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The Wandering Sea (彷徨海, Hōkō Kai?), also known as BaldandersWP (バルトアンデルス, Barutoanderusu?), is the third branch of the Mage's Association.

History[]

Wandering Sea

The Moving Tomb.

The Wandering Sea is the original foundation of the Mage's Association that was formed long before the Clock Tower. In 20 AD, those Magi of Atlas and the Wandering Sea disagreed with the third faction led by the Association Director Brishisan, that would later become the Clock Tower in 500 AD, about going forward with the new form of Mystery and Magecraft that came with the end of the Age of Gods. The Wandering Sea and Atlas stuck to the old ways of the Age of Gods, but the three groups still remained together as the Mage's Association.[1]

The Magi of the Wandering Sea sought to isolate themselves from the reach of both Gods and mankind. Thus their entire island vanished from the universe, drifting away in space and time. No one can observe or interact with it except via the Five Gates at its entrance.[2] Since its formation, many heretical Magi were exiled from among the founders.[3]

The Wandering Sea that manifests once a year in each era is merely a shadow of what the "Wandering Sea that once was". The true nature of the Wandering Sea, or the "True Wandering Sea" (本当の彷徨海, Hontō no Hōkō Kai?), refers to what lies behind the Five Gates at the Wandering Sea's entrance.[2]

As of the formation of the Clock Tower, they ceased communication with the Association.[4]

The Wandering Sea is an organization based on studying their Concealed Laws of the Gods.[5]

During the events of Fate/Grand Order, Sion Eltnam Sokaris foresaw the invasion of the Alien God and traveled from Atlas to the Wandering Sea. While the Magi of the Wandering Sea were not concerned about the wiping of humanity's Texture from the World since it had nothing to do with the Age of Gods, they supposedly allowed Sion to stay as long as she did not disturb them; in reality, she had offered to create an eighth Atlas Contract for their use in exchange for allowing her to stay for one year. Even she did not know, however, that their true goal was to offer her a position with them.[6] Sion and her Servant Captain repurposed the entrance area of the Wandering Sea to look like Chaldea.[7] When the Alien God finally located the Wandering Sea she destroyed it with a black hole, with Chaldea just barely escaping on the Storm Border and Sion setting the base to self-destruct.[2] Due to the Wandering Sea's atemporal nature, its Magi dismissed this as a mere nusiance, as the destruction of the Wandering Sea's exterior facility in one era would not affect it outside of that point in time.

Structure[]

Having opposed the modernization of Magecraft along with Atlas in 20 AD, their primary rule is the rejection of the modern advancement of Magecraft, only recognizing that of the Age of Gods.[4][8] Opposing the methodology of the Clock Tower, they refuse to accept the consumer civilization of modern humanity and remain completely incompatible.[8] Even with the destruction of the Human Order in the world of Fate/Grand Order, they do not take any action, instead continuing their research behind closed doors and allowing Chaldea Security Organization to use the island as a base.[7] It is said that the focus of their research is human bodily modification, but other details are unknown.[3]

Magecraft from the Age of Gods is what Wandering Sea Magi prefer and aim for, but there are no restrictions on what they can actually use, such as Western Magecraft or Philosophy Magecraft. Atlas-style Alchemy is probably the only thing they don't do.[9]

The Wandering Sea has a secret known as the Concealed Laws of the Gods (秘匿神理, Hitoku Shinri?). It is the code the Wandering Sea goes by, and is a secret on par with the Clock Tower's Spiritual Tomb of Albion and Atlas' Seven Superweapons.[10]

Recruitment[]

Recruitment into the Wandering Sea is rare, those recruited from even the prestigious Clock Tower Magi able to be counted on a single hand.[7][8] While qualifying to arrive upon the island for its once per year opening is difficult, the actual means of qualification is to simply be present at the location of one of the Five Gates when they are open.[2]

Five Gates[]

The Five Gates (五つの扉, Itsutsu no Tobira?) are Time Gates (タイムゲート, Taimu Gēto?), allowing communication, and even transportation, between the Wandering Sea prior to its disappearance and any era. Even if something were to happen to the island in the present, the Wandering Sea of the past would remain.[2]

