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Time TravelWP (時間旅行, Jikan Ryokō?), is the process of traveling to a different time axis, typically through the power of the Magic.[1]

Characteristics[]

Timelines in Case Files

The nature of time in the Nasuverse.

The Second Magic, the Operation of Parallel Worlds, possesses the ability to actualize time travel. The Fifth Magic is also able to perform a form of it as a side effect, but time travel isn't its actual domain.[2]

Other processes[]

References[]

  1. 1.0 1.1 Fate/stay night - Fate route - Day 13: infinity arms - Saber (V)
  2. Mahoutsukai no Yoru - Chapter 12: "Witch on the holy night"

    Touko does not believe that localized individual time travel is the true nature of the Aozaki magic.

    Aoko’s transformation is still only a side effect of her Magic.

    She could not gauge if Aoko had arrived at the very depths of the nature of her Magic, but she was certain it was not so simple a miracle.

    Because the concept of time travel is already included in the Second Magic.

    The revising of records, the rewriting of events falls under the operation of parallel worlds in other words.

    For that to now be called the Fifth Magic made no sense.

  3. Fate/strange Fake Volume 6 - Chapter 20: "Fantasy Becomes Reality"
  4. Fate/Grand Order - Orleans: The Wicked Dragon Hundred Years' War - Prelude
  5. Fate/Grand Order Arcade - Babylon Singularity, Node 5
  6. [v] MOONLIGHT/LOSTROOM material - Encyclopedia: Rayshift [Other]

    Rayshift [Other]
    A movement method that transforms matter into Pseudo-Spiritrons, and transfers it to arbitrary coordinates.
    A time leap technique that has been put into practical use with the cooperation of the Atlas Institute.
    While claiming to dispatch the Master to different eras through Spiritron transfer, in reality it’s a method to where they are “projected and observed” after having become Spiritron data. Its realization was regarded as dangerous by the Mage’s Association since it can be used like a time machine.
    Its completion was criticized as impossible because theories aside, the technology could not catch up, but Marisbury, representing a research facility of the Quantum Mechanics department, invested a huge amount of money and negotiated with the American government, received a supply of materials and engineers, and finally managed to complete it. The experiment is subject to the permission of the United Nations (although mostly to the Mage’s Association). The time of the investigation of Singularity F was also the first use of Rayshift.
    A magical accelerator rather than a quantum accelerator was installed around the walls of the outer periphery of Chaldea, and it was supposed to be spun at maximum output to convert 48 Masters into Spiritrons and Rayshift them, but……
    (Conversion of one Master with a compact accelerator is also possible)

    The Rayshifting process:

    1. Entrance into the Coffin. Examination and definition of every parameter of the Master candidate.
    2. Creation through magecraft of a “Living but Dead Box”. Placement of the Master’ existence into an “unknown” state.
    3. Beginning of separation into Pseudo-Spiritrons. A supercomputer is fully mobilized to calculate the deviation of history and causality caused by the absence of the Master, their body and fate, and to apply a provisional numerical formula to correct history properly. It consumes a huge amount of electricity and magical power, but that’s covered by the accelerator.
    4. Usage of the data from the human history map CHALDEAS, which are guaranteed up to 100 years ago, and confirmation of the status of the destination of the Rayshift. Beginning of Spiritron projection.
    5. Complete isolation of the Coffin and the outside world once all the Spiritrons of the master have fully been projected in the destination of the Rayshift. The inside of the Coffin will be defined as nothing.
    6. The Master will materialize in the era of the Rayshift. Usually falling from the sky.


    End.

    レイシフト【そのほか】
    物体を擬似霊子に変換し、任意の座標に転移させる移動法。
    アトラス院の協力で実用化された時間跳躍術式。
    レイシフトによってマスターを様々な時代に送っているが、実際には霊子データになって「投射・観測」しているという考え。タイムマシンのようにも使えるので魔術協会では実現化を危険視されていた。
    理論はともかく技術が追いついていないため完成は不可能と言われていたが、マリスビリーが巨額を投じてアメリカ政府と交渉、量子力学部門の研究施設として資材と技術者の提供を受け、完成までこぎつけた。その実験には国連(といっているが、大部分は魔術協会)の許可が必要、という条件がかかっている。特異点Fの調査の時がレイシフトの初動でもあった。
    カルデアの外周部分の壁と壁の間には量子加速器ならぬ魔力加速器が設置されており、これを最大出力でブンまわして四十八人ものマスターを霊子に変換し、レイシフトさせる筈だったのだが……(マスターひとり分であればコンパクトな加速器で霊子変換が可能)

