyclopedia: Origin [Others], p.029-030 [T]

    Origin [Others]
    The direction of everything that arose from fundamental cause. The α that enabled the existence of α, the absolute order that existed at the very core.
    For instance, something with the Origin of "taboo", regardless of being born as a human, animal, or plant, would always exist to go against the morals established by the collective.
    It was the idea that, independent of the process of reincarnation, humans acquired bodies and wisdom from the directional force at the point of origin, and acquired personalities that were only slightly different from their prior lives.
    Individuals who awakened their Origins would be consumed. This was due to "personality" being something merely on the magnitude of one hundred years; it would be overwritten by the directional force born from the origin. However, humans (human bodies) who were overwritten by their Origins would acquire great powers.
    Araya Souren learned the technique to awaken Origins during his research into the root of humanity.
    Of course, he only awakened the Origin of one person.

    輪廻転生《りんね てんせい》があろうがなかろうが、人間は発生した時の方向性に従って肉をつけ知恵をつけ、以前とは少しだけ違った人格になる、という考え。

  37. 37.0 37.1
    [v] Fate/complete material III: World Material - Theory of Magic - Magecraft: Magus, p.041

    •Magic circuit
    Magic circuits are the pseudo nerves that a magus has inside himself. These are paths that generate magic energy and access the magic foundation engraved in the world. Magi make magic energy with the magic circuits and use the magic energy to run the magic foundation and thus put magery into effect. To do either of these, the magic circuits are necessary.

    As suggested by the description pseudo nerves, these are split into cores and lines joining these together and are spread throughout the body.

    The number of magic circuits are fixed at birth and the number won't increase by other than external factors.

    •Magic crest
    The product of stamping the anchored mystery that a magus had spent his entire life building up. Can be said to be mystical inheritance that defines the magus line as a magus line. While the inheritor is young, it is necessary to implant this little at a time while at the same time having the body adjust to the magic crest by medicine and rituals. The magic association also has technology for extracting just the magic crest from the body and storing it.

    •Magus alignment
    What determines what kind of attributes a magus' magic is going to be likely to have, or what kind of magic the magus is going to have good chemistry with, is going to be the element aligned with the magus.
    In addition to the five great elements of earth, water, fire, wind, and sky, there's the imaginary elements of Hollow and Nothing, for a number of seven.
    Some of the five elements will differ according to the school of magic. A famous one is a style in which the five great elements are formed from wood, fire, soil, metal,and water.
    Basically, one magus has one alignment, but sometimes there are magi with two alignments (like fire and earth, wind and water) and there are also those called "Average Ones" who have all the five great elements.

    Matou Sakura normally would have been a holder of the imaginary element of Emptiness. However, through her magic training, hers had been changed to the water alignment of the Matou line, so she couldn't exhibit her true talent.

    Normal alignments
    Five great elements Earth One of the two alignments of Kiritsugu. Kiritsugu exhibited his attribute of combining and used magic which combined the wounds of an enemy in a different form than normal, and made them unhealable.
    Five great elements Water The alignment that the Matou magi have had for generations. Matou exhibit the attribute of absorption and have passed it on. Sakura's alignment changed from Emptiness to water.
    Five great elements Fire The alignment of Tokiomi and also one of the two alignments of Kiritsugu. It is the symbol of life and death and has good chemistry with destructive magic.
    Five great elements Wind One of the two alignments of Kayneth Elmelloi Archibold. There are few magi with wind as an alignment
    Five great elements Sky An element which makes up celestial bodies that is newly added as a fifth element to the four great elements of earth, water, fire, and wind. This is, in other words, Ether.
    Imaginary Elements Hollow The alignment that Sakura was born with. Defined, in magery, as that "which is possible but is not in the physical plane". Also called imaginary numbers.
    Imaginary Elements Nothingness Like Hollow, the alignment of an imaginary element. In magery, defined as that "which is not possible, but materializes". Has a different meaning that the "nothing" of physics and math.

    •The absoluteness called Origin
    If alignment determines the root of one's magic, then even deeper than that, is the origin which determined the root of one's existence. The origin is not only for magi, but is the orientation that all things are born with and it's existence itself is thought absolutely necessary.
    Those magi with an origin that is strongly expressed outwardly are sometimes removed from the normal alignments and there are times that the origin itself becomes the alignment. Most of those magi exhibit their talents as extreme specialists.
    Because of that, it's said that they can reach higher grounds than normal magi.

    Shirou Emiya's origin is "Sword" and his alignment as a Magus is also "Sword". He is unable to use magic of the five great elements with precision because he doesn't have any of them as an alignment, but it does allow for the manifestation of "Unlimited Blade Works."

    •Noble Colors
    Of the alignments, wind is called "noble" and fire is "normal". By the way, the term "Noble Colors" is used to refer to special and innate things where he workings of the magic circuit are close to the movements of a celestial body (normally they're closer to the movements of the crust), and is innate and special.
    Noble Colors are often used to refer to mystic eyes, and Rider's petrifying mystic eyes are also a noble color.

  38. [v] Kara no Kyoukai - Chapter 5: “Paradox Spiral” Movies Q & A Pamphlets
    Q: What’s that red loser Cornelius Alba’s origin?

