Rider's True Name is Astolfo (アストルフォ, Asutorufo?), one of the Twelve Paladins of Charlemagne (シャルルマーニュ十二勇士, Sharurumānyu Jūni Yūshi?). In the Charlemagne Legend, he is the son of an English king, and one of Charlemagne's twelve faithful Paladins. Among the Twelve Paladins of Charlemagne, Astolfo is said to be the most handsome, eternally optimistic, and completely lacking in sense. As the legends go, Astolfo was quite the ladies' man. As a cousin of Roland, Astolfo is included among those twelve—that being said, Astolfo was famed as "weak" in legends.
Astolfo has created many legends as he was an adventurer who flew to all over the world and even reached the Moon in the end. Through his journeys, he had won numerous Mystic Codes such as his flute, his grimoire, and his shining golden lance. Astolfo brought rise to various legends on the back of mounts like a griffin and the famous Rabicano, but particularly famous among them is something inconceivable for this world—the Hippogriff.
Although many are the glorious tales of Astolfo, it is said that he has made just as many mistakes. He was continually defeated in riding tournaments, fell victim to many thaumaturgical traps and even lost—in a matter of hours—the reason that he had picked up at the moon. However, Astolfo never faltered; he did not seem to consider failure or defeat as blunders in the first place.
Rider is an androgynous-looking boy who is fancily dressed. Beautiful beyond all compare, he states that his hair ornaments, which seem like something a princess would wear, are an "irresistible proof of friendship" that he uses to restore peace to his depressively mad boon ally, Roland. His appearance is contrary to the legend of being said to be the most handsome among the Twelve Peers of Charlemagne, and though extremely unexpected, it is natural for legends to become distorted. He purposefully dresses "as a girl" because he likes cute things. His gender in the servant status was written "le Secret♪".
Rider is known in his legend for being eternally optimistic and completely lacking in sense, and he can be called "curiosity in human form." As a Servant more concerned with the current prospect of a second life over all else, he is one who will, with or without permission from his Master, instantly leave when not in conflict to indulge in the pleasures of the world. He greatly enjoys physical form rather than the usual practice of being kept in spirit form except for battle, and obtaining permission to do so is enough to cause him to dance for joy. He is a frightfully unparalleled blabbermouth, prone to speaking on and on until those involved lose all rationality. His conversations, through no ill intent on his part, have a way of meandering toward maximum social awkwardness. His hobby of adventuring gets himself mixed up in an assorted amount of mischief due to him constantly popping up everywhere. Since he has no wish in special to entrust the Holy Grail, this Servant's motivation greatly fluctuates depending on whether or not he likes his Master. The type who is frankly straight with the person he came to like, regardless of said person being of the opposite or the same sex.
Rider leaves all hard decisions as a matter for his heart to decide on the spot, following the course he deems most fit. He does as he pleases without regret, and such obviousness of course would be hard to fathom from anyone other than him. He decides to save Sieg entirely on such a pretense, and not knowing how far he will be able to help, simply states "I'll keep helping him until I stop."
Rider took it upon himself to help Sieg when they first met simply because he wanted to. He promised to look after Sieg until he had been wholly satisfied, even after being told that Sieg would live for three years due to being a homunculus. Rider would later help Sieg escape from the Yggdmillennia despite knowing the retribution he would receive from the rest of the Black Fact for this treacherous act. He is able to inspire Sieg to continue living even when the latter thought it to be pointless.
Rider is summoned by Celenike Icecolle Yggdmillennia with a glass bottle containing stains left by some kind of liquid as a catalyst in a multiple Servant summoning. When first summoned, he is the only one to show a wide, smiling face at the Masters. He is quick to introduce himself to the other Servants, forgetting all tact in instantly revealing his name without permission and subsequently being rebuked for using Archer's true name rather than his class name. After the gathered Masters and Servants begin to leave, he is extremely pleased when his Master offers to give him a tour of the castle. She reveals that she will not force him to go into spirit form to conserve energy and even prepare him a room. Upon leaving for the town despite his Master's strict control, he uses a plain outfit designed for the homunculi to keep from drawing attention.
Soon after Kairi Sisigou and Saber of Red fight several of Caster of Black's golems, a homunculus escapes from the magical energy storage tanks before he can be used as research material. As the homunculus desperately tries to escape, Rider comes upon him, concerned about his state and determined to help him in some manner. As the homunculus inaudibly murmurs for help and faints from exhaustion, Rider begins by wrapping the homunculus in his cloak and carrying him to safety. Rider avoids his own room due to his Master calling on him constantly, and he runs into two homunculi searching for the escapee on Caster's orders. Rider denies having seen him, and he contemplates on who he could confide in about the situation. Discounting Saber, Lancer, and Berserker, he decides upon Archer. As Archer picks up on the circumstances instantly, he uses his medical knowledge to examine the homunculus.
