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The World of Magecraft (魔術世界, Majutsu Sekai?), also called the World of Magi (魔術師世界, Majutsu-shi Sekai?), refers to the workings of Magi throughout the world, and, in a more general sense, to the supernatural side of the Nasuverse as a whole where Magi live and interact separate from the rest of human society.

Characteristics[]

The World of Magecraft is kept separate and secret from the mundane world by way of the Concealment of Mystery (神秘の隠匿, Shinpi no Intoku?), enforced by the Mage's Association as its first principle.[1][2] The Department of Policies manages this enforcement, with their management being divided into three tasks: the preservation of the World of Magecraft, control over the Magi contained within it, and mediation between them and the mundane world.[3] Likewise, Sealing Designation Enforcers protect the laws of the World of Magecraft.[4]

Magecraft organizations[]

  • Mage's Association
  • Yggdmillennia (Romania) - Declares independence from the Mage's Association in the world of Fate/Apocrypha.
  • Spiral Manor (China) - Magus organization in China that, while weaker in influence, may have more overall members than the Mage's Association. Currently holding a feigned nonaggression pact with the Mage's Association and Middle Eastern Magi.[14]
  • Summit Court (China) - A smaller Magus organization in China who retained their rights to connect to their Thaumaturgical Foundations from the Age of Gods. Ruled by the Ten Officials, who are all Xian. Wuzhiqi was one of the Ten Officials, but was later banished from it.[15]
  • Middle Eastern Magi - Currently holding a feigned nonaggression pact with the Mage's Association and Spiral Manor.[14]
  • Faldeus' organization (United States of America) - An unnamed organization founded by the ancestors of Faldeus Dioland, it is unique in that, unlike other organizations, it is under the direct control of the mundane American government, to the point of being considered a department of the United States federal government. Its goals are often more mundane than mystical, due to it serving the national interests of the United States, but it is also known to be aiming for the complete degradation of Magic into Magecraft through the advancement of human technology. On bad terms with the Clock Tower due to its apparent hostility to the concealment of Mystery as enforced by the Mage's Association.
  • Scladio Family (United States of America) - A mafia-style criminal organization based in the United States which employs a great number of Magi who have fallen out of favor with larger organizations such as the Mage's Association. Despite their rise to power being fairly recent, their unorthodox methods of operation make it hard for large magical organizations like the Mage's Association or the Church to control them. Has a number of ties to the United States government unrelated to Faldeus' organization.
  • Chaldea Security Organization (Antarctica) - Created with collaboration from the Mage's Association and the United Nations, and unique for its synthesis of Magecraft and technology.

Other organizations[]

  • Holy Church - The side of the Church that works within the same sphere as the Mage's Association, and the largest organization in the World of Magecraft when it comes to sheer numbers.[16] Members of the Church often make use of and possess a lot of knowledge regarding Magecraft, but do not typically consider themselves Magi, or even refer to their Thaumaturgical Foundation as a type of Magecraft.[17]
  • The Twenty-seven Dead Apostle Ancestors (Remake) - While Dead Apostles in general are hostile to and prey upon humanity, some have dealings with the Mage's Association and other human Magecraft organizations. The Mage's Association are known to be one of the organizations monitoring the Aylesbury Valesti.
  • United Nations - The United Nations has connections to the World of Magecraft, acting as one of the supervising bodies over Chaldea Security Organization along with the Mage's Association.
  • German Third Reich - The Nazi regime that ruled Germany during the Second World War had extensive involvement in the World of Magecraft, with a number of magi numbering among its officers and schemes involving the supernatural, such as intervention in the Third Fuyuki Holy Grail War with the intent of stealing the Grail.[18] in the world of Fate/type Redline they are one of the major factions involved in the Imperial Capital Holy Grail Wars.
  • Imperial Japanese Army - Much like Nazi Germany, the WWII-era Japanese Empire was also heavily involved with the paranormal, having multiple dedicated Magecraft Divisions and fighting with the Third Reich over the Grail during the Third Fuyuki Holy Grail War.[18] It is the organization conducting the the Imperial Capital Holy Grail Wars in the world of Fate/type Redline.[19]

References[]