Upon arriving at the island, Goredolf Musik notices that the gates emanate similar Magical Energy to the Director of the Mage's Association, Brishisan. Believing them to be doors to the inner Magical Workshops of the Wandering Sea, the prospect of several individuals possessing the same power to "crush and scatter countless Lords" existing within the Wandering Sea terrifies him.[7]

Ganne[]

Main article: Ganne, Gate of Rebirth

Ganne, Gate of Rebirth is located in an era that causes communication with the modern era to have extraordinarily high Magical Energy cost, requiring a comparable Magical Energy to that required to destroy an entire continent to pass through the gate. Within that era, Fabro Rowan says "there was no other use" for that Magical Energy. Fabro mentions that it is best for Ganne to be cut off from the current era.[2]

It is thought as of the modern day that Ganne no longer has any Magi left, but there are still two left.[2]

Selen[]

Selen, Gate of Preservation (『維持の扉』セレン, “Iji no Tobira” Seren?)

Ellen[]

Ellen, Gate of Advancement (『発展の扉』エレン, “Hatten no Tobira” Eren?)

Guénon[]

Main article: Guénon, Gate of Storage

Guénon, Gate of Storage is the "storage of the gods". They were involved in the creation of Ergo.[10]

Fushiruka[]

Fushiruka, Gate of Subordination (『隷属の扉』フシルカ, “Reizoku no Tobira” Fushiruka?)

Locations[]

The island Baldanders is described as "the first enigma ever discovered in the World of Magecraft, and it will be the last to be puzzled out" by Goredolf Musik.[8]

True Wandering Sea[]

Island[]

The headquarters of the Wandering Sea that appears upon the world, called the The Moving Tomb (移動石柩, Idō Sekkyū?), is a mobile mountain range, an island from the Age of Gods, located within the Texture between the world of man and the other side.[3][7][8] It typically moves throughout the North Sea, but it occasionally moves on dry land.[3] What can be called an Independent Singularity (独立した特異点, Dokuritsu Shita Tokui-ten?), the interior contains its own ocean rather than being an island that moves through the sea itself, with the main island being in the center. It is possible to sense the ocean from the outside, but simply reversing back to the outside isn't easily possible for those who enter. The elevation difference is ten meters upon entering.[7] This Singularity is immune to the whitening of the world.[7]

Due to Tradition Protection, it cannot be detected on radar.[11] Normally closed off to the rest of the world, it opens to the outside world only once a year on December 31 to recruit new talent.[7][8]

The island of the Wandering Sea doesn't have an entrance on its surface. The actual entrance is some forty meters below the ocean surface, and leads to a docking area that's ten meters below the surface. Those inside the lobby can pull ships into the docking area using a manipulation of the ocean currents, but a normal ship wouldn't survive the process. It would need to be an airtight ship or a shiplike vehicle that's thaumaturgically or physically shielded against sudden changes in pressure.[7]

In truth, the island is a mere "echo" of the true Wandering Sea, which is completely cut off from normal spacetime save for the Five Gates it manifests on December 31st.

Usage of the island beyond its intended purpose of recruitment can be negotiated with those of the True Wandering Sea. For Sion, they request an eighth Contract of Atlas to be created,[6] but also later reveal that they allowed her for the purpose of trying to recruit her.[2]

Known members[]

References[]

  1. [v] Lord El-Melloi II Case Files material: Secret File -File 02: Chronology of the Clock Tower

    Chronology of the Clock Tower
     BC

    Circa 960 BC

    Death of Solomon the King.​
    The Age of Gods does with his death concludes.​
    The expression of Mystery — the thaumaturgical energy within the atmosphere — does with this as a threshold likewise truly come to thin; becoming as zero as of arriving upon the Occidental Calendar.​

    the Eve of AD

    Birth of the wielder of the 1st Magic.​

    AD

    00 AD

    Come of the magi that yet remained from the Age of Gods, the establishment of the foundation of the Thaumaturgical Association.​
    A movement whereby 「even that Mystery will eventually vanish, let us preserve the past in the capacity of an academic discipline」.​
    However —​