Archer informs Rider that the homunculus cannot live a normal life, giving him three years to live at most in his state. Rider becomes depressed at the news, and Archer inquires as to why he saved the homunculus. He is able to answer instantly that it was simply because it was what he wished to do, and he leaves the question as to what do about Caster pursing the homunculus up in the air. Archer loans him the room for the time being, and before leaving, asks Rider if he will see the task of caring for the homunculus until the end. Noting how weak and helpless the homunculus appears, he cannot believe he would be able to escape on his own or survive even if he did escape. Although Rider will disappear far before three years, he plans on protecting and helping the homunculus until he feels it is acceptable.
He nudges the already awake homunculus up, and attempts to start a conversation that is only met by a timid silence. In an attempt to calm him, he gently hugs the homunculus to his chest while telling him that he is there to help him obtain his wish. As the homunculus comes to ask for Rider to save him, Rider answers instantly, responding to the doubting look of the homunculus with a carefree smile. Rider promises to save him no matter the obstacle as a Heroic Spirit, telling him to leave all planning to he who lacks restrain more than anyone else.
Santa Alter for Roughly a Week
Confronting Santa Alter on Hippogriff when she came in response to Marie Antoinette's letter, Astolfo tells Marie to fire at her. Later, he goes to join the fight against Santa Alter with Marie and Chevalier d'Eon, but the fight is already over by the time he lands. He is later asked by Santa Alter about d'Eon cross-dressing, which he answers that people should wear the clothes. Astolfo then responds to d'Eon's insult that he's a pervert along Roland by saying that Roland is into sadomasochism while he is more into scandals. After Marie and d'Eon retrieve their presents, he becomes excited at getting one, but Santa Alter flies off refusing to give him one since he didn't help out at Orleans. Then while he attempts to excuse his absence, he is hit by a Halloween pumpkin that Santa Alter threw at him. He then wonders if she is calling him cute by giving him a pumpkin, but when Marie teases him that it means that he won't reappear until next year's Halloween.
Amakusa Shirou Trial Quest
Agartha: The Mythical Subterranean Society
When the Agartha Singularity manifested, Astolfo secretly accompanied Ritsuka Fujimaru through the Rayshift along with Chevalier d'Eon.
While Waiting for Roland
In Astolfo's Interlude, he forces Ritsuka to accompany him to the Orleans Singularity under the assumption that Roland would eventually be summoned if they just wander around looking for him. While spending some time being lost and carefree about it, Astolfo tells Ritsuka and Mash (who is serving as navigator) a little more about his cousin after denying that they are romantically involved, specifically about how Roland came to enjoy stripping and running around naked.
Eventually, they come across a castle, where Astolfo questions one of the soldiers about whether they had seen a "naked handsome man". Evidently traumatised by Roland's naked rampage, the castle's soldiers attack under the belief that they are Roland's friends. After subduing them, Astolfo and Ritsuka move on to a town where the process repeats itself, with the town's citizens being so appalled that they appear zombie-like.
They track Roland to the wastelands, and Astolfo manages to successfully locate him with his detailed if illogical reasoning. Thankfully, Roland appears to them clothed, and seems reasonable enough until he is introduced to Mash. When she rejects his advances, Roland descends into a rampage yet again and loses his form, revealing that he is actually a figment of Roland's emotions that were left in France rather than the real deal. The figment laments that it wanted to "bare it all" upon defeat, causing Astolfo to burst into laughter and proudly acknowledge that he would like to fight again with Roland and their king, Charlemagne.
In Type-Moon's April Fools' Day 2015, Astolfo is an artist in the Imperial Roma talent agency. He debuted in the 30th December 2012. His class is Male girl Idol (男の娘アイドル, Otokonoko Aidoru?) and he is from England. His Tmitter user account is @tmtt15_astolfo.
Although Astolfo was one of Charlemagne's Twelve Paladins, he is a “weak” knight whose abilities are inferior to the rest of them, and he has been famed as such in multiple legends. Despite Astolfo himself being certainly weak, the many Noble Phantasms he received (or borrowed) in the middle of his adventures are extremely powerful, so he can be fully counted as a war asset. Astolfo also boasts high luck which is not just for show; most of the time, what Astolfo does ends up going smoothly. Unlike many other Servants, he is a Heroic Spirit whose True Name does not bring about any inherent weaknesses if it is exposed.