  1. Kara no Kyoukai - 5/Paradox Spiral - Chapter 6
  2. Mahoutsukai no Yoru - Chapter 6: "Like a Dog"
  3. Lord El-Melloi II Case Files Volume 4: case.hea Mystic Eyes collection train (Upper) - Chapter 2 Part 4
  4. Fate/Grand Order: Cosmos in the Lostbelt - Götterdämmerung: Eternal Ice-Flame Century, Prologue
  5. Lord El-Melloi II Case Files Volume 3: case. Twin Towers of Iselma (Lower) - Epilogue
  6. 7.0 7.1
    [v] Melty Blood Act Cadenza PS2 Manual - Dictionary: The Atlas Academy [Place name], P.060

    The Atlas Academy [Place name]
    The institute Sion belonged to, and one of the three major branches of the Association. Located in the Atlas mountains of Egypt, it is a place where those dedicated to the study of alchemy gather. Colloquially known as the Giant's Pit.
    Unlike the modern alchemy that rose to prominence in the middle ages, the alchemy studied by Atlas could be said to be the progenitor of sorcery. For some reason they are on extraordinarily bad terms with the Prague Association, and even the Clock Tower, the very heart of the Association, keeps their distance.
    In order to avoid the "end" proven by their first director, they endlessly create and dispose of weapon after weapon.
    There is a saying in the Prague Association: "Lift not the seal of Atlas, lest ye destroy the world seven times over."
    …The reason being that the weapons created there to save the world are ultimately nothing more than tools that will further its destruction.

    アトラス院【地名】
    シオンが所属していた学院で、魔術協会三大部門の一つ。エジプトはアトラス山に門を構える、錬金術師の学院。俗名として巨人の穴蔵とも。
    中世から主流となった現代錬金術とは異なる、魔術の祖と言われる錬金術師の集まり。プラハ協会とは致命的に仲が悪く、魔術協会の心臓部·時計塔からも煙たがられている。
    初代院長が証明してしまった“終末”を回避する為の兵器を延々と作り上げ、未来永劫に廃棄し続けている。
    曰く、アトラスの封を解くな。世界を七度滅ぼすぞ——とはプラハの錬金術師の言。世界を救う為に作り上げた兵器は、更に惨たらしく星を焼く道具にすぎなかったのだ。

  7. 8.0 8.1
    [v] Tsukihime Dokuhon PlusPeriod - TSUKIHIME Dictionary: Atlas Institute [Place name], p.175

    Atlas Institute [Place name]
    One of the three major branches of the Association. Located in the Atlas mountains of Egypt, it is a place where those dedicated to the study of alchemy gather.
    Unlike the modern alchemy that rose to prominence in the middle ages, the alchemy studied by Atlas could be said to be the progenitor of magecraft, and an attempt to unravel the truth of the world.
    For some reason they are on extraordinarily bad terms with the Prague Association, and even the Clock Tower, the very heart of the Association, keeps their distance. They are colloquially known as the Giant’s Pit.
    In order to avoid the “end” proven by their first director, they endlessly create and dispose of weapon after weapon.
    There is a saying in the Prague Association: “Lift not the seal of Atlas, lest ye destroy the world seven times over.”
    …The reason being that the weapons created there to save the world are ultimately nothing more than tools that will further its destruction.
    Though calling it “one of the three major branches of the Association” sounds nice, in reality it is more like an independent think tank. They have been known, on rare occasions, to loan out their alchemists to other mage’s associations and even the Holy Church upon request.
    In order to hire an Atlas alchemist, however, one of the written contracts issued by the Atlas Institute is required. Only seven of these contracts were ever issued, and the Atlas Institute considers their recovery a top priority.

    アトラス院【地名】
    魔術協会三大部門の一つ。エジプトはアトラス山に門を構える、錬金術師の学院。
    中世から主流となった現代錬金術とは異なる、魔術の祖、世界の理を解明する錬金術師たちの集まり。
    プラハの協会とは致命的に仲が悪く、魔術協会の心臓部・時計塔からも煙たがられている。通称、“巨人の穴蔵”。
    初代院長が証明してしまった“終末”を回避する為の兵器を未来永劫に作り上げ、廃棄し続けると言われている。
    曰く、アトラスの封を解くな。世界を七度滅ぼすぞ―――とはプラハの錬金術師の言。
    世界を救う為に作り上げた兵器は、更に慘たらしく星を焼く道具にすぎなかった訳である。
    三大部門と聞こえはいいが、実際は独立した頭脳集団。希に、他協会や聖堂教会からの要請で錬金術師を貸し出す事もある。
    アトラスの錬金術師を借り受けるには、過去アトラス院が発行した“契約書”が必要となる。七枚しか発行していないこの契約書を回収する事がアトラス院の当面の目的だとか。