    Q: What’s that red loser Cornelius Alba’s origin? <Miya Jōsōji>

    Takeuchi: Everybody loves Alba! Of course, his origin is chocola- *PUNCHED*
    Nasu: The socially-awkward mushroom is going to answer this one seriously, it’s “Refutation”.

    Q. アルバの起源は何?


  39. 39.0 39.1
    Kara no Kyoukai Paradox Spiral /10

    "I failed 2 years ago. That person was too different. What was needed were those who had diverged from the same 'origin'.
    That's right. Be happy, Ryougi Shiki. Those two were sacrifices that I prepared for you."

    「二年前は失敗した。ヤツは正反対すぎた。必要だったのは同じ “起源”を持ちながら別れた者達だったのだ。

  40. Fate/Prototype: Fragments of Sky Silver Volume 4: Dear My Hero Arc - Act 2 Part 3
  41. Fate/complete material II Character material. pg.16: 架空元素を起源とする冬木市の管理者
  42. Fate/stay night: Heaven's Feel Route - Day 14 Sacrilege - Sisters(VI)
    Rin realizes that the attacks are not from the black shadow, but a magic Sakura possessess. The magic of Matou is to bind others. But Sakura is originally from the Tohsaka family --- a shadow-user with an Origin of the imaginary element, Imaginary Numbers. Matou Sakura is able to embody the black shadow to that degree because she has both attibutes ---!
  43. [v] Kara no Kyoukai - Chapter 6: “Oblivion Recorder” Movies Q & A Pamphlets
    Q: What is Kurogiri Satsuki’s origin?

    Q: What is Kurogiri Satsuki’s origin? <Mafty>

    Nasu: Nostalgia.
    Takeuchi: You can’t return to the forest of cats.
    Nasu: Ah, good one. But if we’re bringing up Taniyama Hiroko, I’d have to recommend “elfin”.


    奈須: 望郷

  44. [v] Fate/complete material III: World material - FAQ with Nasu: Noble Phantasms, p.134

    Q: What is the limit of replication in UBW?

    Q: What is the limit of replication in UBW? The highest level of NP (sword types) is probably Ea, but while it might be impossible for Shirou, could Archer make it? Also, under the meaning of weapons, to what extent can he make modern weapons? Must it be only blade types or can he make guns and mobile weapons?

    A: Divine constructs like Ea and Excalibur are non-replicable. There might be some degraded NPs with similar performance in stock though. Also, since sword is becoming his origin, the weapons that he has stored are fundamentally limited to close combat.

    Q:"無限の剣製(アンリミテッドブレイドワークス)"における複製の限界はどのあたりでしょうか? 宝具(剣系)の最上位はおそらく乖離剣(エア)だと思いますが、士郎では無理でもアーチャーなら複製可能でしょうか? そして武器という意味では、現代兵器はどの程度まで複製可能でしょうか?刀剣類までなのか、銃や機動兵器なども可能なのでしょうか?


  45. 45.0 45.1 45.2 The Adventures of Lord El-Melloi II First Material
  46. 46.0 46.1 46.2 The Adventures of Lord El-Melloi II Volume 2: The Devil of the Wandering Sea (Upper) - Chapter 2
  47. The Adventures of Lord El-Melloi II Volume 1: The Man Who Devoured God - Prologue
  48. 48.0 48.1 48.2 48.3 The Adventures of Lord El-Melloi II Volume 3: The Devil of the Wandering Sea (Lower) - Chapter 3
  49. Fate/Grand Order - Taigong Wang's profile translated by ComunCoutinho
  50. [v] Fate/side material - Encyclopedia: The Mage's Association [Organization name], p.073 [T]

    The Mage's Association [Organization name]
    An organization created to protect those who seek to learn sorcery, regardless of nationality or field of study. (On paper, anyway.)
    Their mission is the management, concealment, and advancement of sorcery.
    In order to protect themselves from that which would threaten them (be it the Church, rival organizations of magi, or the monstrosities that punish humans who break taboos), they accumulated military might.
    In order to further the advancement (degeneration) of sorcery, they built research facilities.
    And, in order to deter crimes committed with sorcery, they created laws.
    Their headquarters is located in London, and goes by the unofficial name of "The Clock Tower".
    It seems that in the beginning the Association was divided into three great branches, including the original associations that predate the Clock Tower. That is, the "Giant's Pit" of Egypt, and a cluster of associations based in northern Europe called the "Sea of Estray". However, ever since the Clock Tower became the headquarters, mingling between the branches has been on the decline.
    Also, they are fundamentally incompatible with the sorcery foundation of the Middle East and the ideological sorcery of mainland China, and the three groups are currently feigning nonaggression.


  51. The Adventures of Lord El-Melloi II Volume 2: The Devil of the Wandering Sea (Upper) - Chapter 3
  52. The Adventures of Lord El-Melloi II Volume 3: The Devil of the Wandering Sea (Lower) - Chapter 2
  53. Tsukihime - Near Side: Arcueid's route - 3/ The Black Beast I
  54. Fate/Grand Order material III — Profile of Geronimo, translated by castor212 at Beast's Lair.