Astolfo's main weapons are a sword and chain mail. He has a slender sword hanging along his waist, though it is not a Noble Phantasm, its sharpness was incomparable with commonplace weapons held by other rank-and-file soldiers. However, he doesn't use his sword much so he gave the sword to Sieg. To Sieg, the steel blade felt heavy in his hands.
Magic Resistance (A (D) Rank): Astolfo would naturally have this skill at Rank D, however, thanks to his book Noble Phantasm, its rank has been greatly increased. Due to this, all magecraft at Rank A or below is canceled. As a matter of fact, modern magi are incapable of hurting Astolfo.
Riding (A+ Rank): Astolfo possesses the ability for riding. As such, he is capable of managing even beast with the rank of Phantasmal Beast and Divine Beast. However, this doesn't apply to Dragon kin.
Evaporation of Reason (D Rank): Reasoning is disappearing. It is impossible for him to keep secrets. He'll carelessly chatter about his team's weaknesses and True Names, forgetful of important things, etc. A kind of extreme curse. This skill also serves as "Instinct." During the battle Astolfo is able to, to some extent, feel the optimal course.
Monstrous Strength (C- Rank): Temporarily magnifies STR. However, during the usage of this Skill, Astolfo receives damage every turn.
Independent Action (B Rank): The ability to act independently for a period even if magic energy supply from the Master is severed. At this rank, even if he loses his Master he is able to stay manifested for a period of 2 days.
A hunting horn that strikes fear into the hearts of all who hear its sound, prompting instinctive escape. Those within its range will be struck with the shock of an explosive sound. In the case where the damage is the same or higher than the target's HP, they will be turned to dust and scattered around. Does not affect Heroic Spirits with Magic Resistance, but normal mages are not immune to its influence.
Inherited from a certain witch, it is a book with the means to shatter any and all magic recorded within it. It does not cancel a Reality Marble or a high-thaumaturgy exceedingly close to Reality Marbles to such an extent, but evoking its true name and reading its content makes it a possibility...
Lance of the knight, Argilia. Has a golden tip. Killing ability is low although wound is attached to the leg of the spiritual body. To come back from falling, a LUCK check is necessary. In the case of a failure the bad status "falling" continues to linger. However because LUC re-adjusts itself upwards, it's not hard to succeed.
A Phantasmal Beast that's essentially an "impossible" existence. Allthough its rank is inferior to a Griffon from the Age of Gods, its charging pulverization attack is equal to an A rank physical attack. For only a moment, it is able to place itself in an interdimensional rift. Therefore, it is able to phase through every single attack.
Astolfo, the Twelfth Paladin of Charlemagne
In the Charlemagne Legend, he is the son of an English king, and one of Charlemagne's twelve faithful Paladins. He is beautiful beyond all compare, but he is also a frightfully unparalleled blabbermouth, prone to speaking on and on until those involved lose all rationality. His conversations, through no ill intent on his part, have a way of meandering toward maximum social awkwardness. His hobby of adventuring gets himself mixed up in an assorted amount of mischief due to him constantly popping up everywhere. He states that his hair ornaments, which seem like something a princess would wear, are an "irresistible proof of friendship" that he uses to restore peace to his depressively mad boon ally, Orlando.
La Black Luna (Lunatic Moon): The Magic Flute That Calls Panic
A horn that strikes fear into the hearts of all who hear its sound, prompting instinctive escape. Does not affect Heroic Spirits with magical resistance, but normal mages are not immune to its influence. Normally a small horn that hangs from the Servant's belt, it increases in size when activated, becoming large enough to enclose the Servant. Given to the Servant by the good witch Logestila of Avalon as a means to remove a large flock of harpies.
Master: Celenike Icecolle Yggdmillennia
True name: Astolfo
Alignment: Chaotic Good
Noble Phantasm: C
■ Magic Resistance: A
Cancels all magecraft A rank or under. As a matter of fact, Astolfo cannot be injured by modern day magi.
Because of the Book Noble Phantasm, Rank was greatly elevated. It is usually D rank.
■ Riding: A+
Riding Ability. Can ride beasts that are Phantasmal Beasts and Divine Beasts. However, Dragon Kind is not applicable.
■ Evaporation of Reason: D
Reasoning is disappearing. It is impossible to keep any secrets.