  8. Fate/Grand Order: Cosmos in the Lostbelt - Götterdämmerung: Eternal Ice-Flame Century Official Release Sypnosis
  9. 10.0 10.1 Melty Blood Block C: 2/The Alchemist of Atlas - Extra Alchemist
  10. Mahoutsukai no Yoru - Chapter 8 Extra Story: "Whiteboard"
  11. [v] Kara no Kyoukai Special Pamphlet - Encyclopedia: Cornelius Alba [Person's name], p.031 [T]

    Cornelius Alba [Person's name]
    Magus. An old friend of Touko's.
    Rumour had it that this young man was the next director in line of the Sponheim Abbey, an organization within the Clock Tower.
    Although he was fifty years old, he had the appearance of a handsome youth.
    As a magus, his abilities were first rate, but his personalities were quite troublesome.
    Although it did not appear in the story, his Familiar was a black hound. Alba, who could not easily love another person, favoured creatures who could easily love people.
    He had quite an air of a protagonist: donning his crimson long coat and top hat, strutting down the street with his black Doberman by his side.

    コルネリウス・アルバ【こるねりうす―あるば】【人名】
    魔術師。橙子の旧友。            
    時計等に組する中部組織、シュポンハイム修道院の時期院長と噂される青年。
    年齢は五十に届くが、外見は二十代の美青年。
    魔術師としての実力は一流なのだが、性格にやや難あり。
    本編では登場しなかったが、使い魔は黒い猟犬。簡単に人を愛せないアルバは、簡単に愛する事の出来る生き物が大好きなのであった。
    真っ赤なロングコートにシルクハットを被り、傍《かたわ》らに黒いドーベルマンを連れて街を闊歩《かっぽ 》する姿は、中々に主人公然としている。

  12. Lord El-Melloi II Case Files Volume 2: case. Twin Towers of Iselma (Upper) - Chapter 4 Part 2
  13. 14.0 14.1
    [v] Fate/side material - Encyclopedia: The Mage's Association [Organization name], p.073 [T]

    The Mage's Association [Organization name]
    An organization created to protect those who seek to learn sorcery, regardless of nationality or field of study. (On paper, anyway.)
    Their mission is the management, concealment, and advancement of sorcery.
    In order to protect themselves from that which would threaten them (be it the Church, rival organizations of magi, or the monstrosities that punish humans who break taboos), they accumulated military might.
    In order to further the advancement (degeneration) of sorcery, they built research facilities.
    And, in order to deter crimes committed with sorcery, they created laws.
    Their headquarters is located in London, and goes by the unofficial name of "The Clock Tower".
    It seems that in the beginning the Association was divided into three great branches, including the original associations that predate the Clock Tower. That is, the "Giant's Pit" of Egypt, and a cluster of associations based in northern Europe called the "Sea of Estray". However, ever since the Clock Tower became the headquarters, mingling between the branches has been on the decline.
    Also, they are fundamentally incompatible with the sorcery foundation of the Middle East and the ideological sorcery of mainland China, and the three groups are currently feigning nonaggression.

    魔術協会【組織名】
    国籍・ジャンルを問わず、魔術を学ぶ者たちによって作られた自衛団体。(無論、名目上ではある)
    魔術を管理し、隠匿し、その発展を使命とする。
    自らを脅かすモノたち(教会、自分たち以外の魔術団体、禁忌に触れる人間を罚する怪異)から身を守る為に武力を持ち、
    魔術の更なる発展(衰退ともいう)の為、研究機関を持ち、魔術による犯罪を抑止する為の法律を敷く。
    本部はイギリスのロンドンにあり、“時計塔”の異名を持つ。
    始まりは三大の部門に分かれていたらしく、エジプトの“巨人の穴仓”,北欧に根を張る複合協会“访律海”と呼ばれる原協会もあるが、時計塔が本部になってからは交流が廃れる一方だとか。
    また、中东圏の魔術基盤、大陸の思想魔術とは相容れず、互いに不可侵を装っている。

  14. The Adventures of Lord El-Melloi II Volume 1: The Man Who Devoured God - Chapter 4 Part 3
  15. [v] Fate/side material - Encyclopedia: The Holy Church [Others], p.063 [T]