    Circa 20 AD

    Substantiation of the 5th Imaginary Aspect.​
    A new World begins.​
    It becomes a matter that Thaumaturgy and Mystery continue to persist in a different form.​
    The other magi of the Age of Gods who have occulted themselves as of the Wandering Sea and the Academy at Atlas​
    cannot endorse said movement, but maintain friendly relations of a recognition of fraternity as fellow students of Mystery.​
    This is in subsequence the Thaumaturgical Association.​

    Circa 20~100 AD

    The Director and associates are diligently active.​
    Thanks to this, students of thaumaturgy grow in number, and the liveliness of the discipline once manifest as of the Age of Gods is reclaimed.​
    From approximately this point forth, Dead Apostles manifested as of the thaumaturgical world at frequency, deeming magi as their enemies, and so assailing them.​

    Circa 300 AD

    Battle in the city as of the forests of the night; the Millennium Castle.​
    There occurred a violent clash between Crimson Moon and the Wizard Marshal Zelretch ... it is said.​

    Circa 300~500 AD

    Upon the continent, in the countries of Western Europe, the influence of the Holy Church expands.​
    The Thaumaturgical Association declines.​
    The ravages of the battle against Crimson Moon are vast.​
    The winter of thaumaturgy.​
    The thaumaturgical cities established by the Association are in the dispute against the Holy Church shut down one by one.​
    On account that Crimson Moon was annihilated, Gransurg Blackmore does in the midst of despair accept annihilation.​
    Though he reared disciples, in a battle against an Executor who chanced upon him on a night of a blue Moon, he gracefully accepted defeat.​
    「It was upon a night like this that I encountered that person.​
     That being the case, perhaps I ought to die on such a night.」​

    Circa 500 AD

    The True Ether (the 5th True Aspect) that remained as of the island of Britain vanishes.​
    A contingent of magi establish their headquarters upon the island of Britain.​
    The beginning of 『The Clock Tower』.​

    Circa 600~900 AD

    The excavation of the Spirit Tomb Albion.​
    Advancing in their excavation of Britain's subterranea, the Clock Tower acquires a vast thaumaturgical asset.​
    As of the waning thaumaturgical world, the Clock Tower becomes as a light of hope, and numerous magi and individuals of means therein gather.​

    Circa 900 AD

    Justeaze is born.​
    The Holy Maiden of the Einzberns.​
    The 3rd Magic communicated since a thousand years prior is at last substantiated.​

    Circa 1000 AD

    At the Clock Tower, the prodigy Barthomelloi makes an entrance.​
    The basis of the Lords — the magi of the aristocratic class — is established.​

    Circa 1200 AD

    The Clock Tower does in name and substance become as the center of the thaumaturgical world.​
    The institution of the system of Governorship is completed.​
    (Being that at this time, the Faculty of Policies was treated still as an academic faculty, there were twelve faculties.)​

    Circa 1400 AD

    Zepia assumes posting as the Director of the Academy at Atlas.​
    Said posting subsequently persists unto present day.​

    Circa 1600 AD

    The Faculty of Policies is in its manner of existence viewed as problematic, and its standing as an academic faculty is annulled.​
    Subsequently, it becomes as the Department of Policies, and the twelve academic faculties are amended to eleven.​

    Circa 1800 AD

    England, the Industrial Revolution.​
    Though this was as a severe blow to the thaumaturgical world, escalation in the complexity of knowledge and technology did likewise confer certain benefits.​
    Being as unto the Holy Church — which had by pushing 「a singular worldview」 expanded its influence — it constituted an unparalleled attack, the Association even provided backing.​
    Contemporaneous, the internal conflict on the matter of whether to regard the Industrial Revolution with affirmation did subsequently become as the root cause of the dispute between the Aristocratic and Democratic Factions.​
    The genre of modern thaumaturgical theory could no longer be disregarded, and was appended to fill the slot of the lost twelfth faculty.​
    However, even that it had been appended in the capacity of a twelfth faculty, being as modern magecraft was itself still held in contempt, no governor (Lord) was at this stage yet assigned.​