Carelessly chatters about own team's weaknesses and True Names, forgetful of important things, etc. A kind of extreme curse.
This skill also serves as "Instinct." During battle one is able to, to some extent, feel the optimal course.
■ Monstrous Strength C-
It is possible to rank-up Strength.
However, in the situation that this skill is activated, every 1 turn that passes damage is taken.
■ Independent Action: B
Ability that allows the magical energy from the master to be cut off and be independent.
In the case of B rank, can last two days in the current world without a master.
■ La Black Luna - Panic Calling Magic Flute
Type: Anti-Army Noble Phantasm
Maximum Targets: 100 people
A hunting horn that fires a magical sound similar to the roar of a dragon and the neighing of a divine horse.
Existences present inside the range are slammed by the force of the explosion of sound.
In the situation that the target's HP is less than the damage, it becomes dust scattered in the cardinal directions.
Granted to Astolfo by the good witch Logestila it was used by Astolfo to drive away a large flock of Harpies.
Most of the time it can be hung at the hip. When using it is big enough to encircle Astolfo.
■ Casa Di Logistilla: Destruction Declaration
Type: Anti Unit (Self) Noble Phantasm
Maximum Targets: 1 person
Inherited from a certain witch. A book with the records of the means to shatter any magecraft. The one who owns it can automatically chance A rank magecraft and below. Besides Reality Marbles, as far as things extremely close to High-Thaumaturgy are concerned, one must release the book's true name and read the book and it becomes possible to break.
■ Trap of Argilia - Touch Then Fall!
Type: Anti-Unit Noble Phantasm
Maximum Targets: 1 person
Lance of the knight, Argilia. Has a golden tip.
Killing ability is low although wound is attached to the leg of the spiritual body. To come back from falling, a LUC check is necessary. In the case of a failure the bad status "falling" continues to linger.
However because LUC re-adjusts itself upwards, it's not hard to succeed.
■ Hippogriff - Phantasmal Horse Not Of This World
Type: Anti-Army Noble Phantasm
Maximum Number of Targets: 100 people
Top half is a Griffon, bottom half is a horse. A Phantasmal Beast that's essentially an "impossible" existence.
Inferior in rank to a Griffon from the Age of Gods. It's demolishing attack due to it's run is equal to an A rank physical attack.
Essential regarded as "improbable," because it is born from a Griffon and a Horse, it's existence is incredibly vague. For only a moment, it is able to place itself in an interdimensional rift.
Therefore, it is able to phase through every single attack.
Astolfo is a character from the Carolingian Cycle, a knightly romance representative of France.
One of the Twelve Peers of Charlemagne and a prince of England.
In addition, a piece of junk Heroic Spirit whose reason has evaporated.
Level 1 Bond
Source: Carolingian Cycle
Alignment: Chaotic Good Gender: ???
By demand of the concerned person, the gender is being kept a secret.
Level 2 Bond
The Twelve Peers of Charlemagne are twelve knights that serve the king of the Frankish Realm, Charlemagne.
As a cousin of Roland, Astolfo is included among those twelve-- that being said, Astolfo was famed as "weak" in legends.
Level 3 Bond
Unprecedented, of immature skill, thoughtless, et cetera.
In any case, Astolfo remained unaffected by such hearsay and, as a knight, guided all sorts of difficulties to their resolutions.
Incidentally, Astolfo's attire is something meant to appease Roland, who once ran wild due to a broken heart.
Level 4 Bond
Astolfo has lost his reason and, instead of profit and loss, is making "whatever it feels good for myself" as his evaluation criteria.
That has not changed even after being summoned as a Servant. Although risky, since the concerned person is solely virtuous, he won't become evil.
Level 5 Bond
Also, despite Astolfo himself being certainly weak, the many Noble Phantasm he received (or borrowed) in middle of his adventures are extremely powerful, so he can be fully counted as a war asset.
That being said, Astolfo is extremely difficult to be controlled as a Servant.
Rider of “Black” [Servant]
One of the Servants of the Black camp. His true name is Astolfo, one of Charlemagne’s Twelve Paladins. He is the son of King Otto of England, and was destined to become king in the future.
He is one of the two major problem children in the light novels. Though he possessed a beautiful face and was beloved by all of the other Paladins, he is a “weak” knight whose abilities are inferior to the rest of them.
However, he himself didn’t care about his weakness at all and even when he felt depressed after losing a jousting match, he forget about it soon after. The easy-going Astolfo, whether due to possessing good luck or being loved for his attitude, ended up obtaining various Noble Phantasms.