    The Holy Church [Others]
    The other side of an ubiquitous major religion.
    They preached the Lord's teachings, and did not tolerate anything that violated their dogma.
    On the surface, they assumed "heresies" did not exist, but there were zealots amongst them who wished to ostracize the heretics.
    Thus the "Heretic Hunters" were born and specialized, becoming an enormous department within the Holy Church.
    They were the Executors. Their missions included Demon-slaying, elimination of heretics, and proper regulation of Mysteries that fell into the hands of the populace.
    Of course, the Holy Church's relationship with the Mages' Association, whose mission was to conceal magecraft, was very poor. The two groups had crossed blades numerous times to date. (Currently there is a truce, providing a temporary respite.)
    Against their greatest foe, the monsters known as vampires (READ: Blood Suckers), the Mages' Association occasionally provided assistance.
    Kotomine was responsible for the control and collection of relics. He had the role of an Executor of the Assembly of the Eighth Sacrament.
    The arms forces of the Holy Church consisted of the excellent fighters known as Executors, the Knights that each church held reserve, and the monsters known as the Burial Agency hidden within the headquarter of the Holy Church.
    The Holy Church was the largest organization in the world of Fate. For those who fell outside of humanity, the Holy Church was the greatest enemy.

    聖堂教会【その他】
    “普遍的な”意味を持つ一大宗教の裏側。
    神の教えを説く彼らは、その教義に反したモノたちを認めていない。“異端”という存在を表向きでは無いものとして扱うが、中には熱狂的に排斥しようとする者たちがいた。
    その『異端狩り』が特化し、巨大な部門となったものを聖堂教会と呼ぶ。
    彼らは代行者と呼ばれる悪魔退治を擁し、全ての異 端を消し去り、人の手にあまる神秘を正しく管理する為だけに機能する。
    当然、魔術を隠匿する魔術協会とは折り合いが悪く、今まで幾度となく刃を交えてきた。(現在は協定が結ばれ、仮初めの平穏を一謳っている)
    もっとも、彼らにとって最大の敵は『吸血種』と呼ばれる怪物たちであり、魔術協会とは時に協力し合う間柄でもある。
    言峰は聖遺物の管理・回収を任務とする第八秘蹟会に席を置いていた代行者。
    卓越した戦闘者である代行者、各教会が保有する騎士団、そして聖堂教会本部が隠し持つ埋葬機関と呼ばれる怪物たち。
    聖堂教会は「Fate」世界において最大の組織であり、人間の範疇から外れてしまった者たちにとって、最大の敵として君騙している。

  16. Fate/stay night - Heaven's Feel - Day 15: limited. - Duo
  17. 18.0 18.1
    [v] Fate/complete material III: World Material - Record of Heavens Feel - Holy Grail War: History of the Holy Grail War, p.007

    1790s - The Holy Grail War preparation
    In the 1790s, the Einzbern and Matou landed in Japan to fulfill their plan. Then, they proceeded with the preparations of the First Holy Grail war over the course of 10 years.

    1800s - The First Holy Grail War
    The first Holy Grail War. The rules were not laid out properly, and the Masters' sense of being “participants” was weak. Because there were no Command Spells as in the present, the Servants did not comply with orders, and so the rest of the ritual failed. The Descent of the Holy Grail was at Ryūdō temple.

    1860s - The Second Holy Grail War
    In light of the failure of the First, the ritual was held only after detailed rules were developed. The so-called "Command Spell System” was perfected/completed, so that it became possible for the Master to enslave the Servant, though the War was a failure. The Descent of the Holy Grail was at the Tōsaka Residence.

    1930s - The Third Holy Grail War
    Held on the eve of WWII. There were battles over the Lesser Grail with the Imperial Army and the Nazis as well, and the fighting unfolded in the Imperial Capital, but the Lesser Grail was destroyed and the ritual failed. The evocation site of the Grail was at Fuyuki Church. Angra Mainyu was taken in and the Greater Grail was contaminated.

    1990s - The Fourth Holy Grail War

    2000s - The Fifth Holy Grail War
    Events told in "Fate / stay night", the latest and final battle.

    2010s - The taking apart of the Holy Grail War.
    Ten years after the Fifth War. Lord Emelloi II (real name, Waver Velvet. One of the Masters of the Fourth War) arrived in Fuyuki and together with the head of the Tohsaka line, set out to completely take apart the Great Grail. The Association was planning on bring back the Greater Grail, so the two sides were completely opposed. After the end of the great turmoil of the same magnitude as the Grail War, the Greater Grail was completely dismantled. The Grail Wars of Fuyuki came to a complete conclusion here.