    Circa 1994 AD

    Lord El-Melloi dies in Japan to a trivial ritual known as the War for the Holy Grail.​
    Seriously?​

    Circa 2004 AD

    In continuity, the 5th War for the Holy Grail initiates.​
    It is rumored that the 3rd Magic is reenacted.​
    Seriously!?​

    2015 AD

    As of an Adjacent World, a Grand Order is issued.​

    (translation by Fallacies)

    時計塔の年表
    BC

    960年頃

    ソロモン王死去。​
    神代は彼の死までとする。​
    神秘の実践(大気中の魔力)も本当ならここを境に薄れていき、西暦になる時点でゼロになる筈だった。​

    AD前夜

    第一魔法の使い手誕生。​

    AD

    00年

    神代から残った魔術師による魔術協会の基礎、その設立。​
    「神秘はいずれ消え失せるが、過去を識る学問として残していこう」運動。​
    だがーーー​

    20年頃

    第五架空要素(エーテル)の証明。​
    新世界、開始。​
    魔術、神秘はカタチをかえて続けられることになった。​
    ほかの神代の魔術師は彷徨海、アトラス院に引きこもり、​
    彼らの運動には賛同しなかったものの、同じ神秘学の徒として認知しあい、交友関係を維持する。​
    後の魔術協会である。​

    20~100年頃

    学院長、仲間たちと精力的に活動する。​
    おかげで魔術を学ぶものたちは増え、神代の頃の活気を取り戻しつつあった。​
    この頃から魔術世界に死徒が頻繁に現れるようになり、魔術師を敵とみなして襲うようになる。​

    300年頃

    夜の森の都、千年城の戦い。​
    朱い月と魔道元帥ゼルレッチの激突があった……とされる​

    300~500年頃

    大陸の西欧諸国では聖堂教会が勢力を増していく。​
    魔術協会は衰退。​
    朱い月との戦いの爪痕は大きい。​
    魔術、冬の時代。​
    魔術協会が作った魔術都市も聖堂教会との対立で次々と閉鎖されていった。​
    朱い月が滅びたため、 グランスルグ・プラックモア、失意のうちに滅ぴを受け入れる。​
    弟子たちを育てるも、ある青い月の夜、ふらりと訪れた代行者と戦い、潔く敗れる。​
    「こういう夜にあの方に出遭った。​
     であれば、こういう夜に死ぬべきだろう」​

    500年頃

    ブリテン島に残っていた真エーテル(第五真説要素)も消失。​
    一部の魔術師たちがブリテン島に本部を構える。​
    『時計塔』の始まり。​

    600~900年頃

    霊墓アルビオンの発掘。​
    時計塔はブリテンの地下を掘り進め、莫大な魔術資産を手に入れた。​
    時計塔、衰退していた魔術世界における希望の灯になり、多くの魔術師、資産家が集まりだす。​

    900年頃

    ユスティーツァ、誕生。​
    アインツベルンの聖女。​
    1000年前から伝わっていた第三魔法をついに証明。​

    1000年頃

    時計塔に天才児、バル卜メロイ登場。​
    貴族階級の魔術師、ロードの下地が作られる。​

    1200年頃

    時計塔、名実ともに魔術世界の中心になる。​
    君主制度、完成。​
    (この時はまだ法政科を学科扱いとして十二科だった)​

    1400年頃

    ズェピア、ア卜ラス院の院長に就任。​
    以後、現在まで継続している。​

    1600年頃

    法政科の在り方が問題視され、学科扱いではなくなる。​
    以降は法政局となり、十二学科は十一学科に変更。​

    1800年頃

    イギリス、産業革命。​
    魔術世界にとっても痛手だが、知識、技術がより複雑になるのはよいことでもある。​
    「単一の世界観」で勢力を増す聖堂教会への最大の攻撃になるので後押しすらした。​
    このとき、産業革命を良しとするかしないかの内部争いが、後の貴族主義と民主主義の派閥争いの原因にもなっている。​
    現代魔術論というジャンルが無視できなくなり、失われた十二科の枠として追加される。​
    なお十二科として追加されたものの、いまだ現代魔術自体が侮られていたため、この段階では君主(ロード)は配されていない。​