He was given “Casa Di Logistilla: Declaration of Complete Destruction”, capable of destroying all spells, as a gift from a witch, borrowed the jousting lance “Trap of Argalia: Down with a Touch!” that Argalia had forgotten and left behind, and secured “Hippogriff: Otherworldly Phantasmal Horse” from the evil magus Atlante.
Astolfo fully used these Noble Phantasms and went on various adventures.
…Incidentally, since he happily loaned away most of his borrowed items when someone asked for them, he is the type that fundamentally feels no attachment to goods and objects. That might be precisely why various Noble Phantasms came into Astolfo’s possession during his life.
Astolfo’s clothes are based on his tastes—no, not his tastes; rather, he wore them in order to calm and appease Roland, who went mad after he was spurned by the woman he loved. The reason he had that appearance when he was summoned is probably because the Greater Grail decided that that was the point of “Astolfo’s heyday”. How cruel.
He is truly second-rate as a Servant. He lacks the ability to be first-rate, and even if his abundant Noble Phantasms give him a bit of an advantage, he would be overwhelmingly beaten by someone power like a Saber-class Servant due to the difference in pure strength.
However, if you consider him as a single chess piece among many in the Great Holy Grail War, his abundant Noble Phantasms can expand the breadth of his team’s tactics, and his Noble Phantasms which can make the enemy incapable of moving or fall into confusion are suited to keeping the enemy in place.
You could say he truly is a piece suited to the Great Holy Grail War, but… unfortunately, Astolfo’s sense of values is abnormal. For instance, if even a homunculus asked him for help, he would comply with all his power and do it even while knowing full well that it would be disadvantageous to his camp.
Due to his skill “Evaporation of Sanity”, he also possesses the special skill “Monstrous Strength” limited to magical beasts, though its rank is low, and his Magic Resistance is raised to A rank thanks to his Noble Phantasm. It makes him basically invincible and troublesome against an ordinary magus Master. If he were to aim to kill the other Masters, even winning the Holy Grail War might not be just a dream for him—but regrettably, that’s the type of strategy that Astolfo would definitely refuse, making it a dream within a dream.
In the light novels, his bottomless soft-heartedness, his optimism and, most of all, his dynamic attitude greatly affect the story. If Sieg is the shaft of the car wheel and Ruler is the car wheel, Astolfo is like the lubricating oil. Also, “Evaporation of Sanity” is, obviously, not a good skill. To lack reason means you can’t control your own desires. However, despite lacking reason, Astolfo eliminates the concept of “doing something bad” from his mind on an instinctive level in the first place, so it’s all good in the end…!
His feelings towards Sieg are passionate and frank. Incidentally, Astolfo doesn’t care about male and female gender differences at all. If he loves someone, whether they’re a man or woman is a trivial issue. If Sieg wished for it, he would have probably happily become his partner. However, Sieg himself is only aware of the “act of reproduction” as a phrase that means to bring into existence a life besides oneself.
He has a wish for the Holy Grail, but he still hasn’t thought about what it is. His principle was to think and actually find his wish after he reaches the point where his wish comes true. The reason that Astolfo can be summoned in a Holy Grail War despite this nature of his is because of his sense of duty to help if someone is so troubled that they call for him, similar to Karna. For some reason, it seems another class he is compatible with is the Saber class.
After the end of the light novels, Astolfo went on a wandering journey. Humanity is immature as a species, and Astolfo himself is also immature as a Servant. Even so, to make their lives as they live desperately meaningless was, as he thought, mistaken. Astolfo will continue to optimistically help those who want help without asking for any real compensation and live on until the day when he feels like he wants to live. His way of life, no matter how weak he is, truly is appropriate for a hero.
Astolfo Talk about Astolfo Higashide: This is Astolfo-chan, the Servant who stood out and ran around through all the volumes under the excuse, “He’s prone to running off like a fool, since he’s a fool!”. I’ve seriously ended up no longer knowing what his gender is while I’m writing… how scary. By the way, in Astolfo’s case, I think that, rather than purposefully dressing as a girl, he simply likes cute things.
Konoe: It’s because his character has expanded and come this far after starting with the words “flamboyant and androgynous-looking”. He’s become a wonderful character who follows his own path in a refreshing way while ignoring the established framework.
アストルフォ Talk about Astolfo 東出：バカって走らせやすいよね、バカだし！という訳で全編通して目立ちまくり走りまくりのアストルフォちゃんです。書いている内に本気で性別が分からなくなってくる……怖い。