    1790年頃 - 聖杯戦争の準備
    1790年頃、アインツベルンとマキリが日本上陸を果たす。その後、10年の歳月をかけて第一次聖杯戦争の準備を進める。

    1800年頃 - 第一次聖杯戦争
    最初の聖杯戦争. ルールはロクに規定されておらず, マスターたちの"参加者"としての意識は希薄, 現在のような令呪がないためサーヴァントは命令に従わないなど儀式の休をなさず矢敗した. 聖杯降臨地は柳洞寺

    1860年頃 - 第ニ次聖杯戦争
    第一次の失敗を踏まえ, 細部のルールを整備して執り行われた回. "令呪というシスタム"が完成し, マスターがサーヴァントを思い通りに使役することが可能になったが, 儀式は朱敗に終わる.聖杯降臨地は遠坂邸

    1930年頃 - 第三次聖杯戦争
    第二次世界大戦前夜に執り行われた回。 小聖杯を巡り帝国陸軍やナチスを交え、帝都を舞台に戦いが繰り広げられたが、小聖杯が破壊され 失敗。聖杯降臨地は冬木協会。 アンリマユを取り込み、大聖杯が汚染された。

    1990年頃 - 第四次聖杯戦争

    2000年頃 - 第五次聖杯戦争
    『Fate/stay night』で語られた、最新にレて最後の戦い。これまでの聖杯戦争の締めくくりと呼ぶに相応しい激戦が繰り広げられた。で語られた、最新にレて最後の戦い。これまでの聖杯戦争の締めくくりと呼ぶに相応しい激戦が繰り広げられた。監督者の任にあつ言峰 綺礼が、本来の参加者であるバゼットを殺害してランサーのマスタ一になり代わるなど、不測の事態が数多く発生した回でもある。

    2010年頃 - 聖杯戦争の解体
    第五次聖杯戦争の10年後、ロード・エルメロイⅡ世(本名はウェイバー・ベルベット。第四次聖杯戦争のマスタ一のひとり)が冬木市を訪れ、遠坂家の当主と共に大聖杯の完全解体ヘと乗り出す。魔術協会は大聖杯の復興を策レていたため、両者は完全に対立。聖杯戦争にも匹敵する大騒動の未、大聖杯は解体される。冬木市の聖杯戦争は、ここで完全なる終結を迎えることとなる。

  18. Fate/type Redline - Chapter 9.1
Concepts
Bounded FieldConceptual WeaponMagic (Second MagicThird MagicFifth Magic) • Magical Spells (AstromancyGradation AirFlash AirTuning) • Marble PhantasmMystic CodeMystic Eyes (Mystic Eyes of Death Perception) • PsychicReality Marble
Creatures
BicornCentaurDaemonDead ApostleDemonDemon BoarDivine SpiritDollDragonD'yavol TronFairyFamiliarGazerGiantGolemHomunculusHumanHydraLamiaMagicianMagusMixed-BloodOniOuter GodPhantasmal SpeciesSoul EaterSphinxSpiritsVampireUltimate OneTenguTrue AncestorWitchWizardXianYaga
Holy Grail War
Anti-HeroCatalystCommand SpellBlackeningGreater Holy Grail of FuyukiLesser Holy Grail of FuyukiHeroic SpiritHoly GrailIncarnationMasterMirror WorldOverseerNoble PhantasmParameter RulesSaint GraphServant (Class CardDemi-ServantGrand ServantHigh-ServantPseudo-ServantServant Universe) • Servant classesSkill
Organizations
Holy Church (Burial Agency (Remake)) • Chaldea Security OrganizationDemon Hunter OrganizationMage's Association (Clock TowerAtlasWandering Sea) • Spiral ManorSummit CourtThe Twenty-seven Dead Apostle Ancestors (Remake)
Terms
AdvantageAkashaAuthorityAnti-Purge DefenseCounter ForceIncantationsImmortalityElementsWorldWorld of MagecraftMagic CircuitMagical EnergyMagic CrestMagical WorkshopMysterySoulSpiritronStarlogResurrectionTextureTime TravelTradition ProtectionParallel WorldQuantum Time-LockUnderworld
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