    1994年頃

    日本の聖杯戦争とかいうチンケな儀式でロード・エルメロイ死亡。​
    デジマ?​

    2004年頃

    引き続き第五次聖杯戦争、開始。​
    第三魔法が再現されたとの噂。​
    デジマ!?​

    2015年

    並行世界においてグランドオーダー発令。​

  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Fate/Grand Order: Cosmos in the Lostbelt - Tunguska Sanctuary: Anti-Primate Ecosphere - Epilogue
  3. 3.0 3.1 3.2 3.3
    [v] Fate/complete material III: World material - Theory of Magic - The two great forces in the Thaumaturgy world: Mage's Association, p.051

    “Clock Tower”, the Highest Institute of Magic
    The Clock Tower, the core of the Association and in fact what could also be said to be the Association itself, is based in the British museum of London. Magi from all over the world gather and devote themselves day and night to the study of magic, while at the same time, are busily tripping over and being tripped over by other factions and competing for power and budget. The organization is anything but harmonious and has a complicated bizarre structure, but the magical research there is without doubt the leading edge.

    Below the building, there is the magi’s research area which includes studies and archives. It is only a venerable museum to normal people of course, but at the deepest part, there is a special area (prison?) called the “Bottom of the Bridge” where the Association confines many sealing designated magi deemed to be “dangerous because their talents were too outstanding.” Also, apparently the Gazamy the “Evil Spook”, treated as the number one disaster in the Association, is locked up at the bottom of the London tower.

    The person of highest position in the Clock Tower, the “Director” has been the same person for the 2000 years since the founding of the organization, and because of this is thought to be something more than human.

    The organization handling patents relating to magic is also the Clock Tower, and the current finances of the Tohsaka family is being by covered by the patent royalties that are being transferred to their account.

    Ranks of Magi
    A magus is given a “rank” that matches his ability. The highest is said to be Crown (Grand), but details on it are unknown. Note that Lord El-melloi II, lecturer at the Clock Tower who has produced many Grands among his pupils, is stuck in the mediocre “fourth rank” for some reason.

    Color ranks
    Separate from the normal ranks, color-based titles are given to those that have become special.
    The highest are red, blue, and yellow based on the three primary colors. After that, there are the combined colors of orange, purple, green, black, and so on. The further down you go, the less your rank is. Note that there is no rule about only one person for each color. The Association will, without any stinginess, award a color to you if you’re a magus of great stature or one with an unusual talent.

    Sealing Designation Enforcers
    If you receive a “sealing designation”, you will be confined and even your magic research will be gone, not to mention your freedom. Thus, the person given that designation will of course desperately resist that and won’t stop fighting. To forcefully retrieve magi who were qualified enough to be given a sealing designation, the Association dispatches “Enforcers.” There are around 30 of them total, and Bazett is one of them.

    Lords, consuming their time in power struggles
    In the Magic Association, no rather, the Clock Tower, there are a number of families that hold sway. They are called Lords and are the objects of fear. There are three major families of Lords and about 20 families of relatives. These families are well-known even in normal society. The history of one family is at shortest 500 years and the longest is over 2000 years. They have been plotting and plotting since a staggeringly long past.

    The Sea of Estray, together with the Atlas Institute, is an organization called the original form of the Magic Association.
    Among the founders of the Magic Association, there had been many heretical magi who were exiled from the Sea of Estray and the Atlas Institute and had no place left to go.
    The base of the Sea of Estray is in Northern Europe. This base, with the nickname of the Moving Stone Coffin, is itself a moving mountain range. Normally it is wandering at sea as its name suggests, but sometimes it comes up on dry land.
    It seems they research mainly body alteration, but the specifics are unknown.

    *What is an alchemist?
    One who studies the flow of matter. That is what an alchemist is. The alchemists of the Clock Tower created products like the homunculi of the Einzbern by merging with western magery.
    However, the ultimate goal of the alchemists of the Atlas Institute is set even closer to the original ideology, as the "transformation of events". The often spoke-up "transformation of base metal to gold" in alchemy is, to the members of the Atlas Institute, mere "transformation of matter" and is nothing more than a primitive art far removed from their ideals. Their alchemy is an advancement of the metallurgy of ancient Egypt, the root of the discipline, and has not been influenced by western magery like the alchemy that the Clock Tower magi handle.