    レイシフトの工程は、

    1. コフィンに入る。マスターの全パラメーターを調査、定義。
    2. 魔術的な「生きているが死んでいる箱」を作成。マスターの生命活動を「不明」状態に。
    3. 擬似霊子分解、開始。スパコンも総動員して人体とその運命力、マスターが不在になるコトで起こる歴史やら因果関係やらの狂いを計算し、仮の数式をあてて歴史をきちんと補正する。膨大な電力・魔力を使うが、そこは加速器でまかなう。というもの。
    4. 一〇〇年先まで保障されている人類史マップ・カルデアスのデータを利用して、レイシフト先の状況を確認。霊子投影開始。
    5. レイシフト先にマスターの霊子がすべて投射された段階でコフィンと外界を完全に遮断。コフィン内部は無の定義となる。
    6. マスター、レイシフト先に実体化。たいてい空から落ちる。


    というもの。

  7. [v] Fate/type Redline - Volume 2 - Glossary: Hourglass [Mystic Code?], p.202

    Hourglass [Mystic Code?]
    The hourglass that became the means by which Kanata was transported from modern times to the past war times. Usually, time travel is a miracle that can only be performed through the mysterious art known as True Magic, different from Magecraft, and it is currently unknown whether the phenomenon in which Kanata found himself is actually that.

    砂時計【魔術礼装?】
    奏丈が現代から戦時中へ時間遡行するきっかけとなった砂時計。本来、時間遡行は魔法と呼ばれる魔術とは異なる神秘でしか成し得ない奇跡であり、奏丈が巻き込まれた事象がそれであったのかは今のところ詳細は不明。

  8. Camelot/Zero (translated at Beast's Lair)
  9. Fate/Grand Order - Salomon: The Grand Time Temple - Section 7: VI / Amon, the Gazing Star
  10. Fate/Grand Order: Cosmos in the Lostbelt - Yuga Kshetra: Genesis Destruction Cycle - Section 17: The Flaw of Being "There"
  11. Fate/Grand Order material IV - Goetia, p.410-431
  12. Fate/Grand Order: Epic of Remnant - SE.RA.PH.: Deep-Sea Cyber-Nirvana - Finale
  13. Fate/Grand Order: Cosmos in the Lostbelt - Avalon le Fae: Fae Round Table Domain - Chapter 6 Section 10
  14. Fate/Grand Order: Cosmos in the Lostbelt - Fae Round Table Domain: Avalon le Fae, Section 21: Lost Will
Concepts
Bounded FieldConceptual WeaponMagic (Second MagicThird MagicFifth Magic) • Magical Spells (AstromancyGradation AirFlash AirTuning) • Marble PhantasmMystic CodeMystic Eyes (Mystic Eyes of Death Perception) • PsychicReality Marble
Creatures
BicornCentaurDaemonDead ApostleDemonDemon BoarDivine SpiritDollDragonD'yavol TronFairyFamiliarGazerGiantGolemHomunculusHumanHydraLamiaMagicianMagusMixed-BloodOniOuter GodPhantasmal SpeciesSoul EaterSphinxSpiritsVampireUltimate OneTenguTrue AncestorWitchWizardXianYaga
Holy Grail War
Anti-HeroCatalystCommand SpellBlackeningGreater Holy Grail of FuyukiLesser Holy Grail of FuyukiHeroic SpiritHoly GrailIncarnationMasterMirror WorldOverseerNoble PhantasmParameter RulesSaint GraphServant (Class CardDemi-ServantGrand ServantHigh-ServantPseudo-ServantServant Universe) • Servant classesSkill
Organizations
Holy Church (Burial Agency (Remake)) • Chaldea Security OrganizationDemon Hunter OrganizationMage's Association (Clock TowerAtlasWandering Sea) • Spiral ManorSummit CourtThe Twenty-seven Dead Apostle Ancestors (Remake)
Terms
AdvantageAkashaAuthorityAnti-Purge DefenseCounter ForceIncantationsImmortalityElementsWorldWorld of MagecraftMagic CircuitMagical EnergyMagic CrestMagical WorkshopMysterySoulSpiritronStarlogResurrectionTextureTime TravelTradition ProtectionParallel WorldQuantum Time-LockUnderworld
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