  4. 4.0 4.1
    [v] Kara no Kyoukai Special Pamphlet - Encyclopedia: Mage's Association [Others], p.039-040 [T]

    Mage Association [Others]
    A self-defense organization formed by practitioners of magegraft, transcending nationality and genre. (Of course, this is in name only.)
    Its mission is to manage, conceal, and develop magecraft.
    It reserves the use of force to protect itself from entities that threaten its existence (the Church, other mage organizations, and individuals who hunt what they consider taboo). In order to promote the development (or regression?) of magecraft, the Association set up research institutions and established laws that forbid the criminal use of magecraft.
    The headquarter of the Association is in London, England. It is also called the Clock Tower.
    The Association is divided into three departments. Besides the Clock Tower, there are also the "Giant's Cellar" in the Atlas mountains in Egypt, and the "Sea of Astray", the integrated association in Northern Europe. The "Sea of Astray" was the original Association that predated the Clock Tower, and had ceased communication with the Association since the Clock Tower became the headquarter.
    Also, the Association deems the Magic Foundation of the Middle East and the philosophies of magecraft from the continent* as incompatible with its teachings. Conversely, the other two schools also reject the Association.
    Furthermore, as Alba stated in the story, the mage organizations in Japan did not join the Association.

    魔術協会【まじゅつきょうかい】【その他】
    国籍・ジャンルを問わず、魔術を学ぶ者たちによって作られた自衛団体。(無論、名目《めいもく》上ではある)
    魔術を管理し、隠匿《いんとく》し、その発展を使命とする。
    自らを脅《おびや》かすモノたち(教会、自分たち以外の魔術団体、禁忌に触れる人間を罰する怪異)から身を守る為に武力を持ち、魔術の更なる発展(衰退ともいう)の為、研究機関を持ち、魔術による犯罪を抑止する為の法律を敷く。
    本部はイギリスのロンドンにあり〝時計塔〟の異名を持つ。
    始まりは三大の部門に分かれていたらしく、エジプトはアトラス山の〝巨人の穴倉〟、北欧に根を張る複合教会〝彷徨海〟と呼ばれる原教会もあるが、時計塔が本部になってからは交流が廃《すた》れる一方だとか。
    また中東圏の魔術基盤、大陸の魔術思想とは相容れず、お互いに不可侵を装《よそお》っている。
    また、本編でアルバが語っていた通り、日本の魔術組織も協会には組していない。

  5. The Adventures of Lord El-Melloi II Volume 7 - Fem's Casa (Middle) - Chapter 3
  6. 6.0 6.1 6.2 Fate/Grand Order: Cosmos in the Lostbelt - Tunguska Sanctuary: Anti-Primate Ecosphere - Prologue
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 Fate/Grand Order: Cosmos in the Lostbelt - SIN: Land of Unified Knowledge - Intro
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Fate/Grand Order: Cosmos in the Lostbelt - Götterdämmerung: Eternal Ice-Flame Century - Intro
  9. The Adventures of Lord El-Melloi II Volume 2: The Devil of the Wandering Sea (Upper) - Chapter 2 Part 4
  10. 10.0 10.1 The Adventures of Lord El-Melloi II Volume 3: The Devil of the Wandering Sea (Lower) - Chapter 1
  11. Fate/Grand Order: Cosmos in the Lostbelt - Götterdämmerung: Eternal Ice-Flame Century - Section 17: Go, Beyond the Twilight
  12. [v] Melty Blood Act Cadenza PS2 Manual - Dictionary: Nrvnqsr Chaos [Person's name • Dead Apostle], p.050

    Nrvnqsr Chaos [Person's name • Dead Apostle]
    One of the 27 Dead Apostle Ancestors. Alias, Chaos. He uses all the creatures of the earth as familiars. Because of the fact that he is preserving even extinct species, he is also sometimes called Dr. Beast.
    Though he had no business in Japan, he was selected as the executor of the True Ancestor hunt proposed by the White Wing Lord, and followed Arcueid to the island nation in order to defeat her.
    Dead Apostles who can measure their lives in millennia require a colossal amount of energy. This has nothing to do with their strength – it is merely the compensation required to maintain such a long-lived existence.
    Because he is one of these millennium-class Dead Apostles himself, Nrvnqsr's appetite is voracious. It took devouring every single person in a ten story hotel just to satisfy him.
    The factors of 666 beasts are swirling around within his body, but it's probably alright just to think of it as him being equipped with 666 familiars. Because this is essentially like having 666 lives, properly speaking he's a Dead Apostle that even a serious Arcueid wouldn't be able to kill.
    As one who became a Dead Apostle through sorcery, he has absolutely no interest in territory or building a faction. The only thing he cares about is completing his thesis.
    When he was still a human, his name was Fabro Rowan. He was a magus hailing from the Wandering Tomb, located in the northern Sea of Estray, one of the three main branches of the Association.

    ネロ·カオス【人名·死徒】
    死徒二十七祖の一人。通り名は混沌。地球上のあらゆる動物を使い魔として作り出す。絶滅した種すら保存している事から獸博士とも呼ばれる。
    日本にはまったく目的のなかった祖ではあるが、白翼公の提案した真祖狩りの実行者に抜擢され、アルクェイドを討つ為に彼女を追い、日本にて対決する事になる。
    千年単位の死徒は莫大なエネルギーを必要とする。力が強いからではなく、長く生きるほど存在の維持に代償を必要とするからだ。千年単位の死徒であるネロの食事量は膨大で、十階建てのホテル内全ての人間を十分ほどで完食するほどである。
    体内に六百六十六の獣の因子を渦巻かせているが、六百六十六匹の使い魔で武装している、というのが正しい認識であろう。六百六十六もの命を持っているようなもので、本来ならば本気になったアルクェイドですら殺しきれない死徒。
    魔術を極め死徒になったタイプで、領地や派閥作りに興味を持たない。彼に有るのは、ただ自らの命題の解決のみである。
    人間だった頃の名前をフォアブロ·ロワイン。魔術協会は三大部門の一つ、移動石柩こと北の彷徨海出身の魔術師だった。

Concepts
Bounded FieldConceptual WeaponMagic (Second MagicThird MagicFifth Magic) • Magical Spells (AstromancyGradation AirFlash AirTuning) • Marble PhantasmMystic CodeMystic Eyes (Mystic Eyes of Death Perception) • PsychicReality Marble
Creatures
BicornCentaurDaemonDead ApostleDemonDemon BoarDivine SpiritDollDragonD'yavol TronFairyFamiliarGazerGiantGolemHomunculusHumanHydraLamiaMagicianMagusMixed-BloodOniOuter GodPhantasmal SpeciesSoul EaterSphinxSpiritsVampireUltimate OneTenguTrue AncestorWitchWizardXianYaga
Holy Grail War
Anti-HeroCatalystCommand SpellBlackeningGreater Holy Grail of FuyukiLesser Holy Grail of FuyukiHeroic SpiritHoly GrailIncarnationMasterMirror WorldOverseerNoble PhantasmParameter RulesSaint GraphServant (Class CardDemi-ServantGrand ServantHigh-ServantPseudo-ServantServant Universe) • Servant classesSkill
Organizations
Holy Church (Burial Agency (Remake)) • Chaldea Security OrganizationDemon Hunter OrganizationMage's Association (Clock TowerAtlasWandering Sea) • Spiral ManorSummit CourtThe Twenty-seven Dead Apostle Ancestors (Remake)
Terms
AdvantageAkashaAuthorityAnti-Purge DefenseCounter ForceIncantationsImmortalityElementsWorldWorld of MagecraftMagic CircuitMagical EnergyMagic CrestMagical WorkshopMysterySoulSpiritronStarlogResurrectionTextureTime TravelTradition ProtectionParallel WorldQuantum Time-LockUnderworld
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